Elementalist - Glyph Cele

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Glyph celestial ele brings a large amount of tools to the plate, from burst heals and condi cleanse for teammates as well as spike damage which can devastate foes in team fights as well as smaller scale battles. Superior to S/F fresh air in ranked/team fights due to much more consistent damage and survivability.

Skill Bar


Skill Variants

  • Glyph of Storms Glyph of Storms
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    Glyph of Renewal Glyph of Renewal
    Glyph of Renewal
    Glyph. Revive allies with different attunement effects.
    Fire Attunement.pngRenewal of Fire.pngRenewal of Fire
    Water Attunement.pngRenewal of Water.pngRenewal of Water
    Air Attunement.pngRenewal of Air.pngRenewal of Air
    Earth Attunement.pngRenewal of Earth.pngRenewal of Earth
    - drop in damage in favor of inreased party support via a long CD AoE res in earth, or various different effects in the other attunements.


Variants Can't find such trait "Elemental Contingency"! Please refer to our trait index


Weapon Set
  • Main Hand
Superior Sigil of Battle Superior Sigil of Battle
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Superior Sigil of Doom Superior Sigil of Doom
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Weapon Variant: Main Hand dagger.

Sigil Variants

  • Viable options instead of
    Superior Sigil of Doom Superior Sigil of Doom
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    • Superior Sigil of Energy Superior Sigil of Energy
      Superior Sigil of Energy.pngSuperior Sigil of Energy
      Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Get more dodges to abuse evasive arcana.

    • Superior Sigil of Leeching Superior Sigil of Leeching
      Superior Sigil of Leeching.pngSuperior Sigil of Leeching
      Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)

If running with pack runes take this one instead of battle.



Superior Rune of Hoelbrak Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.


Celestial Amulet Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Equipment Variants

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.

gain more might/damage but are a little more vulnerable to higher condi application classes like ranger for example.

  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration

More burst in exchange for less might/team support and more vulnerable to conditions. Better swiftness duration.


This build's main damage will come from chaining both elementals together when possible in fire attunement. Both activated skills together creates a ton of burst that you can further increase with glyph of storms and dragon's tooth/phoenix at the same time. Similarly to S/F fresh air, a lot of combos center around chaining a skill in another attunement to activate air, then swapping and activating lightning strike.

Differently to s/f however is the condition damage. 

Glyph of elemental power allows for a lot of condition application, especially burning in fire, which can add to the spike damage that you can already do. Note: THIS BUILD HAS A VERY DIFFERENT PLAYSTYLE COMPARED TO S/F FRESH AIR HOWEVER, because you are much more defensive. you should try to apply conditions when possible, as the base dmg is not very high until you get might stacks. Best way to stack conditions (esp burning, about 1.2k per sec) is to pre-rock barrier and when you cast ring of fire swap to earth and activate hurl, which stacks a lot of burns. This rotation will melt most theives. Also cast Glyph of Elemental Power in fire to apply constant burning in all attunements. Stacking 7-9 stacks of burning is entirely possible. For a more defensive situation, swapping to water+using healing trident cures 2 conditions and heals for about 4-5k, whcih can save your life. You can also use frost aura at the same time that you are casting ether renewal to chill enemies who are attacking you, as well as taking reduced damage during the duration. If you find yourself ccd, especially by a thief/war, glyph of elemental power is a STUN BREAK, allowing you to easily get away. Staying at range is also somewhat important because it makes it more difficult to swap to you and down you quickly.


  • Very high burst, especially from static discharge specced engi.

To survive this kind of burst, use Glyph of Elemental Power to break stuns, if possible. Make sure to always have rock barrier up as much as possible to increase toughness slightly. If you get low, then don't fret. Swap to water, evade, then casting water trident will cure conditions as well as heal for about 4-5k. Cleansing water (dagger 5) is also a heal that will cure conditions. By only casting a couple spells it will already have healed for 6+K health. Then feel free to play offensively with air. Ride the Lighting+Updraft is a great way to force cds for land a dragon's tooth/burn stack, as well as to cast glyph of storms on them.

Build rating - 2 stars
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3 Ratings
5 stars
Easytomahawkcx gave this build 5 stars July 2015

I like this build, because it isn't just a spam build, if you carefully use all your stuff, it does like 6k a second, which is a lot, the conditions aren't overly strong, and the damage isn't huge spike damage, like in S/F Fresh Air, but it has the survivability of a celestial ele, with the utility of one as well. Still not the strongest build though, but a good one.

0 stars
Chase gave this build 0 stars July 2015

Build failed to do better than Fresh Air as it lacks the powerful defensive / utility of the focus and the burst dps. Build failed to do better than condi signet Ele because the glyphs are probably weaker. I like the idea of Glyph of Elemental Power for this build style so maybe with some other tweaks it could work out. Right now it feels as though it's hybridizing power and condi but isn't doing better than either. Perhaps switching up the glyphs or some traits might help.

0 stars
Hanz gave this build 0 stars July 2015

Inferior to S/F fresh air in every possible way.