Build

Engineer - Burn Utility

Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Last modified: 29 Days ago.

Focused on: Condition damageMobilityUtility.

Designed for:

Overview

This build is designed for a balance between heavy condition pressure during teamfights and such while also providing mobility and durability through the use of
Rocket Boots Rocket Boots
¾Activation.png
20Recharge.png
Rocket Boots
Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
Damage.pngDamage: 244
Book.pngRocket Range: 900
Radius.pngRadius: 120
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
and
Acid Bomb Acid Bomb
¼Activation.png
15Recharge.png
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Damage.pngDamage: 277
Book.pngDistance: 550
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
to move around and blast water fields such as
Regenerating Mist Regenerating Mist
¼Activation.png
21Recharge.png
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Regeneration.png2Regen (3s): 780 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Combo.pngCombo Field: Water
.

A capable teamfighter and potential decapper.

Skillbar

Pistol/Pistol
Healing
Utility
Elite


Elixir Gun
Tranquilizer Dart
¾Activation.png
Tranquilizer Dart
Fire a dart that bleeds and weakens foes.
Damage.pngDamage: 130
Bleed.pngBleeding (4s): 170 Damage
Weakness.pngWeakness (1s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Elixir F
¾Activation.png
8Recharge.png
Elixir F
Fire a bouncing glob of Elixir F that cripples foes and grants swiftness to you and allies.
Damage.pngDamage: 244
Swiftness.pngSwiftness (3s): 33% Movement Speed
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Fumigate
Activation.png
12Recharge.png
Fumigate
Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Damage.png5Damage: 140
Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
Book.pngConditions removed: 5
Book.pngNumber of Targets: 5
Range.pngRange: 450
Acid Bomb
¼Activation.png
15Recharge.png
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Damage.pngDamage: 277
Book.pngDistance: 550
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
Super Elixir
½Activation.png
20Recharge.png
Super Elixir
Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
Heal.pngImpact Heal: 700
Heal.pngPulse Heal: 204
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 900

Traits

Variants

  • if you don't like being interrupted by the Can't find such trait "Self Regulating Defenses"!

Equipment

Pistol.png
Pistol.png
I.png
Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
I.png
Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
Deadshot Amulet
Deadshot Amulet.pngDeadshot Amulet
+1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise

Variants

Pistol

  • Superior Sigil of Nullification Superior Sigil of Nullification
    10Recharge.png
    Superior Sigil of Nullification.pngSuperior Sigil of Nullification
    60% Chance on Critical: Remove a Boon. (Cooldown: 10s)
    over Frailty if you have problems with mainly Warriors, but it also helps with boon classes in general.

Offense

  • Try to initiate with
    Blowtorch Blowtorch
    ½Activation.png
    15Recharge.png
    Blowtorch
    Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
    Damage.pngDamage at 200 Distance: 355
    Damage.pngDamage at 400 Distance: 234
    Damage.pngDamage at 600 Distance: 117
    Burn.png3Burning at 200 Distance (5s): 1,965 Damage
    Burn.png2Burning at 400 Distance (5s): 1,310 Damage
    Burn.pngBurning at 600 Distance (5s): 665 Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    or
    Rocket Kick Rocket Kick
    ½Activation.png
    17Recharge.png
    Rocket Kick
    Use your rocket boots to do an explosive kick that burns foes.
    Damage.pngDamage: 266
    Burn.png2Burning (5s): 1,310 Damage
    Range.pngRange: 300
    , following up with other condition skills such as
    Static Shot Static Shot
    15Recharge.png
    Static Shot
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage.pngDamage: 97
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.png2Confusion (3s): 130 Damage On Skill Use
    Book.pngNumber of Bounces: 4
    Range.pngRange: 900
    or
    Glue Shot Glue Shot
    ½Activation.png
    30Recharge.png
    Glue Shot
    Coat the target area with a glue puddle that immobilizes foes on impact, then cripple foes that remain within.
    Immobilize.pngImmobilize (1s): Unable to move.
    Cripple.pngCripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngGlue Puddle Duration: 5 seconds
    Radius.pngRadius: 240
    Range.pngRange: 700
    Unblockable.pngUnblockable
    in order to layer over the main damage which is burning. This prevents small condition clears from eating your burn stacks.
    • Fumigate Fumigate
      Activation.png
      12Recharge.png
      Fumigate
      Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
      Damage.png5Damage: 140
      Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
      Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
      Book.pngConditions removed: 5
      Book.pngNumber of Targets: 5
      Range.pngRange: 450
      is also a useful layering tool due to the constantly applying poison, and by extension
      Poison Dart Volley Poison Dart Volley
      Activation.png
      10Recharge.png
      Poison Dart Volley
      Fire a volley of darts that poison foes.
      Damage.pngDamage: 142
      Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
      Book.pngNumber of Darts: 5
      Range.pngRange: 900
  • Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    can be used to disengage or sneak up on someone for a quick condition combo.
  • A good condition combo from stealth or in a teamfight could include the following:
    Rocket Kick Rocket Kick
    ½Activation.png
    17Recharge.png
    Rocket Kick
    Use your rocket boots to do an explosive kick that burns foes.
    Damage.pngDamage: 266
    Burn.png2Burning (5s): 1,310 Damage
    Range.pngRange: 300
    -->
    Blowtorch Blowtorch
    ½Activation.png
    15Recharge.png
    Blowtorch
    Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
    Damage.pngDamage at 200 Distance: 355
    Damage.pngDamage at 400 Distance: 234
    Damage.pngDamage at 600 Distance: 117
    Burn.png3Burning at 200 Distance (5s): 1,965 Damage
    Burn.png2Burning at 400 Distance (5s): 1,310 Damage
    Burn.pngBurning at 600 Distance (5s): 665 Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    -->
    Static Shot Static Shot
    15Recharge.png
    Static Shot
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage.pngDamage: 97
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.png2Confusion (3s): 130 Damage On Skill Use
    Book.pngNumber of Bounces: 4
    Range.pngRange: 900
    -->
    Glue Shot Glue Shot
    ½Activation.png
    30Recharge.png
    Glue Shot
    Coat the target area with a glue puddle that immobilizes foes on impact, then cripple foes that remain within.
    Immobilize.pngImmobilize (1s): Unable to move.
    Cripple.pngCripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngGlue Puddle Duration: 5 seconds
    Radius.pngRadius: 240
    Range.pngRange: 700
    Unblockable.pngUnblockable
    .

Surviving

  • Your elixirs remove conditions and have reduced recharge. These include
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    ,
    Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    ,
    Healing Mist Healing Mist
    35Recharge.png
    Healing Mist
    Elixir. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration.pngRegen (10s): 1,300 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    ,
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    ,
    Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    , and
    Elixir Shell Elixir Shell
    ½Activation.png
    30Recharge.png
    Elixir Shell
    Elixir. Launch a mortar round that heals allies the target area.
    Heal.pngHealing: 370
    Book.pngNumber of targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    Combo.pngCombo Field: Water
    Range.pngRange: 1,500
    . Elixir Shell and Super Elixir are even more potent as they apply a constant healing pulse.
    • It is worth noting that switching into
      Elite Mortar Kit Elite Mortar Kit
      Elite Mortar Kit
      Weapon kit. Equip a mortar kit.
      is also a condition transfer and blind on a 45s cd due to the Nightmare rune.
  • You have two versatile blast finishers in
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    and
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    , the former of which is a potent disengagement tool and the latter of which removes a condition and grants might. Use them inside water fields such as
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    ,
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    , and
    Elixir Shell Elixir Shell
    ½Activation.png
    30Recharge.png
    Elixir Shell
    Elixir. Launch a mortar round that heals allies the target area.
    Heal.pngHealing: 370
    Book.pngNumber of targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    Combo.pngCombo Field: Water
    Range.pngRange: 1,500
    .
    • As it is an uncommon skill, many people do not expect a retreat using
      Rocket Boots Rocket Boots
      ¾Activation.png
      20Recharge.png
      Rocket Boots
      Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
      Damage.pngDamage: 244
      Book.pngRocket Range: 900
      Radius.pngRadius: 120
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 600
      . Combining this with
      Acid Bomb Acid Bomb
      ¼Activation.png
      15Recharge.png
      Acid Bomb
      Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
      Damage.pngDamage: 277
      Book.pngDistance: 550
      Book.pngNumber of Targets: 5
      Duration.pngDuration: 5 seconds
      Radius.pngRadius: 180
      Combo.pngCombo Finisher: Blast
      Unblockable.pngUnblockable
      and/or
      Toss Elixir S Toss Elixir S
      ½Activation.png
      50Recharge.png
      Toss Elixir S
      Elixir. Toss Elixir S, granting stealth to allies in target area.
      Stealth.pngStealth (5s): Invisible to foes.
      Radius.pngRadius: 180
      Range.pngRange: 900
      makes for a quick retreat!
  • Your main stunbreak is
    Healing Mist Healing Mist
    35Recharge.png
    Healing Mist
    Elixir. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration.pngRegen (10s): 1,300 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    , but
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    can also be used as a panic button. Remember that while it removes a condition, Elixir S does not make you immune to conditions!


Counters

  • Necromancers! Be especially wary of marks from staff, as
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    could potentially transfer several stacks of burning.
  • Elementalists, because can nullify an opening burn, and they have plenty of condition removal/survivability.
83%
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
7 Ratings
Gold Medal - Great
Wrathofthestorm said this build was great last month

Build is fantastic. Works well on a surprise burst.

Gold Medal - Great
Scrathanon said this build was great May 2017

This build does exactly what it says it does: it provides the engineer with an albeit high skill level, but high potential condition build that may be able to stay in meta if enough time is dedicated to it. It offers healing and disengaging, power burst, methods of dealing with condi cleanse, among other things. I've had much success with this build, won well over 70% of matches I play with it. Although your mileage may vary, investing some time into it can lead to bountiful results.

And no, it is _not_ Condition Flamethrower with different skills, as opposed to what some people think.

Gold Medal - Great
Gruff Gearhammer said this build was great March 2017

This build is going to give you a hard time if you don't position well and if you are not used to the engineer combo field usage. But if you are a skilled one this build is actually awesome: not only is a massive thief killer (you have a lot of mobility and you can easily catch them use few skills and condi them down) but it can also survive a lot in teamfights, while also bringing a lot of utility to the table.

Of course in a bunker/sustaining meta like this one, with burning DHs, necros and elementalists it might seem hard to play, but you'd be surprised on how well it can perform against them.

Right now I've only been stopped by good eles, as they can reflect projectiles with the magnetic aura, but don't panic: just play defensive, wait for them to switch stance and unleash the pressure!!!

I have to say it's also one of the funniest build to play: if you're tired of the OP 0skilled power hammer build, give this one a try!!

4 More Ratings
Silver Medal - Good
TheRealMC said this build was good January 2017

Changing 3 utilities, the rune, and 1 trait and I have been running this exact build for 2+ years (even have a build vid on YT and stream it on twitch). I have used something more similar to your build and its better in team fights (due to mortar) than melee. I personally run kitless. Survivability is similar, however I run 2 stun breakers and one version of a projectile block so anything pewpew isn't a weakness anymore, which would be one weakness of this build.

Gold Medal - Great
Drydude said this build was great December 2016

Hey that's the exact build I run and have preached over the typical condition flamethrower build to players (I'm the one who made it)! I'd say it's a better build overall, but the meta gives it a tough time out there (power hammer has a much better time out there). Thank you to whoever put it here. Oh and it's far from similar to the flamethrower condi build, kind of like meditrapper and symbolic guard @Bellakim1. You get far more survivability and mobility than the flamethrower build (good cleanses, decent damage reduction through protection injection, nice heals, and insane cleave on downed foes with nice poison). There is one problem with the page, acid bomb doesn't cleanse off a condition (I wish it did :P). Fumigate also cleanses conditions off your allies, and can be therefore used either offensively or defensively, if not both. Nowadays you can run an elixir instead of rocket boots (C if you'll have too much pressure on you, B for a nice source of stability, etc.), and you can even run tools instead of inventions (you will lose out on some survivability overall though). It's overall flexible, and I feel it's still as strong as it was before, and has more of a place now, just be careful for more anti condi comps nowadays with the meta shifting towards more conditions.

Bronze Medal - Basic
Bellakim1 said this build was basic December 2016

The reason why I give low rating for this page is because similar page already exist.

http://metabattle.com/wiki/Build:Engineer_-_Flamethrower_Condi

This new build is not much different from the already existing build.

These suggestions on this page should be variants for the already existing page.

I don't think two separate pages are needed for two similar builds.

These pages should be merged together as variants.

The new title for these two pages should be something like "Engineer - P/P Burn Condi"

Variant 1 - Flamethrower variant

Variant 2 - Elixir Gun variant

Gold Medal - Great
KappaMeister said this build was great December 2016

An interesting build that I've played around with a bit. Combines good condition pressure with more mobility and durability than the Flamethrower Condi build. Very handy with pressuring rezzing as well due to the intense poison from Mortar kit 5, Pistol 2 and Elixir Gun 3. This build has the potential to be great but is outshined by its Power Hammer brethren.