Chronomancer - Power Shatter

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobilityControl.

Designed for:


A PvP Chronomancer shatter build with great burst and mobility.

Skill Bar


Slot Changes

Utility options:

  • - a more offensive option which can also make it easier to land your burst.
  • - adds stealth and an extra stun breaker to the build.
  • - similar to Decoy, but on a lower cooldown in exchange for a shorter stealth duration.


  • - still one of the best and most unique CCs.


  • Torch instead of Shield is a viable atlernative. Take
    on Illusions if you chose Torch.



  • is also a viable option and works rather well with

Specialization Variants

Dueling can replace Illusions for less frequent but higher burst. Always pick
on Domination with this trait line:


Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Battle
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Purging
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Superior Rune of Vampirism Superior Rune of Vampirism
    Superior Rune of Vampirism.pngSuperior Rune of Vampirism
    (1): +25 Power (2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Power (4): After using a healing skill, your next attack steals health. (Cooldown: 10s) (5): +100 Power (6): When struck below 25% health, you steal health from nearby foes. (Cooldown: 40s)
  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.


  • Demolisher's Amulet Demolisher's Amulet
    Demolisher's Amulet.pngDemolisher's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Ferocity
  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity



  • Inspiration-only: Shatters remove conditions and heal you.
    is shared with nearby allies for 1 second, while it can be quite useful for reviving, keep in mind that it'll prevent capture point contribution for everyone affected by it.
  • is mainly for boon stripping in this build. With Dueling this skill can also be used to blind important skills.
  • Dazing a foe every 5 seconds will inflict stun instead - note: if you use
    and manage to hit your target with more than 1 clone the 2nd daze will override the stun.

Setting up your burst

  • Dazing and interrupting foes apply Vulnerability Vulnerability - this makes
    even stronger. Learn to set up a Diversion chain:
  • You can set up burst by building up 20-25 stacks of Vulnerability on your target (at the price of wasting a very strong CC). To unleash Diversion's full potential, always try to position your clones in a way that they don't hit your target at the same time - Vulnerability can stack, but Daze Daze cannot stack - however you can land multiple consecutive dazes if you do it right.


  • Your defensive set, mainly used to survive and to set up GS burst (using stealth on torch, or CC/phantasm generation on shield).
  • isn't only for dealing damage - it'll serve as your second
    which can be handy when you are expecting a burst but ran out of dodges.
  • The main source of damage is the autoattack chain.
  • The chain skill of
    is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo. But you can also switch weapons after the Immob to Greatsword and land a much more significant burst.

Greatsword burst:

  • Try to stand close to your target for maximum shatter damage.
  • Use
    as your clone appears, immediately followed by a
  • If your enemy's trying to heal after your burst, use
    to interrupt it.
  • Use
    before or after the burst, it's up to you.
  • After this chain, try to disengage a bit, you are not suitable for spending time in the middle of a fight for more than some seconds.

Continuum Split

  • allows you to use your skills twice. More precisely, it allows you to use your elite twice, which is the main use of this skill. Try to make sure you land
    , easiest way to do it is: start casting your elite, activate CS mid-cast and stun the target in melee range with
    . Blink in if neessary.
  • Even though your HP will reset after CS ends thus reverting any damage/healing received, it's possible to gain healing from the final pulse of
    if that occurs after CS ends.


  • Portal Stomp: Open your portal, start the finish, take portal, take portal again. Gfycat:
    Portal Stomp


  • Thieves.

Top Streamers


  • Phantasms are not affected by Might Might that is applied to them. They are, however, affected by might which is applied to the caster, meaning that as long as the mesmer has might, their phantasms will hit harder as well.
Build rating: 75%
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11 Ratings
Silver Medal - Good
Exciton said this build was good April 2017

Not as strong as chrontophantasm shatter in terms of sustain but actually stronger in +1 fight. The burst is much easier to pull off compared to the condition/hybrid chrono.

Gold Medal - Great
Amazingo Dildingo said this build was great January 2017

Much more effective in lower tiers with this build than the chronophantasma build.

Gold Medal - Great
Izai said this build was great August 2016

Very much so enjoying this build, condis hurt it but if you disengage after burst you can really get some work in definetly has issues dealing with bunker builds though

8 More Ratings
Silver Medal - Good
MaPko said this build was good February 2016

If you play this build right and only plus one fights, it still hast its place. Combine that with Moa/Gravity Well and portal and you have a still completely viable Mesmer build. If anything the skill requirement was increased since you die very easily. Good build if played right.

Bronze Medal - Basic
Eloid said this build was basic February 2016

bad build on this meta, thief buff and condi pressure kill us.

Bronze Medal - Basic
Dalton105 said this build was basic January 2016

The chrono trait line brings nothing to the table other then the shield and CS. illusions would be better for lazy man condi pressure and inspiration would be better for survivability in this new condi meta

Gold Medal - Great
Hanz said this build was great January 2016

It was definitely hit by the nerf hammer, but still has some decent spike damage and party utility via portal/moa/gravity well.

Silver Medal - Good
Manumotate said this build was good January 2016

- Pretty descent at crowd control.

- The ability to use skills twice with F5 its very strong and its what makes this build quite effective.

- Alacrity its an amazing boon that synergies well with team members.

Note: After the patch, i feel this build is not as good as before, might need some tweaks on the build itself.

Gold Medal - Great
Ressonator said this build was great January 2016

Have been playing Power Shatter for a while and I have a ton of fun with it

Silver Medal - Good
Midna said this build was good October 2015

I like this build, but It could use a few little edits here and there. Condis seem to pull the build apart easily. But in my opinion, all mesmers shouldn't have to be so reliant on portal in pvp. Yes it's an amazing skill. But the extra play that you gain out of your wells and by having a shield can make chronomancer one hell of a bruiser. My mesmer has done many roles so far thanks to chrono. But also I think that you should list more uses to the new shatter. Such as, you can use it the same way a necro tricks enemies with spectral walk. By kicking it as they run off a ledge and having enemy follow just to end up with you back up top. An example I've had with that kind of play was that I was on khylo with a warrior behind me and I kicked it with 2 illusions on him while fleeing off the upper mid section. He didn't quite jump but after it ended I was behind him and I Used illusionary wave to throw him off. The build was good though. The quickness on shatters allowed me to get some speedy extra hits in. Also I've found that you can pull some pretty nice shatter combos thanks to quickness. A combo I like is Have some clones, continuum split, grav well on top of them, use tides of time, then swap and mirror blade, during pre cast blink right next to them for a mind wrack and mind stab burst. If you have power block then right after the blink you can hit diversion for a lucky Rupt. There are many new and cool combos and Builds I have made with chrono that

Gold Medal - Great
Versepelles said this build was great October 2015

This build replaces the pre-HoT meta power shatter build. Still great.