Druid - Combat Medic

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: SupportControlHealing.

Designed for:

Overview

This build is focused on healing, cleansing, and crowd control, with survivability and team support.

Skill Bar

Juvenile Bristleback.png
Juvenile Wolf.png
StaffHealingUtilityElite
Longbow

Specializations



If you run, , it can tick twice providing an extra ~3k AoE healing

Variants

For more personal cleansing and survivability Wilderness Survival can be taken instead of Nature Magic:


Equipment

Staff.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
I.png
Longbow.png
II.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Purity
10Recharge.png
Superior Sigil of Purity.pngSuperior Sigil of Purity
60% Chance on Hit: Remove a Condition. (Cooldown: 10s)
II.png
Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Cleric Amulet
Cleric Amulet.pngCleric Amulet
+900 Power +900 Toughness +1200 Healing Power

Variants

Runes

  • Superior Rune of Leadership Superior Rune of Leadership
    Superior Rune of Leadership.pngSuperior Rune of Leadership
    (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
    - gives +50% boon duration when running Nature Magic and still allows for some condi-cleanse. Compared to the Soldier Rune you only lose 64 toughness and 1390 vitality.
  • Superior Rune of the Dolyak Superior Rune of the Dolyak
    Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
    (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
    - only gives you 72 regen per second, you will be getting 4x that from your shouts so it is really unnecessary. If you want toughness and vitality, use the Soldier Rune.

Usage

Team Support

  • The main purpose of this build is to not let your teammates die. You have access to 5 different interrupts to stop a spike:
    Point Blank Shot Point Blank Shot
    ½Activation.png
    15Recharge.png
    Point Blank Shot
    Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
    Damage.pngDamage: 298
    Knockback.pngKnockback for range less than 300: 600
    Knockback.pngKnockback for range between 300-600: 500
    Knockback.pngKnockback for range greater than 600: 400
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    is a knockback,
    Glyph of the Tides Glyph of the Tides
    25Recharge.png
    Glyph of the Tides
    Glyph. Draw your enemies in or knock them away.
    is an AoE knockback, your Wolf's F2 is an AoE fear, then
    Glyph of Equality Glyph of Equality
    30Recharge.png
    Glyph of Equality
    Glyph. Daze nearby foes.
    Damage.pngDamage: 413
    Daze.pngDaze: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    and Lunar Impact Lunar Impact have daze.
  • is a beautiful tool which allows you to pull a teammate out of focus, especially if you have placed yourself in a spot that is out of the line of sight. You are also able to revive two teammates at a time by pulling one and letting your pet revive them while you go to another downed mate.
  • In team fights stay at range using staff to give out small heals and build up your Celestial Avatar Celestial Avatar(CA). The Cleric amulet's healing power allows you to build it up pretty quickly.
  • As targets begin to go down you can switch to your bow and use
    Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    for a small burst. You can also interrupt any critical skills with your
    Point Blank Shot Point Blank Shot
    ½Activation.png
    15Recharge.png
    Point Blank Shot
    Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
    Damage.pngDamage: 298
    Knockback.pngKnockback for range less than 300: 600
    Knockback.pngKnockback for range between 300-600: 500
    Knockback.pngKnockback for range greater than 600: 400
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    .
  • You can use your Wolf's F2 ability to disrupt the enemy team on points.

Healing

  • Dropping a
    Sublime Conversion Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Heal.pngHealing: 162
    Duration.pngDuration: 5s
    Range.pngRange: 900
    and blasting into it with
    Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    will provide ~5k AoE healing.
  • Your glyphs provide crowd control, condi cleanse, and heals via and Seed of Life Seed of Life.
  • Natural Convergence Natural Convergence takes 2 3/4 second to channel, so just as you begin channeling you can swap pets for quickness.
  • Before disengaging, use
    "We Heal as One!" "We Heal as One!"
    1Activation.png
    20Recharge.png
    "We Heal as One!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Heal.pngHealing: 6,520
    Book.pngBoons copied: 11
    for self healing if you need it, but also for regeneration and allied healing via and .

Pets

  • Swapping pets gives you might and quickness via .
  • Your Bristleback's F2 is powerful, make use of it as often as possible.
  • Your Wolf's F2 can be used when defending or neutralizing a point to cause the enemy to run off point.
  • You can swap and use pets while you are downed. Using your Wolf's F2 fear and its knockdown can allow you to hang on a lot longer which gives you a better chance of being picked up.

Counters

  • CC and hard focus
Build rating - 3 stars
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2 Ratings
0 stars
Hanz gave this build 0 stars June 2016

S&R nerf. Glyph nerf. Inferior copy of the mender version.

5 stars
Gradalis gave this build 5 stars March 2016

if your team is not Elementalist , this build will replace it with a bit

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