Build

Daredevil - DPS Staff

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 36 Days ago.

Focused on: Direct damageMobilityTanking.

Designed for:

Overview

The power dps raid build for Daredevil Thief, this build provides high multi-target damage, while also being extremely mobile. The build is also capable of tanking at a small dps loss.

Skill Bar

 
Staff
Healing
Utility
Elite
Dagger/Pistol

Healing Skills

  • for burst healing and extra Endurance.
  • if you need an extra evade, or for fights that have a lot of movement impairing conditions.
  • for sustained healing.

Utility Skills

Always try to keep , and . If you need to replace them, switch out first, then , and finally .

Elite Skills

Specializations

Variants

Variants

Equipment

Stats

  • Use Berserker's stats for all Armor, Weapons, and Trinkets.

Infusions

  • Use 2
    Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    in order to reach 100% critical hit chance.
  • Use
    Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for all other infusion slots.

Upgrades

Staff.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Dagger.png
Pistol.png
II.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    for optimal dps.
  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    good alternative if you can keep up the modifier

Utility

  • Writ of Masterful Strength Writ of Masterful Strength for optimal dps.
  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 PowerCondition Duration Increased By 10% +10 Experience from kills
    Consumable
    as a cheaper alternative.
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable
    as a much cheaper alternative.

Usage

Rotation

The priority of this rotation is to use and while under the effects of both , and .
  1. or
  2. Repeat from #2

Notes

  • Try to never have full endurance in order to fully benefit from .
  • Using will trigger , be very careful that the extra endurance does not cause you to lose the bonus damage from .
  • You should only use
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    while you do not have full initiative in order to benefit from .
  • You can shorten the distance traveled by by changing the angle of your camera relative to the ground, you must have Autotargeting disabled in options for this technique to work. Looking downward at your character will result in the shortest distance traveled.
  • You can use or as evades in case you do not have enough endurance.
  • In case of emergency, you can activate
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to clear conditions.

Tanking

  • Equip enough pieces of Knight's gear or put on enough
    Resilient Infusion Resilient Infusion
    Resilient Infusion.pngResilient Infusion
    +5 Toughness +5 Agony Resistance
    s to have the highest toughness in your group.
  • Equip the trait .
  • If you need more survivability, use instead of .

Breakbar

  • Use
    Fist Flurry Fist Flurry
    Not usable underwater.png
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
    and land all five hits to gain access to
    Palm Strike Palm Strike
    ½Activation.png
    Palm Strike
    Physical. Strike your foe once to deal massive damage and stun them, marking them with a Pulmonary Impact.
    Damage.pngDamage: 739
    Damage.pngSecond Strike Damage: 1,940
    Palm Strike.pngPulmonary Impact: Explosively damaging attack.
    Stun.pngStun: 2 seconds
    Range.pngRange: 130
    . You can do this shortly before the breakbar appears to save time.
  • Use and block something to gain access to . You can do this shortly before the breakbar appears to save time.
  • Use
    Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    while 4 other players, Mesmer Illusions, Necromancer Minions, or Ranger Pets are within range.
  • Use
    Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    and
    Uppercut Uppercut
    Not usable underwater.png
    ¾Activation.png
    Uppercut
    Physical. Deal a heavy blow with your fist, sending enemies flying.
    Damage.pngDamage: 1,331
    Launch.pngLaunch: 0
    Range.pngRange: 130
    , do not use
  • If your group still needs more CC, swap to Dagger/Pistol and use
    Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 61
    Daze.pngDaze (¼s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .

Encounter Specific Tips

Forsaken Thicket

Spirit Vale

  • If your team needs you to cover green circles, use .
Dark-icon-raid.png Ghost events

The Ghost Events are mostly movement based.

  • You permanently have the Revealed Revealed debuff during this encounter. This will trigger granting you 200 extra power for the entire fight.
  • Try to use before the breakbar appears to avoid taking damage from Gorseval's Retaliation.
  • Be careful using while the breakbar is active to not get killed by Gorseval's Retaliation.
Dark-icon-raid.png Bandit event

The Bandit event is heavily projectile based.

  • You can use for blocking projectiles and extra blinds.
  • Consider equipping Sword/Pistol to gain access to
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    for AoE blinds.
  • If you are clearing cannons, or are a backup, you can use to reach the platforms faster.

Salvation Pass

Dark-icon-raid.png Slothasor
Dark-icon-raid.png Bandit Trio
  • If you are doing mortars, use , , and Dagger/Pistol as your second weapon set. For the tripple mortar spawn, you can use on the first target,
    Uppercut Uppercut
    Not usable underwater.png
    ¾Activation.png
    Uppercut
    Physical. Deal a heavy blow with your fist, sending enemies flying.
    Damage.pngDamage: 1,331
    Launch.pngLaunch: 0
    Range.pngRange: 130
    on the second, and on the third. If you miss any of those skills, swap to Dagger/Pistol and use
    Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 61
    Daze.pngDaze (¼s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .
Dark-icon-raid.png Matthias Gabrel
  • You can use for mobility around the room.
  • You can activate
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to stun break the rain phase knockdown.
  • does not work on the breakbar, run instead.
  • You can bring
    Bandit's Defense Bandit's Defense
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
    Duration.pngDuration: 1½ seconds
    Stun-Break.pngBreaks Stun
    to block timed bombs, stunbreak the rain phase knockdown, and block some damage while running poison/plasma.

Stronghold of the Faithful

Dark-icon-raid.png Escort
  • If you are going on the towers, consider equipping a Short bow to traverse the cave easier.
  • Consider equipping Sword/Pistol, in order to cleave more targets, and gain access to
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    for AoE blinds.
  • Use for blocking projectiles, extra blinds, and AoE Stealth.
  • You can use to hit up to five targets at once.
Dark-icon-raid.png Keep Construct
  • You permanently have the Revealed Revealed debuff during this encounter. This will trigger granting you 200 extra power for the entire fight.
  • If you are pushing the core, you should equip for the sustained healing.
Dark-icon-raid.png Twisted Castle

The Twisted Castle is mostly movement based

  • Consider equipping a Short bow, and/or using .
  • You can use to hit up to five targets at once.
Dark-icon-raid.png Xera
  • Use for blocking projectiles, and extra blinds against Xera's minions.
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12 Ratings
Gold Medal - Great
Lkilian said this build was great May 2016

High DPS, forgiving. Simple usage.

Gold Medal - Great
Dahkeus said this build was great April 2016

Definitely a solid build and probably one of the most underestimated by many. As Scootts said, this probably outperforms Tempests in many fights not simply because of how forgiving the rotation is, but also because of how quickly you can move to and from a fight.

Gold Medal - Great
Scootts said this build was great April 2016

I'd wager 99% of players would actually do more total damage per fight with a Daredevil then they would with a Tempest. Theoretical DPS is lower then that of the Tempest, but the rotation/build is ridiculously forgiving. It's hard to lose DPS with a build that auto-attacks and doesn't lose much damage when it dodges.

9 More Ratings
Gold Medal - Great
TristanTzara said this build was great March 2016

Oh I just want to say that this build is absolutely amazing. It offers very high DPS and simple in usage.

Gold Medal - Great
Chase said this build was great February 2016

Excellent DPS, very easy to play, extra dodges and skill-evade makes surviving better, excellent mobility. A very worthy addition to any raid group.

Gold Medal - Great
Octavianrb said this build was great February 2016

Very good build and a worthy addition to any Raid team. I highly recommend staff over dagger. It adds additional mobility, better range, and more consistent DPS.

Gold Medal - Great
Fredor said this build was great February 2016

The dps of this build is so humongous that perry wet himself

Gold Medal - Great
FrostyStar said this build was great February 2016

Attack-Speed OP

Gold Medal - Great
Khazik said this build was great January 2016

While I havent used this build for Tanking (I have a Chrono in Commanders stuff for that) I have used it for DPS. With recent changes to AA damage, Initiative can be used for Utility or burst (how it should be IMO). The rotations given are spot on and simple to maintain. This build and guide is top notch.

Personally, I'd suggest Staff for raids for 2 reasons: on-demand mobility via Vault (superb on Sab), and it's potential for higher +% dmg modifier than daggers because of Staff Master.

Gold Medal - Great
Imyn wulf said this build was great January 2016

Used a variation of this for tanking last night. Switched out the channelled vigor with Signet of Malice for the heals on strike, and used staff and S/P.

Overall, it worked perfectly, until things went bad and I was unable to keep myself healed without having the healer focus on me. I'm not sure that channelled vigor would have helped in that situation though.

Gold Medal - Great
Ishin rikku said this build was great January 2016

The recent buffs to Dagger auto makes this build AMAZING, ease of use makes it even more reliable and since initiative isnt needed for it to succeed, it can be used for utility!

Gold Medal - Great
Mushweed said this build was great January 2016

The amount of damage and mobility makes it perfect for time-limited bosses. Although it lacks of group support it provides extraordinary damage, espacially compared to other tanks. With the mobility it can ensure saving phases at Vale Guardian and provides fast movement on the way to Gorseval.