Berserker - Axe/Axe DPS

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damage.

Designed for:


Focus on sustained DPS in one-on-one fights with the ability to contribute meaningfully to teamfights as well. Sword/Shield for disengaging or preventing opposing disengage.

Skill Bar




Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Superior Sigil of Blood
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Speed
Superior Sigil of Speed.pngSuperior Sigil of Speed
Gain Swiftness (20 seconds) on Killing a Foe.
Superior Sigil of Paralyzation
Superior Sigil of Paralyzation.pngSuperior Sigil of Paralyzation
+30% Stun Duration
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1000 Power +1000 Precision +400 Toughness +400 Vitality
    for a touch more survivability at the cost of some damage
  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity
    for a touch more damage at the cost of some survivability


  • Focused on one-on-one point defending, but also provides good damage in teamfights - particularly if
    Whirling Axe Whirling Axe
    Whirling Axe
    Spin and attack nearby foes. You can move while spinning.
    Damage.png15Damage: 1,290
    Damage.png15Damage: 1,005
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    can be used in a combo field.
  • Endure Pain Endure Pain
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    Berserker Stance Berserker Stance
    Berserker Stance
    Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
    Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
    Attribute bonus.pngAdrenaline: 3
    Book.pngPulses: 8
    can be swapped out for utilities as necessary, such as
    "Fear Me!" "Fear Me!"
    "Fear Me!"
    Shout. Induce fear in your foes.
    Fear.pngFear at Range 0-200 (3s): Flee
    Fear.pngFear at Range 200-400 (2s): Flee
    Fear.pngFear at Range 400-600 (1s): Flee
    Radius.pngRadius: 600
    for holding Skyhammer or
    Frenzy Frenzy
    Stance. Frenzy to gain quickness and might.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage.
    Stun-Break.pngBreaks stun
    for occasions where Quickness/Might outweight Resistance.


  • Conditions or CC when utilities are off cooldown and out of Berserk.

Video Guides


Written Guides




Build rating - 0 stars
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4 Ratings
0 stars
CGSN gave this build 0 stars February 2016

Outside of the off-hand axe which is debatable but worth exploring, this build has several problems. There are very few movement speed options available for a 100% melee build (are you going to pop signet of rage to get to point? Then it's nearly out when the fight starts). There are no easy ways to set up eviscerate outside of shield 4. There's almost zero condition cleanse after resistance runs out from berserker stance.

Several odd trait and build choices as well. I'm unconvinced by the arms line whose purpose seems to be "more autoattack damage" when the build lacks the utility to get those autoattacks off. King of fires is a weird trait choice as well. It's a DPS build, but you don't include sigil of air, the highest DPS sigil in the game and opt for accuracy, one of the lower ones? Sigil of speed is a poor bandaid solution to the mobility problem and takes away from combat effectiveness for the ability to roam after stomping someone (because if you're going to stick around after stomping someone, that's half of the swiftness wasted to cap a point).

0 stars
Rekt gave this build 0 stars February 2016

Sigils on sword/shield are bad. The only weapon that really benefits from sigils of para is main-hand mace. I would've understood sigil of accuracy if you ran berserker ammy and had less crit chance but at this point is just bad, you have soo much crit chance already. Also, swap GM berserker to eternal champion, idk what the build maker was thinking. Ditch balanced stance, Outrage is simply a superior stun break that gives you stability on every stun break if you have eternal champion, also change savage instinct to smash brawler, its much better, reduced CD on berserker more and primal bursts means more bursting, and more stability uptime from eternal champion.

Also, you use a power based amulet but sword in berserker mode is pretty much a condi weapon, swap that to GS. Arms is very meh, the 15% increase in attack speed gets severely outshadowed by the autocrit on burst (primal bursts too) skills especially when taking into consideration that you should have smash brawler and can throw out decapitates ranging from 5-7k on crits (they will autocrit with burst precision) every 2.5seconds.

Now in defense, last stand, if you're using it for the stability proc is VERY bad if you already have eternal champion, if you take bloody roar instead of eternal champion (I'd rather sacrifice the dmg increase for the stability uptime, its flat out the best thing in berserker mode) then you can keep last stand but even then I'd say cleansing ire for better adren ge

0 stars
Hanz gave this build 0 stars February 2016

Sword instead of greatsword, off hand axe is a joke, so are sigil of accuracy/paralyzation, no Discipline, and managed to pick the only GM trait on Berserker that doesn't fit the amulet.

1 More Rating
0 stars
Calcium Carbonate gave this build 0 stars February 2016

This build leaves a lot to be desired in its current iteration. Axe off-hand is a poor choice due to its limited damage and lack of combos embedded in the build. Balanced Stance over Outrage with Rousing Resilience and Eternal Champion is a puzzling, almost nonsensical choice compared to the current selections (this build runs Marauder; why use King of Fires?). The Arms line offers mediocre synergy with Marauder's amulet, and the lack of both Warrior's Sprint and Traveler's runes makes sticking to your target an unnecessary struggle. The sigil selection in general is highly underwhelming AT BEST (Air/Blood on Axe/X and Speed/anything on Sword/Shield would be a HUGE improvement).

The amount of corrections and modifications necessary to make this build serviceable and solve its propensity from being kited and CCed would be so immense that I fear it would be a different build entirely.