Build

Chronomancer - Utility DPS

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 80 Days ago.

Focused on: Direct damageUtility.

Designed for:

Overview

This build provides great group support while maintaining as much personal damage as possible. While the basic build drastically increases the groups damage output, it allows a lot of modifications to adapt to every situation and provide more defensive utilities for the group if necessary. You can play this build effectively in dungeons, fractals and raids.

Skill Bar


Mind Wrack
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Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
Damage.png1 Illusion: 306
Damage.png2 Illusions (2x): 412
Damage.png3 Illusions (3x): 537
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Cry of Frustration
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Cry of Frustration
Shatter. Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
Damage.pngDamage: 88
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Diversion
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Diversion
Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
Daze.pngDaze: 1 second
Book.pngEnemies Dazed: 1
Radius.pngRadius: 240
Range.pngRange: 1,200
Distortion
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Distortion
Shatter. Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 1
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
  
Continuum Split
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Continuum Split
Shatter. Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
Book.pngNumber of Targets: 1
Duration.pngDuration: 1½ seconds
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
Sword/Shield
Healing
Utility
Elite
Mind Slash
Mind Slash
Chain. Slash your foe to make them vulnerable.
Damage.pngDamage: 242
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
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Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.pngDamage (8x): 880
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
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Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Crippled.pngCrippled (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
Range.pngRange: 600
Echo of Memory
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Echo of Memory
Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Range.pngRange: 900
Tides of Time
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Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1 second
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10%
Combo.pngCombo Field: Ethereal
Range.pngRange: 600
Signet of the Ether
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Signet of the Ether
Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Healing.pngHealing: 5,560
Healing.pngPassive Heal—3 Illusions: 980
Healing.pngPassive Heal—2 Illusions: 660
Healing.pngPassive Heal—1 Illusion: 340
Healing.pngPassive Heal—0 Illusions: 180
Radius.pngInterval: 3 seconds
Signet of Inspiration
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Signet of Inspiration
Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Copy all of your boons to nearby allies.
Aegis.pngAegis (10s): Block the next incoming attack.
Fury.pngFury (5s): 20% Critical Chance
Might.pngMight (20s): +30 Power, +30 Condition Damage
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (5s): 650 Heal
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Swiftness.pngAlways Receive-Swiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): +50% Endurance Regeneration
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Well of Recall
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Well of Recall
Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
Damage.pngDamage: 186
Alacrity.pngAlacrity (5s): Skills recharge 33% faster.
Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 900
Well of Action
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Well of Action
Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
Damage.pngPulse Damage: 186
Slow.pngSlow (1s): Skills and actions are slower.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 900
Gravity Well
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1Activation.png
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Gravity Well
Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
Damage.pngPulse Damage: 160
Damage.pngFinal Damage: 798
Knockdown.pngKnockdown: 1 second
Radius.pngPull: 240
Float.pngFloat: 1 second
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Dark
Radius.pngRadius: 240
Range.pngRange: 900
X/Focus
Temporal Curtain
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Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
Swiftness.pngInitial Swiftness (12s): 33% Movement Speed
Swiftness.pngSwiftness (1s): 33% Movement Speed
Crippled.pngCrippled (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
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Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.pngDamage (12x): 1,212
Book.pngNumber of Targets: 3
Range.pngRange: 1,200

Weapon Variants

x/Sword
Illusionary Riposte
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Illusionary Riposte
Clone. Block your foe and create an illusion when attacked.
Damage.pngDamage: 487
Duration.pngBlock Duration: 2.5 seconds
Range.pngRange: 900
Phantasmal Swordsman
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Phantasmal Swordsman
Phantasm. Create an illusion that attacks your foe.
Damage.pngDamage: 646
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200

Use Sword for best single target DPS phantasm and a block/cc. Mainly useful if your group doesn't stack so that you can't share quickness and alacrity.

Slot Changes

Healing

Signet of the Ether Signet of the Ether
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Signet of the Ether
Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Healing.pngHealing: 5,560
Healing.pngPassive Heal—3 Illusions: 980
Healing.pngPassive Heal—2 Illusions: 660
Healing.pngPassive Heal—1 Illusion: 340
Healing.pngPassive Heal—0 Illusions: 180
Radius.pngInterval: 3 seconds
can be changed to:
  • Well of Eternity Well of Eternity
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    Well of Eternity
    Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
    Healing.pngInitial Self Heal: 3,230
    Healing.pngEnding Heal: 3,870
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    Range.pngRange: 900
    for group heal and more alacrity.
  • Mantra of Recovery Mantra of Recovery
    Activation.png
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    Mantra of Recovery
    Mantra. Meditate, charging a spell that will instantly heal you when activated.
    Attribute bonus.pngAttribute Adjust While Channeling: 600
    Book.pngNumber of Casts: 2
    for short fights when casting phantasm is a waste of time. It's a personal DPS boost with the trait
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    .

Elite

  • Time Warp Time Warp
    ¼Activation.png
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    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions are slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    for more quickness
  • Mass Invisibility Mass Invisibility
    Activation.png
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    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    for skipping something
  • Signet of Humility Signet of Humility
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    Signet of Humility
    Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
    Signet Active: Transforms your foe into a moa bird.
    (Defiant foes will have their defiant bar reduced instead.)
    Radius.pngDuration Decreased: 20%
    Duration.pngDuration: 6 seconds
    Range.pngRange: 1,200
    for extra CC

Utility Skills

  • Well of Recall Well of Recall
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    Well of Recall
    Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
    Damage.pngDamage: 186
    Alacrity.pngAlacrity (5s): Skills recharge 33% faster.
    Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 900
    provides a lot of alacrity for your group. Loses a bit of its effectiveness if your party contains revenants or thieves as their class mechanic does not allow them a DPS increase with alacrity.
  • Well of Action Well of Action
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    Well of Action
    Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
    Damage.pngPulse Damage: 186
    Slow.pngSlow (1s): Skills and actions are slower.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 900
    is like a small Time Warp that will increase your group DPS and provides 2 seconds of alacrity with the
    All's Well That Ends Well All's Well That Ends Well
    All's Well That Ends Well.pngAll's Well That Ends Well
    Wells grant alacrity to allies when they end.
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Book.pngNumber of Allied Targets: 5
    trait.
  • Well of Precognition Well of Precognition
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    Well of Precognition
    Well. Creates a well that gives allies the ability to see the future and allows them to block incoming attacks. When the well ends, allies within the well regain endurance.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Book.pngEndurance Gained: 30
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3 seconds
    Breaks Stun.pngBreaks Stun
    Book.pngPrevents Capture-Point Contribution
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 900
    is a 3 second blur for your whole group you can use if your group has trouble surviving. Provides 2 seconds of alacrity with the All's Well That Ends Well trait.
  • Feedback Feedback
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    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    if reflect is needed. Consider traiting the Inspiration traitline to provide more reflect if necessary.
  • Null Field Null Field
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    Null Field
    Glamour. Create a field of energy that rips all boons from foes and cures conditions on allies.
    Book.pngBoons Removed: 1
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    group condition cleanse and boon stripping. Suited for boon heavy or condition heavy encounters (i.e. dredges).
  • Mimic Mimic
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    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will recharge faster.
    Book.pngRecharge Time: 1 second
    to immediately recharge the next utility skill you use. You should use this skill to double one of your wells. Very useful for double Blink or double Portal Entre. You need to use Mimic then use the skill you want to use twice. For Portal Entre you need to use Mimic just before opening the Portal Exeunt. It is also useful for a double Feedback if your party lacks reflect uptime.
  • Blink Blink
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    Blink
    Manipulation. Teleport to a target location.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    to increase mobility and ease skipping.
  • Portal Entre Portal Entre
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    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    (Creating a new entrance portal while you have an active portal will destroy the active portal.)
    Book.pngRange Threshold: 5000
    Duration.pngDuration: 60 seconds
    to allow creative use of mechanics. See the Portal section below for further details.
  • Signet of Inspiration Signet of Inspiration
    ¾Activation.png
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    Signet of Inspiration
    Signet Passive: Grant swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): +30 Power, +30 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegeneration (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways Receive-Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): +50% Endurance Regeneration
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    spreads the boons you have to rest of your party and as such helps achieve a desired amount of Fury, Might and Quickness. However, if your team can not achieve a medium amount of might on its own (<5 Might), you should reconsider the cost of the utility slot. Also you can just take
    Illusionary Inspiration Illusionary Inspiration
    Illusionary Inspiration.pngIllusionary Inspiration
    Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
    Regeneration.pngRegeneration (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    to have the signet active when you cast a phantasm.
  • Mantra of Pain Mantra of Pain
    Activation.png
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    Mantra of Pain
    Mantra. Meditate, charging a spell that will damage your target.
    Attribute bonus.pngAttribute Adjust While Channeling: 600
    Book.pngNumber of Casts: 2
    has a good damage output and low recharge. It's a 3% personal DPS boost for 10 seconds with the trait
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    for each mantra charge you use.
  • Mantra of Concentration Mantra of Concentration
    Activation.png
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    Mantra of Concentration
    Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
    Attribute bonus.pngAttribute Adjust While Channeling: 600
    Book.pngNumber of Casts: 2
    group stability and an extra stunbreak. It's a 3% personal DPS boost for 10 seconds with the trait Harmonious Mantras for each mantra charge you use.
  • Mantra of Resolve Mantra of Resolve
    Activation.png
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    Mantra of Resolve
    Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
    Attribute bonus.pngAttribute Adjust While Channeling: 600
    Book.pngNumber of Casts: 2
    group condition cleanse suited best for short fights. It's a 3% personal DPS boost for 10 seconds with the trait Harmonious Mantras for each mantra charge you use.
  • Phantasmal Defender Phantasmal Defender
    1Activation.png
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    Phantasmal Defender
    Phantasm. Summon an illusion that gives Illusion of Defense to nearby allies when it attacks.
    Damage.pngDamage: 98
    Phantasmal Defender.pngIllusion of Defense (5s): 33% of incoming damage is transferred to the Illusionary Defender.
    Protection.pngProtection (4s): -33% Incoming Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 900
    for damage heavy encounters if your group has trouble surviving. It's usually not used though as it takes the place of one of your phantasms.
  • Signet of Midnight Signet of Midnight
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    Signet of Midnight
    Signet Passive: Improves condition duration.
    Signet Active: Blind nearby foes.
    Book.pngCondition Duration Increase: 20%
    Blind.pngBlind (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Book.pngUnblockable
    Radius.pngRadius: 360
    paired with
    Blurred Inscriptions Blurred Inscriptions
    Blurred Inscriptions.pngBlurred Inscriptions
    Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngConditions Removed: 1
    Book.pngRecharge Reduced: 20%
    for an on demand Distortion for tough encounters. Usually not needed as Mesmer has many way to avoid taking damage.
  • Signet of Domination Signet of Domination
    ¼Activation.png
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    Signet of Domination
    Signet Passive: Improved condition damage.
    Signet Active: Stun your foe.
    Signet of Domination.pngSignet of Domination: 180 Condition Damage
    Stun.pngStun: 3 seconds
    Range.pngRange: 1,200
    use only when your group struggles with breaking Breakbars.

Specializations

DPS Main Build

Inspiration
Mender's Purity
Mender's Purity.pngMender's Purity
Cast power cleanse when you use a healing skill.
Medic's Feedback
Medic's Feedback.pngMedic's Feedback
Create a feedback bubble while reviving an ally. Your revival speed is increased.
Book.pngIncreased Revive Speed: 10%

Restorative Mantras
Restorative Mantras.pngRestorative Mantras
Heal allies around you when you finish preparing a mantra.
Healing.pngHealing: 2,600
Book.pngNumber of Targets: 5
Radius.pngRadius: 360

Persisting Images
Persisting Images.pngPersisting Images
Phantasms have increased health and spawn with retaliation.
Retaliation.pngRetaliation (6s): Reflect incoming damage back to its source.
Radius.pngHealth Increase: 20%
Inspiring Distortion
5Recharge.png
Inspiring Distortion.pngInspiring Distortion
Grant distortion to nearby allies whenever you give yourself distortion.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Warden's Feedback
Warden's Feedback.pngWarden's Feedback
Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
Book.pngRecharge Reduced: 20%
Book.pngReflects Missiles

Restorative Illusions
Restorative Illusions.pngRestorative Illusions
Heal yourself and lose conditions when you use a shatter skill.
Healing.pngNo-Illusion Heal: 872
Healing.pngOne-Illusion Heal: 1,064
Healing.pngTwo-Illusion Heal: 1,256
Healing.pngThree-Illusion Heal: 1,448
Book.pngConditions Removed: 1

Protected Phantasms
Protected Phantasms.pngProtected Phantasms
Phantasms gain distortion briefly upon creation. Illusions gain protection when you activate a shatter skill.
Distortion.pngDistortion (1s): Evade all attacks.
Protection.pngProtection (2s): -33% Incoming Damage
Healing Prism
10Recharge.png
Healing Prism.pngHealing Prism
When healing yourself, nearby allies are also healed. Gain healing power for each illusion you control.
Healing.pngHealing: 532
Attribute bonus.pngHealing Power: +100
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Mental Defense
Mental Defense.pngMental Defense
Cast Phantasmal Defender on your attacker when you successfully block or evade an attack.

Illusionary Inspiration
Illusionary Inspiration.pngIllusionary Inspiration
Phantasms grant regeneration to nearby allies. Whenever you summon a phantasm, cast Signet of Inspiration.
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Temporal Enchanter
Temporal Enchanter.pngTemporal Enchanter
Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Book.pngNumber of Targets: 5
Radius.pngDuration Increase: 2
Domination
Illusion of Vulnerability
Illusion of Vulnerability.pngIllusion of Vulnerability
Inflict vulnerability when you interrupt a foe.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Confounding Suggestions
5Recharge.png
Confounding Suggestions.pngConfounding Suggestions
Chance to inflict stun whenever you daze a target. Increased stun and daze duration.
Book.pngTrigger Chance: 100%
Stun.pngStun: 1 second
Radius.pngDuration Increase: 25%

Empowered Illusions
Empowered Illusions.pngEmpowered Illusions
Illusions deal more damage.
Damage.pngDamage Increase: 15%

Rending Shatter
Rending Shatter.pngRending Shatter
Shatter skills inflict vulnerability on hit.
Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
Dazzling
Dazzling.pngDazzling
Dazing a foe also applies vulnerability.
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage, 5% Incoming Condition Damage
Shattered Concentration
Shattered Concentration.pngShattered Concentration
Shatter skills also remove a boon on hit.
Book.pngBoons Removed: 1

Blurred Inscriptions
Blurred Inscriptions.pngBlurred Inscriptions
Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
Distortion.pngDistortion (1s): Evade all attacks.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Furious Interruption
3Recharge.png
Furious Interruption.pngFurious Interruption
Gain quickness when you interrupt a foe.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Fragility
Fragility.pngFragility
Deal more damage for each stack of vulnerability on your target.
Damage.pngDamage Increase per Stack: ½%
Imagined Burden
Imagined Burden.pngImagined Burden
Whenever you or a clone uses Spatial Surge, you gain might. All of your other greatsword skills inflict cripple. Reduces recharge time of greatsword skills.
Might.png2Might (5s): +60 Power, +60 Condition Damage
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngRecharge Reduced: 20%

Mental Anguish
Mental Anguish.pngMental Anguish
Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Damage.pngDamage Increase: 15%
Damage.pngDamage Increase vs. Inactivity: 30%

Power Block
Power Block.pngPower Block
Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
(Cannot increase recharge of skills with no recharge.)
Damage.pngDamage: 399
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Duration.pngDuration: 15 seconds
Chronomancer
Time Splitter
Time Splitter.pngTime Splitter
You can equip shields and gain access to chronomancer wells. Gain access to continuum split/shift, which allows you to revert to an earlier point in time.
Delayed Reactions
Delayed Reactions.pngDelayed Reactions
Interrupting a foe slows them.
Slow.pngSlow (3s): Skills and actions are slower.

Time Catches Up
Time Catches Up.pngTime Catches Up
Activating a shatter gives your illusions superspeed.
Superspeed.pngSuperspeed (5s): Movement speed is greatly increased.

All's Well That Ends Well
All's Well That Ends Well.pngAll's Well That Ends Well
Wells grant alacrity to allies when they end.
Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
Book.pngNumber of Allied Targets: 5
Flow of Time
Flow of Time.pngFlow of Time
Gain alacrity when you shatter.
Alacrity.pngAlacrity (1s): Skills recharge 33% faster.
Danger Time
Danger Time.pngDanger Time
Gain additional critical-hit chance against slowed enemies.
Slow.pngSlow: Skills and actions are slower.
Critical Chance Increase.pngCritical Chance Increase: 30%

Illusionary Reversion
Illusionary Reversion.pngIllusionary Reversion
Shattering at least two illusions generates a clone.

Improved Alacrity
Improved Alacrity.pngImproved Alacrity
Alacrity applied to you lasts longer.
Radius.pngDuration Increase: 50%
Time Marches On
Time Marches On.pngTime Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Crippled.pngCrippled: -50% Movement Speed
Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Immobilize.pngImmobilize: Unable to move.
Book.pngMovement Speed Increase: 25%
Radius.pngDuration Decreased: 25%
Lost Time
¼Recharge.png
Lost Time.pngLost Time
Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target.
Slow.pngSlow (2s): Skills and actions are slower.
Book.pngNumber of Hits: 5

Seize the Moment
Seize the Moment.pngSeize the Moment
Gain quickness for each illusion you shatter.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.

Chronophantasma
Chronophantasma.pngChronophantasma
Your phantasms are resummoned after the first time they are shattered.
(Resummoned phantasms are briefly dazed.)
Daze.pngDaze: 1½ seconds

Variant

  • Use
    Danger Time Danger Time
    Danger Time.pngDanger Time
    Gain additional critical-hit chance against slowed enemies.
    Slow.pngSlow: Skills and actions are slower.
    Critical Chance Increase.pngCritical Chance Increase: 30%
    if you want to maximize you crit chance for a special encounter for maximum reflect damage.
  • Use
    Persistence of Memory Persistence of Memory
    Persistence of Memory.pngPersistence of Memory
    Shattering a phantasm recharges all phantasms by a small amount.
    Book.pngRecharge Time Reduced: 1 seconds
    if you want to shatter more often.
  • If you use a greatsword use
    Imagined Burden Imagined Burden
    Imagined Burden.pngImagined Burden
    Whenever you or a clone uses Spatial Surge, you gain might. All of your other greatsword skills inflict cripple. Reduces recharge time of greatsword skills.
    Might.png2Might (5s): +60 Power, +60 Condition Damage
    Crippled.pngCrippled (2s): -50% Movement Speed
    Book.pngRecharge Reduced: 20%
    .

Illusions Variant

Replace Domination with Illusion for more alacrity and higher personal damage. The lower cooldown on shatter skills may come in hany as does the higher alacrity uptime whenever you don't use
Well of Recall Well of Recall
1Activation.png
40Recharge.png
Well of Recall
Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
Damage.pngDamage: 186
Alacrity.pngAlacrity: Skills recharge 66% faster.
Chill.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 900
.
Illusions
Illusionary Retribution
Illusionary Retribution.pngIllusionary Retribution
Shatter skills inflict confusion on hit.
Confusion.pngConfusion (3s): 50 Damage On Skill Use, 30 Damage
Compounding Power
Compounding Power.pngCompounding Power
Gain increased damage and condition damage for each of your active illusions.
Damage.pngDamage Increase: 3%
Attribute bonus.pngCondition Damage: +50

Persistence of Memory
Persistence of Memory.pngPersistence of Memory
Shattering a phantasm recharges all phantasms by a small amount.
Book.pngRecharge Time Reduced: 1 seconds

The Pledge
The Pledge.pngThe Pledge
Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Book.pngConditions Removed: 1
Book.pngRecharge Reduction per Pulse: 1½ seconds
Radius.pngInterval: 1 second
Illusionist's Celerity
Illusionist's Celerity.pngIllusionist's Celerity
Reduces recharge on illusion-summoning skills.
Book.pngRecharge Reduced: 20%
Shattered Strength
Shattered Strength.pngShattered Strength
Shattering illusions grants you might per illusion.
Might.pngMight (10s): +30 Power, +30 Condition Damage

Phantasmal Haste
Phantasmal Haste.pngPhantasmal Haste
Phantasms attack more often.
Book.pngPhantasm Attack Skill Recharge Reduction: 20%

Maim the Disillusioned
Maim the Disillusioned.pngMaim the Disillusioned
Shatter skills inflict torment on hit.
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Master of Misdirection
Master of Misdirection.pngMaster of Misdirection
Confusion you inflict lasts longer. Reduces recharge of shatter skills.
Book.pngRecharge Reduced: 15%
Radius.pngDuration Increase: 33%
Ineptitude
Ineptitude.pngIneptitude
Cause confusion when you blind a foe. Blocking or evading an attack inflicts blind on your opponent.
(The same foe cannot be blinded more than once within the interval.)
Confusion.pngConfusion (4s): 50 Damage On Skill Use, 40 Damage
Blind.pngBlind (3s): Next outgoing attack misses.
Radius.pngInterval: 10 seconds

Master of Fragmentation
Master of Fragmentation.pngMaster of Fragmentation
Your shatter skills are improved.
Mind Wrack.pngMind Wrack: 10% Increased Critical Hit Chance
Cry of Frustration.pngCry of Frustration: Cripples foes on hit.
Diversion.pngDiversion: Strikes up to five targets within range
Distortion.pngDistortion: Reflects Projectiles

Malicious Sorcery
Malicious Sorcery.pngMalicious Sorcery
Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Radius.pngAttack Speed Increase: 20%
Book.pngRecharge Reduced: 20%

Variant

  • To blind trashmobs you can use
    Ineptitude Ineptitude
    Ineptitude.pngIneptitude
    Cause confusion when you blind a foe. Blocking or evading an attack inflicts blind on your opponent.
    (The same foe cannot be blinded more than once within the interval.)
    Confusion.pngConfusion (4s): 50 Damage On Skill Use, 40 Damage
    Blind.pngBlind (3s): Next outgoing attack misses.
    Radius.pngInterval: 10 seconds
    .

Dueling Variant

You can replace Domination with Dueling for very short fights when using mantras or if you need vigor or fury.

Dueling
Critical Infusion
10Recharge.png
Critical Infusion.pngCritical Infusion
Gain vigor when delivering a critical hit.
Vigor.pngVigor (5s): +50% Endurance Regeneration
Phantasmal Fury
Phantasmal Fury.pngPhantasmal Fury
Your phantasms have fury.
Fury.pngFury (10s): 20% Critical Chance
Radius.pngInterval: 10 seconds

Desperate Decoy
Desperate Decoy.pngDesperate Decoy
Cloak and leave a clone of yourself behind if you take damage while below the health threshold.
Radius.pngHealth Threshold: 50%

Duelist's Discipline
Duelist's Discipline.pngDuelist's Discipline
Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills.
Book.pngChance to Bleed: 50%
Bleeding.pngBleeding (6s): 132 Damage
Book.pngPercent Recharged on Interrupt: 25%
Sharper Images
Sharper Images.pngSharper Images
Illusions inflict bleeding on critical hits.
Bleeding.pngBleeding (5s): 110 Damage
Blinding Dissipation
Blinding Dissipation.pngBlinding Dissipation
Blind foes around you whenever you use a shatter skill.
Blind.pngBlind (3s): Next outgoing attack misses.
Book.pngBlind Targets: 5
Radius.pngBlind Radius: 240

Evasive Mirror
Recharge.png
Evasive Mirror.pngEvasive Mirror
Gain a barrier that reflects projectiles after a successful evasion.
Mirror.pngMirror (2s): Reflects incoming projectiles.

Fencer's Finesse
Fencer's Finesse.pngFencer's Finesse
Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.
Fencer's Finesse.pngFencer's Finesse (6s): 15 Ferocity
Book.pngMaximum Stacks: 10
Book.pngRecharge Reduced: 20%
Master Fencer
5Recharge.png
Master Fencer.pngMaster Fencer
Gain fury when you strike an enemy whose health is below the threshold.
Radius.pngHealth Threshold: 75%
Fury.pngFury (5s): 20% Critical Chance
Harmonious Mantras
Harmonious Mantras.pngHarmonious Mantras
Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Harmonious Mantras.pngMantra Strength (10s): 3% Damage
Book.pngAdditional Charges: 1
Book.pngMaximum Stacks: 5

Mistrust
Mistrust.pngMistrust
Whenever you interrupt a foe, inflict confusion in an area around them.
Confusion.png4Confusion (6s): 198 Damage On Skill Use, 240 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Deceptive Evasion
Deceptive Evasion.pngDeceptive Evasion
Create a clone at your current position when you dodge.

Equipment

You will reach 100% boon duration with this setup when using a Large Mist Mobility Potion while having 150 AR.

Stats

  • Leggings are Commander's everything else is Berserker's.

Upgrades

Sword.png
Shield.png
I.png
Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Sword.png
II.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
II.png
6x
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +15% Boon Duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)

Infusions

  • 15
    Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    .
  • 2
    Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    .


Equipment Variants

If you can't stack quickness properly, because your team doesn't stack or you feel forced to take more defensive utilities, you can focus more on personal damage. You can also use this for very shot fights, where you don't need as much boon duration or if you have a revenant (switch only armor).

Stats

  • Weapons and trinkets are Berserker's.
  • For Armor use Assassin's.

Upgrades

Sword.png
Shield.png
I.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
I.png
Focus.png
II.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Food/Potions

  • Always carry the 10% foe specific nourishment buffs. For a full up to date list look here: General Dungeons and Fractals
  • Use
    Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable
    or
    Master Maintenance Oil Master Maintenance Oil
    Master Maintenance Oil.pngMaster Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain precision equal to 6% of your toughnessGain precision equal to 4% of your vitality+10 Experience from kills
    Consumable
    if no foe specific nourishment buffs are available.
  • A cheaper alternative
    Hardened Sharpening Stone Hardened Sharpening Stone
    Hardened Sharpening Stone.pngHardened Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 5% of your toughnessGain power equal to 3% of your vitality+10 Experience from kills
    Consumable
    /
    Quality Maintenance Oil Quality Maintenance Oil
    Quality Maintenance Oil.pngQuality Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain precision equal to 5% of your toughnessGain precision equal to 3% of your vitality+10 Experience from kills
    Consumable
  • Use
    Bowl of Nopalitos Saute Bowl of Nopalitos Saute
    Bowl of Nopalitos Saute.pngBowl of Nopalitos Saute
    Nourishment (1 h):
    Food.png+70 Toughness+20% Boon duration+10% Experience from kills
    Consumable
    /
    Loaf of Candy Cactus Cornbread Loaf of Candy Cactus Cornbread
    Loaf of Candy Cactus Cornbread.pngLoaf of Candy Cactus Cornbread
    Nourishment (30 m):
    Food.png+70 Toughness+20% Boon duration+10% Experience from kills
    Consumable
    /
    Chocolate Omnomberry Cream Chocolate Omnomberry Cream
    Chocolate Omnomberry Cream.pngChocolate Omnomberry Cream
    Nourishment (30 m):
    Food.png+40% magic find while under the effect of a boon+20% Boon duration+10 Experience from kills
    Consumable
    /
    Spring Roll Spring Roll
    Spring Roll.pngSpring Roll
    Nourishment (30 m):
    Food.png+20% Boon DurationSwiftness for 30 Seconds on Kill+25% Magic Find during Lunar New Year
    Consumable
    to increase the group wide quickness uptime.
  • Use
    Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
    if you focus on personal damage.
  • A cheaper alternative
    Plate of Steak and Asparagus Plate of Steak and Asparagus
    Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
    Nourishment (30 m):
    Food.png+80 power+60 precision+10% Experience from kills
    Consumable
  • Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for dungeons where you can have a great uptime on the active effect.
  • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
    Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
    Nourishment (20 m):
    Food.png66% to steal life on critical.+70 precision+10 Experience from kills
    Consumable
    for pressure heavy encounters
  • Skale Venom Skale Venom
    Skale Venom (consumable).pngSkale Venom
    Skale Venom (10m):
    Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
    Consumable
    if your party needs the extra Weakness and Vulnerability (i.e. Fractals)

Usage

Standard Rotation

Keeping up quickness boils down to using these skills at least once every 30 seconds before alacrity. That's every 22,6 seconds after alacrity and these skills give you 24 seconds of quickness total and therefore permanent quickness. Make sure to weaponswap before starting the rotation to proc your
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
.


  1. Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1s
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10s
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
  2. Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
  3. Well of Action Well of Action
    ¾Activation.png
    30Recharge.png
    Well of Action
    Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
    Damage.pngPulse Damage: 186
    Slow.pngSlow (1s): Skills and actions are slower.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
  4. A phantasm to proc an additional
    Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600


Use
Well of Recall Well of Recall
1Activation.png
40Recharge.png
Well of Recall
Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
Damage.pngDamage: 186
Alacrity.pngAlacrity: Skills recharge 66% faster.
Chill.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 900
and
Well of Eternity Well of Eternity
¼Activation.png
20Recharge.png
Well of Eternity
Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
Heal.pngInitial Self Heal: 3,230
Heal.pngEnd Heal: 3,870
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 900
on cooldown to maximize alacrity uptime. Make sure not to use a skill you want to use in
Continuum Split Continuum Split
90Recharge.png
Continuum Split
Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
Book.pngNumber of Targets: 1
Duration.pngDuration: 1½s
Radius.pngRadius: 240
Book.pngPrevents Capture-Point Contribution
Range.pngRange: 1,200
when Continuum Split cooldown is lower than the skills cooldown.

Continuum Split

  • You don't need
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    for permanent quickness.
  • You can use it as part of your quickness rotation for more leeway and more alacrity whenever it is off cooldown.
  • If you're playing the Illusion traitline and use Continuum Split as part of your quickness rotation, you will have a 2 second downtime of quickness just before you can start your next Continuum Split. You can avoid this gap by doing another mid Continuum Split quickness rotation before using Continuum Split.
  • If your group is struggeling with breakbars you can also spare it to use
    Signet of Humility Signet of Humility
    1Activation.png
    180Recharge.png
    Signet of Humility
    Signet Passive: Reduces incoming duration of stuns, dazes, fears, and taunts.
    Signet Active: Transform your foe into a moa bird.
    Radius.pngDuration Decreased: 20%
    Duration.pngDuration: 10 seconds
    Range.pngRange: 1,200
    on a lower cooldown.

Combat

  • Cast at least two new phantasms after each shatter so that they can benefit from
    Chronophantasma Chronophantasma
    Chronophantasma.pngChronophantasma
    Your phantasms are resummoned after the first time they are shattered.
    (Resummoned phantasms are briefly dazed.)
    Daze.pngDaze: 1½ seconds
    the next time you shatter.
  • Use your elite skill only during
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    . This basically decreases the cooldown of your elite to the cooldown of
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    .
  • You can use your wells again if they come off cooldown and will be recharged before your next
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    .
  • If you happen to be on the wrong weaponset (shield) when your F5 comes off cooldown , you can use
    Tides of Time Tides of Time
    ½Activation.png
    40Recharge.png
    Tides of Time
    Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
    Damage.pngDamage: 264
    Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
    Stun.pngStun: 1s
    Book.pngBlocks Missiles
    Book.pngRecharge Reduced: 10s
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 600
    directly after Timewarp and swap weapons immedeately to proc your sigil. After the short break when Continuum Split ended swap back to shield and do the second part of the rotation.

General

  • Your main source of damage is a conjunction of your personal damage and your phantasms' damage (about 40%/60% respectively). You should be in melee using your sword to its full potential, primarily doing damage with the auto attack and using
    Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.png8Damage: 584
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    as a damage increase on cooldown or to mitigate damage instead of dodging.
  • Always use
    Into the Void Into the Void
    Into the Void
    Shatter your Temporal Curtain, pulling nearby enemies towards its position.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    to pull up to 5 together so that your team can cleave them down at the same time.
  • If you are using sword offhand,
    Illusionary Riposte Illusionary Riposte
    Activation.png
    15Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 487
    Duration.pngBlock Duration: 2.5 seconds
    Range.pngRange: 900
    will counter enemy attacks. This is the most damaging counterattack in the game and is both a defensive and offensive skill. Keep in mind that it spawns a clone and the damage might not apply to a too distant target.
  • The only times you should be stepping out from the thick of combat short of a near death experience is to cast Phantasms.
  • Because you want your phantasms to have finished their attacks before you shatter them, you should start with
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    and cast two
    Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    as second and third phantasm at the start of the fight.
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    attack time lies between these two other phantasms, so use it accordingly when playing with pistol.
  • If you don't need the defensive abilities of
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    always try to maximize your number of phantasms that do more damage.
    Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    deals the most damage, followed by
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    with
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    doing least. As only
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    does any AoE damage, it becomes the strongest against multiple opponents.
  • In some situations, reflect is more desirable than direct damage. If you want more reflect uptime, start with
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    or
    Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    , switch to
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    , cast
    Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    , wait a few moments for the first warden to approach the end of its attack cycle and cast the second
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    . This ensures constant projectile absorption through wardens if using
    Phantasmal Haste Phantasmal Haste
    Phantasmal Haste.pngPhantasmal Haste
    Phantasms attack more often.
    Book.pngPhantasm Attack Skill Recharge Reduction: 20%
    and a 66% reflection uptime if using
    Warden's Feedback Warden's Feedback
    Warden's Feedback.pngWarden's Feedback
    Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.
    Book.pngRecharge Reduced: 20%
    Book.pngReflects Missiles
    .
  • Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    's passive heal is very strong. So don't use the signet if you don't really have to as its passive will also help you keep up the 6th rune bonus of Rune of the Scholar.
  • You can finish off your targets by using
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage.png1 Illusion: 409
    Damage.png22 Illusions: 550
    Damage.png33 Illusions: 720
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    since illusions tied to it will be destroyed.
  • Avoid using
    Illusionary Leap Illusionary Leap
    ¾Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Cripple.pngCripple (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Range.pngRange: 600
    as the clone it generates will override one of your phantasms (assuming you have 3).
  • If you have a guardian in your party. Wait for their
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    to run out before you use
    Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    to keep a cooldown synergy within the team.
  • Don't forget you will be ported back to the position where you started
    Continuum Split Continuum Split
    90Recharge.png
    Continuum Split
    Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.
    Book.pngNumber of Targets: 1
    Duration.pngDuration: 1½s
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    when it ends. This could be lethal in some places like the Thaumanova Fractal Endboss, so always use it with caution.
  • You have boonstrip on the third skill of your AA chain
    Mind Spike Mind Spike
    ½Activation.png
    Mind Spike
    Stab your foe and rip a boon off of them. Does additional damage when the target has no boons.
    Damage.pngDamage without Boons: 283
    Damage.pngDamage with Boons: 212
    Book.pngBoons Removed: 1
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    . You can increase your boon stripping abilities by replacing a phantasm with a simple sword clone, which uses the sword AA including the boonstrip.
  • If your party decides to range something, use a Greatsword.

Portal mechanic usage

  • Use the combined power of
    Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    and
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to allow for faster group movement and skips.
  • Some techniques require a reverse
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    , first place
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    then waypoint back to place
    Portal Exeunt Portal Exeunt
    Portal Exeunt
    Glamour. Create an exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 10 seconds
    for your team.
  • For a second
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    you need to use
    Mimic Mimic
    ¼Activation.png
    90Recharge.png
    Mimic
    Manipulation. The next utility skill you use recharges faster.
    Echo.pngEcho (10s): Your next utility skill will rehcarge faster.
    Book.pngRecharge: 1 second
    just before opening the
    Portal Exeunt Portal Exeunt
    Portal Exeunt
    Glamour. Create an exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 10 seconds
    . Your first portal will stop working as soon as your cast the second
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    .


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2 Ratings
Gold Medal - Great
Hanz said this build was great December 2015

The utility value of Chronomancer is just unreal in both PvE and PvP.

r8 8/8

Gold Medal - Great
J0ttem said this build was great December 2015

Decent DPS, excellent support and utility