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While the standard Sword & Pistol Thief has been tied to the high initiative costing ability
Pistol Whip 6 ¾
, a condition variant makes use of the interrupts, mobility and control of the set as a dueler adding in burst condition utilities for quickly downing players. The Daredevil elite specialization complements S/P perfectly with sustain, damage on interrupt and adding access to additional condition application.
- for additional endurance and higher healing at the loss of withdraw's evade. Channeled Vigor ¾ 20
- when condition clear and the ability to reset a fight is preferred. Hide in Shadows 1 30
Hide in Shadows
for a gap closer and stun-break. Infiltrator's Signet 30
Regenerate one extra initiative every ten seconds.Signet Active:
Shadowstep to your foe.
Initiative Gain every 10 seconds: 1 Breaks stun Range: 900
- point control providing additional bleed and cripple.
defensive ability with interrupt. Bandit's Defense 1½ 15
. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
Duration: 1½ seconds Breaks Stun
provides easy access to stealth. Blinding Powder 40
when needing to guarantee stomps. Skill chain 2 provides additional interrupt. Impact Strike ½ 40
Can't find such trait "Flanking Strikes"! Please refer to our trait index
⇒ for access to swiftness
⇒ for a boost to
Superior Sigil of Venom
Increase Inflicted Poison Duration: 20%
Superior Sigil of Bursting
Adds 6% to current condition damage.
Superior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
9 Superior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
+900 Power +900 Vitality +1200 Condition Damage
+1050 Power +560 Toughness +560 Vitality +1050 Condition Damage
over Energy. Superior Sigil of Doom 9 Superior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
This S/P Thief continues to focus on decapping enemy points, outnumbering and quickly deciding skirmishes.
See Power counterpart
Interrupt often to inflict your opponent with and .
Ranged, Projectile Finisher with low-medium damage for low initiative cost. Headshot 4
Sword stealth attack, no cost. Tactical Strike
- Immobilize an opponent mid action, counts as an interrupt.
This build has access to 9 Conditions. The average opponent can sustain through your weapon attacks and your overall low condition stack counts.
To successfully down a player you will need to guarantee rapid and successful application of your Poison and Bleed stacks and deny your opponent a chance to remove them.
Here is an easy condition burst pattern that can be practiced on a target dummy.
Basilisk Venom 1 40
Infiltrator's Strike 3
Shadowstep to your foe and steal from them.
Impairing Daggers 25
This will take down a target using a non vitality amulet.
Make ample use of in
Choking Gas 4 ½
or fire fields to apply Poison and Burning to multiple targets.
Black Powder 6 ½
will apply blind.
Pistol Whip 6 ¾
can be used as a cleave, evade and interrupt over a downed player.
Choking Gas 4 ½
is moderate stacking damage, use on downed or immobile players. Combine with
Disabling Shot 4 ¼
for poison application and cripple.