Elementalist - D/F



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Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: Direct damageUtility.

Designed for:

Overview

This build provides the Elementalist with great defensive skills along with offensive capabilities through its utilities. However, keep in mind it puts out less damage than both Elementalist - S/F LH and Elementalist - Staff.

Skill Bar

Dagger/FocusHealingUtilityElite

Slot Changes

  • Use
    Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    instead of
    Signet of Fire Signet of Fire
    ½Activation.png
    20Recharge.png
    Signet of Fire
    Signet Passive: Improves critical chance.
    Signet Active: Burn your foe.
    Damage.pngDamage: 133
    Burn.png2Burning (10s): 2,620 Damage
    Signet of Fire.pngSignet of Fire: 180 Precision
    Range.pngRange: 1,200
    if extra blast finishers are needed, or instead of
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    if vulnerability and blinds are not needed.
  • Use
    Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    if
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    is of little use, you need extra healing from the Ice Elemental or you need tanking from the Earth Elemental.

Specializations

Fire:


Burning Precision.png Burning Precision



Pyromancer's Training.png Pyromancer's Training



Persisting Flames.png Persisting Flames



Air:


Ferocious Winds.png Ferocious Winds



Aeromancer's Training.png Aeromancer's Training



Fresh Air.png Fresh Air



Water:


Piercing Shards.png Piercing Shards



Aquamancer's Training.png Aquamancer's Training



Powerful Aura.png Powerful Aura



Weapons

First Weapon Set
  • Main Hand
Dagger
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
  • Off Hand
Focus
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.

Sigil Variants

If you're not in a night time dungeon swap

Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.

for:

Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor
  • Head
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Precise Infusion Precise Infusion
Accessories
  • Amulet
Stats: Berserker (Power/Precision/Ferocity)
Precise Infusion Precise Infusion
  • Ring 1
Stats: Berserker
Precise Infusion Precise Infusion
  • Ring 2
Stats: Berserker
Precise Infusion Precise Infusion
  • Earring 1
Stats: Berserker
Precise Infusion Precise Infusion
  • Earring 2
Stats: Berserker
Precise Infusion Precise Infusion
  • Back
Stats: Berserker
Precise Infusion Precise Infusion

Equipment Variants

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    is an alternative for greater might uptime.
  • Versatile Simple Infusion Versatile Simple Infusion works great since Precise Infusion Precise Infusion is very expensive.

Consumables

Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
Nourishment (30 m):
Food.png+100 Precision+70 Ferocity+10% Experience from Kills
Consumable
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
for a cheaper alternative.
Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
for the better and more expensive version.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
or
Hardened Sharpening Stone Hardened Sharpening Stone
Hardened Sharpening Stone.pngHardened Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
Consumable
for Ascalonian Catacombs.
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
Nourishment (1 h):
Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
Consumable
for all paths of Twilight Arbor.
Skale Venom Skale Venom
Skale Venom (consumable).pngSkale Venom
Skale Venom (10m):
Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
Consumable
for enemies in Fractals of the Mists where potions do no apply.

Usage

  • Simple rotation:
  1. Start in
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    and use
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    as well as
    Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    .
  2. Switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    three times.
  3. Switch to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    and use
    Comet Comet
    ¾Activation.png
    25Recharge.png
    Comet
    Drop a comet of ice on target foe, damaging and dazing foes in the area.
    Damage.pngDamage: 195
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    as well as
    Frozen Burst Frozen Burst
    ¼Activation.png
    12Recharge.png
    Frozen Burst
    Detonate a burst of ice that chills nearby foes.
    Damage.pngDamage: 103
    Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    .
  4. Switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    three times.
  5. Switch to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    and use
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    as well as
    Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    .
  6. Switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    four times.
  7. Switch to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Ring of Earth Ring of Earth
    ¾Activation.png
    6Recharge.png
    Ring of Earth
    Bleed foes with a ring of rocky spikes.
    Damage.pngDamage: 306
    Bleed.pngBleeding (12s): 510 Damage
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Book.pngBlock Missiles
    as well as
    Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    .
  8. Switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    four times.
  9. Repeat
  • Frostbow rotation:
  1. Start in
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    and use
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    as well as
    Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    .
  2. Switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    .
  3. Use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    once.
  4. Switch to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    and use
    Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    .
  5. Use
    Ice Storm Ice Storm
    Activation.png
    20Recharge.png
    Ice Storm
    Call down an ice strom on the target area.
    Damage.pngDamage: 178
    Bleed.pngBleeding (6s): 132 Damage
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 900
    followed by
    Frost Fan Frost Fan
    ¼Activation.png
    15Recharge.png
    Frost Fan
    Damage foes with a spread of icy arrows that cause chill.
    Damage.png7Damage: 455
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Range.pngRange: 900
    .
  6. Use
    Comet Comet
    ¾Activation.png
    25Recharge.png
    Comet
    Drop a comet of ice on target foe, damaging and dazing foes in the area.
    Damage.pngDamage: 195
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    .
  7. Switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    until your fire fields are off cooldown.
  8. Switch to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    and use
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    as well as
    Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    .
  9. Switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    four times.
  10. Switch to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Ring of Earth Ring of Earth
    ¾Activation.png
    6Recharge.png
    Ring of Earth
    Bleed foes with a ring of rocky spikes.
    Damage.pngDamage: 306
    Bleed.pngBleeding (12s): 510 Damage
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Book.pngBlock Missiles
    as well as
    Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    .
  11. Switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    nine times.
  12. Repeat

Other tips

  • Electric Discharge Electric Discharge
    Electric Discharge.pngElectric Discharge
    Strike your target with a bolt of lightning when attuning to air.
    hits your selected target, so keep that in mind. You need to have a target before switching to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    .
  • Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    leaves a line of fire behind you, which can be used as a fire field.
  • Glyph of Lesser Elementals Glyph of Lesser Elementals
    Activation.png
    40Recharge.png
    Glyph of Lesser Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Lesser Elementals (fire).pngLesser Fire Elemental: Deals damage.
    Water Attunement.pngGlyph of Lesser Elementals (water).pngLesser Ice Elemental: Deals damage and chills.
    Air Attunement.pngGlyph of Lesser Elementals (air).pngLesser Air Elemental: Deals damage and grant swiftness.
    Earth Attunement.pngGlyph of Lesser Elementals (earth).pngLesser Earth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    and
    Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    during
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    spawns a tough Earth Elemental that can be targeted by bosses and leave you alone to do your damage.
  • Our elementals have active abilities now. The earth elementals apply Weakness (Lesser) and Protection (Elite)
  • The Lighting Storm from the
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    in
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    applies LOTS of vulnerabilty and it's very damaging.

Video Guides

  • YouTube:
    D/F Guide by Dekeyz

Written Guides

Gameplay

  • YouTube:
    D/F Archdiviner by Painbow

Streamers

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