Deadeye - Necro's Bane

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Removing Any Tanks or healers (includes guards and necros) from the fight.

Designed for:


Ment to counter a scourge or necro of any kind as well as some Guards to make it easier to capture a point




{} condition transfer and 7.2k more heal at the cost of some stealth.



Superior Sigil of Peril
Superior Sigil of Peril.pngSuperior Sigil of Peril
Increase Inflicted Vulnerability Duration: 20%
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Doom
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Rune of the Eagle
Superior Rune of the Eagle.pngSuperior Rune of the Eagle
(1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +125 Ferocity; damage targets with less than 50% health for 10% more.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity


Rune - More Power trader for the ferocity. - More Power trader for the ferocity.


Paladin's Amulet Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

- More toughness if you're having problems in close engagements with direct damage classes.


  • Stealth to good vantage point, choose a problematic enemy for your team, kneel with Rifle and repeat "Double Tap" till you run out of initiative or are engaged from close quartos. Briefly Stealth when needed for regeneration.
  • If confronted you can A) Run and return to Rifle them or others B) swap to Dagger/Pistol and fight the close quarters.
  • IF you chose or are Forced to Close engagement your ability to readily and repeatedly stealth and agility is you main advantage, Hit and run tactics: Go in, Spike and hide in the shadows for your next opening. Remember as you dodge you leave a trap that cripples behind.


Any close range fighting since this build does put emphasis on the Rifle and its long range ability

  • Daredevil-Thief
  • Mesmer
Build rating - 1 stars
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2 Ratings
1 star
Baescons gave this build 1 star September 2018

I'd have to say its possible that this build is perfect for someone who wants to 1v1 a necro, it's just that is exactly why I would give it a basic rating - it isn't meant for any 5v5 game play(im not sure if it would even be good on 2v2). This build seems too pve oriented and pvp in this game is just a very different meta, honestly meta

de is already a necro bane and yet more than that so playing some strange version of a necro 1v1 build just wont find any place in the meta with out something really op which this build doesnt seem to bring to the table.

0 stars
Hanz gave this build 0 stars September 2018

Every rifle deadeye is a "necro's bane" build, it doesn't needs its own page. Besides, some of the choices are rather questionable, such as the sigils, rune, caltrops trait, healing skill, etc.