Dragonhunter - Burning Meditations

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damage.

Designed for:


A Dragonhunter variant of the traditional burn Guardian build capable of doing massive AoE damage with strong CC and heals.

Skill Bar




Superior Sigil of Intelligence
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Leeching
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Air
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Hydromancy
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
Mercenary's Amulet
Mercenary's Amulet.pngMercenary's Amulet
+1050 Power +560 Toughness +560 Vitality +1050 Condition Damage



  • Superior Sigil of Smoldering Superior Sigil of Smoldering
    Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
    Increase Inflicted Burning Duration: 20%
    can be used in place of Doom. This is a noticeable damage increase at the cost of a cover condition.


Heavy Burst Damage and instant CC, Crits, blocks, and heals give burns. Combo's:

Judge's Intervention or Flashing Blade into fight -> (Swap to Scepter/Focus) -> Quick pop Chains of Light-> Dragon's Maw for 10 Might + Heavy CC pressure -> Procession of Blades for Burst/Block drops -> Zealots Flame + Spear of Justice for Burn -> Purging flames for more burn or condi cleanse when it gets hot -> Shield of Wrath (for Might combo with Purging Flames and blocking)

Shield of Wrath 1/4 of the way into stomps to secure a safe stomp

Drop traps on downed enemies

Be aware of Search and Rescue by rangers and use Judge's Intervention/Flashing Blade to teleport to them and then drop your traps.

When your burst/trap skills are on cooldown spam zealots flame and spear of justice to keep constant burn on them (but be aware of condi transfer by necros) and use skills like Ray of Judgement/Shield of Wrath to avoid taking too much damage.

Main usage is much like DPS thief-> drop into fight on point, lay heavy cc, burn and dps, get out.

Wings of Resolve is an awesome stunbreak+ mobility skill to keep your rotations clean and fast

Spear of Justice is an awesome constant burn+ click ready CC for fights/to keep enemies from ressing.

Shield of Courage is good to use during teamfights when teammates get low as well as helping teammates secure stomps

while still being able to drop heavy damage pressure on the downed.


Necro Condi Transfer while Condi-Cleanse is on Cooldown CC/Sustain Heavy classes like Engi Hammer Stun

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