Deadeye - Deadbow Condi

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damageControl.

Designed for:


Overview

Ranged condition spammer, great for lockdown and sustained condition pressure. Extremely niche, enjoyable to play and one of the more effective ways for a Deadeye to contribute in a large zerg.

Skill Bar

 
 
ShortbowHealingUtilityElite
Pistol/Pistol

Skill Variants

Utility

  • for for additional soft CC.

Specializations




Equipment

Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
PvE weapon swap.png
Trailblazer stat icon.png
Trailblazer stat icon.png
4x
Superior Rune of the Nightmare
2x
Superior Rune of the Trapper
18x
Malign WvW Infusion

Variants

Stats

  • Swap Trailblazer for Viper's for increased damage at the cost of survivability.

Sigils


Consumables

Food

  • Oysters with Spicy Sauce Oysters with Spicy Sauce
    Oysters with Spicy Sauce.pngOysters with Spicy Sauce
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Condition Damage+10 Experience from kills
    Consumable
    Defensive option, highly recommended

Utility

  • Magnanimous Tuning Crystal Magnanimous Tuning Crystal
    Magnanimous Tuning Crystal.pngMagnanimous Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your VitalityGain Condition Damage equal to 3% of your Toughness+10% Experience from Kills
    Consumable

Usage

A build with high AoE condition pressure. Not topping the DPS charts, but giving excellent utility with smoke fields, hard CC minor boon support.

  • Spam until your Initiative is empty in the same place to achieve maximum poison stacks, dazing targets and activate and both sigils.
  • Use on either Necromancer's or Revenants to get access to their stolen skills, giving the party either resistance resistance or AoE healing whilst applying AoE condition pressure.
    • Spam all until initiative is empty, following by , Stolen Skill, -> Stolen Skill -> -> Stolen Skill -> all -> -> -> Stolen Skill.
    • The above combo will be a large damage spike, and should be available every engage.
Build rating - 5 stars
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2 Ratings
5 stars
The Blue Rangerr gave this build 5 stars November 2017

After finally getting around to testing this, I found to be extremely high damage. Way more than I expected. Single target damage is incredibly high- added to the ridiculous AoE pressure. The bigger the enemy group, the more damage you put out. Against organised groups it does drop off, but for large scale open world content its a highly competitive DPS slot.

5 stars
Xivor gave this build 5 stars October 2017

Started running this in our guild last night to test out and was quite impressed. Great DPS spread through unstrippable buffs, and good access to utility through smoke fields and a strong repeatable blast finisher. Might sharing is very strong and defensive utility gained through stolen skills can really help support the team. A great build to supplement a DPS sub.