Druid - Wild Swordsman

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageControl.

Designed for:


Overview

A PvP Druid build that excels in CC, burst damage, and overall great support through Avatar form.

Skill Bar

Juvenile Smokescale.png
Juvenile Bristleback.png
Sword/WarhornHealingUtilityElite
Staff

Slot Changes

Utility:

  • Glyph of Alignment Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Cripple.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    for dealing with condition pressure.
  • Signet of Renewal Signet of Renewal
    60Recharge.png
    Signet of Renewal
    Signet Passive: Cure a condition every ten seconds.
    Signet Active: Your pet pulls all conditions from nearby allies to itself.
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
    for dealing with heavy condition pressure.

Specializations



Variants

  • - if you need more condition cleansing.

Equipment

Sword.png
Warhorn.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
I.png
Staff.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Variants

Sigils

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Rune

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    for more toughness and higher boon duration.

Usage

Setting up burst

  • Approach the fight with
    Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    freshly activated and Smokescale out.
  • Hunter's Call Hunter's Call
    1Activation.png
    25Recharge.png
    Hunter's Call
    Call hawks to swarm your foe.
    Damage.png16Damage: 464
    Range.pngRange: 1,200
    -> "We Heal As One!" ->
    Glyph of Equality Glyph of Equality
    30Recharge.png
    Glyph of Equality
    Glyph. Daze nearby foes.
    Damage.pngDamage: 413
    Daze.pngDaze: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    -> Sword autos

General

  • Your burst damage comes from activating
    Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    . When attempting to take enemies down quickly, you should abuse swapping pets and the Warhorn 5 skill to rip through them with your sword.
  • "We Heal As One" is another great spell that you can get away with abusing. The main feature you will be abusing is the boon copying. Even with only a few stacks of might on you or your pet, this skill will multiply it by two or three times more.

Tips

  • Dazes are your best friend with this build. They last (figuratively) FOREVER and you get a 50% damage boost upon interrupting a target. Combo this with Opening Strike for a quick 75% burst from you and your pet.
  • Glyph of Equality Glyph of Equality
    30Recharge.png
    Glyph of Equality
    Glyph. Daze nearby foes.
    Damage.pngDamage: 413
    Daze.pngDaze: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    puts a 4 second AOE daze on enemies. With
    Ancient Seeds Ancient Seeds
    Trait IX.pngAncient Seeds
    Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
    , this will ultimately serve as a powerful stun to keep your enemy in place with a bit of extra condition damage tacked on.
  • Pay close attention to your Smokescale's attacks. After it uses "Smoke Assault" use "We Heal As One!" for a nice stack of might.
  • You have access to immobilize in almost any scenario.
    Vine Surge Vine Surge
    ¾Activation.png
    20Recharge.png
    Vine Surge
    Send forth vines that immobilize enemies and cleanse conditions from allies.
    Damage.pngDamage: 202
    Immobilize.pngImmobilize (1s): Unable to move.
    Chill.pngCondition Removed
    Cripple.pngCondition Removed
    Immobilize.pngCondition Removed
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    and
    Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    are the most reliable sources, but don't forget that your next attack will also immobilize after striking a dazed target.
  • The steady bleeding you put out by swapping weapons and dazing foes adds up significantly to make up for any missing damage output.
  • Hunter's Call Hunter's Call
    1Activation.png
    25Recharge.png
    Hunter's Call
    Call hawks to swarm your foe.
    Damage.png16Damage: 464
    Range.pngRange: 1,200
    can be used to quickly stack might as it will rapidly proc
    Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
    .
  • Glyphs drop Seeds of Life. Do not underestimate these as they are your main source of condition clear while outside of Avatar form.

Counters

  • Stunlocking
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