Druid - Diviner's Might

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damage.

Designed for:


Overview

Abuse Diviner's Amulet for large might stacks and high boon up-time.

Skill Bar

Juvenile Smokescale.png
Juvenile Bristleback.png
Axe/DaggerHealingUtilityElite
Greatsword

Slot Changes

Utility

  • - should be taken versus condition heavy teams; best used with Smokescale's .
  • - should be taken versus power or CC heavy teams as it's an excellent stunbreak and anti-burst.
  • - extra damage reduction and might gain. Can easily kill your pet if you're not careful enough.

Weapon

  • Warhorn over Dagger - provides more damage but sacrifices survivability.
  • Longbow over Greatsword - slower ranged burst over faster melee burst and you lose a disengage and travel tool.

Pet Slot


Specializations




Equipment

Axe.png
Dagger.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
I.png
Greatsword.png
II.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Diviner's Amulet
Diviner's Amulet.pngDiviner's Amulet
+1050 Power +1050 Concentration +560 Precision +560 Ferocity

Variants

  • Superior Rune of the Trooper Superior Rune of the Trooper
    Superior Rune of the Trooper.pngSuperior Rune of the Trooper
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
    - more condition clear if taking more shouts.
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    - mobility and 100% extended boon duration.
  • Seeker's Amulet Seeker's Amulet
    Seeker's Amulet.pngSeeker's Amulet
    +1050 Power +1050 Precision +560 Concentration +560 Ferocity
    with
    Superior Rune of Leadership Superior Rune of Leadership
    Superior Rune of Leadership.pngSuperior Rune of Leadership
    (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
    for a more offensive build.

Usage

  • Cast "We Heal As One!" "We Heal As One!" just before the match begins in order to grant swiftness to allies via . In combat use this heal to double up on important boons such as Quickness, Protection, and Might.
  • The pets carries half of your damage, keep them alive.
  • Entering removes all conditions and breaks stun and grants AoE stealth when leaving it, making it a great disengage tool.
    • You can also use 's Lunar Impact Lunar Impact and
      Swoop Swoop
      Activation.png
      12Recharge.png
      Swoop
      Run and leap at your foe, hitting them and nearby foes.
      Damage.pngDamage: 244
      Book.pngNumber of Targets: 3
      Book.pngEvade Duration While Swinging: 0.5 seconds
      Combo.pngCombo Finisher: Leap
      Range.pngRange: 1,100
      on Smokescale's Smoke Cloud Smoke Cloud to gain stealth and disengage.
  • Ricochet Ricochet
    ¼Activation.png
    Ricochet
    Bounce your axe between multiple foes, gaining might for each enemy struck.
    Damage.pngDamage: 123
    Might.pngMight (3s): 30 Power, 30 Condition Damage
    Book.pngMaximum Targets: 3
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
    will grant one stack of might to you and two stacks of might to your pet due to , use "We Heal As One!" "We Heal As One!" when you have around 10 stacks to gain 25 stacks.
  • Burst by switching to Greatsword to proc
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    for a guaranteed critical
    Maul Maul
    ¾Activation.png
    6Recharge.png
    Maul
    Attack your foe with the force of a bear.
    Damage.pngDamage: 394
    Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 220
    and combining it with either Spike Barrage Spike Barrage or switching to Smokescale for Smoke Assault Smoke Assault.

Pet Swapping

  • Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. If you wish to double up on these boons, start casting "We Heal As One!" "We Heal As One!" and swap mid-cast - the boons will last even longer on your pets.
  • Swapping cancels
    "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    on your pet.
  • You can also maintain 25 stacks of might on your pet by copying your own to your pet by using "We Heal As One!" "We Heal As One!" after swapping.

Counters

  • Heavy Condition Pressure
  • Heavy Boon Corruption
  • Chain CC
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