Build

Engineer - Condition Bomber

Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Last modified: 61 Days ago.

Focused on: Condition Damage.

Designed for:

Overview

A Build with a high number/duration of conditions and many combo fields.

Skillbar

Regenerating Mist
¼Activation.png
21Recharge.png
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Regeneration.png2Regeneration (3s): 780 Heal
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Water
Radius.pngRadius: 480
Big Ol' Bomb
½Activation.png
25Recharge.png
Big Ol' Bomb
Set a timed charge with a big blast that launches nearby foes.
Damage.pngDamage: 598
Launch.pngLaunch: 400
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 300
Healing Mist
35Recharge.png
Healing Mist
Elixir. Tool belt. Vent a healing mist, granting regeneration to yourself and allies.
Regeneration.pngRegeneration (10s): 1,300 Heal
Book.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Radius.pngRadius: 240
Throw Wrench
½Activation.png
17Recharge.png
Throw Wrench
Throw a wrench that returns to you, striking foes each way.
Damage.pngDamage: 266
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage, 2% Incoming Condition Damage
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Orbital Strike
¾Activation.png
40Recharge.png
Orbital Strike
Call down energy from the sky to blast an area.
Damage.pngDamage: 354
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Book.pngUnblockable
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,500
Pistol/Shield
Healing
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then explodes, dealing damage to nearby enemies.
Damage.pngDamage: 124
Bleeding.pngBleeding (3s): 66 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Radius.pngRadius: 120
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (5s): 168 Damage, -33% Healing Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
12Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 142
Blind.pngBlind (3s): Next outgoing attack misses.
Confusion.png3Confusion (4s): 149 Damage On Skill Use, 120 Damage
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
2Activation.png
30Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attacker.
Stun.pngStun: 1 second
Duration.pngBlock Duration: 1½ seconds
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Bomb Kit
Bomb Kit
Device kit. Equip a kit that replaces your weapon with bomb skills.
Elixir Gun
Elixir Gun
Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
Tool Kit
Tool Kit
Weapon kit. Equip a kit that gives you a variety of tools.
Elite Mortar Kit
Not usable underwater.png
Elite Mortar Kit
Weapon kit. Equip the mortar kit.


Traits

Alchemy
Hidden Flask
40Recharge.png
Hidden Flask.pngHidden Flask
Drink an Elixir B when struck while below the health threshold.
Radius.pngHealth Threshold: 75%
Invigorating Speed
5Recharge.png
Invigorating Speed.pngInvigorating Speed
When you gain swiftness, you also gain vigor.
Vigor.pngVigor (5s): +50% Endurance Regeneration

Protection Injection
5Recharge.png
Protection Injection.pngProtection Injection
Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
Protection.pngProtection (3s): -33% Incoming Damage

Health Insurance
Health Insurance.pngHealth Insurance
Outgoing healing to allies is increased while using a med kit.
Book.pngHealth Insurance: 33% Outgoing Heal Effectiveness
Transmute
15Recharge.png
Transmute.pngTransmute
Incoming conditions have a chance to convert into boons.
Radius.pngPercent: 100%
Inversion Enzyme
Inversion Enzyme.pngInversion Enzyme
Elixir gun abilities that remove conditions now convert them into boons instead.

Self-Regulating Defenses
75Recharge.png
Self-Regulating Defenses.pngSelf-Regulating Defenses
Drink an Elixir S when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%

Backpack Regenerator
Backpack Regenerator.pngBackpack Regenerator
Regenerate health every second when using a kit.
Healing.pngHealing: 117
Alchemical Tinctures
Alchemical Tinctures.pngAlchemical Tinctures
Throwing or consuming elixirs removes conditions from those affected. Your boon duration is increased.
Book.pngConditions Removed: 1
Radius.pngDuration Increase: 20%
HGH
HGH.pngHGH
Elixirs grant might, have reduced recharge, and have increased duration.
Might.png2Might (15s): +60 Power, +60 Condition Damage
Book.pngRecharge Reduced: 20%
Radius.pngDuration Increase: 20%

Stimulant Supplier
10Recharge.png
Stimulant Supplier.pngStimulant Supplier
Drop a stim pack when you use a healing skill.

Iron Blooded
Iron Blooded.pngIron Blooded
Incoming damage is reduced for each boon you have.
Damage.pngDamage Reduction per Boon: 2%
Firearms
Sharpshooter
Sharpshooter.pngSharpshooter
Critical hits have a chance to cause bleeding.
Book.pngChance on Critical Hit: 33%
Bleeding.pngBleeding (3s): 66 Damage
Chemical Rounds
Chemical Rounds.pngChemical Rounds
Your pistol skills have increased condition duration.
Radius.pngDuration Increase: 50%

Heavy Armor Exploit
Heavy Armor Exploit.pngHeavy Armor Exploit
Your critical hits have a chance to give you swiftness and apply vulnerability to your foe.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Vulnerability.pngVulnerability (3s): 1% Incoming Damage, 1% Incoming Condition Damage
Radius.pngPercent: 50%

High Caliber
High Caliber.pngHigh Caliber
You have an increased critical hit chance against foes within the range threshold.
Critical Chance Increase.pngCritical Chance Increase: 10%
Book.pngRange Threshold: 240
Hematic Focus
Hematic Focus.pngHematic Focus
You have increased chance to critically strike against bleeding foes.
Critical Chance Increase.pngCritical Chance Increase: 10%
Pinpoint Distribution
Pinpoint Distribution.pngPinpoint Distribution
You gain condition damage based on your precision.
Book.pngGain Condition Damage Based on a Percentage of Precision: 10%

Skilled Marksman
Skilled Marksman.pngSkilled Marksman
You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.
Radius.pngAttack Speed Increase: 10%
Book.pngRecharge Reduced: 20%

No Scope
10Recharge.png
No Scope.pngNo Scope
Critical hits within the range threshold have a chance to grant fury.
Fury.pngFury (4s): 20% Critical Chance
Radius.pngPercent: 100%
Book.pngRange Threshold: 240
Serrated Steel
Serrated Steel.pngSerrated Steel
Bleeding you cause lasts longer.
Radius.pngDuration Increase: 33%
Juggernaut
Juggernaut.pngJuggernaut
Gain might and stability while wielding a flamethrower.
Might.pngMight (15s): +30 Power, +30 Condition Damage
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngInterval: 3 seconds

Modified Ammunition
Modified Ammunition.pngModified Ammunition
Increase damage for each condition on a foe.
Damage.pngDamage Increase: 2%

Incendiary Powder
10Recharge.png
Incendiary Powder.pngIncendiary Powder
Critical hits inflict burning. Burning you apply lasts 33% longer.
Burning.png2Burning (4s): 1,048 Damage
Tools
Optimized Activation
Optimized Activation.pngOptimized Activation
Using tool belt skills grants vigor.
Vigor.pngVigor (2s): +50% Endurance Regeneration
Static Discharge
Static Discharge.pngStatic Discharge
Discharge a bolt of lightning whenever you use a tool belt skill.

Reactive Lenses
Reactive Lenses.pngReactive Lenses
Activates utility goggles when blinded or disabled.

Power Wrench
Power Wrench.pngPower Wrench
Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills.
Damage.pngDamage Increase: 10%
Radius.pngEffectiveness Increased: 100%
Book.pngRecharge Reduced: 33%
Mechanized Deployment
Mechanized Deployment.pngMechanized Deployment
Recharge of your tool belt skills is reduced.
Book.pngRecharge Reduced: 15%
Streamlined Kits
20Recharge.png
Streamlined Kits.pngStreamlined Kits
Equipping a kit creates an attack or spell and grants you swiftness.
Swiftness.pngSwiftness (20s): 33% Movement Speed

Lock On
Lock On.pngLock On
Striking a foe in stealth analyzes them.

Takedown Round
10Recharge.png
Takedown Round.pngTakedown Round
Striking a foe above the health threshold places a delayed explosive charge on them.
Radius.pngPercent: 50%
Excessive Energy
Excessive Energy.pngExcessive Energy
While at full endurance you deal additional damage.
Damage.pngDamage Increase: 10%
Kinetic Battery
40Recharge.png
Kinetic Battery.pngKinetic Battery
After evading a strike, your next tool belt skill is instantly recharged.
Kinetic Battery.pngKinetic Charge (8s): The next tool belt skill you use is instantly recharged.

Adrenal Implant
Adrenal Implant.pngAdrenal Implant
Endurance regeneration is increased.
Book.pngEndurance Regeneration Increase: 50%

Gadgeteer
Gadgeteer.pngGadgeteer
Build static charges when struck. At maximum charge level, your next gadget skill is overcharged and recharges faster.
Book.pngCharges: 5
Book.pngRecharge Reduced: 25%

Equipment

Pistol.png
Shield.png
I.png
Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of Lyssa
Superior Rune of Lyssa.pngSuperior Rune of Lyssa
(1): +25 Precision (2): +5% Condition Duration (3): +50 Precision (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s) (5): +100 Precision (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)
Wanderer's Amulet
Wanderer's Amulet.pngWanderer's Amulet
+1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise

Notes

  • Streamlined Kits Streamlined Kits
    20Recharge.png
    Streamlined Kits.pngStreamlined Kits
    Equipping a kit creates an attack or spell and grants you swiftness.
    Swiftness.pngSwiftness (20s): 33% Movement Speed
    on Mortar Kit creates an aether field applying random conditions.
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