Build

Daredevil - Marauder S/D

Gold.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 66 Days ago.

Focused on: Direct damageMobility.

Designed for:

Overview

The Daredevil elite specialization complements S/D perfectly, offering decent mobility and evasion uptime.

Skill Bar

Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200
 
Skill.png
Sword/Dagger
Healing
Utility
Elite
Slice
Slice
Slice your foe.
Damage.pngDamage: 269
Book.pngNumber of Targets: 3
Range.pngRange: 130
Infiltrator's Strike
3Initiative.png
Infiltrator's Strike
Shadowstep to a foe and strike them. Use Infiltrator's Return to shadowstep back and cure one condition.
Damage.pngDamage: 252
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 3
Range.pngRange: 600
Flanking Strike
½Activation.png
4Initiative.png
Flanking Strike
Dual wield. Evade and stab your foe.
Damage.pngDamage: 252
Book.pngNumber of Targets: 3
Book.pngEvade: ½ seconds
Range.pngRange: 130
Dancing Dagger
¼Activation.png
3Initiative.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 336
Crippled.pngCrippled (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
½Activation.png
6Initiative.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 458
Stealth.pngError: Invalid format. Refer the template manual.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Range.pngRange: 130
Withdraw
18Recharge.png
Withdraw
Trick. Roll backward while healing and evade attacks. Cures immobilized, chilled, crippled, and torment.
Healing.pngHealing: 4,344
Book.pngEvade: ¾ seconds
Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Shadowstep
Not usable underwater.png
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Tactical Strike
Tactical Strike
Stealth Attack. Blind your foe by bashing them with your sword hilt. Daze them instead if you attack from behind.
Damage.pngDamage: 302
Blind.pngBlind (5s): Next outgoing attack misses.
Daze.pngDaze: 2 seconds
Range.pngRange: 170
Short bow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 196
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Range.pngRange: 900
Cluster Bomb
½Activation.png
3Initiative.png
Cluster Bomb
Fire a cluster bomb at target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 487
Bleeding.pngBleeding (4s): 88 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
Range.pngRange: 900
Disabling Shot
¼Activation.png
4Initiative.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 168
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngEvade: ½ seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
½Activation.png
4Initiative.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 79
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Combo.pngCombo Field: Poison
Book.pngUnblockable
Radius.pngRadius: 240
Range.pngRange: 900
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlind (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900
Surprise Shot
¼Activation.png
Surprise Shot
Stealth Attack. Shoot an arrow that immobilizes your foe.
Damage.pngDamage: 202
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

Slot Changes

Heal

  • Channeled Vigor Channeled Vigor
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Healing.pngHeal if Endurance is Full: 7,320
    Healing.pngHealing: 5,520
    Book.pngEndurance Regeneration Increase: 25%
    Book.pngPulses: 3
    offers more healing and endurance regen, but can be interrupted.

Utility

  • Bandit's Defense Bandit's Defense
    Not usable underwater.png
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
    Duration.pngDuration: 1½ seconds
    Breaks Stun.pngBreaks Stun
    brings brings blocking into the build while breaking stun and providing an extra CC.
  • Infiltrator's Signet Infiltrator's Signet
    30Recharge.png
    Infiltrator's Signet
    Signet Passive: Regenerates one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Book.pngInitiative Gain Every 10 Seconds: 1
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 900
    is yet another stun breaker/gap closer.

Elite:

  • Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    - a unique way to finish opponents.

Specializations

Deadly Arts
Serpent's Touch
Serpent's Touch.pngSerpent's Touch
Stealing inflicts poison. While in the downed state, your attacks apply poison.
Poison.png2Poison (10s): 670 Damage, -33% Healing Effectiveness
Poison.pngPoison When Downed (2s): 67 Damage, -33% Healing Effectiveness
Dagger Training
Dagger Training.pngDagger Training
Dagger attacks have a chance to poison enemies.
Book.pngChance on Hit: 33%
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness

Mug
Mug.pngMug
Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Damage.pngDamage: 370
Healing.pngHealing: 1,980

Trappers Respite
30Recharge.png
Trappers Respite.pngTrappers Respite
Drop a needle trap when you use a healing skill.
Lotus Poison
10Recharge.png
Lotus Poison.pngLotus Poison
Weaken targets when you poison them.
Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Deadly Trapper
Deadly Trapper.pngDeadly Trapper
Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage, 5% Incoming Condition Damage
Might.png5Might (10s): +150 Power, +150 Condition Damage
Book.pngRecharge Reduced: 20%

Panic Strike
20Recharge.png
Panic Strike.pngPanic Strike
Striking a foe that is below the health threshold immobilizes them.
Radius.pngHealth Threshold: 50%
Immobilize.pngImmobilize (2½s): Unable to move.

Revealed Training
Revealed Training.pngRevealed Training
Gain extra power while you are revealed.
Revealed.pngRevealed: You cannot stealth.
Attribute bonus.pngPower: +200
Exposed Weakness
Exposed Weakness.pngExposed Weakness
Deal more damage if your target has a condition.
Damage.pngDamage Increase: 10%
Potent Poison
Potent Poison.pngPotent Poison
Increased poison duration. Poison deals increased damage.
Damage.pngDamage Increase: 33%
Radius.pngDuration Increase: 33%

Improvisation
Improvisation.pngImprovisation
You can use stolen items twice. One random skill category is immediately recharged when you steal.

Executioner
Executioner.pngExecutioner
Deal extra damage when your target is below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%
Trickery
Kleptomaniac
Kleptomaniac.pngKleptomaniac
Stealing gives you initiative.
Book.pngInitiative: 2 seconds
Uncatchable
Uncatchable.pngUncatchable
Leave behind Caltrops when you dodge.

Flanking Strikes
Flanking Strikes.pngFlanking Strikes
Gain haste when attacking a foe from behind or from the side.

Thrill of the Crime
Thrill of the Crime.pngThrill of the Crime
When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Preparedness
Preparedness.pngPreparedness
Increases maximum initiative by 3.
Bountiful Theft
Bountiful Theft.pngBountiful Theft
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Book.pngBoons Stolen: 3
Vigor.pngVigor (10s): +50% Endurance Regeneration
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Trickster
Trickster.pngTrickster
Reduces recharge on tricks. Tricks remove conditions.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Pressure Striking
Pressure Striking.pngPressure Striking
Enemies you interrupt are inflicted with torment.
Torment.png3Torment (5s): 239 Damage, 477 Damage if Moving
Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
Quick Pockets
Quick Pockets.pngQuick Pockets
Gain initiative on swapping weapons while in combat.
Book.pngInitiative: 3

Sleight of Hand
Sleight of Hand.pngSleight of Hand
Stealing also dazes the target. Reduces the recharge of Steal.
Daze.pngDaze: 1 second
Book.pngRecharge Reduced: 20%

Bewildering Ambush
Bewildering Ambush.pngBewildering Ambush
Stealing also applies confusion.
Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage
Daredevil
Physical Supremacy
Physical Supremacy.pngPhysical Supremacy
Gain access to the physical skill category and staff weapon type. Your maximum endurance threshold is increased.
Book.pngEndurance Threshold Increased: 50
Havoc Mastery
Havoc Mastery.pngHavoc Mastery
Grants the player bonus damage to enemies within range.
Damage.pngDamage Increase: 7%
Radius.pngRadius: 360

Weakening Strikes
10Recharge.png
Weakening Strikes.pngWeakening Strikes
Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

Brawler's Tenacity
Brawler's Tenacity.pngBrawler's Tenacity
Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
Book.pngEndurance Gained: 10
Book.pngRecharge Reduced: 20%
Driven Fortitude
1Recharge.png
Driven Fortitude.pngDriven Fortitude
Gain health when you successfully evade an attack
Healing.pngHealing: 456
Staff Master
Staff Master.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Damage.pngDamage Increase: 10%

Escapist's Absolution
1Recharge.png
Escapist's Absolution.pngEscapist's Absolution
Remove a condition whenever you evade an attack.
Book.pngConditions Removed: 1

Impacting Disruption
Impacting Disruption.pngImpacting Disruption
Enemies that you interrupt suffer a pulmonary impact.
Endurance Thief
Endurance Thief.pngEndurance Thief
Gain endurance when you successfully steal from an enemy.
Book.pngEndurance Gained: 50
Lotus Training
Lotus Training.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Lotus Training.pngLotus Training (4s): 10% Condition Damage

Unhindered Combatant
Unhindered Combatant.pngUnhindered Combatant
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage

Bounding Dodger
Bounding Dodger.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Bounding Dodger.pngBounding Dodger (4s): 10% Damage

Equipment

Sword.png
Dagger.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Shortbow.png
II.png
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Runes

  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Sigils

  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    over Blood.

Top Streamers

73%
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9 Ratings
Bronze Medal - Basic
Kickerkiki said this build was basic June 2016

It's like D/P but with no team stealth, harder stealth access, no interrupt spam, much lower damage. The high maneuverability helps you win some matchups but makes you lose the capture points in the process so even if you win a fight, the enemy probably gets more points than you. The weapon skills consume a bit more initiative than they should and are underwhelming. Not a hardcounter to ele at all as they fart out protection way faster than u can rip them if you can rip them.

Silver Medal - Good
Vagrant said this build was good June 2016

Replace the Thrill of The Crime with Flanking strikes and you get some good bursts.

Gold Medal - Great
Hollypop said this build was great March 2016

Rapes everything but DH and engi and it's a hard counter to eles since it steals protection from them with the third skill

6 More Ratings
Silver Medal - Good
Leggomypotato said this build was good February 2016

Good for roaming and +1, but requires the team either have excellent bunkers or a high DPS paired buddy. Pros: Great for distraction and teasing less focused foes. Cons: Lacks burst, the ability to chase classes that are good at fleeing and does not duel other thief builds well.

Gold Medal - Great
Eloid said this build was great February 2016

Good mobility with nice damage, you still running of DH and engineer, but you surely can fight vs reaper and other class

Gold Medal - Great
Billaboong said this build was great February 2016

Extremely high mobility. Allows you to rapidly move around the map getting the points and evade any attack. Perfect to sneak into teamfights to finish yoour opponents. Not so good to hold a point because Infiltrator's Strike brings you costantly out of the point.

Bronze Medal - Basic
Fumcheg said this build was basic January 2016

bad trait and utility choise

Gold Medal - Great
Nefras said this build was great November 2015

Pretty much improved old S/D Thief.

Gold Medal - Great
Hanz said this build was great October 2015

Already picked up by a couple of Streamers, one of the best thief/daredevil builds out there. A+ mobility with decent damage and sustain, but not as good as DP.