Daredevil - Berserker Staff

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobility.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png


Requires Heart of Thorns (Use the Thief - D/D S/P Shortbow build otherwise). This build is used in speed clears for daily completion and shines through its easy Stealth access aswell as strong burst Damage and high Mobility.

Skill Bar

Short bow

Slot Changes


  • Shortbow should be used for stacking might/stealth and mobility between encounters.
  • Sword / Pistol should be swapped with Staff if blinds are needed for Trash fights.
  • An off-hand pistol should be taken when skipping trash for the low cooldown smoke field on

Healing Skills

  • for a relatively weak but continuous healing effect.
  • when fights have a lot of movement impairing effects or you need extra evades
  • to trigger
    and for trash skips where Thief runs ahead to trigger Dialogues or Events and needs extra Stealth

Utility Skills

Always try to keep both
, if you need extra Utilities switch out Assassin's Signet.

Use these Skills if the Situation demands it:

  • as the highest damage option if no other utility is neded.
  • if you cannot maintain the bonus from
  • for Projectile defense if needed.
  • for personal Quickness.
  • for situations where Stealth blasting isn't possible. When possible switch to Shadow Arts before using it to get the benefit of
    and the cooldown reduction of
  • for short duration Stealth and as Blast finisher for Black Powder if needed.
  • to skip ahead and trigger Dialogues or Events (Cooldown can be reset while Shadow Return is still active).
  • for certain Strategies where you need to Teleport back to a earlier Location.
  • to help you keep up initiative aswell as a targeted Blink.
  • when you are too lazy to retrait for
    or you have no other source of Swiftness out of combat.
  • for a low Cooldown Block that works similar to Warrior's

Elite Skills

  • for stability and projectile reflection.
  • as a Dps increase.



  • Use
    if you use D/D instead of Staff.
  • Use
    if your party lacks Vulnerability.
  • Use
    if more survivability is needed.


  • Use
    if you use D/D or S/P instead of Staff.
  • Use
    for mobility on skips.


Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Superior Rune of the Scholar
Might +9 Agony Infusion

Stat infusions only give a minor DPS increase, if you cannot afford them use standard agony infusions to reach 150 Agony Resistance



The Best food to run is:
Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Nourishment (1 h):
Food.png+100 Power+70 Ferocity+10% Experience from Kills
if your partied with a
Cheaper Alternatives are:
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Experimental Remnant Experimental Remnant
Experimental Remnant.pngExperimental Remnant
Nourishment (10 m):
Food.png50% to Gain Swiftness When You Kill a Foe+8% Damage While Moving+10% Experience from Kills
Slice of Candied Dragon Roll Slice of Candied Dragon Roll
Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
Nourishment (20 m):
Food.png66% to steal life on critical.+70 precision+10 Experience from kills
if you need more survivability.

Utility For further information on Consumables/Utility check out the Dungeon Consumables Guide


Staff rotation

  1. Dodge into Target to get the Modifier from
  2. Weakening Charge
  3. Repeat


  • These rotations will maintain a good amount of Initiative to be Sustainable for longer encounters.
  • Try to never have your Endurance full to get the most out of
  • Use
    to get back Endurance to keep
    up as much as possible.
  • If you are under the effect of Quickness Quickness you should use an additional
    to maximize the burst potential if you run low on initiative replace the third
    Weakening Charge Weakening Charge
    Weakening Charge
    Deliver multiple strikes, weakening foes.
    Damage.pngDamage (3x): 846
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    with another autoattack chain.
  • Staff is the prefered Weapon against Bosses, if you can hit twice or more with Weakening Charge.
  • Dagger/Dagger is used against Bosses where you can't reliably hit with Weakening Charge.
  • Do not use
    of your Daredevil Elite Skill since it is a dps loss.

Trash Mobs

  • Sword/Pistol is primarily used for blinding trash mobs with
    • evades during the second portion and gives a slight DPS increase over the auto attack but careful to not burn all your initiative before the mobs are dead or you will have nothing left for Black Powder.
    • Pistol Whip hits once as a stun so you can interrupt key skills from enemy mobs. The second part cleaves and hits eight times, allowing you gain a significant amount of health from
  • Staff is used to Burst Trash when Blinds are allready taken care of by other classes or whewn using

Group Stealth

Thiefs primary Support is Group wide Stealth access trough Smoke Fields wich is used for Skiping Mobs.

  • should be used as the primary smoke field due to lack of cool-down. Have party members chain blasts in this field with you, while you blast it with
    . The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
    • Use Smoke Screen in less organised groups since it gives a longer stealth field for easier Blasting.
  • gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. When possible retrait for Shadow Arts before using it to get the benefit of
    and the cooldown reduction of
  • gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination Black Powder.


Once you Trigger certain Mob Groups while beeing in Stealth they will follow you unless you "Path" them. This is done by standing Still until the Mobs reach you. For further information check out this:

Pathing Tutorial by Vitarain

Skipping ahead

After Stealthing with your group you can utilise a lot of skills to skip ahead of your group to Trigger Bosses/Events faster to save Time. This requires you to be able to retrait fast for full efficiency but isnt needed.

Shadow Arts should be used instead of Deadly Arts to reduce Cooldowns of Deceptions aswell as getting longer Stealth from your skills.

  • Use
    to port to Mobs (only with Traited Shadow Arts otherwise you get revealed/in combat due to Mug).
  • Use
    to blink up Ledges and as Mobility.
  • Use
    to Teleport to Mobs (can/should be used out of range to not hit the Mob).
  • Use
    and/or Steal Traited with
    to gain Stealth to not aggro Mobs.

Video Guides

  • YouTube:
    Staff Build Guide and Explanation by Auesis from Gc
  • YouTube:
    Pathing Tutorial by Vitarain from REN

Text Guides

Build rating: 83%
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7 Ratings
Gold Medal - Great
Fulgar5 said this build was great 3 weeks ago

Very good thief build with high mobility and excels at both single-target and AOE damage with staff. It includes a very simple rotation that is easy to follow, which allows you to focus on the fight.

Bronze Medal - Basic
GalliusDarkcrawler said this build was basic 4 weeks ago

- Channeled Vigor is a good skill when you don't have any druid or any healer in your party. It heals for way more health than the other skills, but the endurance refill can break the effectiveness of your Staff Master, which, just to remind you, increases your damage while your endurance is not full. I recommend depleting your endurance before using that spell, you will get a good amount of it back while healing anyway.

- If you have a druid or any other healer in your party, pick the Signet Of Malice Instead of Channeled Vigor. This will allow you to safely perform your rotation while keeping enough health to proc the Scholar's rune buff while being constantly dealing damage.

- Just use Basilisk Venom as an elite skill. This BOI will deal 750 defiance bar damage if your allies were in range during the cast. This elite skill is mandatory, and I'm sad that you didn't mention it in this guide.

- The rotation is terrible. Most of your damage will come from your AA, but you can use Weakening Charge to link your AA chains. Dodge every 2 AA + WC combo, so you don't lose your Staff Master buff.

- Deplete your endurance before engaging a fight. This is mandatory. Steal during the last dodge to hit the enemy with both the damage from your Steal and your dodge. You'll get endurance back from this combo.

- You can link your Steal with a Weakening Charge for an optimized DPS.

- Always link your Fist Flurry/Palm Strike with a Weakening charge.

Gold Medal - Great
Supplice said this build was great last month

A great thief build that's easy to use and pull great numbers on for people (thiefs) looking to get into learning the fights for the first time as it allows you to learn and focus on mechanics whilst maintaining some up-time due to the simple rotation. Evasive/kiting and stealth options are pretty good too.

4 More Ratings
Silver Medal - Good
Toomanyunknown said this build was good last month

Good, the best Thief build for Fractals if you have no other classes. Vault and Bound however are liabilities on any Fractal with Social Awkwardness and relatively low DPS with poor utility means it will never be as good as Dragonhunter, Holosmith, Spellbreaker, or Weaver as Power DPS.

Gold Medal - Great
Ryze said this build was great October 2016

Please change the way Weakning Charge is used. If its a small,medium hitbox its simply not worth it compared to just AA. However like in TA UP path where you need to kill a bunch spiders, you can abuse the wall and spam the skill for maximum effect, otherwise only use this against stuff with big hit boxes. This is a great build.

Gold Medal - Great
The bartender said this build was great January 2016

I've never encountered a situation where this build felt out of place. It can get a solid DPS while endlessly kiting at the same time, you practically don't even need any survivability at all.

Gold Medal - Great
Hanz said this build was great December 2015

Direct upgrade to the vanilla thief.

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