Dragonhunter - Radiance Meditation

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

A PvP Guardian build utilizing large amounts of immobilize, cripple, and vulnerability for high pressure.

Skill Bar

Sword/FocusHealingUtilityElite
Longbow

Slot Changes

  • Signet of Judgment Signet of Judgment
    30Recharge.png
    Signet of Judgment
    Signet Passive: Reduces incoming damage.
    Signet Active: Grant retaliation to nearby allies and weakness to nearby foes.
    Signet of Judgment.pngSignet Passive: -10% Incoming Damage
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
    over
    Smite Condition Smite Condition
    20Recharge.png
    Smite Condition
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage.pngDamage with No Conditions: 207
    Damage.pngDamage with Conditions: 463
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    - higher aura up-time.
  • Signet of Resolve Signet of Resolve
    1Activation.png
    40Recharge.png
    Signet of Resolve
    Signet Passive: Cures a condition from yourself every few seconds.
    Signet Active: Heal yourself.
    Heal.pngHealing: 8,150
    Book.pngConditions Removed: 1
    Radius.pngInterval: 10 seconds
    over
    Shelter Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Heal.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    - more healing at the cost of burst mitigation and risk of interruption.

Specializations


Variants

  • - more blocks and blinds but less healing.


Variants

  • - if conditions are a problem.

Equipment

Sword.png
Focus.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Longbow.png
II.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
II.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Sword/Focus

  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Superior Sigil of Rage Superior Sigil of Rage
    30Recharge.png
    Superior Sigil of Rage.pngSuperior Sigil of Rage
    50% Chance on Critical: Gain Quickness (3 seconds). (Cooldown: 30s)
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Longbow

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)

Runes

  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    - mobility over damage.

Usage

General

  • Utilize Spear of Justice to match the situation. Leaving it on passive will allow you to spam cripple while activating it will let you stack high amounts of vulnerability and increase damage by dealt 10%. Activating it again will pull your foe but you'll lose the damage increase. Remember it refreshes on stomps.
  • Wings of Resolve is an large AoE heal and immobilize. Use it to engage or disengage.
  • Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    can add ~5k AoE damage to your burst but you'll be giving up potential damage mitigation as it can also be used when stunned to prevent damage.
  • Before joining a teamfight use
    Hunter's Ward Hunter's Ward
    Activation.png
    45Recharge.png
    Hunter's Ward
    Form your arrow into a barrier and deal damage at the location.
    Damage.pngInitial Damage: 93
    Damage.pngFinal Impact Damage: 559
    Cripple.pngCrippled (2s): -50% Movement Speed
    Book.pngNumber of Impacts: 4
    Book.pngMaximum Number of Barriers: 5
    Duration.pngRing Duration: 6s
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    to hold targets in place.
  • Drop a
    Symbol of Energy Symbol of Energy
    ¾Activation.png
    15Recharge.png
    Symbol of Energy
    Fire a slow, arcing arrow which explodes on impact to burn targets and sear a symbol of energy into the ground.
    Damage.png4Damage: 2,050
    Vigor.png5Vigor (4s): +50% Endurance Regeneration
    Burn.pngBurn (5s): 655 Damage
    Book.pngPulses: 4
    Radius.pngRadius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    prior to going melee for extra dodges.

Notes

  • Always ask for a target in the teamfight you are heading to, you can press T to take the target and then use
    Judge's Intervention Judge's Intervention
    45Recharge.png
    Judge's Intervention
    Meditation. Teleport to your target and burn nearby foes.
    Damage.pngDamage: 133
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    or
    Flashing Blade Flashing Blade
    10Recharge.png
    Flashing Blade
    Teleport to your target, striking them and blinding nearby foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    - this lets you make shortcuts, for example teleporting up to midpoint on Battle of Khylo from outside of the building - not to mention the entirely unexpected burst.
  • Your healing skill is bolstered as it procs
    Smite Condition Smite Condition
    20Recharge.png
    Smite Condition
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage.pngDamage with No Conditions: 207
    Damage.pngDamage with Conditions: 463
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    , clearing a condition, granting fury and healing for an additional 1960 HP. Do not use it while standing near a
    Shocking Aura Shocking Aura
    25Recharge.png
    Shocking Aura
    Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
    Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
    Stun.pngStun (1s): Unable to use skills or move.
    or you will be immediately interrupted.

Counters

  • D/D Elementalist
  • Heavy condition pressure.
  • High Protection uptime.
  • High Retaliation Retaliation uptime.
Build rating - 0 stars
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2 Ratings
0 stars
Hanz gave this build 0 stars November 2015

Very similar to the meta DH build, but less effective.

0 stars
CGSN gave this build 0 stars November 2015

There appears to be a few odd choices here. The signet grandmaster trait without taking any signets so only wrath of justice had synergy was the first to make me raise an eyebrow, but it's under testing, so I assumed that was intentional (in which case, absolutely not worth dropping Virtues for IMO).

Smite condition is a favorite skill of mine, but the traps right now are very overtuned, and as a result, a lot of the trait choices here seem to have been made for the only purpose of being different than the meditrapper rather than because it was numerically superior.

It's an interesting premise, right? By taking the spear of justice traits, you get a knockdown, 20% bonus damage to target, cripple, and a light aura. But there's so much anti-synergy. They're knocked down, you get no use out of that 3-second light aura or the initial cripple. You essentially are giving up AoE dazing traps, a much stronger heal, a massive damage trap, a free stunbreak, and a free knockback every 10 seconds (and the entire Virtues line of boons/condition clear/stunbreak). What do we get in exchange for focusing on spear of justice and radiance? A 3 second knockdown and +20% damage once every 20 seconds. From my playtime, this trade-off didn't even come close to breaking even.

I think there might be a radiance build out there somewhere now with all the new runes in, but this one isn't it. Sorry mate.