Elementalist - Condition Cele D/F
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Contents
Overview
Skill Bar
Skill Variants
Healing skill:
- - Can be better than Ether Renewal if you are casting alot, but the plus to ether renewal is that you can burst remove conditions. Signet will very much shine in positions where you have a bunker or an ally that can remove condis for you.
Utilities
- You can use this signet to replace any of the other signets, just for controll and single target cc. It can be used to dodge incoming stuns that can be caught or forseen.
- You can replace one of the signets with this skill for some extra condi removal in your build if you need it.
Elite skill
- Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
Weapons
- I really wouldnt reccomend any other weapons over Dagger/Focus, but if I did it would have to be Dagger/Dagger. Although scepter main hand does give you some range and more cc so its very much up to playstyle at this point but the build does revolve around spamming in fire attunement and getting stacks up with Drake's Breath.
Specializations
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Trait Variants
- You can relocate 2 points from Arcane Power into Water Magic and take or if you take a Cantrip utility's for survivability.
- You can relocate 2 points from Arcane Power into Air Magic and take .
Weapons
First Weapon Set
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These runes would be used for any other sets that you take, if you change up your sigils it's just for your own personal playstyle that you need help with against certain mechanics while playing this build.
Equipment
Rune:

Amulet: Amulet/PvP Celestial Amulet
Equipment Variants
- For survivability
- For survivability
- For Extra Burning Damage
Usage
Spamming Abilities in Fire attunement is important so you can get might stacks, casting for around fifteen seconds will get you full stacks. When you swap to other attunements it would be to casting the other spells for utility, survivability, and or cc. Swapping to Earth attunement can help nullify burst, blocking projectiles, and remove some condis. Water attunement can help you pick up some heals on yourself, using a burst combo for some more stacks of might, and a aoe daze. Air attunement will get you two more stuns, and a small aoe cone of damage. Most important thing is getting your rhythem for going between attunements, swapping between them to stack might is important for burst combos.
Counters
Main counters are anyone who can burst this class down, or just someone who has lockdown. Also someone that can dodge efficiently and remove condis real quick can remove you from the fight pretty easily.
Streamers
- Twitch: Bazeroth - NA