Druid - Shout Healer

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: SupportMobility.

Designed for:


Overview

The Druid "Shout Healer" is an efficient way to play the most pure healer role, supporting the team with boons, damage increasing, and heavy heals. The build have a mid/high survivability, with a lot of traits focused on team buff.

Skill Bar

Juvenile Bristleback.png
Juvenile Smokescale.png
StaffHealingUtilityElite
Greatsword


Specializations

Variants

  • for more heals (Note: Bristleback attacks from distance, not a good option for point fights).



Variants

  • for a better cc on melee foes.
  • for passive increased movement speed and reduced duration on movement impairing effects (remember you are in perma-Swiftness Swiftness thanks to ).

Equipment

Staff.png
I.png
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
I.png
Greatsword.png
II.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
II.png
Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Variants

"Sigils"

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
    Superior Sigil of Water Superior Sigil of Water
    5Recharge.png
    Superior Sigil of Water.pngSuperior Sigil of Water
    30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
    for more passive heals on weapon switch.

Runes

  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
    - defense against condition damage and a bit of extra damage.

Usage

  • Cast "We Heal As One!" "We Heal As One!" just before the match begins in oder to grant Swiftness to allies via .
  • Stay in rearguard to build Astral Power and not to be focused as the fight starts. Switch to Greatsword (GS) to leap in mid with
    Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    , and start healing. For a sure Rejuvenating Tides Rejuvenating Tides (or enemy stomp if necessary), gain stability through
    "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    .
  • Use
    Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    or
    Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    to get back in rearguard to start again the cycle.
  • Use
    "Protect Me!" "Protect Me!"
    60Recharge.png
    "Protect Me!"
    Shout. Instead of attacking, your pet will protect you by absorbing all damage you would take.
    Duration.pngDuration: 6 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    when stun break is needed for player, or team mates.
  • Use "Search and Rescue!" "Search and Rescue!" in rearguard or safe place to avoid team mates stomps and quick ress.
  • Use
    Signet of Stone Signet of Stone
    80Recharge.png
    Signet of Stone
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
    Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
    as panic button for melee or "not condi" burst.
  • In order to gain a lot of stacks of Might, during fights, swap pets to Bristleback, cast "We Heal As One!" "We Heal As One!" to get double boons, and execute for heavy pressure on enemy. This strategy is really good from rearguard.


'Escaping & Surviving'

Due to ~2k toughtness, midfights and heavy focus are not available for too much time so there are few ways to escape and cover back:

  • After ending the phase, if is picked up, player and allies around gain Stealth Stealth and Superspeed Superspeed, that offer a perfect way to escape from point fight.
  • Use
    Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    and
    Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    to increase your travel space. Ps: note that using
    Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    on Smokescale's , will activate Stealth Stealth for few seconds. Perfect to confound foes.
  • GS #4 (
    Hilt Bash Hilt Bash
    ½Activation.png
    25Recharge.png
    Hilt Bash
    Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
    Damage.pngDamage: 122
    Daze.pngDaze (1½s): Unable to use skills.
    Stun.pngStun (1½s): Unable to use skills or move.
    Range.pngRange: 300
    ) can be used offensively, but also difensively to better gain 1 and half second.


'Combos'

Fields:

  • Sublime Conversion Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Heal.pngHealing: 162
    Duration.pngDuration: 5s
    Range.pngRange: 900
    - Water Field.
  • Water Field.
  • - Smoke Field.
  • - Light Field.


Finishers:

  • Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    - Leap Finisher.
  • Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    - Blast Finisher.
  • Lunar Impact Lunar Impact - Blast Finisher.

Combo Tips:

  • Executing a Leap Finisher in a Water Field heals the caster, using a Blast Finisher instead will do AoE healing.
  • Same applies to Light Fields: leap = self Retaliation Retaliation, blast = AoE retaliation. Useful against Thieves and Revenant.
  • Leaping into a Smoke Field grants you Stealth Stealth, Blasting grants AoE stealth. This is quite useful for disengaging, followed by
    Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    , but do not use it while contesting a point as stealth might throw the cap.

Pet Swapping

  • Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. To double up on these boons, cast "We Heal As One!" "We Heal As One!".
  • Do not swap while reviving allies, it will cancel .
  • Swapping cancels
    "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    on your pet.

Counters

  • Heavy Condition Pressure
  • Chain CC
Build rating - 3 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
4 Ratings
0 stars
CGSN gave this build 0 stars February 2016

Honestly, to me, this build is right on the line between basic and good. I love Ranger Greatsword since it's such a strong mix of defense and offense, but I believe this isn't the right build for it.

This build seems so similar to the Shoutbow page. The swap from Longbow to Greatsword benefits a situation where you find yourself 1v1 on a side point, but it really weakens the teamfight potential of this build, which is where it shines the most because of how strong the shouts are. Regardless of Signet of Stone, a Druid in the center of a teamfight not pumping out heals in Celestial is going to be CC'd to hell and die, so Greatsword use is heavily discouraged there.

Greatsword is a much better power weapon than Longbow for 1v1 on side points, but if I were to build around that, then I wouldn't run shouts, which have the most use in teamfights. Swapping the weapon out dilutes the identity of the build, weakening it where it is strongest (teamfights) to bolster up its 1v1 ability, which the build isn't made for.

Honestly, it is "good", but it's "good" in the same way that guy who posted the meta Daredevil build but with D/D is "good". Everything works, but literally one weapon swap makes the build identity come together much better, so much like then, I (conflictingly) give it a basic.

0 stars
Hanz gave this build 0 stars February 2016

The sword/dagger build is more suitable for the role.

5 stars
Goruu gave this build 5 stars February 2016

Better than having longbow. It also need guard instead of signet of stone because the cooldown is lower.

1 More Rating
5 stars
Lucabuccia gave this build 5 stars February 2016

Valid and strong build focused on being healer. 10+ hours of gameplay made this my favourite druid build.