Chronomancer - Alacrity Bunker

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Focused on: BunkeringUtilityControl.

Designed for:

Overview

A supportive chronomancer build with massive Alacrity Alacrity application.

Skill Bar

StaffHealingUtilityElite
Sword/Shield

Slot Changes

For the optional slot:

  • Null Field Null Field
    ¼Activation.png
    32Recharge.png
    Null Field
    Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    - extra boon/condition removal.
  • Well of Action Well of Action
    ¾Activation.png
    30Recharge.png
    Well of Action
    Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
    Damage.pngPulse Damage: 186
    Slow.pngSlow (1s): Skills and actions are slower.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    - good synergy with well traits.
  • Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    - for extra mobility/party utility (can also replace
    Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    , but it'll leave you without a stunbreaker).

Elite skill:

  • Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    - more Quickness and Slow.

Specializations




Weapons

Staff.png
I.png
Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Soldier Amulet
Soldier Amulet.pngSoldier Amulet
+1200 Power +900 Toughness +900 Vitality

Variants

Sigils

  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    (Celestial Amulet-only)
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Rune

  • Superior Rune of the Chronomancer Superior Rune of the Chronomancer
    Superior Rune of the Chronomancer.pngSuperior Rune of the Chronomancer
    (1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): Apply 2 seconds of quickness when you cast a well.

Amulets

  • Celestial Amulet Celestial Amulet
    Celestial Amulet.pngCelestial Amulet
    +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
  • Sentinel Amulet Sentinel Amulet
    Sentinel Amulet.pngSentinel Amulet
    +900 Power +900 Toughness +1200 Vitality

Usage

General

  • Your role is bunkering/party utility/setting up burst for your team with CCs such as
    Gravity Well Gravity Well
    1Activation.png
    90Recharge.png
    Gravity Well
    Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
    Damage.pngPulse Damage: 160
    Damage.pngFinal Damage: 798
    Radius.pngPull: 240
    Float.pngFloat: 1s
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    or
    Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1s
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10s
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
    .
  • Always use
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage.png1 Illusion: 409
    Damage.png22 Illusions: 550
    Damage.png33 Illusions: 720
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    on CD even out of combat in order to gain Alacrity Alacrity.
  • In this build every shatter skill grants Stability and Quickness which is excellent for stomping/reviving.
  • Use
    Phantasmal Warlock Phantasmal Warlock
    ¾Activation.png
    18Recharge.png
    Phantasmal Warlock
    Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
    Damage.pngDamage: 544
    Book.pngExtra damage per condition: 10%
    Range.pngRange: 1,200
    to share your boons with allies via (the trait has 30s CD).
    • Echo of Memory Echo of Memory
      Activation.png
      30Recharge.png
      Echo of Memory
      Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
      Damage.pngDamage: 347
      Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
      Slow.pngSlow (2s): Skills and actions are slower.
      Duration.pngDuration: 10s
      Radius.pngRadius: 240
      Range.pngRange: 900
      can also be used for this purpose, but in most cases it should be kept to block enemy burst and not to share boons. Pre-game buffing can be an exception: it's the only Phantasm summoning skill that can be used without a target, so you and your allies can double up on stacked boons before the match starts - however your block might still be on CD at the beginning of the first fight.
  • Use shatters to remove conditions.
  • Always try to stand in your Wells when they end to benefit from .


The

Continuum Split Continuum Split
90Recharge.png
Continuum Split
Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
Book.pngNumber of Targets: 1
Duration.pngDuration: 1½s
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200

synergy:

  • While this skill is active, you should spam as many wells and shatter skills as possible. When CP ends, your HP/endurance/CDs will reset to the pre-CP state, but the boons/alacrity you got and the wells you placed will not go away.
  • Even though your HP will reset after CP ends thus reverting any damage/healing received, if you used
    Well of Eternity Well of Eternity
    ¼Activation.png
    20Recharge.png
    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Heal.pngInitial Self Heal: 3,230
    Heal.pngEnd Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    it's possible to gain healing from the final pulse if that occurs after CP ends.

Counters

TBD

Top Streamers

Build rating - 5 stars
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3 Ratings
5 stars
Serdoc gave this build 5 stars January 2016

Stupidly OP.

5 stars
Hanz gave this build 5 stars November 2015

Literally just spam everything, get perma alacrity and never die. Super gimmicky, extra faceroll, but actually very effective.

5 stars
Goruu gave this build 5 stars November 2015

Its okay. I feel cele druid is a better class for this role and it is much easier to play. However, cele druids don't give alacrity. I gave this a good rating because it felt awkward to play, I feel too confined to stay inside the wells. It felt awkward losing my mobility skills. However, there is no other mesmer bunker builds to compare to so I am okay with this.

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