Build

Daredevil - Venom Share

Gold.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 114 Days ago.

Focused on: Condition damage.

Designed for:

Overview

The condition thief build for raids, this build provides heavy CC, while also dealing average condition damage.

Skill Bar

Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200
 
Skill.png
Dagger/Dagger
Healing
Utility
Elite
Double Strike
Double Strike
Strike your foe twice.
Damage.pngDamage (2x): 198
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
¾Activation.png
3Initiative.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 336
Damage.pngBelow 50%: 504
Damage.pngBelow 25%: 672
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Death Blossom
½Activation.png
4Initiative.png
Death Blossom
Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
Damage.pngDamage (3x): 201
Bleeding.png3Bleeding (10s): 660 Damage
Book.pngNumber of Targets: 3
Book.pngEvade: ¼ seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
¼Activation.png
3Initiative.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 336
Crippled.pngCrippled (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
½Activation.png
6Initiative.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 458
Stealth.pngError: Invalid format. Refer the template manual.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Range.pngRange: 130
Channeled Vigor
Not usable underwater.png
¾Activation.png
20Recharge.png
Channeled Vigor
Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
Healing.pngHeal if Endurance is Full: 7,320
Healing.pngHealing: 5,520
Book.pngEndurance Regeneration Increase: 25%
Book.pngPulses: 3
Caltrops
Not usable underwater.png
1Activation.png
30Recharge.png
Caltrops
Trick. Scatter caltrops that bleed and cripple foes.
Bleeding.png2Bleeding (3s): 132 Damage
Crippled.pngCrippled (10s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngCaltrops Duration: 10 seconds
Radius.pngRadius: 240
Book.pngUnblockable
Spider Venom
30Recharge.png
Spider Venom
Venom. Poison foes with your next few attacks.
Spider Venom.png6Spider Venom (24s): Your next five attacks inflict poison.
Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
Book.pngNumber of Attacks: 6
Duration.pngVenom Duration: 30 seconds
Skale Venom
30Recharge.png
Skale Venom
Venom. Apply vulnerability and torment with your next few attacks.
Skale Venom.png4Skale Venom (24s): Your attacks inflict vulnerability and torment.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
Book.pngNumber of Attacks: 4
Duration.pngDuration: 30 seconds
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
Damage.pngFront damage: 403
Damage.pngBack damage: 806
Range.pngRange: 130
Dagger/Pistol
Double Strike
Double Strike
Strike your foe twice.
Damage.pngDamage (2x): 198
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
¾Activation.png
3Initiative.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 336
Damage.pngBelow 50%: 504
Damage.pngBelow 25%: 672
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shadow Shot
4Initiative.png
Shadow Shot
Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
Damage.pngDamage: 420
Blind.pngBlind (5s): Next outgoing attack misses.
Combo.pngCombo Finisher: Physical Projectile
Book.pngUnblockable
Range.pngRange: 900
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 84
Daze.pngDaze: ¼ seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
½Activation.png
6Initiative.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 61
Blind.pngBlind (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Radius.pngRadius: 120
Range.pngRange: 900
Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
Damage.pngFront damage: 403
Damage.pngBack damage: 806
Range.pngRange: 130

Healing Skills

  • Use
    Channeled Vigor Channeled Vigor
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Heal.pngHeal if Endurance is Full: 7,320
    Heal.pngHealing: 5,520
    Book.pngEndurance Gained: 25
    Book.pngPulses: 3
    for burst healing and extra endurance while using the stationary boss build.
  • Use
    Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
    Heal.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegen (4s): 520 Heal
    for burst healing while using the mobile boss build.
  • Use
    Signet of Malice Signet of Malice
    Activation.png
    15Recharge.png
    Signet of Malice
    Signet Passive: Heals when your attack.
    Signet Active: Gain health.
    Heal.pngSignet of Malice: 132
    Heal.pngHealing: 3,275
    for sustained healing.
  • Use
    Skelk Venom Skelk Venom
    1Activation.png
    40Recharge.png
    Skelk Venom
    Venom. Heal youself. Your next few attacks heal you.
    Heal.pngInitial Self Heal: 4,210
    Heal.pngHealing: 645
    Skelk Venom.png4Skelk Venom (30s): Striking an enemy heals you.
    Book.pngNumber of Attacks: 4
    Duration.pngVenom Duration: 30 seconds
    for party wide support.

Utility Skills

Always keep
Spider Venom Spider Venom
40Recharge.png
Spider Venom
Venom. Poison foes with your next few attacks.
Spider Venom.png6Spider Venom (30s): Your attacks poison foes.
Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
Book.pngNumber of Attacks: 6
Duration.pngVenom Duration: 30 seconds
, and
Skale Venom Skale Venom
40Recharge.png
Skale Venom
Venom. Apply vulnerability and torment with your next few attacks.
Skale Venom.png4Skale Venom (30s): Your attacks inflict vulnerability and torment.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage
Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
Book.pngNumber of Attacks: 4
Duration.pngVenom Duration: 30 seconds
as they are a significant portion of your damage.
  • Use
    Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    against stationary bosses.
  • Use
    Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
    against mobile bosses.
  • Use
    Bandit's Defense Bandit's Defense
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
    Duration.pngDuration: 1½ seconds
    Stun-Break.pngBreaks Stun
    for a block and stun break.
  • Use
    Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    for extra mobility and stun break.

Specializations

Stationary Boss Build

Trickery
Kleptomaniac
Kleptomaniac.pngKleptomaniac
Stealing gives you initiative.
Book.pngInitiative: 2 seconds
Uncatchable
Uncatchable.pngUncatchable
Leave behind Caltrops when you dodge.

Flanking Strikes
Flanking Strikes.pngFlanking Strikes
Gain haste when attacking a foe from behind or from the side.

Thrill of the Crime
Thrill of the Crime.pngThrill of the Crime
When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Preparedness
Preparedness.pngPreparedness
Increases maximum initiative by 3.
Bountiful Theft
Bountiful Theft.pngBountiful Theft
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Book.pngBoons Stolen: 3
Vigor.pngVigor (10s): +50% Endurance Regeneration
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Trickster
Trickster.pngTrickster
Reduces recharge on tricks. Tricks remove conditions.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Pressure Striking
Pressure Striking.pngPressure Striking
Enemies you interrupt are inflicted with torment.
Torment.png3Torment (5s): 239 Damage, 477 Damage if Moving
Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
Quick Pockets
Quick Pockets.pngQuick Pockets
Gain initiative on swapping weapons while in combat.
Book.pngInitiative: 3

Sleight of Hand
Sleight of Hand.pngSleight of Hand
Stealing also dazes the target. Reduces the recharge of Steal.
Daze.pngDaze: 1 second
Book.pngRecharge Reduced: 20%

Bewildering Ambush
Bewildering Ambush.pngBewildering Ambush
Stealing also applies confusion.
Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage
Deadly Arts
Serpent's Touch
Serpent's Touch.pngSerpent's Touch
Stealing inflicts poison. While in the downed state, your attacks apply poison.
Poison.png2Poison (10s): 670 Damage, -33% Healing Effectiveness
Poison.pngPoison When Downed (2s): 67 Damage, -33% Healing Effectiveness
Dagger Training
Dagger Training.pngDagger Training
Dagger attacks have a chance to poison enemies.
Book.pngChance on Hit: 33%
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness

Mug
Mug.pngMug
Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Damage.pngDamage: 370
Healing.pngHealing: 1,980

Trappers Respite
30Recharge.png
Trappers Respite.pngTrappers Respite
Drop a needle trap when you use a healing skill.
Lotus Poison
10Recharge.png
Lotus Poison.pngLotus Poison
Weaken targets when you poison them.
Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Deadly Trapper
Deadly Trapper.pngDeadly Trapper
Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage, 5% Incoming Condition Damage
Might.png5Might (10s): +150 Power, +150 Condition Damage
Book.pngRecharge Reduced: 20%

Panic Strike
20Recharge.png
Panic Strike.pngPanic Strike
Striking a foe that is below the health threshold immobilizes them.
Radius.pngHealth Threshold: 50%
Immobilize.pngImmobilize (2½s): Unable to move.

Revealed Training
Revealed Training.pngRevealed Training
Gain extra power while you are revealed.
Revealed.pngRevealed: You cannot stealth.
Attribute bonus.pngPower: +200
Exposed Weakness
Exposed Weakness.pngExposed Weakness
Deal more damage if your target has a condition.
Damage.pngDamage Increase: 10%
Potent Poison
Potent Poison.pngPotent Poison
Increased poison duration. Poison deals increased damage.
Damage.pngDamage Increase: 33%
Radius.pngDuration Increase: 33%

Improvisation
Improvisation.pngImprovisation
You can use stolen items twice. One random skill category is immediately recharged when you steal.

Executioner
Executioner.pngExecutioner
Deal extra damage when your target is below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%

Variants

  • Use
    Deadly Trapper Deadly Trapper
    Deadly Trapper.pngDeadly Trapper
    Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage, 5% Incoming Condition Damage
    Might.png5Might (10s): +150 Power, +150 Condition Damage
    Book.pngRecharge Reduced: 20%
    whenever you use
    Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
Daredevil
Physical Supremacy
Physical Supremacy.pngPhysical Supremacy
Gain access to the physical skill category and staff weapon type. Your maximum endurance threshold is increased.
Book.pngEndurance Threshold Increased: 50
Havoc Mastery
Havoc Mastery.pngHavoc Mastery
Grants the player bonus damage to enemies within range.
Damage.pngDamage Increase: 7%
Radius.pngRadius: 360

Weakening Strikes
10Recharge.png
Weakening Strikes.pngWeakening Strikes
Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

Brawler's Tenacity
Brawler's Tenacity.pngBrawler's Tenacity
Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
Book.pngEndurance Gained: 10
Book.pngRecharge Reduced: 20%
Driven Fortitude
1Recharge.png
Driven Fortitude.pngDriven Fortitude
Gain health when you successfully evade an attack
Healing.pngHealing: 456
Staff Master
Staff Master.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Damage.pngDamage Increase: 10%

Escapist's Absolution
1Recharge.png
Escapist's Absolution.pngEscapist's Absolution
Remove a condition whenever you evade an attack.
Book.pngConditions Removed: 1

Impacting Disruption
Impacting Disruption.pngImpacting Disruption
Enemies that you interrupt suffer a pulmonary impact.
Endurance Thief
Endurance Thief.pngEndurance Thief
Gain endurance when you successfully steal from an enemy.
Book.pngEndurance Gained: 50
Lotus Training
Lotus Training.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Lotus Training.pngLotus Training (4s): 10% Condition Damage

Unhindered Combatant
Unhindered Combatant.pngUnhindered Combatant
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage

Bounding Dodger
Bounding Dodger.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Bounding Dodger.pngBounding Dodger (4s): 10% Damage

Mobile Boss Build

For use against bosses that do not stand in the Caltrops from
Uncatchable Uncatchable
Uncatchable.pngUncatchable
Leave behind Caltrops when you dodge.
. Swap with Daredevil.
Shadow Arts
Merciful Ambush
Merciful Ambush.pngMerciful Ambush
Stealth yourself and your target when reviving an ally. You revive allies faster.
Book.pngRevive Percentage: 10%
Stealth.pngStealth (2s): Invisible to foes.
Last Refuge
Last Refuge.pngLast Refuge
Use Blinding Powder when your health reaches a certain threshold.
Radius.pngHealth Threshold: 25%

Concealed Defeat
Concealed Defeat.pngConcealed Defeat
Create a smoke screen when downed. Deception abilities recharge faster.
Book.pngRecharge Reduced: 20%

Shadow's Embrace
Shadow's Embrace.pngShadow's Embrace
Remove conditions periodically while in stealth.
Burning.pngCondition Removed
Bleeding.pngCondition Removed
Poison.pngCondition Removed
Torment.pngCondition Removed
Confusion.pngCondition Removed
Book.pngConditions Removed: 1
Radius.pngInterval: 3 seconds
Meld with Shadows
Meld with Shadows.pngMeld with Shadows
Stealth skills last longer.
Radius.pngDuration Increase: 1 second
Shadow Protector
Shadow Protector.pngShadow Protector
When you grant stealth to an ally, they gain regeneration.
Regeneration.pngRegeneration (3s): 390 Heal

Hidden Thief
Hidden Thief.pngHidden Thief
Stealing grants you stealth. Grant increased movement speed while in stealth.
Stealth.pngStealth (2s): Invisible to foes.
Book.pngMovement Speed Increase: 50%

Leeching Venoms
Leeching Venoms.pngLeeching Venoms
Gain might when activating a venom. Siphon life from your foe when triggering a venom. This can only occur once per strike.
Damage.pngLife Siphon Damage: 351
Healing.pngLife Siphon Healing: 325
Might.png2Might (20s): +60 Power, +60 Condition Damage
Resilience of Shadows
Resilience of Shadows.pngResilience of Shadows
Stealth effects that you apply reduce incoming attack damage.
Damage.pngDamage Reduced: 25%
Cloaked in Shadow
Cloaked in Shadow.pngCloaked in Shadow
Gaining stealth blinds nearby foes. Release a blinding powder when you take falling damage, and take less damage from falling.
Damage.pngDamage Reduced: 50%
Blind.pngBlind (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Shadow's Rejuvenation
Shadow's Rejuvenation.pngShadow's Rejuvenation
Regenerate health and initiative while in stealth.
Healing.pngHealing: 293
Book.pngInitiative: 1
Radius.pngHealing Interval: 1 second
Radius.pngInitiative Gain Interval: 3 seconds

Rending Shade
Rending Shade.pngRending Shade
Steal boons from enemies you strike with stealth attacks. Incoming damage from enemies without boons is reduced.
Book.pngBoons Stolen: 2
Damage.pngDamage Reduced: 10%

Equipment

Stats

  • Use Viper's stats for all Armor, Weapons, and Trinkets.

Infusions

  • Use
    Malign Infusion Malign Infusion
    Malign Infusion.pngMalign Infusion
    +5 Condition Damage +5 Agony Resistance
    for all infusion slots.

Upgrades

Dagger.png
Dagger.png
I.png
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
I.png
Dagger.png
Pistol.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
II.png
6x
Superior Rune of Thorns
Superior Rune of Thorns.pngSuperior Rune of Thorns
(1): +25 Condition Damage (2): +10% Poison Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Poison Duration; gain 50 condition damage for 60 seconds when you're hit by a poisoned foe. (Cooldown: 10s)

Consumables

Food

  • Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+20% condition duration+70 condition damage+10 Experience from kills
    Consumable
    ,
    Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+20% condition duration+70 condition damage+10 Experience from kills
    Consumable
    , or
    Bowl of Garlic Kale Sautee Bowl of Garlic Kale Sautee
    Bowl of Garlic Kale Sautee.pngBowl of Garlic Kale Sautee
    Nourishment (1 h):
    Food.png+20% condition duration+70 condition damage+10 Experience from kills
    Consumable

Utility

  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.png+100 Condition DamageCondition Duration Increased By 10%+10 Experience from kills
    Consumable

Usage

Stationary Boss Rotation

Prioritize maintaining 15 stacks of
Lead Attacks Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
for as much of the fight as possible. Whenever you drop below 15 stacks of
Lead Attacks Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
, repeatedly use
Death Blossom Death Blossom
½Activation.png
4Initiative.png
Death Blossom
Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
Damage.pngDamage (3x): 201
Bleeding.png3Bleeding (10s): 660 Damage
Book.pngNumber of Targets: 3
Book.pngEvade: ¼ seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
until you are back up to 15 stacks. Next prioritize maintaining the
Lotus Training Lotus Training
Lotus Training.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Lotus Training.pngLotus Training (4s): 10% Condition Damage
buff. Whenever
Lotus Training Lotus Training
Lotus Training.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Lotus Training.pngLotus Training (4s): 10% Condition Damage
is not active, you should prioritize dodging to regain it.
  1. Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleeding.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Crippled.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
  2. Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  3. Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  4. Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  5. Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  6. Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleeding.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Crippled.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
  7. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  8. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  9. Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleeding.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Crippled.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
  10. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  11. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  12. Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleeding.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Crippled.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
  13. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  14. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  15. Repeat.
  • Replace any Auto-Attack chain with
    Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    whenever it is off cooldown.
  • Use
    Spider Venom Spider Venom
    40Recharge.png
    Spider Venom
    Venom. Poison foes with your next few attacks.
    Spider Venom.png6Spider Venom (30s): Your attacks poison foes.
    Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
    Book.pngNumber of Attacks: 6
    Duration.pngVenom Duration: 30 seconds
    ,
    Skale Venom Skale Venom
    40Recharge.png
    Skale Venom
    Venom. Apply vulnerability and torment with your next few attacks.
    Skale Venom.png4Skale Venom (30s): Your attacks inflict vulnerability and torment.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage
    Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
    Book.pngNumber of Attacks: 4
    Duration.pngVenom Duration: 30 seconds
    , and
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    whenever they are off cooldown.


Mobile Boss Rotation

Prioritize maintaining 15 stacks of
Lead Attacks Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
for as much of the fight as possible. Whenever you drop below 15 stacks of
Lead Attacks Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
, repeatedly use
Death Blossom Death Blossom
½Activation.png
4Initiative.png
Death Blossom
Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
Damage.pngDamage (3x): 201
Bleeding.png3Bleeding (10s): 660 Damage
Book.pngNumber of Targets: 3
Book.pngEvade: ¼ seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
until you are back up to 15 stacks.
  1. Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  2. Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  3. Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  4. Death Blossom Death Blossom
    ½Activation.png
    4Initiative.png
    Death Blossom
    Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage.pngDamage (3x): 201
    Bleeding.png3Bleeding (10s): 660 Damage
    Book.pngNumber of Targets: 3
    Book.pngEvade: ¼ seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  5. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  6. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  7. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  8. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  9. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  10. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  11. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  12. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  13. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  14. Repeat.
  • Replace any Auto-Attack chain with
    Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
    whenever it is off cooldown.
  • Use
    Spider Venom Spider Venom
    40Recharge.png
    Spider Venom
    Venom. Poison foes with your next few attacks.
    Spider Venom.png6Spider Venom (30s): Your attacks poison foes.
    Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
    Book.pngNumber of Attacks: 6
    Duration.pngVenom Duration: 30 seconds
    ,
    Skale Venom Skale Venom
    40Recharge.png
    Skale Venom
    Venom. Apply vulnerability and torment with your next few attacks.
    Skale Venom.png4Skale Venom (30s): Your attacks inflict vulnerability and torment.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage
    Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
    Book.pngNumber of Attacks: 4
    Duration.pngVenom Duration: 30 seconds
    , and
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    whenever they are off cooldown.


Notes

  • You can use
    Channeled Vigor Channeled Vigor
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Heal.pngHeal if Endurance is Full: 7,320
    Heal.pngHealing: 5,520
    Book.pngEndurance Gained: 25
    Book.pngPulses: 3
    to regain endurance if you run low.
  • You should only use
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    while you do not have full initiative in order to benefit from
    Kleptomaniac Kleptomaniac
    Kleptomaniac.pngKleptomaniac
    Stealing gives you initiative.
    Book.pngInitiative: 2 seconds
    .
  • While using the stationary boss build, you should only use
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    while you do not have full endurance in order to benefit from
    Endurance Thief Endurance Thief
    Endurance Thief.pngEndurance Thief
    Gain endurance when you successfully steal from an enemy.
    Book.pngEndurance Gained: 50
    .
  • You should only use
    Spider Venom Spider Venom
    40Recharge.png
    Spider Venom
    Venom. Poison foes with your next few attacks.
    Spider Venom.png6Spider Venom (30s): Your attacks poison foes.
    Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
    Book.pngNumber of Attacks: 6
    Duration.pngVenom Duration: 30 seconds
    and
    Skale Venom Skale Venom
    40Recharge.png
    Skale Venom
    Venom. Apply vulnerability and torment with your next few attacks.
    Skale Venom.png4Skale Venom (30s): Your attacks inflict vulnerability and torment.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage
    Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
    Book.pngNumber of Attacks: 4
    Duration.pngVenom Duration: 30 seconds
    while 4 other players are within range.
  • Mesmer Illusions, Necromancer Minions, and Ranger Pets count as other players for
    Spider Venom Spider Venom
    40Recharge.png
    Spider Venom
    Venom. Poison foes with your next few attacks.
    Spider Venom.png6Spider Venom (30s): Your attacks poison foes.
    Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
    Book.pngNumber of Attacks: 6
    Duration.pngVenom Duration: 30 seconds
    and
    Skale Venom Skale Venom
    40Recharge.png
    Skale Venom
    Venom. Apply vulnerability and torment with your next few attacks.
    Skale Venom.png4Skale Venom (30s): Your attacks inflict vulnerability and torment.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage
    Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
    Book.pngNumber of Attacks: 4
    Duration.pngVenom Duration: 30 seconds
    .


Breakbar

  • Use
    Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    while four other players are within range.
  • Use
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    to trigger the 1 second Daze from
    Sleight of Hand Sleight of Hand
    Sleight of Hand.pngSleight of Hand
    Stealing also dazes the target. Reduces the recharge of Steal.
    Daze.pngDaze: 1 second
    Book.pngRecharge Reduced: 20%
    .
  • If your group still needs more CC, swap to Dagger/Pistol and use
    Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 61
    Daze.pngDaze (¼s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .

Encounter Specific Tips

Forsaken Thicket

Spirit Vale

  • Mobile boss.
  • Only go to red if at least 2 other players (or a single Mesmer/Necromancer/Ranger) are also going to red.
Dark-icon-raid.png Ghost events

The ghost events are mostly movement based.

  • Use the Stationary boss build.
  • Consider equipping a Short bow, and/or using
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    .
  • Stationary boss. Even if your group uses updrafts, use the stationary build.
  • You permanently have the Revealed Revealed debuff during this encounter. This will trigger
    Revealed Training Revealed Training
    Revealed Training.pngRevealed Training
    Gain extra power while you are revealed.
    Revealed.pngRevealed: You cannot stealth.
    Attribute bonus.pngPower: +200
    granting you 200 extra power for the entire fight.
  • During the split phases, you can use
    Dancing Dagger Dancing Dagger
    3Initiative.png
    ¼Activation.png
    Dancing Dagger
    Throw a dagger that cripples nearby foes and returns to you.
    Damage.pngDamage: 122
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Bounces: 3
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    to cripple a spirit from 900 range.
Dark-icon-raid.png Bandit event
  • Use the Stationary boss build.
  • Stationary boss.
  • Be very careful not to leap over the boss using
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    or
    Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleed.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Cripple.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
    while Flame Wall is active.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Stationary or Mobile boss (depending on group), bring either build.
  • If running Caltrops, be careful not to hit a friendly Slubling with it.
  • When fixated try not to jump over the boss with
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    or
    Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleed.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Cripple.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
    .
  • You have no way of blocking Slothasor's fear so you either rely on others to break/cleanse you or equip
    Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    .
Dark-icon-raid.png Bandit Trio

This is a bad fight for Venomshare. All of the extra targets will spread out your venom's damage, causing a significant dps loss.

  • Use the Stationary Boss build.
Dark-icon-raid.png Matthias Gabrel
  • Mobile boss.
  • Use
    Heartseeker Heartseeker
    3Initiative.png
    ¾Activation.png
    Heartseeker
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Damage.pngAbove 50%: 244
    Damage.pngBelow 50%: 365
    Damage.pngBelow 25%: 487
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    for mobility around the room.
  • You can bring
    Bandit's Defense Bandit's Defense
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
    Duration.pngDuration: 1½ seconds
    Stun-Break.pngBreaks Stun
    to block timed bombs, stunbreak the rain phase knockdown, and block some damage while running poison/plasma.

Stronghold of the Faithful

Dark-icon-raid.png Escort
  • Use the Stationary boss build.
  • Make sure there are enough Venomshare targets if you are going on the towers.
  • Be very careful when using
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    and
    Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleed.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Cripple.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
    near mines.
Dark-icon-raid.png Keep Construct

Horrible fight for Venomshare, strongly advise switching to a different build.

  • Stationary boss.
  • You permanently have the Revealed Revealed debuff during this encounter. This will trigger
    Revealed Training Revealed Training
    Revealed Training.pngRevealed Training
    Gain extra power while you are revealed.
    Revealed.pngRevealed: You cannot stealth.
    Attribute bonus.pngPower: +200
    granting you 200 extra power for the entire fight.
Dark-icon-raid.png Twisted Castle

The Twisted Castle is mostly movement based.

  • Use the Stationary boss build.
  • Consider equipping a Short bow, and/or using
    Shadowstep Shadowstep
    Not usable underwater.png
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    .
Dark-icon-raid.png Xera

This is a bad fight for Venomshare. All of the extra targets will spread out your venom's damage, causing a significant dps loss.

  • Stationary/Mobile boss (depending on group), bring either.
  • Be very careful not to leap off the edge using
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    and
    Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleed.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Cripple.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl

FAQ

Why is there a different build against mobile bosses?

  • A significant portion of the stationary boss build's damage comes from the Trickery trait
    Uncatchable Uncatchable
    Uncatchable.pngUncatchable
    Leave behind Caltrops when you dodge.
    . The stationary boss build will have higher dps if on average the caltrops from
    Uncatchable Uncatchable
    Uncatchable.pngUncatchable
    Leave behind Caltrops when you dodge.
    apply three or more stacks of bleed. If the caltrops apply an average of two or less stacks of bleed, the mobile boss build will have higher dps.

How does Rune of the Berserker compare to Rune of Thorns?

  • Rune of Thorns will be higher dps if you are able to maintain an average of four or more stacks of the Rune of Thorns (6) bonus, otherwise Rune of the Berserker will result in higher dps.

Would Sigil of Geomancy be a better choice over Sigil of Earth?

  • Sigil of Geomancy will be higher dps if on average you weapon swap at least once every twelve seconds, and that weapon swap does not interrupt any of your skills. However you will lose access to your second weapon set, and significantly increase the difficulty of the rotation.
Why not use
Impairing Daggers Impairing Daggers
25Recharge.png
Impairing Daggers
Physical. Fling multiple immobilizing daggers at a single enemy.
Damage.pngDamage (3x): 597
Poison.png3Poison (8s): 1,149 Damage, -33% Heal Effectiveness
Slow.pngSlow (4s): Skills and actions are slower.
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngPhysical Projectile
Range.pngRange: 900
?
  • Impairing Daggers Impairing Daggers
    25Recharge.png
    Impairing Daggers
    Physical. Fling multiple immobilizing daggers at a single enemy.
    Damage.pngDamage (3x): 597
    Poison.png3Poison (8s): 1,149 Damage, -33% Heal Effectiveness
    Slow.pngSlow (4s): Skills and actions are slower.
    Immobilize.pngImmobilize (2s): Unable to move.
    Combo.pngPhysical Projectile
    Range.pngRange: 900
    is strictly worse than
    Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    for the stationary build, and the mobile build can not run it. Test it for yourself, put on the cooldown reduction traits for each skill, put the skill on auto-cast, and stand next to the dps test golem.
Why not use
Quick Pockets Quick Pockets
Quick Pockets.pngQuick Pockets
Gain initiative on swapping weapons while in combat.
Book.pngInitiative: 3
?
  • The extra initiative gained from
    Quick Pockets Quick Pockets
    Quick Pockets.pngQuick Pockets
    Gain initiative on swapping weapons while in combat.
    Book.pngInitiative: 3
    would be used to replace one Auto-Attack chain with a
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    each rotation. The problem is
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    will only do more dps than an Auto-Attack chain if it hits the boss three times. Testing on the dps golem shows that getting
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    to hit three times is incredibly unreliable. So
    Quick Pockets Quick Pockets
    Quick Pockets.pngQuick Pockets
    Gain initiative on swapping weapons while in combat.
    Book.pngInitiative: 3
    will almost always result in a dps loss.
Why not use
Bewildering Ambush Bewildering Ambush
Bewildering Ambush.pngBewildering Ambush
Stealing also applies confusion.
Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage
?
  • You will need the cooldown reduction from
    Sleight of Hand Sleight of Hand
    Sleight of Hand.pngSleight of Hand
    Stealing also dazes the target. Reduces the recharge of Steal.
    Daze.pngDaze: 1 second
    Book.pngRecharge Reduced: 20%
    in order to not run out of endurance.

Can you give us a skill priority list for this build?

  • From highest damage (top) to lowest damage (bottom):
  1. Spider Venom Spider Venom
    40Recharge.png
    Spider Venom
    Venom. Poison foes with your next few attacks.
    Spider Venom.png6Spider Venom (30s): Your attacks poison foes.
    Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
    Book.pngNumber of Attacks: 6
    Duration.pngVenom Duration: 30 seconds
  2. Skale Venom Skale Venom
    40Recharge.png
    Skale Venom
    Venom. Apply vulnerability and torment with your next few attacks.
    Skale Venom.png4Skale Venom (30s): Your attacks inflict vulnerability and torment.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage
    Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
    Book.pngNumber of Attacks: 4
    Duration.pngVenom Duration: 30 seconds
  3. Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    (stationary boss build only)
  4. Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
    (mobile boss build only)
  5. Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    (three hits)
  6. Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleed.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Cripple.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
    (stationary boss build only)
  7. Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
  8. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    (full Auto-Attack chain)
  9. Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    (two hits)
  10. Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  11. Double Strike Double Strike
    Double Strike
    Strike your foe twice.
    Damage.pngDamage (2x): 198
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Strike your foe again. Gain endurance with a successful strike.
    Damage.pngDamage: 302
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    (partial Auto-Attack chain)
  12. Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    (one hit)
  13. Double Strike Double Strike
    Double Strike
    Chain. Strike your foe twice.
    Damage.png2Damage: 138
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
  14. Wild Strike Wild Strike
    Wild Strike
    Chain. Strike your foe again. Gain endurance with a sucessful strike.
    Damage.pngDamage: 209
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
66%
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7 Ratings
Gold Medal - Great
Mogrim said this build was great September 2016

This build is an awesome alternative for thief! Really decent, fun and relatively easy to learn build! Viable too!

Gold Medal - Great
Rothlorine said this build was great June 2016

IF you use the berserker runes u can also deal physical damage wich allows you to deal huge DPS ... if you have a good healer in the raid then this build is awesome!!! :)

Bronze Medal - Basic
Gale said this build was basic June 2016

Offers unparalleled breakbar potential. The damage output can be unstable and gimmicky but its still a viable pick in comps that have trouble smashing bars or are looking for another source of condi DPS.

  • 7/26 Patch: Pretty much an overall nerf to damage output and purpose. Baseline Vshare means there's less reason to invest in this build for breaking and thus it's relegated to just being a suboptimal condition build.

  • 4 More Ratings
    Silver Medal - Good
    DarkFire said this build was good May 2016

    10/18: Small buff to dps, still not even close to competing with power thief.

    7/26: Venomshare being made baseline really hurt the utility of this build, at the same time, it only got a very minimal dps increase from not needing to run Shadow Arts. The patch has essentially completely removed the niche of this build, which was the only thing making it viable in the first place.

    Gold Medal - Great
    Ishin rikku said this build was great April 2016

    Amazing build that will carry your weight. Don't recommend it in a composition of only 2 condis, since it would slow the red kill a lot. It's inferior than Staff berserker, BUT oh my it's fun as hell to play!

    Bronze Medal - Basic
    Scootts said this build was basic April 2016

    Low damage, hard to play, only real utility is above average breakbar.

    Silver Medal - Good
    Octavianrb said this build was good April 2016

    Viable but never optimal. Reapers and engis will usually fare better. Very good CC and sustainability, but mediocre condi dps. Works fine in spirit vale, but not very good in salvation pass. DPS takes a fairly significant hit if venoms aren't properly shared or if they are distributed among multiple targets.