Build

Daredevil - Dagger/Dagger Condi Evasion

Rate-no-shadows.png

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Last modified: 34 Days ago.

Focused on: Condition damageBunkering.

Designed for:

Overview

A skirmisher built for survival via evading attacks while dealing condition damage to the target.

Skill Bar

Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200
 
Skill.png
Dagger/Dagger
Healing
Utility
Elite
Double Strike
Double Strike
Strike your foe twice.
Damage.pngDamage (2x): 198
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
¾Activation.png
3Initiative.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 336
Damage.pngBelow 50%: 504
Damage.pngBelow 25%: 672
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Death Blossom
½Activation.png
4Initiative.png
Death Blossom
Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
Damage.pngDamage (3x): 201
Bleeding.png3Bleeding (10s): 660 Damage
Book.pngNumber of Targets: 3
Book.pngEvade: ¼ seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
¼Activation.png
3Initiative.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 336
Crippled.pngCrippled (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
½Activation.png
6Initiative.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 458
Stealth.pngError: Invalid format. Refer the template manual.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Range.pngRange: 130
Signet of Malice
Activation.png
15Recharge.png
Signet of Malice
Signet Passive: Heals when you attack.
Signet Active: Gain health.
Healing.pngHealing: 132
Healing.pngHealing: 3,275
Shadowstep
Not usable underwater.png
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Bandit's Defense
Not usable underwater.png
Activation.png
15Recharge.png
Bandit's Defense
Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
Duration.pngDuration: 1½ seconds
Breaks Stun.pngBreaks Stun
Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Impact Strike
Not usable underwater.png
½Activation.png
40Recharge.png
Impact Strike
Physical. Strike your enemy and daze them.
Damage.pngDamage: 444
Daze.pngDaze: 2 seconds
Range.pngRange: 300
Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
Damage.pngFront damage: 403
Damage.pngBack damage: 806
Range.pngRange: 130
Dagger/Dagger
Double Strike
Double Strike
Strike your foe twice.
Damage.pngDamage (2x): 198
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
¾Activation.png
3Initiative.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 336
Damage.pngBelow 50%: 504
Damage.pngBelow 25%: 672
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Death Blossom
½Activation.png
4Initiative.png
Death Blossom
Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
Damage.pngDamage (3x): 201
Bleeding.png3Bleeding (10s): 660 Damage
Book.pngNumber of Targets: 3
Book.pngEvade: ¼ seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
¼Activation.png
3Initiative.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 336
Crippled.pngCrippled (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
½Activation.png
6Initiative.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 458
Stealth.pngError: Invalid format. Refer the template manual.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Range.pngRange: 130
Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
Damage.pngFront damage: 403
Damage.pngBack damage: 806
Range.pngRange: 130

Slot Changes

Healing

  • Channeled Vigor Channeled Vigor
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Healing.pngHeal if Endurance is Full: 7,320
    Healing.pngHealing: 5,520
    Book.pngEndurance Regeneration Increase: 25%
    Book.pngPulses: 3
    - an on-demand healing skill which refills endurance.

Specializations

Trickery
Kleptomaniac
Kleptomaniac.pngKleptomaniac
Stealing gives you initiative.
Book.pngInitiative: 2 seconds
Uncatchable
Uncatchable.pngUncatchable
Leave behind Caltrops when you dodge.

Flanking Strikes
Flanking Strikes.pngFlanking Strikes
Gain haste when attacking a foe from behind or from the side.

Thrill of the Crime
Thrill of the Crime.pngThrill of the Crime
When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Preparedness
Preparedness.pngPreparedness
Increases maximum initiative by 3.
Bountiful Theft
Bountiful Theft.pngBountiful Theft
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Book.pngBoons Stolen: 3
Vigor.pngVigor (10s): +50% Endurance Regeneration
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Trickster
Trickster.pngTrickster
Reduces recharge on tricks. Tricks remove conditions.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Pressure Striking
Pressure Striking.pngPressure Striking
Enemies you interrupt are inflicted with torment.
Torment.png3Torment (5s): 239 Damage, 477 Damage if Moving
Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
Quick Pockets
Quick Pockets.pngQuick Pockets
Gain initiative on swapping weapons while in combat.
Book.pngInitiative: 3

Sleight of Hand
Sleight of Hand.pngSleight of Hand
Stealing also dazes the target. Reduces the recharge of Steal.
Daze.pngDaze: 1 second
Book.pngRecharge Reduced: 20%

Bewildering Ambush
Bewildering Ambush.pngBewildering Ambush
Stealing also applies confusion.
Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage
Acrobatics
Expeditious Dodger
Expeditious Dodger.pngExpeditious Dodger
Gain swiftness upon dodging.
Swiftness.pngSwiftness (6s): 33% Movement Speed
Instant Reflexes
Instant Reflexes.pngInstant Reflexes
Gain evasion when struck while below the health treshold.
Radius.pngHealth Threshold: 50%
Instant Reflexes.pngInstant Reflexes (2s): Evade all attacks.

Vigorous Recovery
Vigorous Recovery.pngVigorous Recovery
Gain vigor when using a healing skill.
Vigor.pngVigor (10s): +50% Endurance Regeneration

Pain Response
16Recharge.png
Pain Response.pngPain Response
Gain regeneration and remove conditions when struck while your health is below the threshold.
Radius.pngHealth Threshold: 75%
Regeneration.pngRegeneration (10s): 1,300 Heal
Bleeding.pngRemoves Bleeding
Burning.pngRemoves Burning
Poison.pngRemoves Poison
Torment.pngRemoves Torment
Feline Grace
1Recharge.png
Feline Grace.pngFeline Grace
Gain vigor upon successfully evading an attack.
Vigor.pngVigor (5s): +50% Endurance Regeneration
Guarded Initiation
1Recharge.png
Guarded Initiation.pngGuarded Initiation
Remove conditions when striking an enemy while your health is above the threshold.
Radius.pngHealth Threshold: 75%
Vulnerability.pngVulnerability: 1% Incoming Damage, 1% Incoming Condition Damage
Weakness.pngWeakness: -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Slow.pngSlow: Skills and actions are slower.
Book.pngConditions Removed: 1

Swindler's Equilibrium
1Recharge.png
Swindler's Equilibrium.pngSwindler's Equilibrium
Successfully evading an attack while wielding a sword or spear recharges steal by a static amount. Swords and spears deal increased damage.
Book.pngRecharge Time Reduced: 1 second
Damage.pngDamage Increased: 7%:

Hard to Catch
30Recharge.png
Hard to Catch.pngHard to Catch
Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear.
Book.pngEndurance Regeneration Increase: 100%
Breaks Stun.pngBreaks Stun
Endless Stamina
Endless Stamina.pngEndless Stamina
The effects of vigor on you are enhanced.
Book.pngEffectiveness Increased: 50%
Assassin's Reward
Assassin's Reward.pngAssassin's Reward
Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Healing.pngHealing: 69

Upper Hand
2Recharge.png
Upper Hand.pngUpper Hand
Gain initiative and regeneration when you evade an attack.
Book.pngInitiative: 1
Regeneration.pngRegeneration (5s): 650 Heal

Don't Stop
10Recharge.png
Don't Stop.pngDon't Stop
Cripple and chill applied to you have reduced effectiveness. Periodically ignore incoming immobilize effects, becoming crippled instead.
Immobilize.pngCrippled.pngImmobilize Converted to Cripple (4s): -50% Movement Speed
Crippled.pngCrippled: -50% Movement Speed
Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Radius.pngEffectiveness Decreased: 50%
Daredevil
Physical Supremacy
Physical Supremacy.pngPhysical Supremacy
Gain access to the physical skill category and staff weapon type. Your maximum endurance threshold is increased.
Book.pngEndurance Threshold Increased: 50
Havoc Mastery
Havoc Mastery.pngHavoc Mastery
Grants the player bonus damage to enemies within range.
Damage.pngDamage Increase: 7%
Radius.pngRadius: 360

Weakening Strikes
10Recharge.png
Weakening Strikes.pngWeakening Strikes
Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

Brawler's Tenacity
Brawler's Tenacity.pngBrawler's Tenacity
Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
Book.pngEndurance Gained: 10
Book.pngRecharge Reduced: 20%
Driven Fortitude
1Recharge.png
Driven Fortitude.pngDriven Fortitude
Gain health when you successfully evade an attack
Healing.pngHealing: 456
Staff Master
Staff Master.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Damage.pngDamage Increase: 10%

Escapist's Absolution
1Recharge.png
Escapist's Absolution.pngEscapist's Absolution
Remove a condition whenever you evade an attack.
Book.pngConditions Removed: 1

Impacting Disruption
Impacting Disruption.pngImpacting Disruption
Enemies that you interrupt suffer a pulmonary impact.
Endurance Thief
Endurance Thief.pngEndurance Thief
Gain endurance when you successfully steal from an enemy.
Book.pngEndurance Gained: 50
Lotus Training
Lotus Training.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Lotus Training.pngLotus Training (4s): 10% Condition Damage

Unhindered Combatant
Unhindered Combatant.pngUnhindered Combatant
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage

Bounding Dodger
Bounding Dodger.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Bounding Dodger.pngBounding Dodger (4s): 10% Damage

Variants

  • Brawler's Tenacity Brawler's Tenacity
    Brawler's Tenacity.pngBrawler's Tenacity
    Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
    Book.pngEndurance Gained: 10
    Book.pngRecharge Reduced: 20%
    - Reduces to CD on Bandit's Defense.

Equipment

Dagger.png
Dagger.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
I.png
Dagger.png
Dagger.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Usage

General

  • Spam your
    Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    and dodges to keep your evasion up.
  • Swap weapons when you run out of endurance and initiative.

Counter

  • If you're not attacked you will run out of initiative eventually and be more vulnerable.
  • High sustain builds.

Streamers

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