Engineer - Bomb Kit Condi

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damage.

Designed for:


Overview

Common condition Engineer build for PvP, this build provides 100% swiftness and ~50% vigor uptime with tons of offensive and defensive conditions along with potent blocks.

Skill Bar

Pistol/Shield
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
Activation.png
40Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngBlock Duration: 1.5 seconds
Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Stun-Break.pngBreaks stun
Tool Kit
Tool Kit
Weapon Kit. Equip a kit that gives you a variety of tools.
Grenade Kit
Grenade Kit
Device Kit. Equip a kit that replaces your weapon with grenade skills.
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Kits

Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable
Bomb Kit
Bomb
½Activation.png
Bomb
Set a timed charge that damage nearby foes.
Damage.pngDamage: 407
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Fire Bomb
½Activation.png
10Recharge.png
Fire Bomb
Set a timed charge that burns nearby foes.
Damage.pngDamage: 71
Burn.pngBurning (3s): 393 Damage
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Concussion Bomb
½Activation.png
18Recharge.png
Concussion Bomb
Set a timed charge that causes confusion to nearby foes.
Damage.pngDamage: 163
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Smoke Bomb
½Activation.png
25Recharge.png
Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Smoke
Glue Bomb
½Activation.png
25Recharge.png
Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
Cripple.pngCripple (1s): -50% Movement Speed
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngGlue Puddle Duration: 3 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Unblockable.pngUnblockable

Slot Changes

  • You can swap
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    for
    Slick Shoes Slick Shoes
    45Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Unblockable.pngUnblockable
    . It's a nice CC, and its toolbelt skill is a short CD stunbreaker.

Weapons

  • Off-hand Pistol over Shield

Specializations

AdeptMasterGrandmaster

Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index

Trait Variants

General

  • You can relocate 2 points from Alchemy into the following lines:
  • Firearms and take
    Hair Trigger Hair Trigger
    Hair Trigger
    Reduce recharge on rifle, pistol, and harpoon gun skills.
    Book.pngRecharge Reduced: 20%
    .
  • Tools and take
    Power Wrench Power Wrench
    Power Wrench
    Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills.
    Damage.pngDamage Increase: 10%
    Radius.pngEffectiveness Increased: 100%
    Book.pngRecharge Reduced: 20%
    - reduces cooldowns on your Tool Kit, biggest reason to take it is the more frequent access to
    Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    .
  • If you remove 2 points from Alchemy: keep
    Backpack Regenerator Backpack Regenerator
    Backpack Regenerator
    Regenerate health every second when using a kit.
    Heal.pngHealing: 117
    and not
    Protection Injection Protection Injection
    5Recharge.png
    Protection Injection
    Gain protection whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear).
    Protection.pngProtection (3s): -33% Incoming Damage
    .

Weapons

First Weapon Set
  • Main Hand
Pistol
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Shield
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Sigil Variants

  • You can swap
    Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    for:
    • Superior Sigil of Energy Superior Sigil of Energy
      9Recharge.png
      Superior Sigil of Energy.pngSuperior Sigil of Energy
      Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    • Superior Sigil of Generosity Superior Sigil of Generosity
      9Recharge.png
      Superior Sigil of Generosity.pngSuperior Sigil of Generosity
      60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    • Superior Sigil of Torment Superior Sigil of Torment
      5Recharge.png
      Superior Sigil of Torment.pngSuperior Sigil of Torment
      50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)

Equipment

Rune:

Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.


Amulet:

Rabid Amulet Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Usage

General

  • Accelerant-Packed Turrets Accelerant-Packed Turrets
    Accelerant-Packed Turrets
    Turrets explode when killed. When your turrets explode, they push back foes.
    Damage.pngDamage: 487
    Knockback.pngKnockback: 150
    Radius.pngRadius: 120
    allows you to interrupt enemy players by simply using
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    followed by
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    .
  • You can use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    , after winning a 1 versus 1, to knock your enemies off point. This will safe you time and also give the enemy a disadvantage by making him respawn later.
  • In order to avoid getting revealed when using
    Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    , don't dodge (generating a timed bomb) or switch weapon (activating Sigil of Geomancy) before and during stealth.

Additional Healing

  • You can use
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    (toolbelt skill) to create a water field and then
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    to trigger healing with the blast finisher.
  • Each of your blast finishers provides roughly 2000 area of effect (AoE) healing this way, if used within a water field.
  • You can add the blast finisher of
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    (toolbelt skill) to this combo chain, if you place it 2 seconds before you use your
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    or
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    .
  • Using
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    followed by
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    will give you additional healing.

Tool kit basics: Toolkit offers a wide range of utility skills, which are essential to your build.

  • Box of Nails Box of Nails
    ¾Activation.png
    10Recharge.png
    Box of Nails
    Scatter nails that bleed and cripple foes.
    Bleed.pngBleeding (2s): 85 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngBox of Nails Duration: 4 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    The bleed damage you get from it isn't insignificant, but it's good for crippling enemies.
  • Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    The 5 stacks of confusion are great, tho it can be difficult to land, therefore people usually use it after using
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    .
  • Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    A block with low cooldown. This skill will save your life many many times and is also one of the main reasons to take this set.
  • Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    The ultimate troll skill, usually followed by a
    Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    . However, there are many other possible combos.
    • Use it to pull enemies back into your bombs.
    • You can pull enemies off a capture point or into environmental disadvantages like the glass panels of Skyhammer or the hole at the upper buff on Temple of the Silent Storm.
    • It's unblockable and if you can predict a guardian's
      Shelter Shelter
      Activation.png
      30Recharge.png
      Shelter
      Block attacks while healing.
      Heal.pngHealing: 4,555
      Duration.pngBlock Duration: 2 seconds
      or just get lucky, you can interrupt it, which send his heal on full CD without healing him.
    • If used from a window on Khylo at the Clocktower you can pull off a bunker guardian into the stairs, often forcing another member of the enemy to stand on the point until the guardian climbs back or giving enough time to one of your teammates to decap the point.
  • Stealth Stacking: You can stack AoE stealth with the following combo:
  1. Deploy
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    .
  2. Then put down
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    (toolbelt skill), then
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    .
  3. Now switch to your normal weapon set and use
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    then
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    . This will give you and your allies a significant duration of stealth.
  • Important: If you are near an enemy, using
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    or
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    in the chain will break the stealth and apply Revealed Revealed for 4 seconds, because of the damage it does.
  • If your ally is getting stomped you can use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    followed by
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    and then start to res.
    • Smoke Bomb Smoke Bomb
      ½Activation.png
      25Recharge.png
      Smoke Bomb
      Set a timed charge that creates a cloud of smoke, blinding nearby foes.
      Blind.pngBlindness (3s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 2 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Field: Smoke
      negates incoming damage through Blind Blind and
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      will interrupt stomps.
    • The blast finisher of
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      will stealth your ally, however, the damage it provides will apply Revealed Revealed to you.
    • You can also use
      Magnetic Inversion Magnetic Inversion
      Magnetic Inversion
      Release the magnetic field to push back nearby foes.
      Damage.pngDamage: 61
      Knockback.pngKnockback: 300
      Radius.pngRadius: 180
      Combo.pngCombo Finisher: Blast
      . It will apply stealth to both of you.

Counters

  • Condition Necromancer
  • Heavy CC

Video Guides

  • YouTube:
    Teldo's Bomb Kit tips & tricks
  • YouTube:
    Teldo's in-depth Healing Turret guide
  • YouTube:
    Jebro's guide

Top Streamers

Notes

  • If you or an allied player places another combo field above your
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    , it will negate the blind field.
  • If you only need a little healing or want to have more frequent condition cleansing, you can deploy
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    then use
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    and pick it up again, instead of using
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    . This reduces the healing, but also the cooldown.
  • Bug:
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    doesn't stack with healing power.
Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.