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Thief - Colossus Fractal Solo hit

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Focused on: Direct damageUtility.

Designed for:


Overview

Your Goal is to hit one of the seals in Cliffside Fractal, stay alive and don't pull any agro from the cultists on the 1st seal.

Skill Bar

 
 
Short bowHealingUtilityElite

Slot Changes

  • Signet of Malice Signet of Malice
    Activation.png
    15Recharge.png
    Signet of Malice
    Signet Passive: Heals when your attack.
    Signet Active: Gain health.
    Heal.pngSignet of Malice: 132
    Heal.pngHealing: 3,275
    can be used as well. But
    Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
    Heal.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegen (4s): 520 Heal
    can provide an emergency Stealth if you mess-up somthing.
  • Any elite skill can be used.

Specializations

Main Build

  • You can use your build till you get to the stage before the boss- whit the two seals and swap one of the lines for Shadow arts.

Usage

  • So the strategy is:

You all run to the 1st seal kill the vet. there, strike The 1st seal.
Then You all go and do the same whit the 2nd seal.
Now the cultists on both seals will spawn
Your job will be to take the Hammer when the 1st seal is open, Charge it, stealth, Shadow step Close to the seal, Hit, Shadow step back, run in the corner close to the Mistlock Singularity and stealth again, and drop the hammer close to the group so any of the 4 other party members can hit the 2nd seal.

  • So How do we do that:
  • 1st things 1st: before You strike the second seal You all should find good positions to stay. Keep in mind that on lvl 94 you can't stak on the same space because of Agony-stacking. And it is good to spread a bit in the corner-corridor where You will pull all of the cultists from the 2nd seal to kill.-It is good everybody to know where to stay before the fight begins - so he doesn't give the others a lot of agony. One of the group shoud be responsible for constantly pulling the chanters and hide in the corner out of side so Chanters will come close and all 4 people there can kill them easyly. a Staff-ele can easy put an AoE close to the seal and pull them all. Blinds and good dps is needed to slay all of the chanters before the next wave spawns. The 2nd seal should be hitted by a "tanky" /heavy class when all/most of the cultists are running to the puller- (he can't be the hitter)
  • So let say that we have a puller and the 2nd seal has just been hit- we all spread in the corner - (of the corridor connecting both seals)
  • You as a thief should take the Hammer and charge it.- keep in mind that it is not nessesery to hit the cultists to do so. But you need to be close to them when they die.
  • You run to the other corner close to the 1st seal but out of agro.-You need to have vision at the seal. Use
    Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
    and stay in it till it is pulsing stealth.-Don't move any closer to the seal!
  • You use
    Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    close to the seal. And hit it- You will get Revealed and pushed back and all chanters from the 1st seal will get agro on You. As Soon as You get pushed back USE
    Shadow Return Shadow Return
    Shadow Return
    Deception. Return to your starting location and cure three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    the second skill under Shadow step :).
  • Run a bit in the Corner out of side close to the Mistlock Singularity. And stop moving
  • Drop the hammer.
  • Use
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    , be on Short Bow and start blasting stealth.-the easiest way to do is to push your mouse above the minimap and spam 2-2-2-
    Cluster Bomb Cluster Bomb
    3Initiative.png
    ½Activation.png
    Cluster Bomb
    Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
    Damage.pngLarge Explosion: 353
    Bleed.pngBleeding (4s): 170 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    or even to spam on it whit the mause - this way the blast is allways in the smoke field. -this way You'll lose the agro from the cultists on the 1st seal.
  • Take the hammer again and move it close to the hitter.
  • During this time your team-mates should keep the chanters on the 2nd seal busy and don't let them heal it.
  • Then the hitter for the 2nd seal should charge the hammer and wait for the puller to get the agro from the chanters close to the seal.
  • then he runs-in, he hits the seal and commes back ALIVE.
  • You should wait tor CDs and for someone else to hit the 2nd seal (helping your group to kill the chanters from the 2nd seal till You are ready to do it again) then take and charge the hammer and hit the 1st seal as discribed above. Repeat till the 2nd seal is broken.
  • Then you all move to the 1st seal and pull-hit the seal till it is broken too.
  • If somthing goes wrong: the 2nd hitter dies, or any 1 else dies- the most important thing is to keep the 2nd seal from reseting.

use

Shadow Refuge Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600

to revive Fallen Allies and to bring the hammer to safety. The speed is not so important.

Variant

Safer and easyer variant is to take the hammer when the chanters are pulled and damaged. Use

Shadow Refuge Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600

don't attack and wait for a chanter to die- charging the hammer. Then run while still stealthed. Use

Shadowstep Shadowstep
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

as far as possible from the seal. This way the

Shadow Refuge Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600

will provide some heals for the group. It is important to hit the seal in stealth so the chanters won't get agro on you while you are hitting it - so you have time to

Shadow Return Shadow Return
Shadow Return
Deception. Return to your starting location and cure three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

safely.

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