Daredevil - Carrion S/P

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damageMobilityControl.

Designed for:

Overview

While the standard Sword & Pistol Thief has been tied to the high initiative costing ability

Pistol Whip Pistol Whip
6Initiative.png
¾Activation.png
Pistol Whip
Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
Damage.png9Damage: 765
Stun.pngStun (½s): Unable to use skills or move.
Range.pngRange: 130

, a condition variant makes use of the interrupts, mobility and control of the set as a dueler adding in burst condition utilities for quickly downing players. The Daredevil elite specialization complements S/P perfectly with sustain, damage on interrupt and adding access to additional condition application.

Skill Bar

 
 
Sword/PistolHealingUtilityElite
Short bow

Slot Changes

Heal

  • Channeled Vigor Channeled Vigor
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Heal.pngHeal if Endurance is Full: 7,320
    Heal.pngHealing: 5,520
    Book.pngEndurance Gained: 25
    Book.pngPulses: 3
    - for additional endurance and higher healing at the loss of withdraw's evade.
  • Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
    Heal.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegen (4s): 520 Heal
    - when condition clear and the ability to reset a fight is preferred.

Utility

  • Infiltrator's Signet Infiltrator's Signet
    30Recharge.png
    Infiltrator's Signet
    Signet Passive: Regenerate one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Book.pngInitiative Gain every 10 seconds: 1
    Stun-Break.pngBreaks stun
    Range.pngRange: 900
    for a gap closer and stun-break.
  • Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    point control providing additional bleed and cripple.
  • Bandit's Defense Bandit's Defense
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
    Duration.pngDuration: 1½ seconds
    Stun-Break.pngBreaks Stun
    defensive ability with interrupt.
  • Blinding Powder Blinding Powder
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
    provides easy access to stealth.

Elite:

  • Impact Strike Impact Strike
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and stun them.
    Damage.pngDamage: 199
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    when needing to guarantee stomps. Skill chain 2 provides additional interrupt.

Specializations


Variants Can't find such trait "Flanking Strikes"! Please refer to our trait index
for access to swiftness
for a boost to



Equipment

Sword.png
Pistol.png
I.png
Superior Sigil of Venom
Superior Sigil of Venom.pngSuperior Sigil of Venom
Increase Inflicted Poison Duration: 20%
Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
I.png
Shortbow.png
II.png
Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Variants

Amulet

  • Mercenary's Amulet Mercenary's Amulet
    Mercenary's Amulet.pngMercenary's Amulet
    +1050 Power +560 Toughness +560 Vitality +1050 Condition Damage

Shortbow

  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    over Energy.

Usage

Role
This S/P Thief continues to focus on decapping enemy points, outnumbering and quickly deciding skirmishes.
See Power counterpart

Interrupt often to inflict your opponent with and .

  • Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 61
    Daze.pngDaze (¼s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    Ranged, Projectile Finisher with low-medium damage for low initiative cost.
  • Tactical Strike Tactical Strike
    Tactical Strike
    Stealth Attack. Blind your foe by bashing them with your sword hilt. Daze them instead if you attack from behind.
    Damage.pngDamage: 182
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Daze.pngDaze (1½s): Unable to use skills.
    Daze.pngDaze (2s): Unable to use skills.
    Range.pngRange: 170
    Sword stealth attack, no cost.
  • Immobilize Immobilize an opponent mid action, counts as an interrupt.


General
This build has access to 9 Conditions. The average opponent can sustain through your weapon attacks and your overall low condition stack counts.
To successfully down a player you will need to guarantee rapid and successful application of your Poison and Bleed stacks and deny your opponent a chance to remove them.

Here is an easy condition burst pattern that can be practiced on a target dummy.

Basilisk Venom Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds


Infiltrator's Strike Infiltrator's Strike
3Initiative.png
Infiltrator's Strike
Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
Damage.pngDamage: 183
Immobilize.pngImmobilize (1s): Unable to move.
Range.pngRange: 600

+

Steal Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200

+

Impairing Daggers Impairing Daggers
25Recharge.png
Impairing Daggers
Physical. Fling multiple immobilizing daggers at a single enemy.
Damage.pngDamage (3x): 597
Poison.png3Poison (8s): 1,149 Damage, -33% Heal Effectiveness
Slow.pngSlow (4s): Skills and actions are slower.
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngPhysical Projectile
Range.pngRange: 900


This will take down a target using a non vitality amulet.

Team Fights

Make ample use of in

Choking Gas Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable

or fire fields to apply Poison and Burning to multiple targets.
in

Black Powder Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

will apply blind.

Pistol Whip Pistol Whip
6Initiative.png
¾Activation.png
Pistol Whip
Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
Damage.png9Damage: 765
Stun.pngStun (½s): Unable to use skills or move.
Range.pngRange: 130

can be used as a cleave, evade and interrupt over a downed player.

Choking Gas Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable

is moderate stacking damage, use on downed or immobile players. Combine with

Disabling Shot Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

for poison application and cripple.

Build rating - 5 stars
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1 Ratings
5 stars
Merril gave this build 5 stars March 2016

I went back to this build during the current sPvP season. It's still extremely strong burst when set up and able to rotate well even without perma-swiftness. It's obviously countered by other burst builds, but I do not have a hard time with the lower hp thieves and mesmers. Reapers depends on the skill of the player. What I found is that the biggest killer to this build is immobilize and hard cc, rangers and warriors can be very difficult fights if not fought with the upper hand.

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