Berserker - Condi DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
Hard
This build was last updated on December 23, 2023 and is up to date for the February 27, 2024 patch.

Overview

A condition DPS Berserker raid build focussed mainly on Burning Burning and Bleeding Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.

The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and make it very survivable. In addition, is a great cleave skill that can hit distant targets without losing DPS on the boss.

Its damage is heavily dependent on remaining inside by frequently using Rage skills. As such, it is very reliant on having good Alacrity Alacrity uptime.


Skill Bar

Longbow
Sword/Sword
Utility


Weapon Variants

  • Offhand Torch is only a small DPS loss, and could be useful for the condi cleanse.


Skill Variants

  • is higher DPS than , but it is more awkward to use in the rotation.


Template Code

[&DQIkLTM9EibyEvIS3BKpANcS1xLEEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Viper
Accessory
Sinister
Accessory
Sinister
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Non-SotO Relics

There are no obvious damage relics for players that don't own Secrets of the Obscure. is an interesting option as it allows you to reduce the time spent on Sword (though you still want to make sure you're not weapon swapping too soon for your sigils to trigger).


Consumables

Food

  • or ascended alternatives
    • , or for a cheaper alternative


Utility

    • or for a cheaper alternative


Usage

Rotation

Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.


Opener

  1. Weapon swap Weapon swap
  2. - follow with if you get stunned, otherwise use Outrage once you've entered Berserk
  3. or
  4. Weapon swap Weapon swap


Basic Sword Section

  1. - if you use any rage skills on sword, you don't have to finish the auto chain


Basic Longbow Section

  1. Autoattack and until Scorched Earth is available
  2. Weapon swap Weapon swap
  3. Return to start of sword section


Video example

Video example (offhand torch

Video example (Sundering Leap)


Breakbar

  • Your most easily accessible strong CC is .
    • If you know you will be using , you may wish to delay so you can immediately break the self-stun.
  • is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.


General Tips

  • Use , and off cooldown.
    • Use off cooldown (if using), but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
    • You can save to break stuns inflicted during the encounter if you think you may need to.
  • You may need to use occasionally to prevent yourself dropping out of Berserk - combo with .
    • You can also use it for extra damage if triggers and you have no other Berserker skill to detonate the aura with.
  • If is available after using , use immediately after.
    • As you delay until after a , the cooldown practically lines up with and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use off cooldown.
    • Although this combo extends the time you spend on Longbow you still want to only use twice.
  • You can freely interrupt your Sword auto-attack chain without losing DPS.
  • Swap off from Sword as soon as your weapon swap is available.
  • Use off cooldown (if using).
    • If is nearly off cooldown when you would swap off sword, you can stay for a few more seconds and do .
  • You can provide extra might for your group by using inside your or another fire field.
  • Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • July 2023
Very slow ramping, difficult rotation, but peaks high. Also has amazing cleave and can do very well at range.
5 stars
Pandawarmachine gave this build 5 stars • April 2019
Due to break bars it's not as powerful as Power Core, but it's still strong and performs well. Rotation seems long but once you understand WHY, it's very logical and straightforward to use. It lacks in trash clearing, excels in longer fights that don't phase too much. 4.5 out of 5.
3 stars
Chinkeeyong gave this build 3 stars • January 2019
Mediocre condition DPS. Difficult to pull off in real fights due to how alacrity and ping dependent the rotation is.
5 stars
Butterpeanut gave this build 5 stars • February 2017
Updated to reflect 08/08/17 patch. 35k+

Comments

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