Build

Chronomancer - Condi Roamer

Platinum.png

The community gave this build a rating, making it top-tier: Great.

Last modified: 60 Days ago.

Focused on: Condition damage.

Designed for:

Overview

Deals immense condition damage and boasts exceptional survivability with raw resilience and sustain. Also excels at easily clearing camps.

Skill Bar

Staff
Healing
Utility
Elite
Sword/Shield

Skill Variants

Utility

Elite

Main Specialization

Variants

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Dire
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Sword
Stats: Dire
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Shield
Stats: Dire
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Trailblazer's
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Shoulders
Stats: Trailblazer's
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Chest
Stats: Trailblazer's
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Hands
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Legs
Stats: Trailblazer's
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Feet
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Accessories
  • Amulet
Stats: Dire
  • Ring 1
Stats: Dire
  • Ring 2
Stats: Dire
  • Earring 1
Stats: Dire
  • Earring 2
Stats: Dire
  • Back
Stats: Trailblazer's

Infusions

  • 18x
    Malign WvW Infusion Malign WvW Infusion
    Malign WvW Infusion.pngMalign WvW Infusion
    +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors

Variants

Stats

  • Use more Viper's, Carrion or Sinister for more damage.
    • Keep in mind condition duration if replacing gear. The goal is to reach 100% Confusion Confusion duration with runes, food and utility.


Sigils

  • Superior Sigil of Corruption Superior Sigil of Corruption
    Superior Sigil of Corruption.pngSuperior Sigil of Corruption
    Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.

Consumables

Food

  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+15% Condition Duration (Outgoing)-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
  • Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+20% condition duration+70 condition damage+10 Experience from kills
    Consumable
    or
    Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+20% condition duration+70 condition damage+10 Experience from kills
    Consumable
    keep in mind the extra condition duration for gearing.

Utility

  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.png+100 Condition DamageCondition Duration Increased By 10%+10 Experience from kills
    Consumable
  • Tuning Icicle Tuning Icicle
    Tuning Icicle.pngTuning Icicle
    Nourishment (30 m):
    Potion.pngGain condition damage equal to 6% of your toughnessGain condition damage equal to 4% of your vitality+10% Experience from kills+10% Karma Bonus
    Consumable
    keep in mind the loss of condition duration for gearing.

Usage

General

  • Use shatters to deal damage, cleanse conditions, and heal yourself.
  • Whenever you shatter a phantasm for the first time it'll respawn - let your phantasms attack at least once before shattering it for a 2nd time.
  • Always try to shatter when you have at least 2 active illusions in order to proc . Getting the most out of this trait is a crucial part of the build.
  • When you run out of shatter skills activate .
  • and got the most synergy with traits. Spawning both phantasms, shattering them and then shattering them again drastically reduces the cooldown of these skills which is good for both defense and offense.
  • Root people into your shatters with .
  • Shattering illusions reduces your cooldowns thanks to and .
  • If using , is an area interrupt, therefore your best skill to stop an enemy group reviving or stomping an enemy. If used in a duel, position your illusions so that they will hit the enemy each with at least a second of delay - maximizing the effect (daze does not stack in duration)
  • You can safe stomp both by using and a combination of start Stomp, and back on your target. These stomps use important cooldowns, use them only if necessary.
  • combined with can be used to sustain under-pressure team rez or to grant an ally a safe stomp.
  • Since the Shatter effects also occurs on yourself (players are considered illusions too), do it in melee range to maximize the damage whenever you can.
  • The first healing tick of will be received even if you're not standing in the well. The second part is an AoE heal for which you must stand in the well as it expires.

Continuum Split (CS)

  • allows you to use your skills twice.
  • Offensive use: CC your target with either or , cast and press right before it finishes casting, then unload your shatters while using . The additional Moa can be used on an enemy approaching a downed body (however if used after the enemy has started reviving it will not interrupt the channel, additional CC must be used) or kept for later.
  • Defensive use: cast after using CS, and exit CS before the last pulse of the well. Even though your HP will reset after CS ends thus reverting any damage/healing received, it's possible to gain healing from the final pulse of if that occurs after CS ends.
  • Phantasms summoned and Moa will still persist after CS ends.

Weaknesses

  • Heavy condition removal; conditions are 90% of your damage.
  • Heavy condition pressure (particularly your own - think )
100%
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2 Ratings
Gold Medal - Great
The Blue Rangerr said this build was great January 2017

Great Chronomancer version of the popular condi mesmer, I think this build has all the right ideas and is pretty much on meta for what you would find a condi chrono will be roaming on. One small problem I have is having Arcane Thievery on the bar instead of null field or portal as the go-to, but I think this is a pretty small personal preference choice.

Gold Medal - Great
Henry said this build was great January 2017

I do play this build very often and it makes fun and works great! The condition damage is awesome and sometimes foes are in downstate very fast! My only changes are scepter over sword and etherfeast instead of well of eternity. Scepter has an additional block and increases clone spamming rate, while Scepter skill nr. 3 has nice damage and guarants more confusion stacking. In general a very funny and efficient build!