Build

Daredevil - DPS Staff

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 29 Days ago.

Focused on: Direct damageMobilityTanking.

Designed for:

Overview

The power dps raid build for Daredevil Thief, this build provides high multi-target damage, while also being extremely mobile. The build is also capable of tanking at a small dps loss.

Skill Bar

Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200
 
Skill.png
Staff
Healing
Utility
Elite
Staff Strike
½Activation.png
Staff Strike
Strike your enemies with your staff.
Damage.pngDamage: 215
Book.pngNumber of Targets: 3
Range.pngRange: 130
Weakening Charge
½Activation.png
3Initiative.png
Weakening Charge
Deliver multiple strikes, weakening foes.
Damage.pngDamage (3x): 822
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Debilitating Arc
4Initiative.png
Debilitating Arc
Strike enemies in front of you and roll backward, breaking immobilizing effects.
Damage.pngDamage: 391
Crippled.pngCrippled (6s): -50% Movement Speed
Immobilize.pngCondition Removed
Book.pngNumber of Targets: 3
Book.pngDistance: 400
Book.pngEvade: ½ seconds
Dust Strike
¾Activation.png
4Initiative.png
Dust Strike
Sweep the ground, blinding enemies in front of you.
Damage.pngDamage: 235
Blind.pngBlind (5s): Next outgoing attack misses.
Book.pngNumber of Impacts: 3
Book.pngNumber of Targets: 3
Range.pngRange: 600
Vault
¾Activation.png
5Initiative.png
Vault
Leap toward your destination, damaging foes upon impact.
Damage.pngDamage: 879
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Radius.pngRadius: 180
Range.pngRange: 600
Channeled Vigor
Not usable underwater.png
¾Activation.png
20Recharge.png
Channeled Vigor
Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
Healing.pngHeal if Endurance is Full: 7,320
Healing.pngHealing: 5,520
Book.pngEndurance Regeneration Increase: 25%
Book.pngPulses: 3
Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 3
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Assassin's Signet
40Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
Fist Flurry
Not usable underwater.png
1Activation.png
20Recharge.png
Fist Flurry
Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
Damage.pngDamage (5x): 1,625
Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
Range.pngRange: 130
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Hook Strike
¾Activation.png
Hook Strike
Stealth Attack. Attack your foes with stealth, knocking enemies down.
Damage.pngDamage: 254
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 130
Dagger/Pistol
Double Strike
Double Strike
Strike your foe twice.
Damage.pngDamage (2x): 198
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
¾Activation.png
3Initiative.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 336
Damage.pngBelow 50%: 504
Damage.pngBelow 25%: 672
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shadow Shot
4Initiative.png
Shadow Shot
Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
Damage.pngDamage: 420
Blind.pngBlind (5s): Next outgoing attack misses.
Combo.pngCombo Finisher: Physical Projectile
Book.pngUnblockable
Range.pngRange: 900
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 84
Daze.pngDaze: ¼ seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
½Activation.png
6Initiative.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 61
Blind.pngBlind (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Radius.pngRadius: 120
Range.pngRange: 900
Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
Damage.pngFront damage: 403
Damage.pngBack damage: 806
Range.pngRange: 130

Healing Skills

  • Channeled Vigor Channeled Vigor
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Healing.pngHeal if Endurance is Full: 7,320
    Healing.pngHealing: 5,520
    Book.pngEndurance Regeneration Increase: 25%
    Book.pngPulses: 3
    for burst healing and extra Endurance.
  • Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilized, chilled, crippled, and torment.
    Healing.pngHealing: 4,344
    Book.pngEvade: ¾ seconds
    if you need an extra evade, or for fights that have a lot of movement impairing conditions.
  • Signet of Malice Signet of Malice
    Activation.png
    15Recharge.png
    Signet of Malice
    Signet Passive: Heals when you attack.
    Signet Active: Gain health.
    Healing.pngHealing: 132
    Healing.pngHealing: 3,275
    for sustained healing.

Utility Skills

Always try to keep
Signet of Agility Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 3
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
,
Assassin's Signet Assassin's Signet
40Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
and
Fist Flurry Fist Flurry
Not usable underwater.png
1Activation.png
20Recharge.png
Fist Flurry
Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
Damage.pngDamage (5x): 1,625
Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
Range.pngRange: 130
. If you need to replace them, switch out
Fist Flurry Fist Flurry
Not usable underwater.png
1Activation.png
20Recharge.png
Fist Flurry
Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
Damage.pngDamage (5x): 1,625
Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
Range.pngRange: 130
first, then
Assassin's Signet Assassin's Signet
40Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
, and finally
Signet of Agility Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 3
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
.
  • Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    for extra mobility and stun break.
  • Bandit's Defense Bandit's Defense
    Not usable underwater.png
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
    Duration.pngDuration: 1½ seconds
    Breaks Stun.pngBreaks Stun
    for a low-cooldown Block and stun break, that gives you access to
    Reflexive Strike Reflexive Strike
    Not usable underwater.png
    ½Activation.png
    Reflexive Strike
    Physical. Deliver a massive kick that knocks enemies down.
    Damage.pngDamage: 444
    Knockdown.pngKnockdown: 2 seconds
    Range.pngRange: 240
    for breakbar damage.
  • Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    for blocking projectiles or extra blinds.

Elite Skills

  • Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    Book.pngUnblockable
    for heavy breakbar damage.
  • Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    for breakbar damage during encounters where
    Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    Book.pngUnblockable
    gets wasted on adds.
  • Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    for extra burst damage.

Specializations

Deadly Arts
Serpent's Touch
Serpent's Touch.pngSerpent's Touch
Stealing inflicts poison. While in the downed state, your attacks apply poison.
Poison.png2Poison (10s): 670 Damage, -33% Healing Effectiveness
Poison.pngPoison When Downed (2s): 67 Damage, -33% Healing Effectiveness
Dagger Training
Dagger Training.pngDagger Training
Dagger attacks have a chance to poison enemies.
Book.pngChance on Hit: 33%
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness

Mug
Mug.pngMug
Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Damage.pngDamage: 370
Healing.pngHealing: 1,980

Trappers Respite
30Recharge.png
Trappers Respite.pngTrappers Respite
Drop a needle trap when you use a healing skill.
Lotus Poison
10Recharge.png
Lotus Poison.pngLotus Poison
Weaken targets when you poison them.
Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Deadly Trapper
Deadly Trapper.pngDeadly Trapper
Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage, 5% Incoming Condition Damage
Might.png5Might (10s): +150 Power, +150 Condition Damage
Book.pngRecharge Reduced: 20%

Panic Strike
20Recharge.png
Panic Strike.pngPanic Strike
Striking a foe that is below the health threshold immobilizes them.
Radius.pngHealth Threshold: 50%
Immobilize.pngImmobilize (2½s): Unable to move.

Revealed Training
Revealed Training.pngRevealed Training
Gain extra power while you are revealed.
Revealed.pngRevealed: You cannot stealth.
Attribute bonus.pngPower: +200
Exposed Weakness
Exposed Weakness.pngExposed Weakness
Deal more damage if your target has a condition.
Damage.pngDamage Increase: 10%
Potent Poison
Potent Poison.pngPotent Poison
Increased poison duration. Poison deals increased damage.
Damage.pngDamage Increase: 33%
Radius.pngDuration Increase: 33%

Improvisation
Improvisation.pngImprovisation
You can use stolen items twice. One random skill category is immediately recharged when you steal.

Executioner
Executioner.pngExecutioner
Deal extra damage when your target is below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%
Critical Strikes
Keen Observer
Keen Observer.pngKeen Observer
Critical-hit chance is increased while your health is above the threshold.
Radius.pngHealth Threshold: 90%
Critical Chance Increase.pngCritical Chance Increase: 5%
Side Strike
Side Strike.pngSide Strike
Gain bonus critical-hit chance when hitting a foe from behind or the side.
Critical Chance Increase.pngCritical Chance Increase: 7%

Signets of Power
Signets of Power.pngSignets of Power
Gain might when activating a signet. Signet recharge is reduced.
Might.png5Might (10s): +150 Power, +150 Condition Damage
Book.pngRecharge Reduced: 20%

Flawless Strike
Flawless Strike.pngFlawless Strike
Deal increased critical damage while your health is above the threshold.
Radius.pngHealth Threshold: 90%
Critical Chance Increase.pngCritical Damage Increase: 7%
Unrelenting Strikes
10Recharge.png
Unrelenting Strikes.pngUnrelenting Strikes
Gain fury when you strike an enemy whose health is below the threshold.
Radius.pngHealth Threshold: 90%
Fury.pngFury (4s): 20% Critical Chance
Sundering Strikes
Sundering Strikes.pngSundering Strikes
Critical hits have a chance to cause vulnerability.
Book.pngChance on Critical Hit: 50%
Vulnerability.pngVulnerability (6s): 1% Incoming Damage, 1% Incoming Condition Damage

Practiced Tolerance
Practiced Tolerance.pngPracticed Tolerance
Gain ferocity based on your precision.
Book.pngGain Ferocity Based on a Percentage of Precision: 10%

Ankle Shots
8Recharge.png
Ankle Shots.pngAnkle Shots
Critical hits with pistols and harpoon guns have a chance to cripple foes. Pistol and harpoon attacks deal increased damage to crippled foes.
Book.pngChance on Critical Hit: 60%
Damage.pngDamage Increase: 10%
Crippled.pngCrippled (3s): -50% Movement Speed
Ferocious Strikes
Ferocious Strikes (thief).pngFerocious Strikes
Gain increased critical damage against foes whose health is above the threshold.
Damage.pngDamage Increase: 10%
Radius.pngHealth Threshold: 50%
No Quarter
2Recharge.png
No Quarter.pngNo Quarter
Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury.
Fury.pngFury (2s): 20% Critical Chance
Attribute bonus.pngFerocity: +250

Hidden Killer
Hidden Killer.pngHidden Killer
Gain bonus critical-hit chance while in stealth.
Critical Chance Increase.pngCritical Chance Increase: 100%

Invigorating Precision
Invigorating Precision.pngInvigorating Precision
You are healed for a percentage of outgoing critical hit damage.
Radius.pngPercent: 15%

Variants

  • Use
    Side Strike Side Strike
    Side Strike.pngSide Strike
    Gain bonus critical-hit chance when hitting a foe from behind or the side.
    Critical Chance Increase.pngCritical Chance Increase: 7%
    if there are no Druids running
    Spotter Spotter
    Spotter.pngSpotter
    Increases precision of nearby allies.
    Spotter.pngIncreased Precision (9s): 150 Precision
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    .
  • Use
    Invigorating Precision Invigorating Precision
    Invigorating Precision.pngInvigorating Precision
    You are healed for a percentage of outgoing critical hit damage.
    Radius.pngPercent: 15%
    if you are tanking, or need more survivability.
Daredevil
Physical Supremacy
Physical Supremacy.pngPhysical Supremacy
Gain access to the physical skill category and staff weapon type. Your maximum endurance threshold is increased.
Book.pngEndurance Threshold Increased: 50
Havoc Mastery
Havoc Mastery.pngHavoc Mastery
Grants the player bonus damage to enemies within range.
Damage.pngDamage Increase: 7%
Radius.pngRadius: 360

Weakening Strikes
10Recharge.png
Weakening Strikes.pngWeakening Strikes
Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

Brawler's Tenacity
Brawler's Tenacity.pngBrawler's Tenacity
Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
Book.pngEndurance Gained: 10
Book.pngRecharge Reduced: 20%
Driven Fortitude
1Recharge.png
Driven Fortitude.pngDriven Fortitude
Gain health when you successfully evade an attack
Healing.pngHealing: 456
Staff Master
Staff Master.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Damage.pngDamage Increase: 10%

Escapist's Absolution
1Recharge.png
Escapist's Absolution.pngEscapist's Absolution
Remove a condition whenever you evade an attack.
Book.pngConditions Removed: 1

Impacting Disruption
Impacting Disruption.pngImpacting Disruption
Enemies that you interrupt suffer a pulmonary impact.
Endurance Thief
Endurance Thief.pngEndurance Thief
Gain endurance when you successfully steal from an enemy.
Book.pngEndurance Gained: 50
Lotus Training
Lotus Training.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Lotus Training.pngLotus Training (4s): 10% Condition Damage

Unhindered Combatant
Unhindered Combatant.pngUnhindered Combatant
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage

Bounding Dodger
Bounding Dodger.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Bounding Dodger.pngBounding Dodger (4s): 10% Damage

Variants

  • Use
    Unhindered Combatant Unhindered Combatant
    Unhindered Combatant.pngUnhindered Combatant
    Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
    Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage
    for mobility between encounters.

Equipment

Stats

  • Use Berserker's stats for all Armor, Weapons, and Trinkets.

Infusions

  • Use 2
    Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    in order to reach 100% critical hit chance.
  • Use
    Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for all other infusion slots.

Upgrades

Staff.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Dagger.png
Pistol.png
II.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Consumables

Food

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    for optimal dps.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    if you are tanking, or do not want to constantly move.
  • Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
    Consumable
    if you do not have a Druid running
    Spotter Spotter
    Spotter.pngSpotter
    Increases precision of nearby allies.
    Spotter.pngIncreased Precision (9s): 150 Precision
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    .

Utility

  • Writ of Masterful Strength Writ of Masterful Strength for optimal dps.
  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 PowerCondition Duration Increased By 10% +10 Experience from kills
    Consumable
    as a cheaper alternative.
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable
    as a much cheaper alternative.

Usage

Rotation

The priority of this rotation is to use
Fist Flurry Fist Flurry
Not usable underwater.png
1Activation.png
20Recharge.png
Fist Flurry
Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
Damage.pngDamage (5x): 1,625
Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
Range.pngRange: 130
and
Weakening Charge Weakening Charge
½Activation.png
3Initiative.png
Weakening Charge
Deliver multiple strikes, weakening foes.
Damage.pngDamage (3x): 822
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
while under the effects of both
Bounding Dodger Bounding Dodger
Bounding Dodger.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Bounding Dodger.pngBounding Dodger (4s): 10% Damage
, and
Staff Master Staff Master
Staff Master.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Damage.pngDamage Increase: 10%
.
  1. Bounding Dodger Bounding Dodger
    Bounding Dodger.pngBounding Dodger
    Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
    Bounding Dodger.pngBounding Dodger (4s): 10% Damage
  2. Fist Flurry Fist Flurry
    Not usable underwater.png
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
    or
    Weakening Charge Weakening Charge
    ½Activation.png
    3Initiative.png
    Weakening Charge
    Deliver multiple strikes, weakening foes.
    Damage.pngDamage (3x): 822
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
  3. Staff Strike Staff Strike
    ½Activation.png
    Staff Strike
    Strike your enemies with your staff.
    Damage.pngDamage: 215
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    Staff Bash Staff Bash
    ½Activation.png
    Staff Bash
    Swing your staff a second time, striking multiple foes.
    Damage.pngDamage: 254
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    Punishing Strikes Punishing Strikes
    1Activation.png
    Punishing Strikes
    Whirl your staff around, striking nearby enemies.
    Damage.pngDamage (4x): 516
    Vulnerability.png4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  4. Weakening Charge Weakening Charge
    ½Activation.png
    3Initiative.png
    Weakening Charge
    Deliver multiple strikes, weakening foes.
    Damage.pngDamage (3x): 822
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
  5. Staff Strike Staff Strike
    ½Activation.png
    Staff Strike
    Strike your enemies with your staff.
    Damage.pngDamage: 215
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    Staff Bash Staff Bash
    ½Activation.png
    Staff Bash
    Swing your staff a second time, striking multiple foes.
    Damage.pngDamage: 254
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  6. Bounding Dodger Bounding Dodger
    Bounding Dodger.pngBounding Dodger
    Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
    Bounding Dodger.pngBounding Dodger (4s): 10% Damage
  7. Punishing Strikes Punishing Strikes
    1Activation.png
    Punishing Strikes
    Whirl your staff around, striking nearby enemies.
    Damage.pngDamage (4x): 516
    Vulnerability.png4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  8. Repeat from #2

Notes

  • Try to never have full endurance in order to fully benefit from
    Staff Master Staff Master
    Staff Master.pngStaff Master
    While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
    Damage.pngDamage Increase: 10%
    .
  • Using
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    will trigger
    Endurance Thief Endurance Thief
    Endurance Thief.pngEndurance Thief
    Gain endurance when you successfully steal from an enemy.
    Book.pngEndurance Gained: 50
    , be very careful that the extra endurance does not cause you to lose the bonus damage from
    Staff Master Staff Master
    Staff Master.pngStaff Master
    While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
    Damage.pngDamage Increase: 10%
    .
  • You should only use
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    while you do not have full initiative in order to benefit from
    Kleptomaniac Kleptomaniac
    Kleptomaniac.pngKleptomaniac
    Stealing gives you initiative.
    Book.pngInitiative: 2 seconds
    .
  • You can shorten the distance traveled by
    Weakening Charge Weakening Charge
    ½Activation.png
    3Initiative.png
    Weakening Charge
    Deliver multiple strikes, weakening foes.
    Damage.pngDamage (3x): 822
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    by changing the angle of your camera relative to the ground, you must have Autotargeting disabled in options for this technique to work. Looking downward at your character will result in the shortest distance traveled.
  • You can use
    Vault Vault
    ¾Activation.png
    5Initiative.png
    Vault
    Leap toward your destination, damaging foes upon impact.
    Damage.pngDamage: 879
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 180
    Range.pngRange: 600
    or
    Debilitating Arc Debilitating Arc
    4Initiative.png
    Debilitating Arc
    Strike enemies in front of you and roll backward, breaking immobilizing effects.
    Damage.pngDamage: 391
    Crippled.pngCrippled (6s): -50% Movement Speed
    Immobilize.pngCondition Removed
    Book.pngNumber of Targets: 3
    Book.pngDistance: 400
    Book.pngEvade: ½ seconds
    as evades in case you do not have enough endurance.
  • In case of emergency, you can activate
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to clear conditions.

Tanking

  • Equip enough pieces of Knight's gear or put on enough
    Resilient Infusion Resilient Infusion
    Resilient Infusion.pngResilient Infusion
    +5 Toughness +5 Agony Resistance
    s to have the highest toughness in your group.
  • Equip the trait
    Invigorating Precision Invigorating Precision
    Invigorating Precision.pngInvigorating Precision
    You are healed for a percentage of outgoing critical hit damage.
    Radius.pngPercent: 15%
    .
  • If you need more survivability, use
    Bandit's Defense Bandit's Defense
    Not usable underwater.png
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
    Duration.pngDuration: 1½ seconds
    Breaks Stun.pngBreaks Stun
    instead of
    Fist Flurry Fist Flurry
    Not usable underwater.png
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
    .

Breakbar

  • Use
    Fist Flurry Fist Flurry
    Not usable underwater.png
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
    and land all five hits to gain access to
    Palm Strike Palm Strike
    ½Activation.png
    Palm Strike
    Physical. Strike your foe once to deal massive damage and stun them, marking them with a Pulmonary Impact.
    Damage.pngDamage: 739
    Damage.pngSecond Strike Damage: 1,940
    Palm Strike.pngPulmonary Impact: Explosively damaging attack.
    Stun.pngStun: 2 seconds
    Range.pngRange: 130
    . You can do this shortly before the breakbar appears to save time.
  • Use
    Bandit's Defense Bandit's Defense
    Not usable underwater.png
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
    Duration.pngDuration: 1½ seconds
    Breaks Stun.pngBreaks Stun
    and block something to gain access to
    Reflexive Strike Reflexive Strike
    Not usable underwater.png
    ½Activation.png
    Reflexive Strike
    Physical. Deliver a massive kick that knocks enemies down.
    Damage.pngDamage: 444
    Knockdown.pngKnockdown: 2 seconds
    Range.pngRange: 240
    . You can do this shortly before the breakbar appears to save time.
  • Use
    Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    while 4 other players, Mesmer Illusions, Necromancer Minions, or Ranger Pets are within range.
  • Use
    Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    and
    Uppercut Uppercut
    Not usable underwater.png
    ¾Activation.png
    Uppercut
    Physical. Deal a heavy blow with your fist, sending enemies flying.
    Damage.pngDamage: 1,331
    Launch.pngLaunch: 0
    Range.pngRange: 130
    , do not use
    Finishing Blow Finishing Blow
    Not usable underwater.png
    Activation.png
    Finishing Blow
    Physical. Deal a downward strike on your foe. Downed enemies struck with this ability are finished.
    Damage.pngDamage: 1,183
    Range.pngRange: 130
  • If your group still needs more CC, swap to Dagger/Pistol and use
    Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 61
    Daze.pngDaze (¼s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .

Encounter Specific Tips

Forsaken Thicket

Spirit Vale

  • If your team needs you to cover green circles, use
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    .
Dark-icon-raid.png Ghost events

The Ghost Events are mostly movement based.

  • Consider equipping a Short bow,
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    , and/or using
    Unhindered Combatant Unhindered Combatant
    Unhindered Combatant.pngUnhindered Combatant
    Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
    Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage
    .
  • You permanently have the Revealed Revealed debuff during this encounter. This will trigger
    Revealed Training Revealed Training
    Revealed Training.pngRevealed Training
    Gain extra power while you are revealed.
    Revealed.pngRevealed: You cannot stealth.
    Attribute bonus.pngPower: +200
    granting you 200 extra power for the entire fight.
  • Try to use
    Fist Flurry Fist Flurry
    Not usable underwater.png
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
    before the breakbar appears to avoid taking damage from Gorseval's Retaliation.
  • Be careful using
    Punishing Strikes Punishing Strikes
    1Activation.png
    Punishing Strikes
    Whirl your staff around, striking nearby enemies.
    Damage.pngDamage (4x): 516
    Vulnerability.png4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    while the breakbar is active to not get killed by Gorseval's Retaliation.
Dark-icon-raid.png Bandit event

The Bandit event is heavily projectile based.

  • You can use
    Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    for blocking projectiles and extra blinds.
  • Consider equipping Sword/Pistol to gain access to
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    for AoE blinds.
  • If you are clearing cannons, or are a backup, you can use
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    to reach the platforms faster.

Salvation Pass

Dark-icon-raid.png Slothasor
  • You can use
    Infiltrator's Signet Infiltrator's Signet
    30Recharge.png
    Infiltrator's Signet
    Signet Passive: Regenerates one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Book.pngInitiative Gain Every 10 Seconds: 1
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 900
    to break Slothasor's fear.
  • You can bring
    Bandit's Defense Bandit's Defense
    Not usable underwater.png
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
    Duration.pngDuration: 1½ seconds
    Breaks Stun.pngBreaks Stun
    to break Slothasor's fear, and to block its high damaging attacks.
  • When fixated try not to move through the boss with
    Bound Bound
    ¾Activation.png
    Bound
    Leap into an area, and deliver a massive blow to enemies.
    Damage.pngDamage: 465
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Book.pngDistance Traveled: 300
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Leap
    and
    Weakening Charge Weakening Charge
    ½Activation.png
    3Initiative.png
    Weakening Charge
    Deliver multiple strikes, weakening foes.
    Damage.pngDamage (3x): 822
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    .
  • If your group needs additional projectile blocking, use
    Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    .
Dark-icon-raid.png Bandit Trio
  • If you are doing mortars, use
    Fist Flurry Fist Flurry
    Not usable underwater.png
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
    ,
    Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    , and Dagger/Pistol as your second weapon set. For the tripple mortar spawn, you can use
    Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    on the first target,
    Uppercut Uppercut
    Not usable underwater.png
    ¾Activation.png
    Uppercut
    Physical. Deal a heavy blow with your fist, sending enemies flying.
    Damage.pngDamage: 1,331
    Launch.pngLaunch: 0
    Range.pngRange: 130
    on the second, and
    Fist Flurry Fist Flurry
    Not usable underwater.png
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
    on the third. If you miss any of those skills, swap to Dagger/Pistol and use
    Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 61
    Daze.pngDaze (¼s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .
Dark-icon-raid.png Matthias Gabrel
  • You can use
    Vault Vault
    ¾Activation.png
    5Initiative.png
    Vault
    Leap toward your destination, damaging foes upon impact.
    Damage.pngDamage: 879
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 180
    Range.pngRange: 600
    for mobility around the room.
  • You can activate
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to stun break the rain phase knockdown.
  • Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    Book.pngUnblockable
    does not work on the breakbar, run
    Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    instead.
  • You can bring
    Bandit's Defense Bandit's Defense
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
    Duration.pngDuration: 1½ seconds
    Stun-Break.pngBreaks Stun
    to block timed bombs, stunbreak the rain phase knockdown, and block some damage while running poison/plasma.

Stronghold of the Faithful

Dark-icon-raid.png Escort
  • If you are going on the towers, consider equipping a Short bow to traverse the cave easier.
  • Consider equipping Sword/Pistol, in order to cleave more targets, and gain access to
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    for AoE blinds.
  • Use
    Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    for blocking projectiles, extra blinds, and AoE Stealth.
  • You can use
    Vault Vault
    ¾Activation.png
    5Initiative.png
    Vault
    Leap toward your destination, damaging foes upon impact.
    Damage.pngDamage: 879
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 180
    Range.pngRange: 600
    to hit up to five targets at once.
Dark-icon-raid.png Keep Construct
  • You permanently have the Revealed Revealed debuff during this encounter. This will trigger
    Revealed Training Revealed Training
    Revealed Training.pngRevealed Training
    Gain extra power while you are revealed.
    Revealed.pngRevealed: You cannot stealth.
    Attribute bonus.pngPower: +200
    granting you 200 extra power for the entire fight.
  • If you are pushing the core, you should equip
    Signet of Malice Signet of Malice
    Activation.png
    15Recharge.png
    Signet of Malice
    Signet Passive: Heals when you attack.
    Signet Active: Gain health.
    Healing.pngHealing: 132
    Healing.pngHealing: 3,275
    for the sustained healing.
Dark-icon-raid.png Twisted Castle

The Twisted Castle is mostly movement based

  • Consider equipping a Short bow, and/or using
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    .
  • You can use
    Vault Vault
    ¾Activation.png
    5Initiative.png
    Vault
    Leap toward your destination, damaging foes upon impact.
    Damage.pngDamage: 879
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 180
    Range.pngRange: 600
    to hit up to five targets at once.
Dark-icon-raid.png Xera
  • Use
    Smoke Screen Smoke Screen
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlind (1s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Book.pngUnblockable
    for blocking projectiles, and extra blinds against Xera's minions.
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12 Ratings
Gold Medal - Great
Lkilian said this build was great May 2016

High DPS, forgiving. Simple usage.

Gold Medal - Great
Dahkeus said this build was great April 2016

Definitely a solid build and probably one of the most underestimated by many. As Scootts said, this probably outperforms Tempests in many fights not simply because of how forgiving the rotation is, but also because of how quickly you can move to and from a fight.

Gold Medal - Great
Scootts said this build was great April 2016

I'd wager 99% of players would actually do more total damage per fight with a Daredevil then they would with a Tempest. Theoretical DPS is lower then that of the Tempest, but the rotation/build is ridiculously forgiving. It's hard to lose DPS with a build that auto-attacks and doesn't lose much damage when it dodges.

9 More Ratings
Gold Medal - Great
TristanTzara said this build was great March 2016

Oh I just want to say that this build is absolutely amazing. It offers very high DPS and simple in usage.

Gold Medal - Great
Chase said this build was great February 2016

Excellent DPS, very easy to play, extra dodges and skill-evade makes surviving better, excellent mobility. A very worthy addition to any raid group.

Gold Medal - Great
Octavianrb said this build was great February 2016

Very good build and a worthy addition to any Raid team. I highly recommend staff over dagger. It adds additional mobility, better range, and more consistent DPS.

Gold Medal - Great
Fredor said this build was great February 2016

The dps of this build is so humongous that perry wet himself

Gold Medal - Great
FrostyStar said this build was great February 2016

Attack-Speed OP

Gold Medal - Great
Khazik said this build was great January 2016

While I havent used this build for Tanking (I have a Chrono in Commanders stuff for that) I have used it for DPS. With recent changes to AA damage, Initiative can be used for Utility or burst (how it should be IMO). The rotations given are spot on and simple to maintain. This build and guide is top notch.

Personally, I'd suggest Staff for raids for 2 reasons: on-demand mobility via Vault (superb on Sab), and it's potential for higher +% dmg modifier than daggers because of Staff Master.

Gold Medal - Great
Imyn wulf said this build was great January 2016

Used a variation of this for tanking last night. Switched out the channelled vigor with Signet of Malice for the heals on strike, and used staff and S/P.

Overall, it worked perfectly, until things went bad and I was unable to keep myself healed without having the healer focus on me. I'm not sure that channelled vigor would have helped in that situation though.

Gold Medal - Great
Ishin rikku said this build was great January 2016

The recent buffs to Dagger auto makes this build AMAZING, ease of use makes it even more reliable and since initiative isnt needed for it to succeed, it can be used for utility!

Gold Medal - Great
Mushweed said this build was great January 2016

The amount of damage and mobility makes it perfect for time-limited bosses. Although it lacks of group support it provides extraordinary damage, espacially compared to other tanks. With the mobility it can ensure saving phases at Vale Guardian and provides fast movement on the way to Gorseval.