Daredevil - Deadly Condi Daggers

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Bleed damageEvade.

Designed for:

Overview

The build relies on heavy bleed damage and insane evades, you are literally evading, doing damage, gaining vigor and evading and doing damage again. You rarely get hit by enemy attacks and 1v1 is easily winnable and 100% survivable. Good in teamfights due to spreading condis and not a glass cannon. (This build was Okay with my heavy lag computer, and Unbeatable if you know how to dodge)

Skill Bar

 
 
Dagger/DaggerHealingUtilityElite
Short bow

Utility

  • Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
    Great way to help downed allies.

Specializations




Equipment

Dagger.png
Dagger.png
I.png
Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
Superior Sigil of Stamina
Superior Sigil of Stamina.pngSuperior Sigil of Stamina
Your endurance is refilled each time you kill a foe.
I.png
Shortbow.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Usage

Role

This dodgy bleed thief focuses fighting on Home and Far, using

Shadow Trap Shadow Trap
½Activation.png
45Recharge.png
Shadow Trap
Trap. Set a trap. The first enemy to trigger this trap becomes marked. You may activate Shadow Pursuit to shadowstep to the marked enemy.
Duration.pngDuration: 120 seconds
Range.pngRange: 1,0000
Unblockable.pngUnblockable

to keep points contested when enemies come and helping the mid fights at the same time.

General

To down a player you will need to simply evade their attacks. To start use

Infiltrator's Signet Infiltrator's Signet
30Recharge.png
Infiltrator's Signet
Signet Passive: Regenerate one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Book.pngInitiative Gain every 10 seconds: 1
Stun-Break.pngBreaks stun
Range.pngRange: 900

to break the distance to your target, always follow with an evade since that increases your condi dmg by 10% . After that just spam Death Blossom and Evades, always keeping your endurance slightly from full and making sure you get the use out of Upper Hand Upper Hand and Feline Grace Feline Grace. Activate your steal and

Signet of Agility Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refills endurance and cure a condition for each nearby allies.
Signet of Agility.pngPassive Effect: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gain: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360

and your Heal to keep your endurance up during fights.

Chain:

Basilisk Venom Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds


Infiltrator's Signet Infiltrator's Signet
30Recharge.png
Infiltrator's Signet
Signet Passive: Regenerate one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Book.pngInitiative Gain every 10 seconds: 1
Stun-Break.pngBreaks stun
Range.pngRange: 900


Impaling Lotus Impaling Lotus
Impaling Lotus
Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
Damage.pngDamage: 50
Bleed.pngBleeding (10s): 220 Damage
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Cripple.pngCrippled (3s): -50% Movement Speed
Book.pngNumber of Impacts: 3
Book.pngNumber of Targets: 3
Radius.pngMissile Radius: 600
Book.pngDistance Traveled: 300
Book.pngCombat Only
Book.pngEvade: ¾ seconds
Combo.pngCombo Finisher: Whirl


Death Blossom Death Blossom
4Initiative.png
½Activation.png
Death Blossom
Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Damage.png3Damage: 147
Bleed.png3Bleeding (10s): 1,275 Damage
Book.pngEvade: 0.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130


and so on.

Downed Targets

Cloak and Dagger Cloak and Dagger
6Initiative.png
½Activation.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 444
Stealth.pngStealth (3s): Invisible to foes.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
Range.pngRange: 130

To stealth and stomp, or just dodge over them especially if target is being healed.

You can stay in a fight for a long time, but get out if you run out of endurance, either stealth for a few seconds or Disabling Shot away (5-8seconds) should be enoughtime time for one of your endurance skills to recharge so you can get back into a fight.

Build rating - 3 stars
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3 Ratings
5 stars
Jhadir gave this build 5 stars March 2016

This build works. It's mindless and easy but it works, everyone hated me on the other team, you can continuously keep the Far point contested and if someone comes along, they can't kill you. If they are very strong you just pop your trap behind them and wait till they leave. Winning at least 4 out of 5 games.

0 stars
Hanz gave this build 0 stars March 2016

The weekly condi thief repost.

Energy sigil is no longer worth a sigil slot (and is totally pointless if you take Acrobatics), Sigil of Bursting & Venom are nowhere near being good for PvP. Condi thief/daredevil pressure in general is too low to be considered a threat in most cases.

5 stars
Necropola gave this build 5 stars February 2016

I found Channeled Vigor almost impossible to use when under pressure and switched to (instant cast) Withdraw which evades and can trigger various traits. Since Havoc Mastery does not work with conditions (tested on golem) there only is Brawler's Tenacity left (Daredeveil Major 1). So either use Impairing Daggers for more Condi Damage or Bandit's Defense as Stun Break (and potential knock down). Mercenary's Amulet and Rune of the Undead seem to be a decent (more defensive) alternative to Carrion and Krait. My Sigils are Venom (+20% posion duration) and Bursting (+6% condition damage). Still using Signet of Agility for the movement speed.

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