Daredevil - Vault Spammer
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Contents
Overview
A capable staff daredevil teamfighter/duelist with amazing AoE pressure.
Archive note: It was already on its last leg, and the release of PoF powercreep did not help. The Acrobatics traitline nerfs were the last straw.
Skill bar
Slot Changes
Utility:
- - a powerful defensive tool on short CD.
- - medium CD and much needed initiative to fuel.
Specializations
Variants
- offers higher burst for lower sustain (as you give up CD reduction on your heal and a utility skill).
- Take should you need more condition cleansing.
Specialization Changes
For a more offensive build Acrobatics can be replaced by Deadly Arts:
Equipment




Equipment Changes
Rune (these options are only for the Marauder Amulet variant)
Amulet
- results in less burst damage, but makes better use of the rest of the staff skills.
Usage
Staff
- followed by a guaranteed criticalwill be your main source of damage. Both are slow with obvious animations so try to predict where your enemy's going to be when you land and aim for that location.
- Steal cannot be used while casting Vault, but it works with Bounding Dodger. If you want to do burst damage:
- Use
- Start dodging (to proc and the 100% crit chance buff from the rune)
- Hit while dodging in order to close the gap and stun the target with the unblockable venom
- Follow up with
- Staff skills other than auto attack (for downed cleave while out of endurance/initiative or if the target doesn't have much HP left and you need a quick finish) and Vault are very situational and won't see much use. will be useful for getting out of Immob andcan blind a couple of important skills.
Counters
- Heavy CC and high burst builds (such as Dragonhunter).
After the expansion this build seems to mostly be in the same place. It's not top tier, but if you're good with it and you jive with the playstyle you'll have success. Its main problems are the counterplay possibilities. Yea sure if you're good you can land all those vaults and bounds or if they're better they can dodge them. It makes it so that if you're punching up (which is going to happen sometimes, everyone has off games) you're going to have a harder time keeping up.
Lotus and Dash builds have less of a problem with this because Condi has some baseline effectiveness in can lean on and with Dash you can still be useful via decapping and being a speedy nuisance.
However if you're brave and you like adversity then what this build does do is provide a way to participate in teamfights without going condi. Stay a step ahead of your opponent and use your mobility to stay out of scourge AoEs and dodge full counter and you can actually do pretty well just by virtue of not having to play condition wars.