Druid - Frontline Healer

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Focused on: HealingSupport.

Designed for:

Overview

A highly self-sufficient support build that brings high sustained and burst healing, stealth access, and access to many water fields and forms of group condition clear. Provides Fury Fury, Swiftness Swiftness, Might Might and Regeneration Regeneration application in addition to several unique buffs in the form of

and

, as well as

or

if slotted. Druid has many builds that will work, and has the potential to bring a wide range of utility to any group.

Skillbar

Juvenile Smokescale.png
Juvenile Brown Bear.png
StaffHealingUtilityElite
Sword/Warhorn

Pet Variants

  • Juvenile Red Moa (pet).png
    for fury access/aoe heal. Using this increases fury uptime.
  • Juvenile Fern Hound (pet).png
    for a guaranteed aoe heal on pet active.

Skill Variants

Heal

  • for another waterfield/more condition removal.
  • a large burst heal.
  • if avatar generation is a problem.

Utilities

  • or
    /
    to
alternate offensive option - outscales
as a damage buff very quickly if not killed.
for an aoe knockback/pull while in avatar
for an aoe daze outside of Celestial Avatar or stun break for allies when in Celestial Avatar.
for more CC.
for damage reduction for your group, will most likely kill your pet although a bear will invuln to eat damage.
strong heal/condition clear
comparable to frost spirit in that it provides offensive utility in the form of burning application.
for a shout that can allow you to pull an ally out of a bomb when they are down.
strong boost to healing output/damage.

Elite

  • for more healing at the cost of stability uptime.
  • for more CC.

Traits

Variants

  • if running

Variants

  • If running double staff and conditions aren't an issue. Provides a daze on weapon swap/when entering celestial avatar. The reduced staff cooldown is very strong for double staff builds.
  • More healing/condition removal/reduced glyph cooldown. Great if building with 3+ glyphs.


Variants

Nature magic is an option over beast mastery or skirmishing.

Equipment

Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
Minstrel stat icon.png
6x
Superior Rune of the Monk
18x
Healing WvW Infusion

Variants

Sigils

Staff

  • Superior Sigil of Benevolence Superior Sigil of Benevolence
    Superior Sigil of Benevolence.pngSuperior Sigil of Benevolence
    Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player.
    Superior Sigil of Renewal Superior Sigil of Renewal
    9Recharge.png
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
    For GvGs/duels where stacking sigils are considered bad form.

Runes

  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    for more personal survivability/buffs to the group at the cost of healing. Keep in mind the boon duration for gearing.
  • Superior Rune of the Trooper Superior Rune of the Trooper
    Superior Rune of the Trooper.pngSuperior Rune of the Trooper
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
    for more condition cleanse at the cost of healing. Only recommended with 4 shouts.
  • Superior Rune of the Water Superior Rune of the Water
    Superior Rune of the Water.pngSuperior Rune of the Water
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
    for an easier to acquire option over monk runes.

Consumables

Food

  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable

Utility

  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills
    Consumable

Usage

  • Play around
    's 9s internal cooldown.
    • Entering and exiting
      both proc
      .
    • Outside of
      prioritize
      with
      procs.
      on a Water Field is also a reasonable option.
    • When entering
      there is a choice between
      and
      for your
      proc
      • gives the highest overall healing, acts as a Water Field and stacks
        .
      • gives higher burst healing, an AoE Daze Daze and a Blast Finisher.
  • You have access to two different skills that provide a Water Field.
    and
    . Coordinate with your team to maximize blasts on each field.
    • ,
      and
      are all Blast Finishers, use them on your Water Fields for extra healing.
  • removes all conditions from you and your party but only works when pet is alive, and will most likely kill your pet.
  • provides an invuln in case of mispositioning or heavy pressure.
  • is your main stability skill, use it during your team's stability downtime if there is any.

Gameplay Tips

  • should not be wasted. Be sure you are in real trouble before using it.
  • Exit
    early to stealth downs/those resurrecting allies/re position.
  • Use
    and weapon stow to get Stability Stability.
  • Try to use
    on targets the group is focusing to maximize healing.

Weaknesses

  • Condition burst after
    and
    are on cooldown
  • Zero damage or kill pressure.
  • Compared to Tempest: No auras, little CC and no group Protection Protection output.

Videos

  • YouTube:
    [BoRP] Mal
Build rating: 70%
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10 Ratings
Gold Medal - Great
Troupe said this build was great April 2018

great heals, great boons, great cleanse, great build, my rating is great/10

Gold Medal - Great
Borpsout said this build was great April 2018

Strong burst healing and cleanse give this build some power, high might uptime is great for offensiveness, and stealthing downs is great. Much better in GvG context for its specialised skills, cannot replace a firebrand though. Great build that helped RED lose 2-4 to TTD, but with style.

Gold Medal - Great
The Blue Rangerr said this build was great April 2018

A very strong support build against direct damage that provides extensive offensive buffs, and one of the best burst healers available. There is a very high skill floor to using this build correctly that pushes some players away, but this does not detract from the effectiveness it has when used correctly.

7 More Ratings
Bronze Medal - Basic
TwanBr said this build was basic April 2018

Though it does provide large amounts of healing through Rejuvenating Tides, it is not that good when comparing to other classes filling the same support role.

Gold Medal - Great
Devo177 said this build was great April 2018

top tier

Bronze Medal - Basic
Blu Tac said this build was basic April 2018

I can confirm what King Oshi is saying, to a degree - if you are in a full group and getting hit by a full group's condi bombs. There is still some value in smaller groups, but it is, what it is: support/heals and lacking CC/shields.

Bronze Medal - Basic
King Oshi said this build was basic April 2018

this build does not offer the full potential of druid, let alone the ranger ability to be dual threat as attack and support. It's just a walking meat shield support build. Its good for what it is, but you can definitely get more out of it instead of going over kill with support. besides you'll never keep up enough condi clear agaisnt classes that condi bomb with this build.

Gold Medal - Great
Xivor said this build was great April 2017

A surprise alternative to the Tempest for a support role. The frontline druid gives excellent heavy healing bursts, offensive buffs, decent cleanse. Lacks protection and aura support. Decent evades for survivability if used right. Gives Rangers a strong viable group-oriented build that fulfills key roles.

Gold Medal - Great
Deficit Owl said this build was great November 2016

Very powerful addition to a group if utilized properly. Compared to elementalist, this lacks lacks auras, certain boons, and has little CC.

Gold Medal - Great
Arenir said this build was great November 2016

Ton of fun using the build, and I personally feel it's more reliable with consistent waters/regen and burst healing than an auramancer.

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