Chronomancer - Glamour
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Contents
Overview
Glamour Chrono is a self-sufficient, offensive frontline support that helps its team with strong offensive utility in the form of boonrip and CC as well as high Resistance application.
Skill Bar
Skill Variants
Utility
- In general, drop to add a different utility. With multiple mesmers available to stomp, dropping on some is also an option.
- when additional
Stability is needed, such as a party with one or no guardians.
- for stealth access
Elite
- Extremely strong AoE CC with a much shorter CD than . Combos well with
- Glamour skill that can hit 10 friendlies, giving
Resistance and
Quickness. Pulses
Slow on enemies.
Specializations
Variants
- Can't find such trait "Mirror of Anguish"! Please refer to our trait index If not using Staff.
Variants
- Both of your adept traits are about equally useful, personal preference.
Equipment
Variants
Sigils
Consumables
Food
- .
Utility
Usage
General
- Activate at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
- Try to split your longer cooldown abilities so you get more usage, generally the elite, and Can't find such trait "Mimic"! Please refer to our trait index.
- Shatter skills can be used inside without disrupting the use of other skills
- Consider usage of without carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown. Do not to hesitate to use it when it will have a decisive impact though - it is a very powerful skill.
- All of your shatters give a stack of
Stability, don't be afraid to use them just to keep yourself safe.
- Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
- Try to land in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.
Opening Combo
- Start in Sword/Shield
- Weapon Swap to proc
- Elite skill.
- In the aftercast of your elite skill, use . If executed correctly your elite will be off cooldown when you leave split. If you are having trouble with this due to ping or other factors, use your split just before the cast finishes instead.
- ends
- During steps 8-10 you should cast all of your shatter skills (other than ), if you have difficulty using all of them, make sure to at least use .
Sword/Shield
- is your second, short CD which can be handy when you are expecting a burst but ran out of dodges.
- Use the chain skill of , to lock down focus targets for your group. Be careful of it putting you in a bad position however, be ready to dodge quickly after casting or in some situations ignore the skill.
- Don't be afraid to hold on to if it isn't immediately needed, you have 10 seconds until the buff expires.
- has no target cap and hits both allies and enemies.
Staff
- Make use of the About Face keybinding to forwards quickly.
- 's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
- can be used on downed players to fish for interrupts on stomps and rezzes.
- can be combined with to safely finish downed players. Use after starting the stomp then just before the cast time finishes use to move back to the downed player.
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