Build

Chronomancer - Power Shatter

Silver Medal Icon.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 2 Days ago.

Focused on: Direct damageMobilityControl.

Designed for:

Overview

A Chronomancer shatter build with great burst and mobility.

Skill Bar


Mind Wrack
12Recharge.png
Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
25Recharge.png
Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
38Recharge.png
Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
50Recharge.png
Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
  
Continuum Split
90Recharge.png
Continuum Split
Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
Book.pngNumber of Targets: 1
Duration.pngDuration: 1½ seconds
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Greatsword
Healing
Utility
Elite
Spatial Surge
Activation.png
Spatial Surge
Shoot a beam at your foe. The farther away they are, the more damage you deal.
Damage.pngDamage if range is less than 300 (3x): 219
Damage.pngDamage if range is between 300-600 (3x): 273
Damage.pngDamage if range is between 600-900 (3x): 327
Damage.pngDamage if range is greater than 900 (3x): 381
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Mirror Blade
¾Activation.png
8Recharge.png
Mirror Blade
Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage.pngDamage: 282
Might.png3Might (10s): +90 Power, +90 Condition Damage
Vulnerability.png3Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
Book.pngNumber of Bounces: 4
Combo.pngCombo Finisher: Physical Projectile
Book.pngUnblockable
Range.pngRange: 1,200
Mind Stab
¼Activation.png
12Recharge.png
Mind Stab
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage.pngDamage: 403
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Phantasmal Berserker
¾Activation.png
20Recharge.png
Phantasmal Berserker
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage.pngDamage (4x): 888
Crippled.png4Crippled (1s): -50% Movement Speed
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Illusionary Wave
½Activation.png
30Recharge.png
Illusionary Wave
Push back all foes in front of you with a wave of magical energy.
Damage.pngDamage: 121
Knockback.pngKnockback: 450
Book.pngNumber of Targets: 5
Range.pngRange: 450
Well of Eternity
Not usable underwater.png
¼Activation.png
30Recharge.png
Well of Eternity
Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
Healing.pngInitial Self Heal: 3,230
Healing.pngEnding Heal: 3,870
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Light
Radius.pngRadius: 240
Range.pngRange: 900
Portal Entre
72Recharge.png
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
(Creating a new entrance portal while you have an active portal will destroy the active portal.)
Book.pngRange Threshold: 5000
Duration.pngDuration: 60 seconds
Blink
Not usable underwater.png
30Recharge.png
Blink
Manipulation. Teleport to a target location.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Signet of Humility
1Activation.png
180Recharge.png
Signet of Humility
Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
Signet Active: Transforms your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)
Radius.pngDuration Decreased: 20%
Duration.pngDuration: 6 seconds
Range.pngRange: 1,200
Sword/Shield
Mind Slash
Mind Slash
Chain. Slash your foe to make them vulnerable.
Damage.pngDamage: 242
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.pngDamage (8x): 880
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
½Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Crippled.pngCrippled (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
Range.pngRange: 600
Echo of Memory
Activation.png
30Recharge.png
Echo of Memory
Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Range.pngRange: 900
Tides of Time
½Activation.png
40Recharge.png
Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1 second
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10%
Combo.pngCombo Field: Ethereal
Range.pngRange: 600

Slot Changes

Utility options:

  • Signet of Illusions Signet of Illusions
    Activation.png
    60Recharge.png
    Signet of Illusions
    Signet Passive: Grants more health to your illusions.
    Signet Active: Recharges Mind Wrack, Cry of Frustration, Diversion, and Distortion.
    Book.pngIllusion Health Bonus: 50%
    - more shatter spam.
  • Decoy Decoy
    40Recharge.png
    Decoy
    Clone. Gain stealth and summon an illusion to attack your foe.
    Stealth.pngStealth (3s): Invisible to foes.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    - adds stealth and an extra strunbreaker to the build.
  • Mantra of Distraction Mantra of Distraction
    Activation.png
    12Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngAttribute Adjust While Channeling: 600
    Book.pngNumber of Casts: 2
    - a more offensive option which can also make it easier to land your burst.

Healing:

  • Ether Feast Ether Feast
    1Activation.png
    20Recharge.png
    Ether Feast
    Heal yourself. Gain additional health for each active illusion.
    Healing.pngHealing: 5,560
    Healing.pngHeal per Illusion: 640
    - a heal on lower CD that doesn't require any positioning.

Elite:

  • Gravity Well Gravity Well
    Not usable underwater.png
    1Activation.png
    90Recharge.png
    Gravity Well
    Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
    Damage.pngPulse Damage: 160
    Damage.pngFinal Damage: 798
    Knockdown.pngKnockdown: 1 second
    Radius.pngPull: 240
    Float.pngFloat: 1 second
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Dark
    Radius.pngRadius: 240
    Range.pngRange: 900
    - easier to get value out of it, but it's much less devastating on single target than the signet and has no passive effect.

Specializations

Domination
Illusion of Vulnerability
Illusion of Vulnerability.pngIllusion of Vulnerability
Inflict vulnerability when you interrupt a foe.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Confounding Suggestions
5Recharge.png
Confounding Suggestions.pngConfounding Suggestions
Chance to inflict stun whenever you daze a target. Increased stun and daze duration.
Book.pngTrigger Chance: 100%
Stun.pngStun: 1 second
Radius.pngDuration Increase: 25%

Empowered Illusions
Empowered Illusions.pngEmpowered Illusions
Illusions deal more damage.
Damage.pngDamage Increase: 15%

Rending Shatter
Rending Shatter.pngRending Shatter
Shatter skills inflict vulnerability on hit.
Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
Dazzling
Dazzling.pngDazzling
Dazing a foe also applies vulnerability.
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage, 5% Incoming Condition Damage
Shattered Concentration
Shattered Concentration.pngShattered Concentration
Shatter skills also remove a boon on hit.
Book.pngBoons Removed: 1

Blurred Inscriptions
Blurred Inscriptions.pngBlurred Inscriptions
Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Furious Interruption
3Recharge.png
Furious Interruption.pngFurious Interruption
Gain quickness when you interrupt a foe.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Fragility
Fragility.pngFragility
Deal more damage for each stack of vulnerability on your target.
Damage.pngDamage Increase per Stack: ½%
Imagined Burden
Imagined Burden.pngImagined Burden
Whenever you or a clone uses Spatial Surge, you gain might. All of your other greatsword skills inflict cripple. Reduces recharge time of greatsword skills.
Might.png2Might (5s): +60 Power, +60 Condition Damage
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngRecharge Reduced: 20%

Mental Anguish
Mental Anguish.pngMental Anguish
Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Damage.pngDamage Increase: 15%
Damage.pngDamage Increase vs. Inactivity: 30%

Power Block
Power Block.pngPower Block
Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
(Cannot increase recharge of skills with no recharge.)
Damage.pngDamage: 399
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Duration.pngDuration: 15 seconds
Inspiration
Mender's Purity
Mender's Purity.pngMender's Purity
Cast power cleanse when you use a healing skill.
Medic's Feedback
Medic's Feedback.pngMedic's Feedback
Create a feedback bubble while reviving an ally. Your revival speed is increased.
Book.pngIncreased Revive Speed: 10%

Restorative Mantras
Restorative Mantras.pngRestorative Mantras
Heal allies around you when you finish preparing a mantra.
Healing.pngHealing: 2,600
Book.pngNumber of Targets: 5
Radius.pngRadius: 360

Persisting Images
Persisting Images.pngPersisting Images
Phantasms have increased health and spawn with retaliation.
Retaliation.pngRetaliation (6s): Reflect incoming damage back to its source.
Radius.pngHealth Increase: 20%
Inspiring Distortion
5Recharge.png
Inspiring Distortion.pngInspiring Distortion
Grant distortion to nearby allies whenever you give yourself distortion.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Warden's Feedback
Warden's Feedback.pngWarden's Feedback
Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
Book.pngRecharge Reduced: 20%
Book.pngReflects Missiles

Restorative Illusions
Restorative Illusions.pngRestorative Illusions
Heal yourself and lose conditions when you use a shatter skill.
Healing.pngNo-Illusion Heal: 872
Healing.pngOne-Illusion Heal: 1,064
Healing.pngTwo-Illusion Heal: 1,256
Healing.pngThree-Illusion Heal: 1,448
Book.pngConditions Removed: 1

Protected Phantasms
Protected Phantasms.pngProtected Phantasms
Phantasms gain distortion briefly upon creation. Illusions gain protection when you activate a shatter skill.
Distortion.pngDistortion (1s): Evade all attacks.
Protection.pngProtection (2s): -33% Incoming Damage
Healing Prism
10Recharge.png
Healing Prism.pngHealing Prism
When healing yourself, nearby allies are also healed. Gain healing power for each illusion you control.
Healing.pngHealing: 532
Attribute bonus.pngHealing Power: +100
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Mental Defense
Mental Defense.pngMental Defense
Cast Phantasmal Defender on your attacker when you successfully block or evade an attack.

Illusionary Inspiration
Illusionary Inspiration.pngIllusionary Inspiration
Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Temporal Enchanter
Temporal Enchanter.pngTemporal Enchanter
Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngDuration Increase: 2
Chronomancer
Time Splitter
Time Splitter.pngTime Splitter
You can equip shields and gain access to chronomancer wells. Gain access to continuum split/shift, which allows you to revert to an earlier point in time.
Delayed Reactions
Delayed Reactions.pngDelayed Reactions
Interrupting a foe slows them.
Slow.pngSlow (3s): Skills and actions are slower.

Time Catches Up
Time Catches Up.pngTime Catches Up
Activating a shatter gives your illusions superspeed.
Superspeed.pngSuperspeed (5s): Movement speed is greatly increased.

All's Well That Ends Well
All's Well That Ends Well.pngAll's Well That Ends Well
Wells grant alacrity to allies when they end.
Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
Book.pngNumber of Allied Targets: 5
Flow of Time
Flow of Time.pngFlow of Time
Gain alacrity when you shatter.
Alacrity.pngAlacrity (1s): Skills recharge 33% faster.
Danger Time
Danger Time.pngDanger Time
Gain additional critical-hit chance against slowed enemies.
Slow.pngSlow: Skills and actions are slower.
Critical Chance Increase.pngCritical Chance Increase: 30%

Illusionary Reversion
Illusionary Reversion.pngIllusionary Reversion
Shattering at least two illusions generates a clone.

Improved Alacrity
Improved Alacrity.pngImproved Alacrity
Alacrity applied to you lasts longer.
Radius.pngDuration Increase: 50%
Time Marches On
Time Marches On.pngTime Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Crippled.pngCrippled: -50% Movement Speed
Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Immobilize.pngImmobilize: Unable to move.
Book.pngMovement Speed Increase: 25%
Radius.pngDuration Decreased: 25%
Lost Time
¼Recharge.png
Lost Time.pngLost Time
Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target.
Slow.pngSlow (2s): Skills and actions are slower.
Book.pngNumber of Hits: 5

Seize the Moment
Seize the Moment.pngSeize the Moment
Gain quickness for each illusion you shatter.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.

Chronophantasma
Chronophantasma.pngChronophantasma
Your phantasms are resummoned after the first time they are shattered.
(Resummoned phantasms are briefly dazed.)
Daze.pngDaze: 1½ seconds


Equipment

Greatsword.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Rune

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Superior Rune of Vampirism Superior Rune of Vampirism
    Superior Rune of Vampirism.pngSuperior Rune of Vampirism
    (1): +25 Power (2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Power (4): After using a healing skill, your next attack steals health. (Cooldown: 10s) (5): +100 Power (6): When struck below 25% health, you steal health from nearby foes. (Cooldown: 40s)
  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Amulet

  • Demolisher's Amulet Demolisher's Amulet
    Demolisher's Amulet.pngDemolisher's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Ferocity
  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity

Usage

General

  • Shatters remove conditions and heal you.
  • Cry of Frustration Cry of Frustration
    25Recharge.png
    Cry of Frustration
    Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
    Damage.pngDamage: 88
    Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    is mainly for boon stripping in this build.
  • Dazing a foe every 5 seconds will inflict stun instead - note: if you use
    Diversion Diversion
    38Recharge.png
    Diversion
    Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
    Daze.pngDaze: 1 second
    Book.pngEnemies Dazed: 1
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    and manage to hit your target with more than 1 clone the 2nd daze will override the stun.
  • Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    is shared with nearby allies for 1 second, while it can be quite useful for reviving, keep in mind that it'll prevent capture point contribution for everyone affected by it.

Setting up your burst

  • Dazing and interrupting foes apply Vulnerability Vulnerability - this makes
    Diversion Diversion
    38Recharge.png
    Diversion
    Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
    Daze.pngDaze: 1 second
    Book.pngEnemies Dazed: 1
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    even stronger. Learn to set up a Diversion chain:
  • You can set up burst by building up 20-25 stacks of Vulnerability on your target (at the price of wasting a very strong CC). To unleash Diversion's full potential, always try to position your clones in a way that they don't hit your target at the same time - Vulnerability can stack, but Daze Daze cannot stack - however you can land multiple consecutive dazes if you do it right.

Sword/Shield

  • Your defensive set, mainly used to survive and to set up GS burst as it has 3 clone generating skills and 2 CCs.
  • Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.pngDamage (8x): 880
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    isn't only for dealing damage - it'll serve as your second
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    which can be handy when you are expecting a burst but ran out of dodges.
  • The main source of damage is the autoattack chain.
  • The chain skill of
    Illusionary Leap Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
    ,
    Swap Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo. But you can also switch weapons after the Immob to Greatsword and land a much more significant burst.

Greatsword burst:

  • Try to stand close to your target for maximum shatter damage.
  • Use
    Mirror Blade Mirror Blade
    ¾Activation.png
    8Recharge.png
    Mirror Blade
    Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
    Damage.pngDamage: 282
    Might.png3Might (10s): +90 Power, +90 Condition Damage
    Vulnerability.png3Vulnerability (3s): 3% Incoming Damage, 3% Incoming Condition Damage
    Book.pngNumber of Bounces: 4
    Combo.pngCombo Finisher: Physical Projectile
    Book.pngUnblockable
    Range.pngRange: 1,200
    and
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
    Damage.png1 Illusion: 306
    Damage.png2 Illusions (2x): 412
    Damage.png3 Illusions (3x): 537
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    as your clone appears, immediately followed by a
    Mind Stab Mind Stab
    ¼Activation.png
    12Recharge.png
    Mind Stab
    Thrust your greatsword into the ground, damaging foes and removing 1 boon.
    Damage.pngDamage: 246
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    .
  • If your enemy's trying to heal after your burst, use
    Illusionary Wave Illusionary Wave
    ½Activation.png
    30Recharge.png
    Illusionary Wave
    Push back all foes in front of you with a wave of magical energy.
    Damage.pngDamage: 121
    Knockback.pngKnockback: 450
    Book.pngNumber of Targets: 5
    Range.pngRange: 450
    to interrupt it.
  • Use
    Phantasmal Berserker Phantasmal Berserker
    ¾Activation.png
    20Recharge.png
    Phantasmal Berserker
    Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
    Damage.pngDamage (4x): 888
    Crippled.png4Crippled (1s): -50% Movement Speed
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 5
    Range.pngRange: 1,200
    before or after the burst, it's up to you.
  • After this chain, try to disengage a bit, you are not suitable for spending time in the middle of a fight for more than some seconds.

Continuum Split

  • Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½ seconds
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    allows you to use your skills twice. More precisely, it allows you to use your elite twice, which is the main use of this skill. Try to make sure you land
    Signet of Humility Signet of Humility
    1Activation.png
    180Recharge.png
    Signet of Humility
    Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
    Signet Active: Transforms your foe into a moa bird.
    (Defiant foes will have their defiant bar reduced instead.)
    Radius.pngDuration Decreased: 20%
    Duration.pngDuration: 6 seconds
    Range.pngRange: 1,200
    , easiest way to do it is: start casting your elite, activate CS mid-cast and stun the target in melee range with
    Diversion Diversion
    38Recharge.png
    Diversion
    Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
    Daze.pngDaze: 1 second
    Book.pngEnemies Dazed: 1
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    . Blink in if neessary.
  • Even though your HP will reset after CS ends thus reverting any damage/healing received, it's possible to gain healing from the final pulse of
    Well of Eternity Well of Eternity
    Not usable underwater.png
    ¼Activation.png
    30Recharge.png
    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Healing.pngInitial Self Heal: 3,230
    Healing.pngEnding Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    Range.pngRange: 900
    if that occurs after CS ends.

Stomp:

  • Portal Stomp: Open your portal, start the finish, take portal, take portal again. Gfycat:
    Portal Stomp

Counters

  • Thieves.

Top Streamers

Notes

  • Phantasms are not affected by Might Might that is applied to them. They are, however, affected by might which is applied to the caster, meaning that as long as the mesmer has might, their phantasms will hit harder as well.
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10 Ratings
Gold Medal - Great
Amazingo Dildingo said this build was great 3 days ago

Much more effective in lower tiers with this build than the chronophantasma build.

Gold Medal - Great
Izai said this build was great August 2016

Very much so enjoying this build, condis hurt it but if you disengage after burst you can really get some work in definetly has issues dealing with bunker builds though

Silver Medal - Good
MaPko said this build was good February 2016

If you play this build right and only plus one fights, it still hast its place. Combine that with Moa/Gravity Well and portal and you have a still completely viable Mesmer build. If anything the skill requirement was increased since you die very easily. Good build if played right.

7 More Ratings
Bronze Medal - Basic
Eloid said this build was basic February 2016

bad build on this meta, thief buff and condi pressure kill us.

Bronze Medal - Basic
Dalton105 said this build was basic January 2016

The chrono trait line brings nothing to the table other then the shield and CS. illusions would be better for lazy man condi pressure and inspiration would be better for survivability in this new condi meta

Gold Medal - Great
Hanz said this build was great January 2016

It was definitely hit by the nerf hammer, but still has some decent spike damage and party utility via portal/moa/gravity well.

Silver Medal - Good
Manumotate said this build was good January 2016

- Pretty descent at crowd control.

- The ability to use skills twice with F5 its very strong and its what makes this build quite effective.

- Alacrity its an amazing boon that synergies well with team members.

Note: After the patch, i feel this build is not as good as before, might need some tweaks on the build itself.

Gold Medal - Great
Ressonator said this build was great January 2016

Have been playing Power Shatter for a while and I have a ton of fun with it

Silver Medal - Good
Midna said this build was good October 2015

I like this build, but It could use a few little edits here and there. Condis seem to pull the build apart easily. But in my opinion, all mesmers shouldn't have to be so reliant on portal in pvp. Yes it's an amazing skill. But the extra play that you gain out of your wells and by having a shield can make chronomancer one hell of a bruiser. My mesmer has done many roles so far thanks to chrono. But also I think that you should list more uses to the new shatter. Such as, you can use it the same way a necro tricks enemies with spectral walk. By kicking it as they run off a ledge and having enemy follow just to end up with you back up top. An example I've had with that kind of play was that I was on khylo with a warrior behind me and I kicked it with 2 illusions on him while fleeing off the upper mid section. He didn't quite jump but after it ended I was behind him and I Used illusionary wave to throw him off. The build was good though. The quickness on shatters allowed me to get some speedy extra hits in. Also I've found that you can pull some pretty nice shatter combos thanks to quickness. A combo I like is Have some clones, continuum split, grav well on top of them, use tides of time, then swap and mirror blade, during pre cast blink right next to them for a mind wrack and mind stab burst. If you have power block then right after the blink you can hit diversion for a lucky Rupt. There are many new and cool combos and Builds I have made with chrono that

Gold Medal - Great
Versepelles said this build was great October 2015

This build replaces the pre-HoT meta power shatter build. Still great.