Chronomancer - Scepter/x Torment
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A Chronomancer variant focusing on heavy condition DPS, shattering and heavy CC
Shield for more AoE options
- if AoE CC is more important or a (weaker) AoE CC is needed.
Rabid if gold is a problem.
For a quick start and heavy Damage, afterwards it depends if the target is distracted by illusions or not.
If not go for a further well timed hit with If distracted you're pretty much free to use any skill that fits to the situation
can be used pretty much any time to call in more clones to shatter
also can be used as emergency exit out of battles that get too hot.
A good condition damage rotation is
- only if targeted by an enemy and can time the counter, else continue with 5
- until you have 3 Illusions ready
Swap to Staff
- as long as you feel it's needed, then rinse and repeat from the Start
Call in and shatter clones whenever you feel the need for it or have the opportunity, it will add great general and condition damage to any point of the rotation.