Druid - Diviner's Might
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Abuse Diviner's Amulet for large might stacks and high boon up-time.
- - should be taken versus condition heavy teams; best used with Smokescale's .
- - should be taken versus power or CC heavy teams as it's an excellent stunbreak and anti-burst.
- - extra damage reduction and might gain. Can easily kill your pet if you're not careful enough.
- Warhorn over Dagger - provides more damage but sacrifices survivability.
- Longbow over Greatsword - slower ranged burst over faster melee burst and you lose a disengage and travel tool.
- Superior Rune of Leadership(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
- Cast "We Heal As One!" just before the match begins in order to grant swiftness to allies via . In combat use this heal to double up on important boons such as Quickness, Protection, and Might.
- The pets carries half of your damage, keep them alive.
- Entering removes all conditions and breaks stun and grants AoE stealth when leaving it, making it a great disengage tool.
- Burst by switching to Greatsword to proc
- Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. If you wish to double up on these boons, start casting "We Heal As One!" and swap mid-cast - the boons will last even longer on your pets.
- Swapping cancels Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
- You can also maintain 25 stacks of might on your pet by copying your own to your pet by using "We Heal As One!" after swapping.
- Heavy Condition Pressure
- Heavy Boon Corruption
- Chain CC