Berserker - S/S Longbow

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:

Overview

A Sword/Sword/Longbow condition focused build that takes advantage of the weapon swap modifiers in the Discipline tree to stack large amounts of burning on single/multiple targets and the double sword with more attack speed to get faster adrenaline and stack a lot of bleeding.

Skill Bar

Sword/SwordHealingUtilityElite
Longbow

Slot Changes

Utility

  • Swap or for:
for more might and fury.
if not need more crowd control.
Can't find such skill "Kick (warrior utility skill)"! Please refer to our skill index. if need crowd control with less cooldown.
if need more mobility.

Elite

  • Swap for (considering the loss of 5 bursts during the duration of ):
for more support.
for more crowd control, and a additional effect.

Specializations

Variants

  • Swap if you use




Equipment

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Rampager stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Viper stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
6x
Superior Rune of the Berserker
8x
Malign Infusion
6x
Versatile Malign Infusion

Consumables

  • Use
    for 20% increased condition duration and
    for another 10%.

Usage

  1. Start with Sword/Sword
  2. Healing Signet Healing Signet
    Activation.png
    20Recharge.png
    Healing Signet
    Signet Passive: Regenerate health.
    Signet Active: Heal yourself, and grant yourself resistance.
    Heal.pngHealing: 2,320
    Healing Signet.pngHealing Signet: 362 Heal
    Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
    Radius.pngInterval: 1 second
  3. Savage Leap Savage Leap
    ¾Activation.png
    8Recharge.png
    Savage Leap
    Lunge at your foe, striking them with your sword.
    Damage.pngDamage: 183
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  4. Impale Impale
    ½Activation.png
    15Recharge.png
    Impale
    Throw your sword at your foe to impale them.
    Damage.pngDamage: 122
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  5. Shattering Blow Shattering Blow
    15Recharge.png
    Shattering Blow
    Rage. Summon a rock in front of you, and then shatter it to gain adrenaline and send rock fragments at all foes in front of you. Foes bleed based on how close they are to the rock. The shock wave produced by this attack reflects projectiles.
  6. Signet of Fury Signet of Fury
    ¼Activation.png
    30Recharge.png
    Signet of Fury
    Signet Passive: Improves precision.
    Signet Active: Gain adrenaline.
    Signet of Fury.pngSignet of Fury: 180 Precision
    Attribute bonus.pngAdrenaline: 30
  7. Berserk Berserk
    15Recharge.png
    Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Radius.pngAttack Speed Increase: 15%
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15s
  8. Flaming Flurry Flaming Flurry
  9. Weapon swap Weapon swap
  10. Scorched Earth Scorched Earth
  11. Fan of Fire Fan of Fire
    ¼Activation.png
    6Recharge.png
    Fan of Fire
    Fire a spread of three flaming arrows, burning foes.
    Damage.png3Damage: 423
    Burn.png3Burning (2s): 1968 Damage
    Book.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 1,000
  12. Smoldering Arrow Smoldering Arrow
    ¼Activation.png
    15Recharge.png
    Smoldering Arrow
    Shoot an arrow that explodes on impact blinding foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
  13. Pin Down Pin Down
    ¾Activation.png
    25Recharge.png
    Pin Down
    Fire an arrow that bleeds and immobilizes your target.
    Damage.pngDamage: 97
    Bleed.png6Bleeding (12s): 3,060 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
  14. Scorched Earth Scorched Earth
  15. Weapon swap Weapon swap
  16. Flaming Flurry Flaming Flurry
  17. Impale Impale
    ½Activation.png
    15Recharge.png
    Impale
    Throw your sword at your foe to impale them.
    Damage.pngDamage: 122
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  18. Flaming Flurry Flaming Flurry...
    Berserk Berserk
    15Recharge.png
    Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Radius.pngAttack Speed Increase: 15%
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15s
    duration ends here.
  19. Shattering Blow Shattering Blow
    15Recharge.png
    Shattering Blow
    Rage. Summon a rock in front of you, and then shatter it to gain adrenaline and send rock fragments at all foes in front of you. Foes bleed based on how close they are to the rock. The shock wave produced by this attack reflects projectiles.
  20. Sever Artery Sever Artery
    Sever Artery
    Chain. Bleed your foe with a slash.
    Damage.pngDamage: 146
    Bleed.pngBleeding (8s): 340 Damage
    Range.pngRange: 130
    spam until 20 adrenaline.
  21. Weapon swap Weapon swap
  22. Combustive Shot Combustive Shot
    ¾Activation.png
    8Recharge.png
    Combustive Shot
    Burst. Ignite target area, burning nearby foes. Effect increses with adrenaline level.
    Damage.png2Damage: 372
    Burn.png2Burning (5s): 1,310 Damage
    Duration.pngDuration: 9 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
  23. Fan of Fire Fan of Fire
    ¼Activation.png
    6Recharge.png
    Fan of Fire
    Fire a spread of three flaming arrows, burning foes.
    Damage.png3Damage: 423
    Burn.png3Burning (2s): 1968 Damage
    Book.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 1,000
  24. Smoldering Arrow Smoldering Arrow
    ¼Activation.png
    15Recharge.png
    Smoldering Arrow
    Shoot an arrow that explodes on impact blinding foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
  25. Weapon swap Weapon swap
  26. Impale Impale
    ½Activation.png
    15Recharge.png
    Impale
    Throw your sword at your foe to impale them.
    Damage.pngDamage: 122
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  27. Signet of Fury Signet of Fury
    ¼Activation.png
    30Recharge.png
    Signet of Fury
    Signet Passive: Improves precision.
    Signet Active: Gain adrenaline.
    Signet of Fury.pngSignet of Fury: 180 Precision
    Attribute bonus.pngAdrenaline: 30
  28. Go to #7 and repeat the steps what you can.
  • With 5 stacks of
    Signet Mastery Signet Mastery
    Trait II.pngSignet Mastery
    Reduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might
    and
    Signet of Fury Signet of Fury
    ¼Activation.png
    30Recharge.png
    Signet of Fury
    Signet Passive: Improves precision.
    Signet Active: Gain adrenaline.
    Signet of Fury.pngSignet of Fury: 180 Precision
    Attribute bonus.pngAdrenaline: 30
    off cooldown, 100% critical chance is obtainable on the second rotation.
  • Use
    Healing Signet Healing Signet
    Activation.png
    20Recharge.png
    Healing Signet
    Signet Passive: Regenerate health.
    Signet Active: Heal yourself, and grant yourself resistance.
    Heal.pngHealing: 2,320
    Healing Signet.pngHealing Signet: 362 Heal
    Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
    Radius.pngInterval: 1 second
    outside of and in combat to maintain
    Signet Mastery Signet Mastery
    Trait II.pngSignet Mastery
    Reduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might
  • Use
    Sever Artery Sever Artery
    Sever Artery
    Chain. Bleed your foe with a slash.
    Damage.pngDamage: 146
    Bleed.pngBleeding (8s): 340 Damage
    Range.pngRange: 130
    or
    Dual Shot Dual Shot
    ¾Activation.png
    Dual Shot
    Shoot a pair of arrows at your foe.
    Damage.png2Damage: 160
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    anytime skills in the rotation are on cooldown.
  • Try to use
    Dual Shot Dual Shot
    ¾Activation.png
    Dual Shot
    Shoot a pair of arrows at your foe.
    Damage.png2Damage: 160
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    ,
    Smoldering Arrow Smoldering Arrow
    ¼Activation.png
    15Recharge.png
    Smoldering Arrow
    Shoot an arrow that explodes on impact blinding foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    and
    Pin Down Pin Down
    ¾Activation.png
    25Recharge.png
    Pin Down
    Fire an arrow that bleeds and immobilizes your target.
    Damage.pngDamage: 97
    Bleed.png6Bleeding (12s): 3,060 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    in fire fields for maximize burning.
  • Arcing Arrow Arcing Arrow
    ¾Activation.png
    10Recharge.png
    Arcing Arrow
    Shoot a slow, arcing arrow that explodes on impact.
    Damage.pngDamage: 487
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,000
    could be used in place of
    Smoldering Arrow Smoldering Arrow
    ¼Activation.png
    15Recharge.png
    Smoldering Arrow
    Shoot an arrow that explodes on impact blinding foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    for some might stacking, but the windup may be too long.
  • There are some fights where Scorched Earth Scorched Earth will not work. Try to make sure there is flat ground between you and your target before using it.
  • It is possible to use almost the same potential build both melee and distance using Weapon swap Weapon swap considering the level of adrenaline.
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