Build

Daredevil - Berserker Staff

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 29 Days ago.

Focused on: Direct damageMobility.

Designed for:

Overview

Requires Heart of Thorns (Use the Thief - D/D S/P Shortbow build otherwise). This build is used in speed clears for daily completion and shines through its easy Stealth access aswell as strong burst Damage and high Mobility.

Skill Bar

 
Staff
Healing
Utility
Elite
Short bow

Slot Changes

Weapon

  • Shortbow should be used for stacking might/stealth and mobility between encounters.
  • Dagger/Dagger should be used against Bosses where you can't reliably hit .
  • Sword / Pistol should be swapped with Staff if blinds are needed for Trash fights.
  • An off-hand pistol should be taken when skipping trash for the low cooldown smoke field on .

Healing Skills

  • for a high Spike Heal as well as additional Endurance
  • when fights have a lot of movement impairing effects or you need extra evades
  • to trigger and for trash skips where Thief runs ahead to trigger Dialogues or Events and needs extra Stealth

Utility Skills

Always try to keep both and , if you need extra Utilities switch out Assassin's Signet.

Use these Skills if the Situation demands it:

  • as a high Damage filler Skill and a good way to remove the Breakbar.
  • for Projectile defense if needed.
  • for personal Quickness.
  • for situations where Stealth blasting isn't possible. When possible switch to Shadow Arts before using it to get the benefit of and the cooldown reduction of .
  • for short duration Stealth and as Blast finisher for Black Powder if needed.
  • to skip ahead and trigger Dialogues or Events (Cooldown can be reset while Shadow Return is still active).
  • for certain Strategies where you need to Teleport back to a earlier Location.
  • to help you keep up initiative aswell as a targeted Blink.
  • when you are too lazy to retrait for or you have no other source of Swiftness out of combat.
  • for a low Cooldown Block that works similar to Warrior's .

Elite Skills

Specializations

Variants

Variants

Equipment

Stats

  • Complete armor, weapons, and trinkets are Berserker's.

Upgrades

Staff.png
I.png
Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Shortbow.png
II.png
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.


Sword.png
Pistol.png
I.png
Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png


Dagger.png
Dagger.png
I.png
Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png

Infusions

  • Versatile Mighty Infusion Versatile Mighty Infusion
    Versatile Mighty Infusion.pngVersatile Mighty Infusion
    +5 Power +5 Agony Resistance
    for armor.
  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for weapons and trinkets.


Note: Since sword is mainly used for trash situations where you need the blinds from offhand pistol, it may benefit you to keep a separate sword with a
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
to maximise the stacks.

Sigil Variants

If you're not in a Night time Dungeon swap
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Consumables

Food

The Best foods to run are:
Plate of Truffle Steak Plate of Truffle Steak
Plate of Truffle Steak.pngPlate of Truffle Steak
Nourishment (30m):
Food.png+100 power+70 precision+10% Experience from kills
Consumable
when using Staff
Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
when using D/D
Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Nourishment (1 h):
Food.png+100 Power+70 Ferocity+10% Experience from Kills
Consumable
if your partied with a Ranger.
Cheaper Alternatives are:
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
Experimental Remnant Experimental Remnant
Experimental Remnant.pngExperimental Remnant
Nourishment (10 m):
Food.png50% to Gain Swiftness When You Kill a Foe+8% Damage While Moving+10% Experience from Kills
Consumable
Slice of Candied Dragon Roll Slice of Candied Dragon Roll
Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
Nourishment (20 m):
Food.png66% to steal life on critical.+70 precision+10 Experience from kills
Consumable
if you need more survivability.

Utility For further information on Consumables/Utility check out the Dungeon Consumables Guide

Usage

Staff rotation

  1. Dodge into Target to get the Modifier from and
  2. Weakening Charge
  3. Repeat

D/D Rotation

  1. Dodge into Target to get the Modifier from
  2. then
  3. Double Strike Wild Strike
  4. Repeat the first three steps until the boss has 25% health or less health left, then start using:
  5. Dodge into Target to get the Modifier from
  6. Double Strike}} Wild Strike
  7. Repeat these Steps until the boss is close to dying, then use and spam five times to finish them.


Notes

  • These rotations will maintain a good amount of Initiative to be Sustainable for longer encounters.
  • Try to never have your Endurance full to get the most out of
  • Use to get back Endurance to keep up as much as possible.
  • If you are under the effect of Quickness Quickness you should use an additional to maximize the burst potential if you run low on initiative replace the third
    Weakening Charge Weakening Charge
    3Initiative.png
    ½Activation.png
    Weakening Charge
    Deliver multiple strikes, weakening foes.
    Damage.pngDamage (3x): 846
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    with another autoattack chain.
  • Staff is the prefered Weapon against Bosses, if you can hit twice or more with Weakening Charge.
  • Dagger/Dagger is used against Bosses where you can't reliably hit with Weakening Charge.
  • Do not use of your Daredevil Elite Skill since it is a dps loss.


Trash Mobs

  • Sword/Pistol is primarily used for blinding trash mobs with .
    • evades during the second portion and gives a slight DPS increase over the auto attack but careful to not burn all your initiative before the mobs are dead or you will have nothing left for Black Powder.
    • Pistol Whip hits once as a stun so you can interrupt key skills from enemy mobs. The second part cleaves and hits eight times, allowing you gain a significant amount of health from .
  • Staff is used to Burst Trash when Blinds are allready taken care of by other classes or whewn using .

Group Stealth

Thiefs primary Support is Group wide Stealth access trough Smoke Fields wich is used for Skiping Mobs.

  • should be used as the primary smoke field due to lack of cool-down. Have party members chain blasts in this field with you, while you blast it with . The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
    • Use Smoke Screen in less organised groups since it gives a longer stealth field for easier Blasting.
  • gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. When possible retrait for Shadow Arts before using it to get the benefit of and the cooldown reduction of
  • gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination Black Powder.


Pathing

Once you Trigger certain Mob Groups while beeing in Stealth they will follow you unless you "Path" them. This is done by standing Still until the Mobs reach you. For further information check out this:

YouTube:
Pathing Tutorial by Vitarain
.

Skipping ahead

After Stealthing with your group you can utilise a lot of skills to skip ahead of your group to Trigger Bosses/Events faster to save Time. This requires you to be able to retrait fast for full efficiency but isnt needed.

Shadow Arts should be used instead of Deadly Arts to reduce Cooldowns of Deceptions aswell as getting longer Stealth from your skills.

Video Guides

  • YouTube:
    Staff Build Guide and Explanation by Auesis from Gc
  • YouTube:
    Pathing Tutorial by Vitarain from REN

Text Guides

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3 Ratings
Gold Medal - Great
Ryze said this build was great October 2016

Please change the way Weakning Charge is used. If its a small,medium hitbox its simply not worth it compared to just AA. However like in TA UP path where you need to kill a bunch spiders, you can abuse the wall and spam the skill for maximum effect, otherwise only use this against stuff with big hit boxes. This is a great build.

Gold Medal - Great
The bartender said this build was great January 2016

I've never encountered a situation where this build felt out of place. It can get a solid DPS while endlessly kiting at the same time, you practically don't even need any survivability at all.

Gold Medal - Great
Hanz said this build was great December 2015

Direct upgrade to the vanilla thief.