Elementalist - Sc/F Fresh Air

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageMobility.

Designed for:


Overview

Sc/F Fresh Air is one of the harder builds to play, but can be one of the most rewarding if played well.

Skill Bar

Scepter/FocusHealingUtilityElite

Slot Changes

Utility skills:

  • Mist Form
    60Recharge.png
    Mist Form
    Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
    Book.pngMovement Speed Increase: 66%
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Breaks Stun.pngBreaks Stun
    - a great 'panic button' while under heavy focus, synergizes well with cantrip traits.
  • Armor of Earth
    50Recharge.png
    Armor of Earth
    Cantrip. Protect yourself with earth armor and gain protection and stability.
    Protection.pngProtection (6s): -33% Incoming Damage
    Stability.png10Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Duration.pngDuration: 6 seconds
    Breaks Stun.pngBreaks Stun
    - Stunbreak, protection and stabilty.
  • Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 372
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    - for guaranteed
    Air Attunement
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    recharge and additional downed pressure.

Specializations




Variant

Variant In place of Earth or Arcane


Equipment

Scepter.png
Focus.png
I.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
I.png
Superior Rune of Vampirism
Superior Rune of Vampirism.pngSuperior Rune of Vampirism
(1): +25 Power (2): +35 Vitality (3): +50 Power (4): +65 Vitality (5): +100 Power (6): +10% Maximum Health; restore 10% of your health upon killing a foe.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Variants

Scepter/Focus

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Rune

  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration

Amulet

  • Marauder Amulet Marauder Amulet
    Marauder Amulet.pngMarauder Amulet
    +1050 Power +1050 Precision +560 Vitality +560 Ferocity
  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity

Usage

  • Due to
    Fresh Air Fresh Air
    5Recharge.png
    Fresh Air
    Recharge air attunement on a critical hit.
    Book.pngRecharge Reduced: 100%
    your
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    's CD goes away as soon as you land a critical hit.
  • Because of your low health pool, you will be utilizing
    Superior Rune of Vampirism Superior Rune of Vampirism
    Superior Rune of Vampirism.pngSuperior Rune of Vampirism
    (1): +25 Power (2): +35 Vitality (3): +50 Power (4): +65 Vitality (5): +100 Power (6): +10% Maximum Health; restore 10% of your health upon killing a foe.
    ,
    Superior Sigil of Blood Superior Sigil of Blood
    5Recharge.png
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
    and
    Glyph of Elemental Harmony
    Activation.png
    20Recharge.png
    Glyph of Elemental Harmony
    Glyph. Heal yourself and gain a boon based on your attunement.
    Fire: might.
    Water: regeneration.
    Air: swiftness.
    Earth: protection.
    Healing.pngHealing: 4,894
    Might.png3Might (20s): +90 Power, +90 Condition Damage
    Regeneration.pngRegeneration (10s): 1,300 Heal
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Protection.pngProtection (3s): -33% Incoming Damage
    to stay alive. If you are using
    Marauder Amulet Marauder Amulet
    Marauder Amulet.pngMarauder Amulet
    +1050 Power +1050 Precision +560 Vitality +560 Ferocity
    feel free to change the sigil and rune.
  • This build is for +1ing fights, but it is no quick enough to be considered a roamer/back capper. Its great for defending home and mid.
  • The combo is pretty straight forward. Most of your damage comes from Air attunement. Utilize
    Arcane Blast
    20Recharge.png
    Arcane Blast
    Arcane. Blast your foe with energy for critical damage.
    Damage.pngDamage: 372
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    ,
    Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    and
    Rock Barrier Rock Barrier
    1Activation.png
    15Recharge.png
    Rock Barrier
    Envelop yourself in a stony barrier that improves toughness.
    Duration.pngDuration: 30 seconds
    to burst targets at low hp.

Tempest Variant

With this variant, you can increase your overall damage with air overload, but you lose out on the survivability from Earth. You lose out on reduced Earth CD and condition duration, so it might be better to take Ether Renewal if facing condis.

If you choose to replace Arcane you are losing out on large uptime of weakness from

Arcane Precision
3Recharge.png
Arcane Precision.pngArcane Precision
Skills have a chance to apply a condition on critical hits.
Book.pngChance on Critical Hit: 33%
Fire Attunement.pngBurning.pngBurning (1s): 131 Damage
Water Attunement.pngVulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
Air Attunement.pngWeakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Earth Attunement.pngBleeding.pngBleeding (5s): 110 Damage

as well as reduced arcane skill CD and perma critical damage increase from

Elemental Surge
Elemental Surge.pngElemental Surge
Based on your attunement, arcane skills inflict a condition on foes. Gain more ferocity when you use an arcane skill. Arcane skills recharge faster.
Fire Attunement.pngBurning.pngBurning (5s): 655 Damage
Water Attunement.pngChilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Air Attunement.pngBlind.pngBlind (5s): Next outgoing attack misses.
Earth Attunement.pngImmobilize.pngImmobilize (2s): Unable to move.
Elemental Surge.pngArcane Lightning (15s): Increases your ferocity.
Attribute bonus.pngAttribute Adjust: 150
Book.pngRecharge Reduced: 20%

.

Tips & Tricks

  • You can secure stomps by:
  • Blinding your enemy's downed interrupting skill with
    Blinding Flash Blinding Flash
    10Recharge.png
    Blinding Flash
    Blind your foe with a flash of light.
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Range.pngRange: 900
    .
  • Activating
    Obsidian Flesh Obsidian Flesh
    50Recharge.png
    Obsidian Flesh
    Envelop yourself in stony armor, making yourself invulnerable.
    Duration.pngDuration: 4 seconds
    Book.pngPrevents Capture-Point Contribution
    or
    Arcane Shield Arcane Shield
    75Recharge.png
    Arcane Shield
    Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
    Damage.pngDamage: 365
    Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Stun-Break.pngBreaks stun
    ,
  • Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and
    Swirling Winds Swirling Winds
    ½Activation.png
    30Recharge.png
    Swirling Winds
    Create a swirling wind that destroys projectiles.
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 400
    - only while stomping Engineers and Warriors. Also mitigates damage from downed Rangers and Thieves.-->
  • Much of this build's damage comes from swapping to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    , as this triggers
    Electric Discharge
    Electric Discharge.pngElectric Discharge
    Strike your target with a bolt of lightning when attuning to air.
    , followed by
    Lightning Strike Lightning Strike
    5Recharge.png
    Lightning Strike
    Strike your foe with lightning.
    Damage.pngDamage: 292
    Range.pngRange: 900
    . To capitalize on this, you should generally swap out of air immediately or soon after casting Lightning Strike into any other attunement, and cast quick skills in order to get a critical hit. This refreshes Air Attunement, allowing the process to be repeated rapidly.
  • No trait with such title exists. Is used to create distance with targets while mitigating damage from other sources.
  • Arcane Blast Arcane Blast
    20Recharge.png
    Arcane Blast
    Arcane. Blast your foe with energy for critical damage.
    Damage.pngDamage: 341
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    is used to combo burst damage or apply pressure to low targets
  • Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    is this build's only reliable condition cleanse although
    Arcane Shield Arcane Shield
    75Recharge.png
    Arcane Shield
    Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
    Damage.pngDamage: 365
    Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Stun-Break.pngBreaks stun
    and
    Final Shielding
    60Recharge.png
    Final Shielding.pngFinal Shielding
    Create an Arcane Shield when your health drops below the threshold.
    Radius.pngHealth Threshold: 50%
    Arcane Shield.png3Arcane Shield (5s): Blocks attacks, explodes after blocking three attacks.
    can also mitigate condition damage.
  • Obsidian Flesh Obsidian Flesh
    50Recharge.png
    Obsidian Flesh
    Envelop yourself in stony armor, making yourself invulnerable.
    Duration.pngDuration: 4 seconds
    Book.pngPrevents Capture-Point Contribution
    paired with No skill with such title exists. and No skill with such title exists. makes earth an affective way to counter burst.
  • Final Shielding
    60Recharge.png
    Final Shielding.pngFinal Shielding
    Create an Arcane Shield when your health drops below the threshold.
    Radius.pngHealth Threshold: 50%
    Arcane Shield.png3Arcane Shield (5s): Blocks attacks, explodes after blocking three attacks.
    and signet of vampism's sixth effect can get you out of tough situations.

Counters

  • Targets with higher sustain.
  • Condition Damage.

Disclosure

  • Some of this text was taken from a previous entry. I altered most, but kept some since it was explained well.
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