Build

Engineer - Burn Utility

Weighing Scales Icon.png

This is a test build. You may Comment, Discuss, and Rate it.

Last modified: 36 Days ago.

Focused on: Condition DamageMobilityUtility.

Designed for:

Overview

This build is designed for a balance between heavy condition pressure during teamfights and such while also providing mobility and durability through the use of
Rocket Boots Rocket Boots
¾Activation.png
20Recharge.png
Rocket Boots
Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
Damage.pngDamage: 244
Book.pngRocket Range: 900
Radius.pngRadius: 120
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
and
Acid Bomb Acid Bomb
¼Activation.png
15Recharge.png
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Damage.pngDamage: 277
Book.pngDistance: 550
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
to move around and blast water fields such as
Regenerating Mist Regenerating Mist
¼Activation.png
21Recharge.png
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Regeneration.png2Regen (3s): 780 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Combo.pngCombo Field: Water
.

A capable teamfighter and potential decapper.

Skillbar

Regenerating Mist
¼Activation.png
21Recharge.png
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Regeneration.png2Regeneration (3s): 780 Heal
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Water
Radius.pngRadius: 480
Healing Mist
35Recharge.png
Healing Mist
Elixir. Tool belt. Vent a healing mist, granting regeneration to yourself and allies.
Regeneration.pngRegeneration (10s): 1,300 Heal
Book.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Radius.pngRadius: 240
Rocket Kick
½Activation.png
15Recharge.png
Rocket Kick
Use your rocket boots to do an explosive kick that burns foes.
Damage.pngDamage: 199
Burning.png3Burning (5s): 1,965 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 300
Toss Elixir S
45Recharge.png
Toss Elixir S
Toss Elixir S, granting stealth to allies in the target area.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Orbital Strike
¾Activation.png
40Recharge.png
Orbital Strike
Call down energy from the sky to blast an area.
Damage.pngDamage: 354
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Book.pngUnblockable
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,500
Pistol/Pistol
Healing
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then explodes, dealing damage to nearby enemies.
Damage.pngDamage: 124
Bleeding.pngBleeding (3s): 66 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Radius.pngRadius: 120
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (5s): 168 Damage, -33% Healing Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
12Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 142
Blind.pngBlind (3s): Next outgoing attack misses.
Confusion.png3Confusion (4s): 149 Damage On Skill Use, 120 Damage
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Blowtorch
½Activation.png
12Recharge.png
Blowtorch
Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
Damage.pngDamage at 200 Distance: 355
Damage.pngDamage at 400 Distance: 234
Damage.pngDamage at 600 Distance: 117
Burning.png3Burning at 200 Distance (5s): 1,965 Damage
Burning.png2Burning at 400 Distance (5s): 1,310 Damage
Burning.png1Burning at 600 Distance (5s): 655 Damage
Book.pngNumber of Targets: 3
Range.pngRange: 600
Glue Shot
½Activation.png
30Recharge.png
Glue Shot
Coat the target area with a glue puddle that immobilizes and cripples foes on impact.
Immobilize.pngImmobilize (1½s): Unable to move.
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngGlue Puddle Duration: 5 seconds
Book.pngUnblockable
Radius.pngRadius: 240
Range.pngRange: 700
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Elixir Gun
Elixir Gun
Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
Rocket Boots
Not usable underwater.png
¾Activation.png
20Recharge.png
Rocket Boots
Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
Damage.pngDamage: 246
Book.pngRocket Distance: 900
Book.pngNumber of Targets: 5
Radius.pngRadius: 120
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Breaks Stun.pngBreaks Stun
Elite Mortar Kit
Not usable underwater.png
Elite Mortar Kit
Weapon kit. Equip the mortar kit.


Elixir Gun
Tranquilizer Dart
¾Activation.png
Tranquilizer Dart
Fire a dart that bleeds and weakens foes.
Damage.pngDamage: 130
Bleed.pngBleeding (4s): 170 Damage
Weakness.pngWeakness (1s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Elixir F
¾Activation.png
8Recharge.png
Elixir F
Fire a bouncing glob of Elixir F that cripples foes and grants swiftness to you and allies.
Damage.pngDamage: 244
Swiftness.pngSwiftness (3s): 33% Movement Speed
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Fumigate
Activation.png
12Recharge.png
Fumigate
Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Damage.png5Damage: 140
Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
Book.pngConditions removed: 5
Book.pngNumber of Targets: 5
Range.pngRange: 450
Acid Bomb
¼Activation.png
15Recharge.png
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Damage.pngDamage: 277
Book.pngDistance: 550
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
Super Elixir
½Activation.png
20Recharge.png
Super Elixir
Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
Heal.pngImpact Heal: 700
Heal.pngPulse Heal: 204
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 900

Traits

Firearms
Sharpshooter
Sharpshooter.pngSharpshooter
Critical hits have a chance to cause bleeding.
Book.pngChance on Critical Hit: 33%
Bleeding.pngBleeding (3s): 66 Damage
Chemical Rounds
Chemical Rounds.pngChemical Rounds
Your pistol skills have increased condition duration.
Radius.pngDuration Increase: 50%

Heavy Armor Exploit
Heavy Armor Exploit.pngHeavy Armor Exploit
Your critical hits have a chance to give you swiftness and apply vulnerability to your foe.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Vulnerability.pngVulnerability (3s): 1% Incoming Damage, 1% Incoming Condition Damage
Radius.pngPercent: 50%

High Caliber
High Caliber.pngHigh Caliber
You have an increased critical hit chance against foes within the range threshold.
Critical Chance Increase.pngCritical Chance Increase: 10%
Book.pngRange Threshold: 240
Hematic Focus
Hematic Focus.pngHematic Focus
You have increased chance to critically strike against bleeding foes.
Critical Chance Increase.pngCritical Chance Increase: 10%
Pinpoint Distribution
Pinpoint Distribution.pngPinpoint Distribution
You gain condition damage based on your precision.
Book.pngGain Condition Damage Based on a Percentage of Precision: 10%

Skilled Marksman
Skilled Marksman.pngSkilled Marksman
You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.
Radius.pngAttack Speed Increase: 10%
Book.pngRecharge Reduced: 20%

No Scope
10Recharge.png
No Scope.pngNo Scope
Critical hits within the range threshold have a chance to grant fury.
Fury.pngFury (4s): 20% Critical Chance
Radius.pngPercent: 100%
Book.pngRange Threshold: 240
Serrated Steel
Serrated Steel.pngSerrated Steel
Bleeding you cause lasts longer.
Radius.pngDuration Increase: 33%
Juggernaut
Juggernaut.pngJuggernaut
Gain might and stability while wielding a flamethrower.
Might.pngMight (15s): +30 Power, +30 Condition Damage
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngInterval: 3 seconds

Modified Ammunition
Modified Ammunition.pngModified Ammunition
Increase damage for each condition on a foe.
Damage.pngDamage Increase: 2%

Incendiary Powder
10Recharge.png
Incendiary Powder.pngIncendiary Powder
Critical hits inflict burning. Burning you apply lasts 33% longer.
Burning.png2Burning (4s): 1,048 Damage
Alchemy
Hidden Flask
40Recharge.png
Hidden Flask.pngHidden Flask
Drink an Elixir B when struck while below the health threshold.
Radius.pngHealth Threshold: 75%
Invigorating Speed
5Recharge.png
Invigorating Speed.pngInvigorating Speed
When you gain swiftness, you also gain vigor.
Vigor.pngVigor (5s): +50% Endurance Regeneration

Protection Injection
5Recharge.png
Protection Injection.pngProtection Injection
Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
Protection.pngProtection (3s): -33% Incoming Damage

Health Insurance
Health Insurance.pngHealth Insurance
Outgoing healing to allies is increased while using a med kit.
Book.pngHealth Insurance: 33% Outgoing Heal Effectiveness
Transmute
15Recharge.png
Transmute.pngTransmute
Incoming conditions have a chance to convert into boons.
Radius.pngPercent: 100%
Inversion Enzyme
Inversion Enzyme.pngInversion Enzyme
Elixir gun abilities that remove conditions now convert them into boons instead.

Self-Regulating Defenses
75Recharge.png
Self-Regulating Defenses.pngSelf-Regulating Defenses
Drink an Elixir S when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%

Backpack Regenerator
Backpack Regenerator.pngBackpack Regenerator
Regenerate health every second when using a kit.
Healing.pngHealing: 117
Alchemical Tinctures
Alchemical Tinctures.pngAlchemical Tinctures
Throwing or consuming elixirs removes conditions from those affected. Your boon duration is increased.
Book.pngConditions Removed: 1
Radius.pngDuration Increase: 20%
HGH
HGH.pngHGH
Elixirs grant might, have reduced recharge, and have increased duration.
Might.png2Might (15s): +60 Power, +60 Condition Damage
Book.pngRecharge Reduced: 20%
Radius.pngDuration Increase: 20%

Stimulant Supplier
10Recharge.png
Stimulant Supplier.pngStimulant Supplier
Drop a stim pack when you use a healing skill.

Iron Blooded
Iron Blooded.pngIron Blooded
Incoming damage is reduced for each boon you have.
Damage.pngDamage Reduction per Boon: 2%

Variants

  • Backpack Regenerator Backpack Regenerator
    Backpack Regenerator.pngBackpack Regenerator
    Regenerate health every second when using a kit.
    Healing.pngHealing: 117
    if you don't like being interrupted by the No trait with such title exists.
Inventions
Cleansing Synergy
10Recharge.png
Cleansing Synergy.pngCleansing Synergy
Using heal skills triggers a cleansing pulse around you.
Over Shield
Over Shield.pngOver Shield
Shield skills gain recharge reduction and grant protection to nearby allies.
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Book.pngRecharge Reduced: 20%
Radius.pngRadius: 360

Automated Medical Response
120Recharge.png
Automated Medical Response.pngAutomated Medical Response
All heal skills recharge when struck while you are below the health threshold.
Radius.pngHealth Threshold: 25%

Autodefense Bomb Dispenser
20Recharge.png
Autodefense Bomb Dispenser.pngAutodefense Bomb Dispenser
Drop a smoke bomb when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch).
Heal Resonator
Heal Resonator.pngHeal Resonator
When you use a healing skill, you apply regeneration to nearby allies.
Regeneration.pngRegeneration (6s): 780 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Experimental Turrets
Experimental Turrets.pngExperimental Turrets
Turrets apply boons to allies around them.
Flame Turret.pngMight.png3Might (10s): +90 Power, +90 Condition Damage
Healing Turret.pngVigor.pngVigor (3s): +50% Endurance Regeneration
Net Turret.pngSwiftness.pngSwiftness (10s): 33% Movement Speed
Rifle Turret.pngFury.pngFury (5s): 20% Critical Chance
Rocket Turret.pngRetaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Thumper Turret.pngProtection.pngProtection (3s): -33% Incoming Damage
Radius.pngInterval: 10 seconds
Radius.pngRadius: 600

Soothing Detonation
Soothing Detonation.pngSoothing Detonation
When you trigger a combo using a blast finisher, allies near the effect are healed.
Healing.pngHealing: 340
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Mecha Legs
Mecha Legs.pngMecha Legs
Movement speed is increased. Cripple, chill, and immobilize durations are reduced.
Immobilize.pngImmobilize: Unable to move.
Crippled.pngCrippled: -50% Movement Speed
Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Book.pngMovement Speed Increase: 25%
Radius.pngCondition Duration Reduction: 33%
Energy Amplifier
Energy Amplifier.pngEnergy Amplifier
Your healing power is increased while you have regeneration.
Attribute bonus.pngAttribute Adjust: 250
Advanced Turrets
Advanced Turrets.pngAdvanced Turrets
Reduce damage taken by turrets. Turrets create reflective shields when built.
Damage.pngDamage Reduction: 33%
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Book.pngReflects Missiles

Bunker Down
2Recharge.png
Bunker Down.pngBunker Down
Create a proximity mine and med kit at your location when you critically hit with an attack.

Medical Dispersion Field
Medical Dispersion Field.pngMedical Dispersion Field
A percentage of healing you apply to yourself is shared with nearby allies.
Healing.pngHealing: 20%
Radius.pngRadius: 360

Equipment

Pistol.png
Pistol.png
I.png
Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
I.png
Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): 50% chance when struck to inflict fear for 1 second. (Cooldown: 60s)
Deadshot Amulet
Deadshot Amulet.pngDeadshot Amulet
+1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise

Variants

Pistol

  • Superior Sigil of Nullification Superior Sigil of Nullification
    10Recharge.png
    Superior Sigil of Nullification.pngSuperior Sigil of Nullification
    60% Chance on Critical: Remove a Boon. (Cooldown: 10s)
    over Frailty if you have problems with mainly Warriors, but it also helps with boon classes in general.

Offense

  • Try to initiate with
    Blowtorch Blowtorch
    ½Activation.png
    15Recharge.png
    Blowtorch
    Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
    Damage.pngDamage at 200 Distance: 355
    Damage.pngDamage at 400 Distance: 234
    Damage.pngDamage at 600 Distance: 117
    Burn.png3Burning at 200 Distance (5s): 1,965 Damage
    Burn.png2Burning at 400 Distance (5s): 1,310 Damage
    Burn.pngBurning at 600 Distance (5s): 665 Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    or
    Rocket Kick Rocket Kick
    ½Activation.png
    17Recharge.png
    Rocket Kick
    Use your rocket boots to do an explosive kick that burns foes.
    Damage.pngDamage: 266
    Burn.png2Burning (5s): 1,310 Damage
    Range.pngRange: 300
    , following up with other condition skills such as
    Static Shot Static Shot
    15Recharge.png
    Static Shot
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage.pngDamage: 97
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.png2Confusion (3s): 130 Damage On Skill Use
    Book.pngNumber of Bounces: 4
    Range.pngRange: 900
    or
    Glue Shot Glue Shot
    ½Activation.png
    30Recharge.png
    Glue Shot
    Coat the target area with a glue puddle that immobilizes foes on impact, then cripple foes that remain within.
    Immobilize.pngImmobilize (1s): Unable to move.
    Cripple.pngCripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngGlue Puddle Duration: 5 seconds
    Radius.pngRadius: 240
    Range.pngRange: 700
    Unblockable.pngUnblockable
    in order to layer over the main damage which is burning. This prevents small condition clears from eating your burn stacks.
    • Fumigate Fumigate
      Activation.png
      12Recharge.png
      Fumigate
      Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
      Damage.png5Damage: 140
      Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
      Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
      Book.pngConditions removed: 5
      Book.pngNumber of Targets: 5
      Range.pngRange: 450
      is also a useful layering tool due to the constantly applying poison, and by extension
      Poison Dart Volley Poison Dart Volley
      Activation.png
      10Recharge.png
      Poison Dart Volley
      Fire a volley of darts that poison foes.
      Damage.pngDamage: 142
      Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
      Book.pngNumber of Darts: 5
      Range.pngRange: 900
  • Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    can be used to disengage or sneak up on someone for a quick condition combo.
  • A good condition combo from stealth or in a teamfight could include the following:
    Rocket Kick Rocket Kick
    ½Activation.png
    17Recharge.png
    Rocket Kick
    Use your rocket boots to do an explosive kick that burns foes.
    Damage.pngDamage: 266
    Burn.png2Burning (5s): 1,310 Damage
    Range.pngRange: 300
    -->
    Blowtorch Blowtorch
    ½Activation.png
    15Recharge.png
    Blowtorch
    Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
    Damage.pngDamage at 200 Distance: 355
    Damage.pngDamage at 400 Distance: 234
    Damage.pngDamage at 600 Distance: 117
    Burn.png3Burning at 200 Distance (5s): 1,965 Damage
    Burn.png2Burning at 400 Distance (5s): 1,310 Damage
    Burn.pngBurning at 600 Distance (5s): 665 Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    -->
    Static Shot Static Shot
    15Recharge.png
    Static Shot
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage.pngDamage: 97
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.png2Confusion (3s): 130 Damage On Skill Use
    Book.pngNumber of Bounces: 4
    Range.pngRange: 900
    -->
    Glue Shot Glue Shot
    ½Activation.png
    30Recharge.png
    Glue Shot
    Coat the target area with a glue puddle that immobilizes foes on impact, then cripple foes that remain within.
    Immobilize.pngImmobilize (1s): Unable to move.
    Cripple.pngCripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngGlue Puddle Duration: 5 seconds
    Radius.pngRadius: 240
    Range.pngRange: 700
    Unblockable.pngUnblockable
    .

Surviving

  • Your elixirs remove conditions and have reduced recharge. These include
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    ,
    Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    ,
    Healing Mist Healing Mist
    35Recharge.png
    Healing Mist
    Elixir. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration.pngRegen (10s): 1,300 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    ,
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    ,
    Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    , and
    Elixir Shell Elixir Shell
    ½Activation.png
    30Recharge.png
    Elixir Shell
    Elixir. Launch a mortar round that heals allies the target area.
    Heal.pngHealing: 370
    Book.pngNumber of targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    Combo.pngCombo Field: Water
    Range.pngRange: 1,500
    . Elixir Shell and Super Elixir are even more potent as they apply a constant healing pulse.
    • It is worth noting that switching into
      Elite Mortar Kit Elite Mortar Kit
      Elite Mortar Kit
      Weapon kit. Equip a mortar kit.
      is also a condition transfer and blind on a 45s cd due to the Nightmare rune.
  • You have two versatile blast finishers in
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    and
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    , the former of which is a potent disengagement tool and the latter of which removes a condition and grants might. Use them inside water fields such as
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    ,
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    , and
    Elixir Shell Elixir Shell
    ½Activation.png
    30Recharge.png
    Elixir Shell
    Elixir. Launch a mortar round that heals allies the target area.
    Heal.pngHealing: 370
    Book.pngNumber of targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    Combo.pngCombo Field: Water
    Range.pngRange: 1,500
    .
    • As it is an uncommon skill, many people do not expect a retreat using
      Rocket Boots Rocket Boots
      ¾Activation.png
      20Recharge.png
      Rocket Boots
      Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
      Damage.pngDamage: 244
      Book.pngRocket Range: 900
      Radius.pngRadius: 120
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 600
      . Combining this with
      Acid Bomb Acid Bomb
      ¼Activation.png
      15Recharge.png
      Acid Bomb
      Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
      Damage.pngDamage: 277
      Book.pngDistance: 550
      Book.pngNumber of Targets: 5
      Duration.pngDuration: 5 seconds
      Radius.pngRadius: 180
      Combo.pngCombo Finisher: Blast
      Unblockable.pngUnblockable
      and/or
      Toss Elixir S Toss Elixir S
      ½Activation.png
      50Recharge.png
      Toss Elixir S
      Elixir. Toss Elixir S, granting stealth to allies in target area.
      Stealth.pngStealth (5s): Invisible to foes.
      Radius.pngRadius: 180
      Range.pngRange: 900
      makes for a quick retreat!
  • Your main stunbreak is
    Healing Mist Healing Mist
    35Recharge.png
    Healing Mist
    Elixir. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration.pngRegen (10s): 1,300 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    , but
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    can also be used as a panic button. Remember that while it removes a condition, Elixir S does not make you immune to conditions!


Counters

  • Necromancers! Be especially wary of marks from staff, as
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    could potentially transfer several stacks of burning.
  • Elementalists, because
    Diamond Skin Diamond Skin
    Diamond Skin.pngDiamond Skin
    Remove conditions when struck while your health is above the treshold.
    Radius.pngHealth Threshold: 75%
    can nullify an opening burn, and they have plenty of condition removal/survivability.
70%
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4 Ratings
Silver Medal - Good
TheRealMC said this build was good 2 weeks ago

Changing 3 utilities, the rune, and 1 trait and I have been running this exact build for 2+ years (even have a build vid on YT and stream it on twitch). I have used something more similar to your build and its better in team fights (due to mortar) than melee. I personally run kitless. Survivability is similar, however I run 2 stun breakers and one version of a projectile block so anything pewpew isn't a weakness anymore, which would be one weakness of this build.

Gold Medal - Great
Drydude said this build was great last month

Hey that's the exact build I run and have preached over the typical condition flamethrower build! I'd say it's a better build overall, but the meta gives it a tough time out there (power hammer has a much better time out there). Thank you to whoever put it here. Oh and it's far from similar to the flamethrower condi build, kind of like meditrapper and symbolic guard @Bellakim1. You get far more survivability and mobility than the flamethrower build (good cleanses, decent damage reduction through protection injection, nice heals, and insane cleave on downed foes with nice poison). There is one problem with the page, acid bomb doesn't cleanse off a condition (I wish it did :P). Fumigate also cleanses conditions off your allies, and can be therefore used either offensively or defensively, if not both. You can also try viper's if you feel like playing a dangerous game.

Bronze Medal - Basic
Bellakim1 said this build was basic last month

The reason why I give low rating for this page is because similar page already exist.

http://metabattle.com/wiki/Build:Engineer_-_Flamethrower_Condi

This new build is not much different from the already existing build.

These suggestions on this page should be variants for the already existing page.

I don't think two separate pages are needed for two similar builds.

These pages should be merged together as variants.

The new title for these two pages should be something like "Engineer - P/P Burn Condi"

Variant 1 - Flamethrower variant

Variant 2 - Elixir Gun variant

1 More Rating
Gold Medal - Great
KappaMeister said this build was great last month

An interesting build that I've played around with a bit. Combines good condition pressure with more mobility and durability than the Flamethrower Condi build. Very handy with pressuring rezzing as well due to the intense poison from Mortar kit 5, Pistol 2 and Elixir Gun 3. This build has the potential to be great but is outshined by its Power Hammer brethren.