Chronomancer - Bunker

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:

Overview

A defensive Mesmer build focused on capping points and stabilizing fights rather than traditionally bursting down a single opponent and then running away from combat entirely.

Skill Bar

StaffHealingUtilityElite
Sword/Shield

Slot Changes

Elite

  • Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    for more AoE quickness and slow

Specializations


  • Use Can't find such trait "Persisting Images"! Please refer to our trait index if your phantasms are dying faster than they can be effective.


  • Use for on demand quickness, useful in continuum split well bombs and rez/stomps.

Variants

Alternatively you may replace Chaos with Illusions for a heavier condition build, though you sacrifice regeneration, protection and stability.



Equipment

Staff.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Purity
10Recharge.png
Superior Sigil of Purity.pngSuperior Sigil of Purity
60% Chance on Hit: Remove a Condition. (Cooldown: 10s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Purity
10Recharge.png
Superior Sigil of Purity.pngSuperior Sigil of Purity
60% Chance on Hit: Remove a Condition. (Cooldown: 10s)
II.png
Superior Rune of Melandru
Superior Rune of Melandru.pngSuperior Rune of Melandru
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
Sentinel Amulet
Sentinel Amulet.pngSentinel Amulet
+900 Power +900 Toughness +1200 Vitality

Variants

Sigil

  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    for more condition damage.

Rune

  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    - For more boon duration, toughness, and vitality (works better with celestial variant)


Amulet

  • Celestial Amulet Celestial Amulet
    Celestial Amulet.pngCelestial Amulet
    +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
    for more condition damage (from sigils/staff autos) and overall more damage with mightstacks. Also better sustain in drawn out fights due to better healing power that works well with the build's high regen uptime.

Usage

Before the Heart of Thorns's release of Elite Specializations, Bunker Mesmer has always been a non-viable option when there are other classes that do the same thing but much better. With the new dawn of Chronomancer's traits and the ability to equip a shield as well as access to Continuum Shift/Split that allows use of multiple skills, Mesmer now has much more combinations with traits than ever before.

Obvious combinations include

Echo of Memory Echo of Memory
Activation.png
30Recharge.png
Echo of Memory
Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10s
Radius.pngRadius: 240
Range.pngRange: 900

with

Mental Defense Mental Defense
Trait VII.pngMental Defense
Whenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist's Celerity and Persistence of Memory

to create a Phantasmal Avenger and a Phantasmal Defender at the same time and giving yourself Deja Vu Deja Vu for another Phantasmal Avenger. These phantasms can be used twice for healing and condition removal with

Chronophantasma Chronophantasma
Trait IX.pngChronophantasma
Your phantasms respawn the first time they are shattered.

by using your shatter skills (

Restorative Illusions Restorative Illusions
Trait V.pngRestorative Illusions
Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered

).

Distortion prevents capturing points. Use distortion on a point and you lose that point. It’s obviously still an option in a last-ditch survival effort, but should be avoided at all costs.

Counters

Control effects. The only stunbreaker in this build is

Well of Precognition Well of Precognition
¼Activation.png
45Recharge.png
Well of Precognition
Well. Creates a well that gives allies the ability to see the future and allows them to evade all incoming attacks. When the well ends, allies within the well regain endurance.
Distortion.pngDistortion (1s): Evade all attacks.
Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Book.pngEndurance Gained: 30
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Stun-Break.pngBreaks Stun
Combo.pngCombo Field: Ethereal
Range.pngRange: 900

and has a long cooldown even with how much alacrity is reducing cooldowns, which is why

Signet of Humility Signet of Humility
1Activation.png
180Recharge.png
Signet of Humility
Signet Passive: Reduces incoming duration of stuns, dazes, fears, and taunts.
Signet Active: Transform your foe into a moa bird.
Radius.pngDuration Decreased: 20%
Duration.pngDuration: 10 seconds
Range.pngRange: 1,200

and

Superior Rune of Melandru Superior Rune of Melandru
Superior Rune of Melandru.pngSuperior Rune of Melandru
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration

are critical to the build.

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