Build

Chronomancer - Chronophantasma Shatter

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 1 Days ago.

Focused on: Condition damageControlMobility.

Designed for:

Overview

A shatter build focusing on condition damage and Phantasm spawning.

Skill Bar


Mind Wrack
12Recharge.png
Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
25Recharge.png
Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
50Recharge.png
Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
  
Continuum Split
90Recharge.png
Continuum Split
Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
Book.pngNumber of Targets: 1
Duration.pngDuration: 1½ seconds
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Staff
Healing
Utility
Elite
Winds of Chaos
¾Activation.png
Winds of Chaos
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage.pngDamage: 121
Fury.pngFury (2s): 20% Critical Chance
Might.pngMight (5s): +30 Power, +30 Condition Damage
Bleeding.pngBleeding (7s): 154 Damage
Burning.pngBurning (1s): 131 Damage
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Bounces: 2
Range.pngRange: 1,200
Phase Retreat
10Recharge.png
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Phantasmal Warlock
¾Activation.png
18Recharge.png
Phantasmal Warlock
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage.pngDamage: 604
Damage.pngExtra Damage per Condition: 10%
Range.pngRange: 1,200
Chaos Armor
35Recharge.png
Chaos Armor
Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegeneration (3s): 390 Heal
Swiftness.pngSwiftness (5s): 33% Movement Speed
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
Crippled.pngCrippled (3s): -50% Movement Speed
Chaos Storm
¼Activation.png
35Recharge.png
Chaos Storm
Create a magical storm at the target location that applies random conditions to foes and boons to allies.
Damage.pngDamage: 133
Aegis.pngAegis (3s): Block the next incoming attack.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Poison.pngPoison (4s): 134 Damage, -33% Healing Effectiveness
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Daze.pngDaze: 1 second
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 1,200
Well of Eternity
Not usable underwater.png
¼Activation.png
30Recharge.png
Well of Eternity
Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
Healing.pngInitial Self Heal: 3,230
Healing.pngEnding Heal: 3,870
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Light
Radius.pngRadius: 240
Range.pngRange: 900
Portal Entre
72Recharge.png
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
(Creating a new entrance portal while you have an active portal will destroy the active portal.)
Book.pngRange Threshold: 5000
Duration.pngDuration: 60 seconds
Blink
Not usable underwater.png
30Recharge.png
Blink
Manipulation. Teleport to a target location.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Signet of Illusions
Activation.png
60Recharge.png
Signet of Illusions
Signet Passive: Grants more health to your illusions.
Signet Active: Recharges Mind Wrack, Cry of Frustration, Diversion, and Distortion.
Book.pngIllusion Health Bonus: 50%
Signet of Humility
1Activation.png
180Recharge.png
Signet of Humility
Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
Signet Active: Transforms your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)
Radius.pngDuration Decreased: 20%
Duration.pngDuration: 6 seconds
Range.pngRange: 1,200
Sword/Shield
Mind Slash
Mind Slash
Chain. Slash your foe to make them vulnerable.
Damage.pngDamage: 242
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.pngDamage (8x): 880
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
½Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Crippled.pngCrippled (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
Range.pngRange: 600
Echo of Memory
Activation.png
30Recharge.png
Echo of Memory
Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Range.pngRange: 900
Tides of Time
½Activation.png
40Recharge.png
Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1 second
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10%
Combo.pngCombo Field: Ethereal
Range.pngRange: 600

Slot Changes

Healing skill:

  • Ether Feast Ether Feast
    1Activation.png
    20Recharge.png
    Ether Feast
    Heal yourself. Gain additional health for each active illusion.
    Healing.pngHealing: 5,560
    Healing.pngHeal per Illusion: 640
    is also a viable option.

Specializations

Inspiration
Mender's Purity
Mender's Purity.pngMender's Purity
Cast power cleanse when you use a healing skill.
Medic's Feedback
Medic's Feedback.pngMedic's Feedback
Create a feedback bubble while reviving an ally. Your revival speed is increased.
Book.pngIncreased Revive Speed: 10%

Restorative Mantras
Restorative Mantras.pngRestorative Mantras
Heal allies around you when you finish preparing a mantra.
Healing.pngHealing: 2,600
Book.pngNumber of Targets: 5
Radius.pngRadius: 360

Persisting Images
Persisting Images.pngPersisting Images
Phantasms have increased health and spawn with retaliation.
Retaliation.pngRetaliation (6s): Reflect incoming damage back to its source.
Radius.pngHealth Increase: 20%
Inspiring Distortion
5Recharge.png
Inspiring Distortion.pngInspiring Distortion
Grant distortion to nearby allies whenever you give yourself distortion.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Warden's Feedback
Warden's Feedback.pngWarden's Feedback
Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
Book.pngRecharge Reduced: 20%
Book.pngReflects Missiles

Restorative Illusions
Restorative Illusions.pngRestorative Illusions
Heal yourself and lose conditions when you use a shatter skill.
Healing.pngNo-Illusion Heal: 872
Healing.pngOne-Illusion Heal: 1,064
Healing.pngTwo-Illusion Heal: 1,256
Healing.pngThree-Illusion Heal: 1,448
Book.pngConditions Removed: 1

Protected Phantasms
Protected Phantasms.pngProtected Phantasms
Phantasms gain distortion briefly upon creation. Illusions gain protection when you activate a shatter skill.
Distortion.pngDistortion (1s): Evade all attacks.
Protection.pngProtection (2s): -33% Incoming Damage
Healing Prism
10Recharge.png
Healing Prism.pngHealing Prism
When healing yourself, nearby allies are also healed. Gain healing power for each illusion you control.
Healing.pngHealing: 532
Attribute bonus.pngHealing Power: +100
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Mental Defense
Mental Defense.pngMental Defense
Cast Phantasmal Defender on your attacker when you successfully block or evade an attack.

Illusionary Inspiration
Illusionary Inspiration.pngIllusionary Inspiration
Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Temporal Enchanter
Temporal Enchanter.pngTemporal Enchanter
Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngDuration Increase: 2
Illusions
Illusionary Retribution
Illusionary Retribution.pngIllusionary Retribution
Shatter skills inflict confusion on hit.
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Compounding Power
Compounding Power.pngCompounding Power
Gain increased damage and condition damage for each of your active illusions.
Damage.pngDamage Increase: 3%
Attribute bonus.pngCondition Damage: +50

Persistence of Memory
Persistence of Memory.pngPersistence of Memory
Shattering a phantasm recharges all phantasms by a small amount.
Book.pngRecharge Time Reduced: 1 seconds

The Pledge
The Pledge.pngThe Pledge
Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Book.pngConditions Removed: 1
Book.pngRecharge Reduction per Pulse: 1½ seconds
Radius.pngInterval: 1 second
Illusionist's Celerity
Illusionist's Celerity.pngIllusionist's Celerity
Reduces recharge on illusion-summoning skills.
Book.pngRecharge Reduced: 20%
Shattered Strength
Shattered Strength.pngShattered Strength
Shattering illusions grants you might per illusion.
Might.pngMight (10s): +30 Power, +30 Condition Damage

Phantasmal Haste
Phantasmal Haste.pngPhantasmal Haste
Phantasms attack more often.
Book.pngPhantasm Attack Skill Recharge Reduction: 20%

Maim the Disillusioned
Maim the Disillusioned.pngMaim the Disillusioned
Shatter skills inflict torment on hit.
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Master of Misdirection
Master of Misdirection.pngMaster of Misdirection
Confusion you inflict lasts longer. Reduces recharge of shatter skills.
Book.pngRecharge Reduced: 15%
Radius.pngDuration Increase: 33%
Ineptitude
Ineptitude.pngIneptitude
Cause confusion when you blind a foe. Blocking or evading an attack inflicts blind on your opponent.
(The same foe cannot be blinded more than once within the interval.)
Confusion.pngConfusion (4s): 50 Damage On Skill Use, 40 Damage
Blind.pngBlind (3s): Next outgoing attack misses.
Radius.pngInterval: 10 seconds

Master of Fragmentation
Master of Fragmentation.pngMaster of Fragmentation
Your shatter skills are improved.
Mind Wrack.pngMind Wrack: 10% Increased Critical Hit Chance
Cry of Frustration.pngCry of Frustration: Cripples foes on hit.
Diversion.pngDiversion: Strikes up to five targets within range
Distortion.pngDistortion: Reflects Projectiles

Malicious Sorcery
Malicious Sorcery.pngMalicious Sorcery
Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Radius.pngAttack Speed Increase: 20%
Book.pngRecharge Reduced: 20%
Chronomancer
Time Splitter
Time Splitter.pngTime Splitter
You can equip shields and gain access to chronomancer wells. Gain access to continuum split/shift, which allows you to revert to an earlier point in time.
Delayed Reactions
Delayed Reactions.pngDelayed Reactions
Interrupting a foe slows them.
Slow.pngSlow (3s): Skills and actions are slower.

Time Catches Up
Time Catches Up.pngTime Catches Up
Activating a shatter gives your illusions superspeed.
Superspeed.pngSuperspeed (5s): Movement speed is greatly increased.

All's Well That Ends Well
All's Well That Ends Well.pngAll's Well That Ends Well
Wells grant alacrity to allies when they end.
Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
Book.pngNumber of Allied Targets: 5
Flow of Time
Flow of Time.pngFlow of Time
Gain alacrity when you shatter.
Alacrity.pngAlacrity (1s): Skills recharge 33% faster.
Danger Time
Danger Time.pngDanger Time
Gain additional critical-hit chance against slowed enemies.
Slow.pngSlow: Skills and actions are slower.
Critical Chance Increase.pngCritical Chance Increase: 30%

Illusionary Reversion
Illusionary Reversion.pngIllusionary Reversion
Shattering at least two illusions generates a clone.

Improved Alacrity
Improved Alacrity.pngImproved Alacrity
Alacrity applied to you lasts longer.
Radius.pngDuration Increase: 50%
Time Marches On
Time Marches On.pngTime Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Crippled.pngCrippled: -50% Movement Speed
Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Immobilize.pngImmobilize: Unable to move.
Book.pngMovement Speed Increase: 25%
Radius.pngDuration Decreased: 25%
Lost Time
¼Recharge.png
Lost Time.pngLost Time
Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target.
Slow.pngSlow (2s): Skills and actions are slower.
Book.pngNumber of Hits: 5

Seize the Moment
Seize the Moment.pngSeize the Moment
Gain quickness for each illusion you shatter.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.

Chronophantasma
Chronophantasma.pngChronophantasma
Your phantasms are resummoned after the first time they are shattered.
(Resummoned phantasms are briefly dazed.)
Daze.pngDaze: 1½ seconds


Equipment

Staff.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
II.png
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Variants

Rune

  • Superior Rune of the Water Superior Rune of the Water
    Superior Rune of the Water.pngSuperior Rune of the Water
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
  • Superior Rune of Scavenging Superior Rune of Scavenging
    Superior Rune of Scavenging.pngSuperior Rune of Scavenging
    (1): +25 Condition Damage (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Condition Damage (4): After using a healing skill, your next attack skill will steal health. (Cooldown: 10s) (5): +100 Condition Damage (6): 7% of vitality is converted to Condition Damage.
  • Superior Rune of Tormenting Superior Rune of Tormenting
    Superior Rune of Tormenting.pngSuperior Rune of Tormenting
    (1): +25 Condition Damage (2): +10% Torment Duration (3): +50 Condition Damage (4): +15% Torment Duration (5): +100 Condition Damage (6): +20% Torment Duration; When you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20s)

Usage

General

  • Use shatters to deal damage, cleanse conditions, and heal yourself.
  • Whenever you shatter a phantasm for the first time it'll respawn - let your phantasms attack at least once before shattering it for a 2nd time.
  • Always try to shatter when you have at least 2 active illusions in order to proc
    Illusionary Reversion Illusionary Reversion
    Illusionary Reversion.pngIllusionary Reversion
    Shattering at least two illusions generates a clone.
    . Getting the most out of this trait is a crucial part of the build.
  • When you run out of shatter skills activate
    Signet of Illusions Signet of Illusions
    Activation.png
    60Recharge.png
    Signet of Illusions
    Signet Passive: Grants more health to your illusions.
    Signet Active: Recharges Mind Wrack, Cry of Frustration, Diversion, and Distortion.
    Book.pngIllusion Health Bonus: 50%
    .
  • Echo of Memory Echo of Memory
    Activation.png
    30Recharge.png
    Echo of Memory
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Range.pngRange: 900
    and
    Deja Vu Deja Vu
    Activation.png
    Deja Vu
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Radius.pngRadius: 240
    Range.pngRange: 900
    got the most synergy with traits. Spawning both phantasms, shattering them and then shattering them again drastically reduces the cooldown of these skills which is good for both defense and offense.
  • Root people into your shatters with
    Swap Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    .
  • Shattering illusions reduces your cooldowns thanks to
    Persistence of Memory Persistence of Memory
    Persistence of Memory.pngPersistence of Memory
    Shattering a phantasm recharges all phantasms by a small amount.
    Book.pngRecharge Time Reduced: 1 seconds
    and
    Flow of Time Flow of Time
    Flow of Time.pngFlow of Time
    Gain alacrity when you shatter.
    Alacrity.pngAlacrity (1s): Skills recharge 33% faster.
    .
  • Diversion Diversion
    38Recharge.png
    Diversion
    Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
    Daze.pngDaze: 1 second
    Book.pngEnemies Dazed: 1
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    is an area interrupt, therefore your best skill to stop an enemy group reviving or stomping an enemy.
  • You can safe stomp both by using
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    and a combination of start Stomp,
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    and
    Blink Blink
    Not usable underwater.png
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    back on your target. These stomps use important cooldowns, use them only if necessary.
  • Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    combined with
    Inspiring Distortion Inspiring Distortion
    5Recharge.png
    Inspiring Distortion.pngInspiring Distortion
    Grant distortion to nearby allies whenever you give yourself distortion.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    can make it easier to revive allies, but be careful - AoE distortion prevents capture point contribution for every ally affected by it.
  • Since the Shatter effects also occur on the caster (players are considered illusions too), do it in melee range to maximaze the damage whenever you can.
  • The first healing tick of
    Well of Eternity Well of Eternity
    Not usable underwater.png
    ¼Activation.png
    30Recharge.png
    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Healing.pngInitial Self Heal: 3,230
    Healing.pngEnding Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    Range.pngRange: 900
    will be recieved by the caster (and the caster alone) regardless of location. The second part is an AoE heal for which you must be standing inside the well. Although you only have to spend the last split second inside the well to gain all the healing it offers, staying in it for the duration can still be beneficial as a conditon will be removed each second. if you opt to stay inside it make sure defensive cooldowns are available as you'll be a sitting duck.

Continuum Split (CS)

  • Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½ seconds
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    allows you to use your skills twice.
  • Offensive use: CC your target with either
    Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1 second
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10%
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
    or
    Swap Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    , cast
    Signet of Humility Signet of Humility
    1Activation.png
    180Recharge.png
    Signet of Humility
    Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
    Signet Active: Transforms your foe into a moa bird.
    (Defiant foes will have their defiant bar reduced instead.)
    Radius.pngDuration Decreased: 20%
    Duration.pngDuration: 6 seconds
    Range.pngRange: 1,200
    and press
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½ seconds
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    right before it finishes casting, then unload your shatters while using
    Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.pngDamage (8x): 880
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    . The additional Moa can be used on an enemy approaching a downed body (however if used after the enemy has started reviving it will not interrupt the channel, additional CC must be used) or kept for later.
  • Defensive use: cast
    Well of Eternity Well of Eternity
    Not usable underwater.png
    ¼Activation.png
    30Recharge.png
    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Healing.pngInitial Self Heal: 3,230
    Healing.pngEnding Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    Range.pngRange: 900
    after using CS, and exit CS before the last pulse of the well. Even though your HP will reset after CS ends thus reverting any damage/healing received, it's possible to gain healing from the final pulse of
    Well of Eternity Well of Eternity
    Not usable underwater.png
    ¼Activation.png
    30Recharge.png
    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Healing.pngInitial Self Heal: 3,230
    Healing.pngEnding Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    Range.pngRange: 900
    if that occurs after CS ends.
  • Phantasms summoned and applied Moa morphs will still persist after CS ends.


Phase Retreat

Counters

Top Streamers

97%
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
15 Ratings
Gold Medal - Great
Lithril said this build was great July 2016

if i know i can land my condition shatters on the enemy i forget sword and throw in sceptor, it has good clone generation and an extra block, but if you stack your confusion beam(cant be reflected) its gg unless they have more condi clears. just seems silly for a small evade, 1 root swap to get in. meh probably to each his own. i still prefer sceptor over sword.

Silver Medal - Good
Questioner said this build was good June 2016

There is a weak point at the build. In 1v1 against a druid or a war, the foe does not lose the focus because there is no longer any stealth. So it's easy for the ranger to use the burst of the pets and there is not much way to avoid that. This is also getting a problem in teamfights. There are just a few who can still get away with it, but the missing stealth helps the enemies to stay focused on the right one. The ranger should be mentioned in counter.

But the great thing is the ability to nearly travel around the map with the portal and the blink.

Gold Medal - Great
DCook42 said this build was great June 2016

I agree with Dhaos - I have swapped to Scepter and I'm not looking back (which was difficult as I have Bolt and I historically love sword). The block from Scepter 2 has a low CD + clone gen, which combined with shield 4 allows for alot of fight-on-point potential plus the shatter fodder. A well timed Scepter 3 does nice damage as well (and combined with shatters can really stack confusion). I have noticed since changing to scepter, my end of game stats consistently show more damage. With either sword or scepter, terrific build.

12 More Ratings
Gold Medal - Great
Michram said this build was great May 2016

Very helpful build.

Gold Medal - Great
Exciton said this build was great March 2016

This build turns out to be pretty strong in current meta. After double rev gets nullified by ESL, this spec seems to be the 5th best choice. Although being potent in most 1v1s, the build really shines with portal play and moa. So it does require a bit more map awareness compared to other specs.

Gold Medal - Great
TaigaShinyouju said this build was great March 2016

Chronophantasma trait is totally usable with other Chronomancer builds, instead of Seize the Moment. Quickness is a boon that can be corrupted.

Gold Medal - Great
Manumotate said this build was great February 2016

- Good sustain

- Good damage, you can chain shatter your clones.

- Portal and Moa are really powerful.

- Powerful mobility with portal and blink.

Gold Medal - Great
RedDave said this build was great February 2016

Well I used to play power mes all the time but its gone now. So this is the best mes build actually :)

Gold Medal - Great
RainyDreamer said this build was great February 2016

This is just an all-around awesome build with powerful offensive, defensive and team utility. I'm usually not a huge fan of condition builds, but the Shatters feel great with the Chronomancer traits. Decent survivability and condition removal. So long as you're methodical about it you can easily fight on points so long as you know when to cut your losses via portal/mobility.

Gold Medal - Great
Billaboong said this build was great February 2016

Best mesmer build available. Gotta watch out for the decap with the Stealth and Invulnerability. Great sustain and condition damage plus team play with Portal. Knowing the kiting spots for Phase Retreat improves the build experience a lot.

Silver Medal - Good
CGSN said this build was good February 2016

Damn, this build got out. I've been running this for a couple of months and the interaction between persistence of memory, shield 4, and mental defense is incredibly powerful and a solid core for any mesmer build. It's very hard to bring down as the double blocks from Shield 4 are nearly always up and they spam an AoE slow attack on your opponents as well. A condition shatter build like this is likely to be the strongest way to exploit the interaction between those traits while outputting solid AoE damage of its own and bringing the ever important portal and moa utilities that a Mesmer provides for the group.

EDIT - This build's been nerfed in an insane number of ways since it was originally uploaded. Moa duration almost halved, Shield 4 block duration reduced, Mental Defense CD increased, Defender damage reduction reduced, Persistence of Memory halved. Still a good build since Moa and Portal are utilities that are extremely difficult to replace, but no longer has the blanket effectiveness it once did in its current form.

Gold Medal - Great
Momc said this build was great February 2016

Agreed. I hate playing this but it does feel like the best Mesmer has to offer at the moment. You should add Medic's Feedback as a variant btw

Gold Medal - Great
Toeofdoom said this build was great February 2016

I've played something similar for a while now, it is very effective at keeping point control up in small fights by abusing portal for mobility. It is competitive in 1v1s - if outnumbered it can generally keep 2 people busy for long enough for help to arrive (allowing a 4v3 elsewhere), but cannot bunker a point in such a situation.

It survives and feeds shatters using very short echo of memory/mental defense cooldowns. In team fights it has high impact control (moa, aoe diversion and tides of time) and decent damage.

Basic usage requires good use of active defenses to survive, especially against unblockable attacks

Gold Medal - Great
Goruu said this build was great February 2016

I hate playing this build, but it got into esportz.

Gold Medal - Great
Hanz said this build was great February 2016

One of the best skirmisher build I've seen in a while. Decent pressure, sustain, mobility, party utility, one of the best duelists and counters revs.