Engineer - 25 % HP Engi

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

A Roaming build which can cap through CC alone but also holds burn pressure and a good burst combos availables too. Can act as a support Pointholder under certain conditions through very good sustain, CC and mobility.

Skill Bar

Rifle
Utility
Elite
Hip Shot
¾Activation.png
Hip Shot
Deliver a quick rifle shot from the hip that pierces targets.
Damage.pngDamage: 158
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Net Shot
10Recharge.png
Net Shot
Immobilize foes with a net shot.
Immobilize.pngImmobilize (2s): Unable to move.
Range.pngRange: 1,200
Blunderbuss
½Activation.png
10Recharge.png
Blunderbuss
Fire a cloud of shrapnel that causes more damage the closer you are to foes.
Damage.pngDamage at 0-250 Range: 390
Damage.pngDamage at 250-400 Range: 341
Damage.pngDamage at 400-550 Range: 292
Damage.pngDamage at 550-700 Range: 244
Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
Range.pngRange: 700
Overcharged Shot
15Recharge.png
Overcharged Shot
Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
Damage.pngDamage: 244
Launch.pngFoe Launch Distance: 450
Knockback.pngSelf Knockback Distance: 300
Range.pngRange: 600
Jump Shot
1Activation.png
20Recharge.png
Jump Shot
Blast the ground, damaging nearby foes and leaping to your target.
Damage.pngLeap Damage: 219
Damage.pngLanding Damage: 438
Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
Radius.pngRadius: 240
Combo.pngCombo Finisher: Leap
Range.pngRange: 800
Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Rocket Boots
¾Activation.png
20Recharge.png
Rocket Boots
Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
Damage.pngDamage: 244
Book.pngRocket Range: 900
Radius.pngRadius: 120
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Tool Kit
Tool Kit
Weapon Kit. Equip a kit that gives you a variety of tools.
Flamethrower
Flamethrower
Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Kits

Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable
Flamethrower
Flame Jet
Activation.png
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Damage.png10Damage: 800
Burn.pngBurning (2s): 262 Damage
Book.pngAttacks per Second: 5
Range.pngRange: 425
Flame Blast
½Activation.png
6Recharge.png
Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Damage.pngDamage: 247
Book.pngNumber of Targets: 5
Range.pngRange: 600
Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
Napalm
30Recharge.png
Napalm
Burn foes with a wall of napalm at the target location.
Damage.pngDamage: 36
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Smoke Vent
20Recharge.png
Smoke Vent
Vent smoke from your flamethrower blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180

Slot Changes

Feel free to add content here.

Specializations

JuggernautAdeptMasterGrandmaster

Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index


Static DischargeAdeptMasterGrandmaster

Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index

Trait Variants

Feel Free to add content here.

Weapons

First Weapon Set
  • Main Hand
Rifle
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)


Equipment

Rune:

Superior Rune of the Forge Superior Rune of the Forge
Superior Rune of the Forge.pngSuperior Rune of the Forge
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)


Amulet:

Berserker Amulet Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Variants

  • Superior Rune of Melandru Superior Rune of Melandru
    Superior Rune of Melandru.pngSuperior Rune of Melandru
    (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
  • Superior Rune of the Dolyak Superior Rune of the Dolyak
    Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
    (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.


Usage

This build main goal is Roaming but it can also act as a Pointholder under certain conditions (see Defensive rotations and Healing when Elixir S is up as well as Elite).

Preparations

  • Use
    Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    as soon as it's up so it goes into CD.
  • Run around with
    Flamethrower Flamethrower
    Flamethrower
    Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
    to build your 7 stacks of Might.

Movement

  • Use
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    to move faster early and don't waste it afterward. The Riffled Barret trait combined with Power Shoes can make you reach some far places in many situations.
  • Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    early so it will have CD for fight.

Cap/offensive rotations

With Magnet up

  • Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    Up
  • Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    Box of Nails Box of Nails
    ¾Activation.png
    10Recharge.png
    Box of Nails
    Scatter nails that bleed and cripple foes.
    Bleed.pngBleeding (2s): 85 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngBox of Nails Duration: 4 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    to get the guy off-point
  • Throw Wrench Throw Wrench
    ½Activation.png
    17Recharge.png
    Throw Wrench
    Throw a wrench that returns to you, striking foes each way.
    Damage.pngDamage: 355
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    Flame Jet Flame Jet
    Activation.png
    Flame Jet
    Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
    Damage.png10Damage: 800
    Burn.pngBurning (2s): 262 Damage
    Book.pngAttacks per Second: 5
    Range.pngRange: 425
    Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    Flame Blast Flame Blast
    ½Activation.png
    6Recharge.png
    Flame Blast
    Fire a napalm ball that rolls through foes and explodes.
    Damage.pngDamage: 247
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    to keep him there
  • Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    Net Shot Net Shot
    10Recharge.png
    Net Shot
    Immobilize foes with a net shot.
    Immobilize.pngImmobilize (2s): Unable to move.
    Range.pngRange: 1,200
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    Blunderbuss Blunderbuss
    ½Activation.png
    10Recharge.png
    Blunderbuss
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage.pngDamage at 0-250 Range: 390
    Damage.pngDamage at 250-400 Range: 341
    Damage.pngDamage at 400-550 Range: 292
    Damage.pngDamage at 550-700 Range: 244
    Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
    Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
    Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
    Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
    Range.pngRange: 700
    same + damage burst.
  • Rocket Kick Rocket Kick
    ½Activation.png
    17Recharge.png
    Rocket Kick
    Use your rocket boots to do an explosive kick that burns foes.
    Damage.pngDamage: 266
    Burn.png2Burning (5s): 1,310 Damage
    Range.pngRange: 300
    Flame Jet Flame Jet
    Activation.png
    Flame Jet
    Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
    Damage.png10Damage: 800
    Burn.pngBurning (2s): 262 Damage
    Book.pngAttacks per Second: 5
    Range.pngRange: 425

With Magnet down

  • Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    Up
  • Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    Net Shot Net Shot
    10Recharge.png
    Net Shot
    Immobilize foes with a net shot.
    Immobilize.pngImmobilize (2s): Unable to move.
    Range.pngRange: 1,200
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    Blunderbuss Blunderbuss
    ½Activation.png
    10Recharge.png
    Blunderbuss
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage.pngDamage at 0-250 Range: 390
    Damage.pngDamage at 250-400 Range: 341
    Damage.pngDamage at 400-550 Range: 292
    Damage.pngDamage at 550-700 Range: 244
    Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
    Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
    Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
    Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
    Range.pngRange: 700
  • Throw Wrench Throw Wrench
    ½Activation.png
    17Recharge.png
    Throw Wrench
    Throw a wrench that returns to you, striking foes each way.
    Damage.pngDamage: 355
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    Flame Jet Flame Jet
    Activation.png
    Flame Jet
    Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
    Damage.png10Damage: 800
    Burn.pngBurning (2s): 262 Damage
    Book.pngAttacks per Second: 5
    Range.pngRange: 425
    Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    Flame Blast Flame Blast
    ½Activation.png
    6Recharge.png
    Flame Blast
    Fire a napalm ball that rolls through foes and explodes.
    Damage.pngDamage: 247
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
  • Rocket Kick Rocket Kick
    ½Activation.png
    17Recharge.png
    Rocket Kick
    Use your rocket boots to do an explosive kick that burns foes.
    Damage.pngDamage: 266
    Burn.png2Burning (5s): 1,310 Damage
    Range.pngRange: 300
    Flame Jet Flame Jet
    Activation.png
    Flame Jet
    Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
    Damage.png10Damage: 800
    Burn.pngBurning (2s): 262 Damage
    Book.pngAttacks per Second: 5
    Range.pngRange: 425

Defensive rotations

Elixir S Up

  • Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    or
    Rocket Kick Rocket Kick
    ½Activation.png
    17Recharge.png
    Rocket Kick
    Use your rocket boots to do an explosive kick that burns foes.
    Damage.pngDamage: 266
    Burn.png2Burning (5s): 1,310 Damage
    Range.pngRange: 300
    to keep some pressure.
  • Use
    Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    Net Shot Net Shot
    10Recharge.png
    Net Shot
    Immobilize foes with a net shot.
    Immobilize.pngImmobilize (2s): Unable to move.
    Range.pngRange: 1,200
    Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    to keep holding the point.
  • Use the
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    and the environment to get into cover and break LoS.
  • Use
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    to get them off-point after healing.
  • Save your
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    and
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    to come back on-point faster.

Elixir S Down

  • Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    or
    Rocket Kick Rocket Kick
    ½Activation.png
    17Recharge.png
    Rocket Kick
    Use your rocket boots to do an explosive kick that burns foes.
    Damage.pngDamage: 266
    Burn.png2Burning (5s): 1,310 Damage
    Range.pngRange: 300
    to keep some pressure.
  • Use
    Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    Net Shot Net Shot
    10Recharge.png
    Net Shot
    Immobilize foes with a net shot.
    Immobilize.pngImmobilize (2s): Unable to move.
    Range.pngRange: 1,200
    to keep holding the point.
  • Prepare to heal escape with
    Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    ,
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    or
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    , use the environment at your advantage.
  • Use
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    to get them off-point after healing.
  • You can look at the timer when
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    activates, but with time you'll be able to gauge the time untill all your traits recharge.

Healing

  • Basic is
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    +
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    or
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800

Elixir S Up

  • You'll want to
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    or
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    with your 2 blast finishers to heal your allies ASAP so you benefit a maximum from Regeneration and the skill CD reset on 25% HP trait.
  • You'll be able to dodge out of Elixir S to trick enemies and use that extra second of invuln to reach cover or break LoS.
  • You can either use
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    to get faster on-point or off-point out off your heal.

Elixir S Down

  • You'll want to save
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    for condi cleanse when you heal escape and to intentionnally retrigger Automated Medical Response by taunting from afar.
  • Use
    Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    ,
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    ,
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    or a combination of the 3 to get to cover.

Elite

Elixir S Up

  • You can drop
    Supply Crate Supply Crate
    1Activation.png
    180Recharge.png
    Supply Crate
    Turret. Request a supply drop of turrets.
    Damage.pngDamage: 266
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    on point to support allies and go somewhere else, or collect medi kits when
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    trigger to immediatly be on Point when it ends.

Elixir S Down

  • You'll want to save it and can
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    through the medi kits to both heal and get to cover.

Misc

  • Use
    Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    on Imobilization, Knockdown or downstate enemies after they exhaust their teleport and
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for extra condi damage from might.
  • Learn Guard & War hammer patterns and
    Smoke Vent Smoke Vent
    20Recharge.png
    Smoke Vent
    Vent smoke from your flamethrower blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    to their faces.
  • Practice
    Detonate Flame Blast Detonate Flame Blast
    Detonate Flame Blast
    Detonate your napalm ball.
    Damage.pngBlast Damage: 576
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Blast
    while moving
  • Learn to take advantage of Sigil of Intelligence with Rifle skills.

Counters

  • Heavy CC.

Video Guides

  • Part 1 YouTube:
    How to sustain on Point
    • Part 2 (3:00): 1v1 Rotations

Top Streamers

Feel free to add content here.

Notes

Feel free to add content here.

Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.