Chronomancer - Assassin Burden

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageBunkeringBoon removal.

Designed for:

Overview

A bursty Chronomancer build designed to deal massive damage while using evade/block/distort/stun cycles to stall for additional bursts.

Skillbar

GreatswordHealingUtilityElite
Sword/Shield

Traits


  • can also be considered.



Equipment

Greatsword.png
I.png
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Fallibility
2Recharge.png
Superior Sigil of Fallibility.pngSuperior Sigil of Fallibility
On hit: Inflict vulnerability for 10 seconds. (Cooldown: 2s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Assassin Amulet
Assassin Amulet.pngAssassin Amulet
+900 Power +1200 Precision +900 Ferocity

Usage

- The build revolves around dealing massive burst damage with

which is maximized with

,

,

and

. Switching to Sword/Shield, and using

,

,

, and

to stall for more bursts.



- The build allows for multiple back-to-back uses of

, via

and

(which also provides modest sustain with its passive effect). Each use of

results in a total of four berserker attacks.

makes the berserkers perform their attacks quicker, while giving you the ability to perform the multi-berserker rotation faster.

and Rune of Strength, and Sigil of Courage allow you to upkeep 25 stacks of might constantly, to make the most use of

.


- It does not matter when you use your initial

, as

will continue the attack long enough to burn enemy cooldowns and force them on the defensive (as mathematically, a single unblocked string of berserker attacks followed by

and

will result a down for any class with low toughness. Therefore, it's best to always use your first

right away. When opening a fight, and you have

Available, always opt to use

with

. You can use

to generate the clone to allow for enough time to use the full

+

+

+

chain before it resets (you can perform this whole chain due to

.



- The timing comes with when you use additional

bursts. After your initial

, save

for when your target has certainly used up their evades and cooldowns.



- Your shatters aren't optimized, but they still do a lot of damage. Use them when your target attempts to force you into close-range, or use them while playing defensively with Sword/Shield (which will naturally generate clones for fuel while also blocking damage.



- Also, with the Quickness and Might provided from your bursts, Sword/Shield can still do quite a bit of damage.

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