Daredevil - Valkyrie Jumper

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:

Overview

Making maximum use of the numerous dodges built into the Daredevil's traits and weapon, this build abuses the guaranteed crit from

Superior Rune of the Daredevil Superior Rune of the Daredevil
Superior Rune of the Daredevil.pngSuperior Rune of the Daredevil
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Next attack is guaranteed to crit after completing a dodge roll while in combat.

with

Vault Vault
5Initiative.png
¾Activation.png
Vault
Leap toward your destination, damaging foes upon impact.
Damage.pngDamage: 908
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngEvade: ½ seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 600

and Valkyrie Amulet Valkyrie Amulet for Berserker-level damage output while staying in near-permanent evasion with a high health pool.

Skill Bar

 
 
StaffHealingUtilityElite
Short bow

Specializations




Variants

Escapist’s Absolution Escapist’s Absolution
Trait V.pngEscapist’s Absolution
Remove a condition whenever you evade an attack.

instead of

Staff Master Staff Master
Trait IV.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.

if facing heavy condition pressure.

Equipment

Staff.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Shortbow.png
II.png
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Daredevil
Superior Rune of the Daredevil.pngSuperior Rune of the Daredevil
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Next attack is guaranteed to crit after completing a dodge roll while in combat.
Valkyrie Amulet
Valkyrie Amulet.pngValkyrie Amulet
+1200 Power +900 Vitality +900 Ferocity

Usage

Dodge, 5, Dodge, 5, repeat. Use heal/utilities as necessary to refill endurance. Shadow refuge when all endurance/initiative is spent to reset fight.

  • Dodge your opponent to death! - Your normal dodge and
    Vault Vault
    5Initiative.png
    ¾Activation.png
    Vault
    Leap toward your destination, damaging foes upon impact.
    Damage.pngDamage: 908
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Book.pngEvade: ½ seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    both have evasion, causing enemy skills to miss. Ideally, you will want to be using one of these two at almost every moment during fights. Because of
    Superior Rune of the Daredevil Superior Rune of the Daredevil
    Superior Rune of the Daredevil.pngSuperior Rune of the Daredevil
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Next attack is guaranteed to crit after completing a dodge roll while in combat.
    , the next attack after every single dodge you do will be a guaranteed crit. Use Vault after each dodge to make maximum use of the guaranteed crit. This has massive synergy with Valkyrie Amulet Valkyrie Amulet, which has the highest power and ferocity combo available while giving vitality instead of precision. This allows you to "cheat" around your 4% crit chance, getting guaranteed crits with the hardest single-hit skill Thieves have (Vault does more damage than Backstab!) while sitting on huge amounts of health for a Thief.
  • Make use of your attack damage boosts! - Outside of the damage and leap finisher,
    Bounding Dodger Bounding Dodger
    Trait IX.pngBounding Dodger
    Your dodge ability is replaced by Bound, dealing damage to the area after you evade.
    also gives you a 4 second window of +10% damage after each dodge. Likewise,
    Impacting Disruption Impacting Disruption
    Trait VI.pngImpacting Disruption
    Enemies that you interrupt suffer a pulmonary impact.
    also gives +10% damage with a Staff when you don't have full endurance. Keep an eye on these two buffs and try to use
    Vault Vault
    5Initiative.png
    ¾Activation.png
    Vault
    Leap toward your destination, damaging foes upon impact.
    Damage.pngDamage: 908
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Book.pngEvade: ½ seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    within these windows (usually this just means right after a dodge). Combined with
    Havoc Mastery Havoc Mastery
    Trait I.pngHavoc Mastery
    Deal increased damage to enemies within the range threshold.
    , you can get +27% damage on your guaranteed crit Vault, easily pushing it to do 10K+ damage on Marauder characters and 4k+ damage on bunkers.
  • Choose your refill wisely! - Both
    Channeled Vigor Channeled Vigor
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Heal.pngHeal if Endurance is Full: 7,320
    Heal.pngHealing: 5,520
    Book.pngEndurance Gained: 25
    Book.pngPulses: 3
    and
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    refill your endurance. If you find yourself in need of endurance, check your health first. If it is anywhere remotely near the heal value of Channeled Vigor (so if you're below 16,000 HP), use your healing skill over Signet of Agility for the endurance refill to start the cooldown.
  • Get out of immobilize! - Some players prefer
    Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
    Heal.pngHealing: 4,344
    Book.pngEvade: 0.75 seconds
    and/or
    Unhindered Combatant Unhindered Combatant
    Trait VIII.pngUnhindered Combatant
    Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge.
    to get out of immobilize. While this build has great stunbreaking capabilities, it cannot dodge out of immobilize using those conventional methods. Fortunately, Staff 3
    Debilitating Arc Debilitating Arc
    4Initiative.png
    Debilitating Arc
    Strike enemies in front of you and roll backward, breaking immobilizing effects.
    Damage.pngDamage: 404
    Cripple.pngCrippled (6s): -50% Movement Speed
    Immobilize.pngCondition Removed
    Book.pngEvade: ½ seconds
    Book.pngNumber of Targets: 3
    Book.pngDistance: 400
    Book.pngEvade: ½ seconds
    is both another dodge skill and breaks immobilize. Do not forget you have this option should you find yourself caught by immobilize!
  • Disengage when you're out of gas. - When you're out of endurance and initiative and all your cooldowns are ticking as well, use
    Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
    to buy time for your endurance, initiative, and cooldowns to recharge. You can also swap to Shortbow to help escape as well.
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    provides an extra dodge and
    Infiltrator's Arrow Infiltrator's Arrow
    6Initiative.png
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    is one of the best mobility skills in the game.
  • Guarantee your stomps with Impact Strike! - The second hit of
    Impact Strike Impact Strike
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and stun them.
    Damage.pngDamage: 199
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    is a launch, which is the only CC type that disables people in the downed state from using skills. Likewise, the third hit is an instant stomp. Use your elite chain to guarantee a very quick kill on enemies in the downed state, regardless of the class they're playing!

Counters

  • Multiple Dodges/Blocks/Invulnerability: Interestingly enough, one of the worst match-ups this build has is to other Daredevils due to the multiple dodges. The majority of the damage from this build comes from
    Bounding Dodger Bounding Dodger
    Trait IX.pngBounding Dodger
    Your dodge ability is replaced by Bound, dealing damage to the area after you evade.
    and
    Vault Vault
    5Initiative.png
    ¾Activation.png
    Vault
    Leap toward your destination, damaging foes upon impact.
    Damage.pngDamage: 908
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Book.pngEvade: ½ seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    , both of which are single hits with long start-ups and obvious animations. While there is enough endurance and initiative to outlast the dodges and defenses of most other classes, other Daredevils can keep up the dodges to match pace with the Bounds and Vaults of this build. Chronomancers can be a hassle as well with
    Echo of Memory Echo of Memory
    Activation.png
    30Recharge.png
    Echo of Memory
    Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Duration.pngDuration: 10s
    Radius.pngRadius: 240
    Range.pngRange: 900
    and
    Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    , though it is far less of a counter compared to other Daredevils.
  • Heavy Condition Pressure: This build lacks on-demand ways to remove conditions.
    Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    removes 3 but should usually be reserved for use as a stunbreaker.
    Pain Response Pain Response
    Trait III.pngPain Response
    Gain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health
    can remove some, but it is random in nature. Swapping
    Escapist’s Absolution Escapist’s Absolution
    Trait V.pngEscapist’s Absolution
    Remove a condition whenever you evade an attack.
    instead of
    Staff Master Staff Master
    Trait IV.pngStaff Master
    While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
    can be a solution to help these match-ups, though the loss of damage will similarly hurt your match-ups against tankier builds in these games.

Top Streamers

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