Build

Chronomancer - Glamour

Platinum.png

The community gave this build a rating, making it top-tier: Great.

Last modified: 44 Days ago.

Focused on: SupportUtility.

Designed for:

Overview

Glamour Chrono is a self-sufficient, offensive frontline support that helps its team with strong offensive utility and boons. It is mainly used in GvG since its power at focusing single targets and securing stomps with
Blink Blink
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Blink
Manipulation. Teleport to a target location.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
is much less useful in open field.

Skill Bar


Mind Wrack
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Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
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Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
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Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
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Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
  
Continuum Split
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Continuum Split
Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
Book.pngNumber of Targets: 1
Duration.pngDuration: 1½ seconds
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Sword/Shield
Healing
Utility
Elite
Mind Slash
Mind Slash
Chain. Slash your foe to make them vulnerable.
Damage.pngDamage: 242
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
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Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.pngDamage (8x): 880
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
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Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Crippled.pngCrippled (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
Range.pngRange: 600
Echo of Memory
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Echo of Memory
Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Range.pngRange: 900
Tides of Time
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Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1 second
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10%
Combo.pngCombo Field: Ethereal
Range.pngRange: 600
Well of Eternity
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Well of Eternity
Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
Healing.pngInitial Self Heal: 3,230
Healing.pngEnding Heal: 3,870
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Light
Radius.pngRadius: 240
Range.pngRange: 900
Blink
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Blink
Manipulation. Teleport to a target location.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Signet of Inspiration
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Signet of Inspiration
Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Copy all of your boons to nearby allies.
Aegis.pngAegis (10s): Block the next incoming attack.
Fury.pngFury (5s): 20% Critical Chance
Might.pngMight (20s): +30 Power, +30 Condition Damage
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (5s): 650 Heal
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Swiftness.pngAlways Receive-Swiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): +50% Endurance Regeneration
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Null Field
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Null Field
Glamour. Create a field of energy that rips all boons from foes and cures conditions on allies.
Book.pngBoons Removed: 1
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 1,200
Signet of Humility
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Signet of Humility
Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
Signet Active: Transforms your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)
Radius.pngDuration Decreased: 20%
Duration.pngDuration: 6 seconds
Range.pngRange: 1,200
Staff
Winds of Chaos
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Winds of Chaos
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage.pngDamage: 121
Fury.pngFury (2s): 20% Critical Chance
Might.pngMight (5s): +30 Power, +30 Condition Damage
Bleeding.pngBleeding (7s): 154 Damage
Burning.pngBurning (1s): 131 Damage
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Bounces: 2
Range.pngRange: 1,200
Phase Retreat
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Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Phantasmal Warlock
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Phantasmal Warlock
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage.pngDamage: 604
Damage.pngExtra Damage per Condition: 10%
Range.pngRange: 1,200
Chaos Armor
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Chaos Armor
Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegeneration (3s): 390 Heal
Swiftness.pngSwiftness (5s): 33% Movement Speed
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
Crippled.pngCrippled (3s): -50% Movement Speed
Chaos Storm
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Chaos Storm
Create a magical storm at the target location that applies random conditions to foes and boons to allies.
Damage.pngDamage: 133
Aegis.pngAegis (3s): Block the next incoming attack.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Poison.pngPoison (4s): 134 Damage, -33% Healing Effectiveness
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Daze.pngDaze: 1 second
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 1,200

Weapon Variants

Greatsword
Healing
Utility
Elite
Spatial Surge
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Spatial Surge
Shoot a beam at your foe. The farther away they are, the more damage you deal.
Damage.pngDamage if range is less than 300 (3x): 219
Damage.pngDamage if range is between 300-600 (3x): 273
Damage.pngDamage if range is between 600-900 (3x): 327
Damage.pngDamage if range is greater than 900 (3x): 381
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Mirror Blade
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Mirror Blade
Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage.pngDamage: 282
Might.png3Might (10s): +90 Power, +90 Condition Damage
Vulnerability.png3Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
Book.pngNumber of Bounces: 4
Combo.pngCombo Finisher: Physical Projectile
Book.pngUnblockable
Range.pngRange: 1,200
Mind Stab
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Mind Stab
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage.pngDamage: 403
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Phantasmal Berserker
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Phantasmal Berserker
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage.pngDamage (4x): 888
Crippled.png4Crippled (1s): -50% Movement Speed
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Illusionary Wave
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Illusionary Wave
Push back all foes in front of you with a wave of magical energy.
Damage.pngDamage: 121
Knockback.pngKnockback: 450
Book.pngNumber of Targets: 5
Range.pngRange: 450

Staff can be swapped to Greatsword to add burst and ranged damage, but at the cost of survivability and utility. Staff's utility is indispensable in GvG but greatsword is a good option otherwise.

Skill Variants

Utility

  • Veil Veil
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    Veil
    Glamour. Create a wall that grants stealth to you and your allies.
    Stealth.pngStealth (2s): Invisible to foes.
    Duration.pngCurtain Duration: 6 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    for larger scale fights or when there is absolutely no other stealth access
  • Arcane Thievery Arcane Thievery
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    Arcane Thievery
    Manipulation. Send three conditions you have to your foe and steal three of their boons.
    Range.pngRange: 1,200
    Book.pngUnblockable
    very strong tool to focus down single targets.
  • Portal Entre Portal Entre
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    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    (Creating a new entrance portal while you have an active portal will destroy the active portal.)
    Book.pngRange Threshold: 5000
    Duration.pngDuration: 60 seconds
    portal gives very strong utility in open field but requires coordination and a team playing around the skill.
  • Well of Calamity Well of Calamity
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    Well of Calamity
    Well. Creates a well that rends time, damaging, weakening and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
    Damage.pngPulse Damage: 133
    Damage.pngFinal Damage: 798
    Crippled.pngCrippled (2s): -50% Movement Speed
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 360
    Range.pngRange: 900
    against uncoordinated groups that are likely to be locked down without needing to boonrip stability and resistance Calamity gives a strong dps option. Keep in mind that its damage is heavily loaded on the final tick.
  • Feedback Feedback
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    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    feedback can be useful in larger scale fights, but guardian's
    Wall of Reflection Wall of Reflection
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    Wall of Reflection
    Consecration. Summon a barrier of mystic power that reflects projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    is normally a superior reflect option.

Elite

  • Time Warp Time Warp
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    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions are slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    Good squad damage boost, quickness stacks that would go over party cap will spill into the rest of the squad.
  • Gravity Well Gravity Well
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    Gravity Well
    Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
    Damage.pngPulse Damage: 160
    Damage.pngFinal Damage: 798
    Knockdown.pngKnockdown: 1 second
    Radius.pngPull: 240
    Float.pngFloat: 1 second
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Dark
    Radius.pngRadius: 240
    Range.pngRange: 900
    Extremely strong AoE CC with a much shorter CD than
    Time Warp Time Warp
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    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions are slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    . It very much comes down to personal preference between the two, both are effective in the same situations and to similar degrees.

Specializations

Inspiration
Mender's Purity
Mender's Purity.pngMender's Purity
Cast power cleanse when you use a healing skill.
Medic's Feedback
Medic's Feedback.pngMedic's Feedback
Create a feedback bubble while reviving an ally. Your revival speed is increased.
Book.pngIncreased Revive Speed: 10%

Restorative Mantras
Restorative Mantras.pngRestorative Mantras
Heal allies around you when you finish preparing a mantra.
Healing.pngHealing: 2,600
Book.pngNumber of Targets: 5
Radius.pngRadius: 360

Persisting Images
Persisting Images.pngPersisting Images
Phantasms have increased health and spawn with retaliation.
Retaliation.pngRetaliation (6s): Reflect incoming damage back to its source.
Radius.pngHealth Increase: 20%
Inspiring Distortion
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Inspiring Distortion.pngInspiring Distortion
Grant distortion to nearby allies whenever you give yourself distortion.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Warden's Feedback
Warden's Feedback.pngWarden's Feedback
Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
Book.pngRecharge Reduced: 20%
Book.pngReflects Missiles

Restorative Illusions
Restorative Illusions.pngRestorative Illusions
Heal yourself and lose conditions when you use a shatter skill.
Healing.pngNo-Illusion Heal: 872
Healing.pngOne-Illusion Heal: 1,064
Healing.pngTwo-Illusion Heal: 1,256
Healing.pngThree-Illusion Heal: 1,448
Book.pngConditions Removed: 1

Protected Phantasms
Protected Phantasms.pngProtected Phantasms
Phantasms gain distortion briefly upon creation. Illusions gain protection when you activate a shatter skill.
Distortion.pngDistortion (1s): Evade all attacks.
Protection.pngProtection (2s): -33% Incoming Damage
Healing Prism
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Healing Prism.pngHealing Prism
When healing yourself, nearby allies are also healed. Gain healing power for each illusion you control.
Healing.pngHealing: 532
Attribute bonus.pngHealing Power: +100
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Mental Defense
Mental Defense.pngMental Defense
Cast Phantasmal Defender on your attacker when you successfully block or evade an attack.

Illusionary Inspiration
Illusionary Inspiration.pngIllusionary Inspiration
Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Temporal Enchanter
Temporal Enchanter.pngTemporal Enchanter
Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngDuration Increase: 2

Variants

  • Temporal Enchanter Temporal Enchanter
    Temporal Enchanter.pngTemporal Enchanter
    Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed.
    Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
    Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Targets: 5
    Radius.pngDuration Increase: 2
    The superspeed from Temporal Enchanter can be strong, and it is easier to use than
    Illusionary Inspiration Illusionary Inspiration
    Illusionary Inspiration.pngIllusionary Inspiration
    Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
    Regeneration.pngRegeneration (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    but this comes at the cost of significantly less boon support.
Chaos
Metaphysical Rejuvenation
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Metaphysical Rejuvenation.pngMetaphysical Rejuvenation
Gain regeneration when your health drops below the threshold.
Radius.pngHealth Threshold: 75%
Regeneration.pngRegeneration (10s): 1,300 Heal
Descent into Madness
Descent into Madness.pngDescent into Madness
Create a chaos storm when you take falling damage. Take less damage from falling.
Damage.pngDamage Reduced: 50%

Illusionary Defense
Illusionary Defense.pngIllusionary Defense
Take reduced damage for each illusion you have in the world.
Damage.pngDamage Reduced: 3%

Master of Manipulation
Master of Manipulation.pngMaster of Manipulation
When you use a manipulation skill, gain mirror for a short duration. Reduces recharge on manipulation skills.
Mirror.pngMirror (2s): Reflects incoming projectiles.
Book.pngRecharge Reduced: 20%
Illusionary Membrane
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Illusionary Membrane.pngIllusionary Membrane
Gain protection when you gain regeneration.
Protection.pngProtection (3s): -33% Incoming Damage
Mirror of Anguish
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Mirror of Anguish.pngMirror of Anguish
When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, you mirror the disabling effect back to its source.
Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
Taunt.pngTaunt (1s): Involuntarily attack foes.
Daze.pngDaze: 1 second
Stun.pngStun: 1 second
Launch.pngLaunch: 450
Knockback.pngKnockback: 300
Knockdown.pngKnockdown: 1 second
Float.pngFloat: 1 second
Sink.pngSink: 1 second

Chaotic Transference
Chaotic Transference.pngChaotic Transference
Gain condition damage based on your toughness.
Book.pngGain Condition Damage Based on a Percentage of Toughness: 10%

Chaotic Dampening
½Recharge.png
Chaotic Dampening.pngChaotic Dampening
Chaos armor grants protection. Staff and trident skills recharge faster while you have chaos armor.
Chaos Armor.pngChaos Armor: Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (4s): -33% Incoming Damage
Book.pngRecharge Reduction per Pulse: 2½%
Radius.pngInterval: 1 second
Chaotic Persistence
Chaotic Persistence.pngChaotic Persistence
Outgoing boon and condition duration increase for every boon on you.
Radius.pngDuration Increase: 3%
Chaotic Interruption
Chaotic Interruption.pngChaotic Interruption
When you interrupt a foe, you immobilize them and gain might. You then gain an additional random boon while your target gains a random condition.
Immobilize.pngAlways—Immobilize (2s): Unable to move.
Blind.pngBlind (3s): Next outgoing attack misses.
Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Crippled.pngCrippled (3s): -50% Movement Speed
Might.png5Always Receive-Might (10s): +150 Power, +150 Condition Damage
Fury.pngFury (5s): 20% Critical Chance
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (5s): 650 Heal
Swiftness.pngSwiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): +50% Endurance Regeneration

Prismatic Understanding
Prismatic Understanding.pngPrismatic Understanding
Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Aegis.pngAegis (3s): Block the next incoming attack.
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (3s): 390 Heal
Might.pngMight (5s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngDuration Increase: 50%
Radius.pngInterval: 1 second

Bountiful Disillusionment
Bountiful Disillusionment.pngBountiful Disillusionment
When you use a shatter, you will gain stability. You and nearby allies gain boons based on which shatter was used.
Mind Wrack.pngMight.png3Might (15s): +90 Power, +90 Condition Damage
Cry of Frustration.pngVigor.pngVigor (5s): +50% Endurance Regeneration
Diversion.pngFury.pngFury (5s): 20% Critical Chance
Distortion.pngRegeneration.pngRegeneration (10s): 1,300 Heal
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngRadius: 240

Variants

  • Mirror of Anguish Mirror of Anguish
    60Recharge.png
    Mirror of Anguish.pngMirror of Anguish
    When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, you mirror the disabling effect back to its source.
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Daze.pngDaze: 1 second
    Stun.pngStun: 1 second
    Launch.pngLaunch: 450
    Knockback.pngKnockback: 300
    Knockdown.pngKnockdown: 1 second
    Float.pngFloat: 1 second
    Sink.pngSink: 1 second
    If not using Staff.
Chronomancer
Time Splitter
Time Splitter.pngTime Splitter
You can equip shields and gain access to chronomancer wells. Gain access to continuum split/shift, which allows you to revert to an earlier point in time.
Delayed Reactions
Delayed Reactions.pngDelayed Reactions
Interrupting a foe slows them.
Slow.pngSlow (3s): Skills and actions are slower.

Time Catches Up
Time Catches Up.pngTime Catches Up
Activating a shatter gives your illusions superspeed.
Superspeed.pngSuperspeed (5s): Movement speed is greatly increased.

All's Well That Ends Well
All's Well That Ends Well.pngAll's Well That Ends Well
Wells grant alacrity to allies when they end.
Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
Book.pngNumber of Allied Targets: 5
Flow of Time
Flow of Time.pngFlow of Time
Gain alacrity when you shatter.
Alacrity.pngAlacrity (1s): Skills recharge 33% faster.
Danger Time
Danger Time.pngDanger Time
Gain additional critical-hit chance against slowed enemies.
Slow.pngSlow: Skills and actions are slower.
Critical Chance Increase.pngCritical Chance Increase: 30%

Illusionary Reversion
Illusionary Reversion.pngIllusionary Reversion
Shattering at least two illusions generates a clone.

Improved Alacrity
Improved Alacrity.pngImproved Alacrity
Alacrity applied to you lasts longer.
Radius.pngDuration Increase: 50%
Time Marches On
Time Marches On.pngTime Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Crippled.pngCrippled: -50% Movement Speed
Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Immobilize.pngImmobilize: Unable to move.
Book.pngMovement Speed Increase: 25%
Radius.pngDuration Decreased: 25%
Lost Time
¼Recharge.png
Lost Time.pngLost Time
Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target.
Slow.pngSlow (2s): Skills and actions are slower.
Book.pngNumber of Hits: 5

Seize the Moment
Seize the Moment.pngSeize the Moment
Gain quickness for each illusion you shatter.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.

Chronophantasma
Chronophantasma.pngChronophantasma
Your phantasms are resummoned after the first time they are shattered.
(Resummoned phantasms are briefly dazed.)
Daze.pngDaze: 1½ seconds

Variants

  • All's Well That Ends Well All's Well That Ends Well
    All's Well That Ends Well.pngAll's Well That Ends Well
    Wells grant alacrity to allies when they end.
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Book.pngNumber of Allied Targets: 5
    Both of your adept traits are about equally useful, personal preference.

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Wanderer's
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Sword
Stats: Wanderer's
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Shield
Stats: Wanderer's
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Wanderer's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Shoulders
Stats: Wanderer's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Chest
Stats: Wanderer's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Hands
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Legs
Stats: Wanderer's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Feet
Stats: Wanderer's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality


Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Marauder's
  • Ring 2
Stats: Marauder's
  • Earring 1
Stats: Marauder's
  • Earring 2
Stats: Marauder's
  • Back
Stats: Wanderer's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

  • Swap Wanderer's to Commander's and Marauder's to Soldier's to gain armor at the cost of effective health and power.
  • Wanderer's can be swapped to Commander's for more damage or Minstrel's for more defense.
  • Marauder's can be swapped to Soldier's for more defense, Berserker's for more damage and Cleric's or Nomad's for healing and defense.
  • Boon duration needed is dependent on if you have a revenant keeping
    Facet of Nature Facet of Nature
    -2Upkeep.png
    Facet of Nature
    Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
    Facet of Nature.pngNaturalistic Resonance (3s): Increase outgoing boon duration by 33%.
    Book.pngNumber of Targets: 5
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    up in your party or not.
    • Superior Sigil of Concentration Superior Sigil of Concentration
      9Recharge.png
      Superior Sigil of Concentration.pngSuperior Sigil of Concentration
      Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
      ,
      Plate of Mussels Gnashblade Plate of Mussels Gnashblade
      Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
      Nourishment (30 min):
      Food.png+10% Damage Reduction+15% Boon Duration+10% Experience from kills
      Consumable
      and
      Superior Rune of Durability Superior Rune of Durability
      Superior Rune of Resistance.pngSuperior Rune of Durability
      (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
      with
      Facet of Nature Facet of Nature
      -2Upkeep.png
      Facet of Nature
      Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
      Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
      Facet of Nature.pngNaturalistic Resonance (3s): Increase outgoing boon duration by 33%.
      Book.pngNumber of Targets: 5
      Radius.pngInterval: 3 seconds
      Radius.pngRadius: 600
      are enough to cap boon duration. Swap out boon duration gear if you are sure you will have
      Facet of Nature Facet of Nature
      -2Upkeep.png
      Facet of Nature
      Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
      Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
      Facet of Nature.pngNaturalistic Resonance (3s): Increase outgoing boon duration by 33%.
      Book.pngNumber of Targets: 5
      Radius.pngInterval: 3 seconds
      Radius.pngRadius: 600
      .

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+15% Boon Duration+10% Experience from kills
    Consumable
    .

Utility

  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngBoon Duration Increased by 10%+100 Power+10% Experience from Kills
    Consumable
    Optimal without
    Facet of Nature Facet of Nature
    -2Upkeep.png
    Facet of Nature
    Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
    Facet of Nature.pngNaturalistic Resonance (3s): Increase outgoing boon duration by 33%.
    Book.pngNumber of Targets: 5
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    .
  • Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.png+100 VitalityGain Ferocity Equal to 10% of Your Vitality+10% Experience from Kills
    Consumable
    Optimal with
    Facet of Nature Facet of Nature
    -2Upkeep.png
    Facet of Nature
    Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
    Facet of Nature.pngNaturalistic Resonance (3s): Increase outgoing boon duration by 33%.
    Book.pngNumber of Targets: 5
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    .
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable
    Cheaper option.

Usage

General

  • Activate
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½ seconds
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try to split your longer cooldown abilities so you get more usage, generally the elite,
      Signet of Inspiration Signet of Inspiration
      ¾Activation.png
      30Recharge.png
      Signet of Inspiration
      Signet Passive: Grant swiftness and an additional random boon every ten seconds.
      Signet Active: Copy all of your boons to nearby allies.
      Aegis.pngAegis (10s): Block the next incoming attack.
      Fury.pngFury (5s): 20% Critical Chance
      Might.pngMight (20s): +30 Power, +30 Condition Damage
      Protection.pngProtection (3s): -33% Incoming Damage
      Regeneration.pngRegeneration (5s): 650 Heal
      Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
      Swiftness.pngAlways Receive-Swiftness (5s): 33% Movement Speed
      Vigor.pngVigor (5s): +50% Endurance Regeneration
      Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Quickness.pngQuickness (3s): Skills and actions are 50% faster.
      Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
      Book.pngNumber of Targets: 5
      Range.pngRange: 600
      ,
      Null Field Null Field
      Not usable underwater.png
      ¼Activation.png
      32Recharge.png
      Null Field
      Glamour. Create a field of energy that rips all boons from foes and cures conditions on allies.
      Book.pngBoons Removed: 1
      Book.pngConditions Removed: 1
      Book.pngNumber of Targets: 5
      Book.pngPulses: 5
      Duration.pngDuration: 5 seconds
      Combo.pngCombo Field: Ethereal
      Radius.pngRadius: 240
      Range.pngRange: 1,200
      and
      Illusionary Inspiration Illusionary Inspiration
      Illusionary Inspiration.pngIllusionary Inspiration
      Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
      Regeneration.pngRegeneration (3s): 390 Heal
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      .
    • Shatter skills can be used inside
      Continuum Split Continuum Split
      90Recharge.png
      Continuum Split
      Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
      Book.pngNumber of Targets: 1
      Duration.pngDuration: 1½ seconds
      Radius.pngRadius: 240
      Book.pngPrevents Capture-Point Contribution
      Range.pngRange: 1,200
      without disrupting the use of other skills
    • Consider usage of
      Time Warp Time Warp
      ¼Activation.png
      180Recharge.png
      Time Warp
      Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
      Quickness.pngQuickness (1s): Skills and actions are 50% faster.
      Slow.pngSlow (1s): Skills and actions are slower.
      Book.pngNumber of Targets: 5
      Book.pngPulses: 11
      Duration.pngDuration: 10 seconds
      Combo.pngCombo Field: Ethereal
      Radius.pngRadius: 360
      Range.pngRange: 1,200
      and
      Signet of Humility Signet of Humility
      1Activation.png
      180Recharge.png
      Signet of Humility
      Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
      Signet Active: Transforms your foe into a moa bird.
      (Defiant foes will have their defiant bar reduced instead.)
      Radius.pngDuration Decreased: 20%
      Duration.pngDuration: 6 seconds
      Range.pngRange: 1,200
      without
      Continuum Split Continuum Split
      90Recharge.png
      Continuum Split
      Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
      Book.pngNumber of Targets: 1
      Duration.pngDuration: 1½ seconds
      Radius.pngRadius: 240
      Book.pngPrevents Capture-Point Contribution
      Range.pngRange: 1,200
      carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
  • All of your shatters give a stack of Stability Stability, don't be afraid to use them just to keep yourself safe.
  • Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
  • Try to land
    Well of Eternity Well of Eternity
    Not usable underwater.png
    ¼Activation.png
    30Recharge.png
    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Healing.pngInitial Self Heal: 3,230
    Healing.pngEnding Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    Range.pngRange: 900
    in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.

Sword/Shield

  • Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.pngDamage (8x): 880
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    isn't only for dealing damage - it's your second, short CD
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of
    Illusionary Leap Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
    ,
    Swap Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo.
  • Don't be afraid to hold on to
    Deja Vu Deja Vu
    Activation.png
    Deja Vu
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Radius.pngRadius: 240
    Range.pngRange: 900
    if it isn't immediately needed, you have 10 seconds until the buff expires.
  • Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1 second
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10%
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
    has no target cap and hits both allies and enemies.

Staff

  • Make use of the About Face keybinding to
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    forwards quickly.
  • Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and boons to allies.
    Damage.pngDamage: 133
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
    Poison.pngPoison (4s): 134 Damage, -33% Healing Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze: 1 second
    Book.pngNumber of Targets: 5
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
  • Chaos Storm Chaos Storm
    ¼Activation.png
    35Recharge.png
    Chaos Storm
    Create a magical storm at the target location that applies random conditions to foes and boons to allies.
    Damage.pngDamage: 133
    Aegis.pngAegis (3s): Block the next incoming attack.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
    Poison.pngPoison (4s): 134 Damage, -33% Healing Effectiveness
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Daze.pngDaze: 1 second
    Book.pngNumber of Targets: 5
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    can be used on downed players to fish for interrupts on stomps and rezzes.
  • Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    can be combined with
    Blink Blink
    Not usable underwater.png
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    to safely finish downed players. Use
    Phase Retreat Phase Retreat
    10Recharge.png
    Phase Retreat
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    after starting the stomp then just before the cast time finishes use
    Blink Blink
    Not usable underwater.png
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    to move back to the downed player.

Greatsword

  • Use
    Mirror Blade Mirror Blade
    ¾Activation.png
    8Recharge.png
    Mirror Blade
    Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
    Damage.pngDamage: 282
    Might.png3Might (10s): +90 Power, +90 Condition Damage
    Vulnerability.png3Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
    Book.pngNumber of Bounces: 4
    Combo.pngCombo Finisher: Physical Projectile
    Book.pngUnblockable
    Range.pngRange: 1,200
    and
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
    Damage.png1 Illusion: 306
    Damage.png2 Illusions (2x): 412
    Damage.png3 Illusions (3x): 537
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    as your clone appears, immediately followed by a
    Mind Stab Mind Stab
    ¼Activation.png
    12Recharge.png
    Mind Stab
    Thrust your greatsword into the ground, damaging foes and removing 1 boon.
    Damage.pngDamage: 403
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    .
    • Try to stand close to your target for maximum damage.
  • Use
    Illusionary Wave Illusionary Wave
    ½Activation.png
    30Recharge.png
    Illusionary Wave
    Push back all foes in front of you with a wave of magical energy.
    Damage.pngDamage: 121
    Knockback.pngKnockback: 450
    Book.pngNumber of Targets: 5
    Range.pngRange: 450
    as an interrupt, especially to protect friendly downs and secure enemy downs.

Gameplay Videos

  • YouTube:
    [Ash] Mental
  • YouTube:
    [BoRP] Arete
  • YouTube:
    [iN] Skai
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2 Ratings
Silver Medal - Good
Ballads321 said this build was good December 2016

Almost but not quite. First off the commanders gear needs to be wanderers gear not the second option. The current meta is far to condition focused to run only toughness. The 8% increase in Damage is far out shined by a 25% increase to health. An Alternative gear option might be Minstrels/clerics with healing runes/sigil, but it would be very expensive and require farming. Wanderers is the best starting option.

I would also like to see the Domination(3,2,3,)>Chaos Variation mentioned. Distortion share can be amazing tool in the commander or focus-targeted-player's group. Full Melee with Focus as second weapon can be a better alternative to Staffs terrible AA and cool downs.

Lastly...Veil Isn't what it used to be. Even if you and your commander have great synergy and you use to max efficacy how many enemies do you really catch off guard? Maybe few uplevels face pushing a gate but its 2016, games old and culling was fixed long ago. Even pug blobs recognize and avoid veil pushes.

Gold Medal - Great
Arete said this build was great August 2016

Very strong build with excellent personal defensive cooldowns. Comparable to frontline revenant as an offensive support, bringing lower personal damage and group defenses but more utility and team damage. Uniquely suited to blink stomping compared to other classes and can bring the essential large scale stealth Veil.