Chronomancer - Burden Shatter

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageMobilityControl.

Designed for:


Meme around by spamming Phantasms with

Skill Bar




  • Take
    for a more shatter-heavy build.


Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Purging
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes


  • will lower your damage, but improves your Quickness Quickness uptime significantly.



  • Phantasms respawn for a second attack.
  • The main source of damage will come from
    . One use of this skill will grant 4 phantasms in total: 2 because of
    , and then again from
  • Phantasms will passively stack Might and Quickness for you through
    . Once you have 25 stacks of Might and a fair amount of Quickness, start spamming
    at max range as a filler skill.
  • Signets grant
    and cleanse a condition, which makes
    an even stronger defensive cooldown.
  • Avoid melee range whenever possible, but you're not completely helpless there either. Shield phantasms deal a considerable amount of damage, especially if you already have Might stacks from GS.

Wombo combo

  1. to get one clone out, you'll need this for the extra duration to
  2. Pre-cast
    to spawn phantasms 1-4
  3. before the phantasms spawn
  4. to refresh your cooldowns
  5. to spawn phantasms 5-8
  6. Optional:
    if you got enough time for this
  7. to spawn phantasms 9-12
  8. to spawn phantasms 13-16

This chain burns a lot of cooldowns and isn't always worth it, especially not the Mirror Blade part - if you cut that out, don't try to use the signet in Continuum Split though.


  • Phantasms are not affected by Might Might that is applied to them. They are, however, affected by might which is applied to the caster, meaning that as long as the mesmer has might, their phantasms will hit harder as well.
Build rating: 87%
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3 Ratings
Gold Medal - Great
Pwadigy said this build was great 1 weeks ago

This build should definitely be taken seriously in this meta, as excellent timing with this build can result in perfect kills (0% damage taken). The key is to heavily exploit sword shield, and only go for the greatsword combo when the timing is perfect. This build is rather all-or-nothing, as maximizing the burst requires a lack of actual sustain, so it's up to the user to time damage mitigation cycles on Sw/Sh with enemy bursts. This build has been popping up in 1600+ and at the top of ATs recently, as the sheer amount of damage that it can get off in a few seconds, while setting up additional bursts (that continue passively) makes the build for less than a gimmick. And if a skilled player can play around the builds (technically) low survivability by using excellent timing, or simply bursting down a target fast enough, then this build will take you far.

Silver Medal - Good
CGSN said this build was good February 2018

Some of the choices taken here like Signet of Ether make this particular variant absurdly gimmicky, but the foundation of this build is powerful. 4X Berserkers for every GS4 puts on very heavy pressure at 1200 range, and being able to do that 2-4X through Signet of the Ether and Continuum Split make it so classes without long duration damage mitigation will not be able to even start a fight. There's even more available if you add in additional toolbar damage Phantasms to this cheesy combo like Disenchanter and/or Defender.

There's still most of the old power shatter tools in this kit as well which, while doing less damage due to the trait spread, still exists for additional damage.

That being said, more so than ever before, this build has no ways to deal with condition damage short of never being hit with it in the first place. The best way to utilize this build would be to try to stay at 1200 range at all costs. When played like that though, it is an incredibly disruptive +1 build with possibly the heaviest 1200 range burst and continuous pressure available in the game.

Silver Medal - Good
Hanz said this build was good February 2018

Less consistent than a power mirage, but the phantasm damage can be broken. Very gimmicky, but it works.

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