Chronomancer - Water Cleric
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A Support/Healing Build. Very durable if your team zergs WELL.
- Superior Rune of Dwayna(1): +25 Healing Power (2): +10% Regeneration Duration (3): +50 Healing Power (4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s) (5): +100 Healing Power (6): +20% Regen Duration; When you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)
- Superior Rune of the Monk(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
- Drop all wells except gravity and calamity on you and the ally/s you are supporting whenever they come off cooldown.
- If allies are stomping drop Well. Creates a well that gives allies the ability to see the future and allows them to evade all incoming attacks. When the well ends, allies within the well regain endurance.Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
- Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.Well. Creates a well that rends time, damaging, weakening and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
- When you use Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
- Always place Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
- Your ultimate combo for this class requires you to have all three phantasms out. Pop Continuum Split and immediately drop Gravity well on as many enemies as possible along with Well of Calamity. If you have time drop Well of Eternity and Well of Precognition on your allies. When Continuum Split ends Repeat the Gravity and Calamity combo, then drop eternity where you dropped gravity so all allies who rush to burst down the severely weakened enemies have a puddle of condition removal and healing to stand on. Wait till at least two enemies are downed and use the unstoppable stomp combo.
High burst damage builds if they manage to get the drop on you.