Build

Engineer - Condition Grenadier

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 91 Days ago.

Focused on: Condition damageUtility.

Designed for:

Overview

The condition engineer build for high level fractals, this build provides high sustained damage in long fights and a lot of utility through heals, conditions and CC.

Skill Bar

Regenerating Mist
¼Activation.png
21Recharge.png
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Regeneration.png2Regeneration (3s): 780 Heal
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Water
Radius.pngRadius: 480
Grenade Barrage
½Activation.png
25Recharge.png
Grenade Barrage
Throw several grenades at once.
Damage.pngDamage: 133
Book.pngNumber of Grenades: 6
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Big Ol' Bomb
½Activation.png
25Recharge.png
Big Ol' Bomb
Set a timed charge with a big blast that launches nearby foes.
Damage.pngDamage: 598
Launch.pngLaunch: 400
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 300
Incendiary Ammo
50Recharge.png
Incendiary Ammo
Burn foes with your next three attacks.
Burning.png2Burning (3s): 786 Damage
Duration.pngIncendiary Ammo Duration: 45 seconds
Orbital Strike
¾Activation.png
40Recharge.png
Orbital Strike
Call down energy from the sky to blast an area.
Damage.pngDamage: 354
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Book.pngUnblockable
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,500
Pistol/Pistol
Healing
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then explodes, dealing damage to nearby enemies.
Damage.pngDamage: 124
Bleeding.pngBleeding (3s): 66 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Radius.pngRadius: 120
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (5s): 168 Damage, -33% Healing Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
12Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 142
Blind.pngBlind (3s): Next outgoing attack misses.
Confusion.png3Confusion (4s): 149 Damage On Skill Use, 120 Damage
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Blowtorch
½Activation.png
12Recharge.png
Blowtorch
Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
Damage.pngDamage at 200 Distance: 355
Damage.pngDamage at 400 Distance: 234
Damage.pngDamage at 600 Distance: 117
Burning.png3Burning at 200 Distance (5s): 1,965 Damage
Burning.png2Burning at 400 Distance (5s): 1,310 Damage
Burning.png1Burning at 600 Distance (5s): 655 Damage
Book.pngNumber of Targets: 3
Range.pngRange: 600
Glue Shot
½Activation.png
30Recharge.png
Glue Shot
Coat the target area with a glue puddle that immobilizes and cripples foes on impact.
Immobilize.pngImmobilize (1½s): Unable to move.
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngGlue Puddle Duration: 5 seconds
Book.pngUnblockable
Radius.pngRadius: 240
Range.pngRange: 700
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Grenade Kit
Grenade Kit
Device kit. Equip a kit that replaces your weapon with grenade skills.
Bomb Kit
Bomb Kit
Device kit. Equip a kit that replaces your weapon with bomb skills.
Flamethrower
Not usable underwater.png
Flamethrower
Weapon kit. Arm yourself with a flamethrower that replaces your weapon skills.
Elite Mortar Kit
Not usable underwater.png
Elite Mortar Kit
Weapon kit. Equip the mortar kit.

Kits

Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable
Bomb Kit
Bomb
½Activation.png
Bomb
Set a timed charge that damage nearby foes.
Damage.pngDamage: 407
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Fire Bomb
½Activation.png
10Recharge.png
Fire Bomb
Set a timed charge that burns nearby foes.
Damage.pngDamage: 71
Burn.pngBurning (3s): 393 Damage
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Concussion Bomb
½Activation.png
18Recharge.png
Concussion Bomb
Set a timed charge that causes confusion to nearby foes.
Damage.pngDamage: 163
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Smoke Bomb
½Activation.png
25Recharge.png
Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Smoke
Glue Bomb
½Activation.png
25Recharge.png
Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
Cripple.pngCripple (1s): -50% Movement Speed
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngGlue Puddle Duration: 3 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Unblockable.pngUnblockable
Flamethrower
Flame Jet
Activation.png
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Damage.png10Damage: 800
Burn.pngBurning (2s): 262 Damage
Book.pngAttacks per Second: 5
Range.pngRange: 425
Flame Blast
½Activation.png
6Recharge.png
Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Damage.pngDamage: 247
Book.pngNumber of Targets: 5
Range.pngRange: 600
Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
Napalm
30Recharge.png
Napalm
Burn foes with a wall of napalm at the target location.
Damage.pngDamage: 36
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Smoke Vent
20Recharge.png
Smoke Vent
Vent smoke from your flamethrower blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Elite Mortar Kit
Mortar Shot
½Activation.png
Mortar Shot
Launch an explosive round from your mortar, damaging foes in the target area.
Damage.pngDamage: 284
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Poison Gas Shell
½Activation.png
12Recharge.png
Poison Gas Shell
Launch a mortar round that spreads poisonous gas in an area.
Damage.pngDamage: 226
Poison.pngPoison (2½s): 67 damage, -33% Healing Effectiveness
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 1,500
Endothermic Shell
½Activation.png
20Recharge.png
Endothermic Shell
Launch a mortar round that chills foes in the target area.
Damage.pngDamage: 226
Chill.pngChill (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,500
Flash Shell
½Activation.png
25Recharge.png
Flash Shell
Launch a phosphorous mortar round that burns brightly at impact point.
Damage.pngDamage: 226
Blind.pngBlind (5s): Next Outgoing attack misses.
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 1,500
Elixir Shell
½Activation.png
30Recharge.png
Elixir Shell
Elixir. Launch a mortar round that heals allies the target area.
Heal.pngHealing: 370
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Water
Range.pngRange: 1,500

Specializations

Explosives
Evasive Powder Keg
10Recharge.png
Evasive Powder Keg.pngEvasive Powder Keg
Creates a bomb when you dodge.
Grenadier
Grenadier.pngGrenadier
Increase the throw velocity and blast radius of grenades.
Radius.pngRadius Increase: 60
Book.pngVelocity Increase: 100%

Explosive Descent
Explosive Descent.pngExplosive Descent
Release a barrage of grenades when you take falling damage. You take less damage from falling.
Damage.pngDamage Reduced: 50%

Glass Cannon
Glass Cannon.pngGlass Cannon
Damage increases when above health threshold.
Damage.pngDamage Increase: 5%
Radius.pngHealth Threshold: 90%
Steel-Packed Powder
Steel-Packed Powder.pngSteel-Packed Powder
Explosions cause vulnerability.
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Aim-Assisted Rocket
10Recharge.png
Aim-Assisted Rocket.pngAim-Assisted Rocket
Striking a foe occasionally tags it for a seeker rocket.
Book.pngChance on Hit: 33%

Shaped Charge
Shaped Charge.pngShaped Charge
Deal more damage to targets with vulnerability.
Damage.pngDamage Increase: 7%

Short Fuse
Short Fuse.pngShort Fuse
Bombs explode faster and have a faster cooldown.
Book.pngRecharge Reduced: 20%
Book.pngFuse Time: 1 second
Explosive Powder
Explosive Powder.pngExplosive Powder
Improves damage from explosions. Turrets explode and knock back foes when destroyed.
Damage.pngDamage Increase: 10%
Siege Rounds
Siege Rounds.pngSiege Rounds
Mortar rounds leave a longer-lasting combo field. Orbital Strike hits an additional time 1 second after the first hit.
Radius.pngDuration Increase: 50%

Shrapnel
Shrapnel.pngShrapnel
Explosions have a chance to cripple and cause bleeding.
Book.pngChance on Hit: 15%
Bleeding.pngBleeding (12s): 264 Damage
Crippled.pngCrippled (2s): -50% Movement Speed

Thermobaric Detonation
10Recharge.png
Thermobaric Detonation.pngThermobaric Detonation
Evasive Powder Keg is now a blast finisher.
Combo.pngCombo Finisher: Blast
Firearms
Sharpshooter
Sharpshooter.pngSharpshooter
Critical hits have a chance to cause bleeding.
Book.pngChance on Critical Hit: 33%
Bleeding.pngBleeding (3s): 66 Damage
Chemical Rounds
Chemical Rounds.pngChemical Rounds
Your pistol skills have increased condition duration.
Radius.pngDuration Increase: 50%

Heavy Armor Exploit
Heavy Armor Exploit.pngHeavy Armor Exploit
Your critical hits have a chance to give you swiftness and apply vulnerability to your foe.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Vulnerability.pngVulnerability (3s): 1% Incoming Damage, 1% Incoming Condition Damage
Radius.pngPercent: 50%

High Caliber
High Caliber.pngHigh Caliber
You have an increased critical hit chance against foes within the range threshold.
Critical Chance Increase.pngCritical Chance Increase: 10%
Book.pngRange Threshold: 240
Hematic Focus
Hematic Focus.pngHematic Focus
You have increased chance to critically strike against bleeding foes.
Critical Chance Increase.pngCritical Chance Increase: 10%
Pinpoint Distribution
Pinpoint Distribution.pngPinpoint Distribution
You gain condition damage based on your precision.
Book.pngGain Condition Damage Based on a Percentage of Precision: 10%

Skilled Marksman
Skilled Marksman.pngSkilled Marksman
You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.
Radius.pngAttack Speed Increase: 10%
Book.pngRecharge Reduced: 20%

No Scope
10Recharge.png
No Scope.pngNo Scope
Critical hits within the range threshold have a chance to grant fury.
Fury.pngFury (4s): 20% Critical Chance
Radius.pngPercent: 100%
Book.pngRange Threshold: 240
Serrated Steel
Serrated Steel.pngSerrated Steel
Bleeding you cause lasts longer.
Radius.pngDuration Increase: 33%
Juggernaut
Juggernaut.pngJuggernaut
Gain might and stability while wielding a flamethrower.
Might.pngMight (15s): +30 Power, +30 Condition Damage
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngInterval: 3 seconds

Modified Ammunition
Modified Ammunition.pngModified Ammunition
Increase damage for each condition on a foe.
Damage.pngDamage Increase: 2%

Incendiary Powder
10Recharge.png
Incendiary Powder.pngIncendiary Powder
Critical hits inflict burning. Burning you apply lasts 33% longer.
Burning.png2Burning (4s): 1,048 Damage
Tools
Optimized Activation
Optimized Activation.pngOptimized Activation
Using tool belt skills grants vigor.
Vigor.pngVigor (2s): +50% Endurance Regeneration
Static Discharge
Static Discharge.pngStatic Discharge
Discharge a bolt of lightning whenever you use a tool belt skill.

Reactive Lenses
Reactive Lenses.pngReactive Lenses
Activates utility goggles when blinded or disabled.

Power Wrench
Power Wrench.pngPower Wrench
Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills.
Damage.pngDamage Increase: 10%
Radius.pngEffectiveness Increased: 100%
Book.pngRecharge Reduced: 33%
Mechanized Deployment
Mechanized Deployment.pngMechanized Deployment
Recharge of your tool belt skills is reduced.
Book.pngRecharge Reduced: 15%
Streamlined Kits
20Recharge.png
Streamlined Kits.pngStreamlined Kits
Equipping a kit creates an attack or spell and grants you swiftness.
Swiftness.pngSwiftness (20s): 33% Movement Speed

Lock On
Lock On.pngLock On
Striking a foe in stealth analyzes them.

Takedown Round
10Recharge.png
Takedown Round.pngTakedown Round
Striking a foe above the health threshold places a delayed explosive charge on them.
Radius.pngPercent: 50%
Excessive Energy
Excessive Energy.pngExcessive Energy
While at full endurance you deal additional damage.
Damage.pngDamage Increase: 10%
Kinetic Battery
40Recharge.png
Kinetic Battery.pngKinetic Battery
After evading a strike, your next tool belt skill is instantly recharged.
Kinetic Battery.pngKinetic Charge (8s): The next tool belt skill you use is instantly recharged.

Adrenal Implant
Adrenal Implant.pngAdrenal Implant
Endurance regeneration is increased.
Book.pngEndurance Regeneration Increase: 50%

Gadgeteer
Gadgeteer.pngGadgeteer
Build static charges when struck. At maximum charge level, your next gadget skill is overcharged and recharges faster.
Book.pngCharges: 5
Book.pngRecharge Reduced: 25%

Equipment

Stats

  • 1 Ring and the Boots are Sinister's
  • All other armor,weapons and trinkets are Viper's

Upgrades

Pistol.png
Pistol.png
I.png
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
6x
Superior Rune of the Berserker
Superior Rune of the Berserker.pngSuperior Rune of the Berserker
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): +5% Damage and +5% Condition Damage.

Infusions

  • Versatile Malign Infusion Versatile Malign Infusion
    Versatile Malign Infusion.pngVersatile Malign Infusion
    +5 Condition Damage +5 Agony Resistance
    for armor.
  • Malign Infusion Malign Infusion
    Malign Infusion.pngMalign Infusion
    +5 Condition Damage +5 Agony Resistance
    for weapons and trinkets.

Variants

If you already own a Sinister Backpiece you can use it together with 1 Sinister earring while the rest of your gear is Vipers, to achieve almost the same results

Consumables

Rare Veggie Pizza Rare Veggie Pizza
Rare Veggie Pizza.pngRare Veggie Pizza
Nourishment (30 m):
Food.png+20% condition duration+70 condition damage+10 Experience from kills
Consumable
or
Koi Cake Koi Cake
Koi Cake.pngKoi Cake
Nourishment (20 m):
Food.png+20% condition duration+70 condition damage+10 Experience from kills
Consumable
Super Veggie Pizza Super Veggie Pizza
Super Veggie Pizza.pngSuper Veggie Pizza
Nourishment (30 m):
Food.png+18% condition duration+60 condition damage+10 Experience from kills
Consumable
for the Cheaper version.
Toxic Focusing Crystal Toxic Focusing Crystal
Toxic Focusing Crystal.pngToxic Focusing Crystal
Nourishment (30 m):
Potion.png+100 Condition DamageCondition Duration Increased By 10%+10 Experience from kills
Consumable
is a higher DPS option than the 10% dungeon specific option.
Master Tuning Crystal Master Tuning Crystal
Master Tuning Crystal.pngMaster Tuning Crystal
Nourishment (30 m):
Potion.pngGain condition damage equal to 6% of your toughnessGain condition damage equal to 4% of your vitality+10% Experience from kills
Consumable
or
Potent Master Tuning Crystal Potent Master Tuning Crystal
Potent Master Tuning Crystal.pngPotent Master Tuning Crystal
Nourishment (1 h):
Potion.pngGain condition damage equal to 6% of your toughnessGain condition damage equal to 4% of your vitality+10% Experience from kills
Consumable
as cheaper alternatives.

Usage

DPS Rotation

Engineer has a lot of skills, the DPS rotation depends heavily on your alacrity uptime. Though the general idea of a good engineer rotation can be boiled down to using your highest damaging skills off cooldown.

Priority Skills

  • Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
  • Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
  • Fire Bomb Fire Bomb
    ½Activation.png
    10Recharge.png
    Fire Bomb
    Set a timed charge that burns nearby foes.
    Damage.pngDamage: 71
    Burn.pngBurning (3s): 393 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngDuration: 3 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
  • Blowtorch Blowtorch
    ½Activation.png
    15Recharge.png
    Blowtorch
    Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
    Damage.pngDamage at 200 Distance: 355
    Damage.pngDamage at 400 Distance: 234
    Damage.pngDamage at 600 Distance: 117
    Burn.png3Burning at 200 Distance (5s): 1,965 Damage
    Burn.png2Burning at 400 Distance (5s): 1,310 Damage
    Burn.pngBurning at 600 Distance (5s): 665 Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
  • Grenade Barrage Grenade Barrage
    ½Activation.png
    30Recharge.png
    Grenade Barrage
    Throw several grenades at once.
    Damage.pngDamage: 122
    Book.pngNumber of Grenades: 6
    Radius.pngExplosion Radius: 150
    Range.pngRange: 1,200
  • Shrapnel Grenade Shrapnel Grenade
    ½Activation.png
    5Recharge.png
    Shrapnel Grenade
    Throw grenades that explode in a hail of shrapnel, causing bleeding.
    Damage.pngDamage: 196
    Bleed.pngBleeding (10s): 220 Damage
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Radius.pngExplosion Radius: 150
    Range.pngRange: 900
    • Use these skills whenever they recharge.

While these skills are on cooldown you can rotate between weaker condition skills

  • Concussion Bomb Concussion Bomb
    ½Activation.png
    18Recharge.png
    Concussion Bomb
    Set a timed charge that causes confusion to nearby foes.
    Damage.pngDamage: 163
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
  • Static Shot Static Shot
    15Recharge.png
    Static Shot
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage.pngDamage: 97
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.png2Confusion (3s): 130 Damage On Skill Use
    Book.pngNumber of Bounces: 4
    Range.pngRange: 900
  • Poison Gas Shell Poison Gas Shell
    ½Activation.png
    12Recharge.png
    Poison Gas Shell
    Launch a mortar round that spreads poisonous gas in an area.
    Damage.pngDamage: 226
    Poison.pngPoison (2½s): 67 damage, -33% Healing Effectiveness
    Book.pngNumber of targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,500
  • Poison Grenade Poison Grenade
    ½Activation.png
    25Recharge.png
    Poison Grenade
    Throw several grenades that explode in poisonous cloud.
    Damage.pngDamage: 178
    Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Range.pngRange: 900
    Unblockable.pngUnblockable
  • Poison Dart Volley Poison Dart Volley
    Activation.png
    10Recharge.png
    Poison Dart Volley
    Fire a volley of darts that poison foes.
    Damage.pngDamage: 142
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Book.pngNumber of Darts: 5
    Range.pngRange: 900

Lastly use your grenade auto-attack to fill in the gaps.

  • Grenade Grenade
    ½Activation.png
    Grenade
    Throw several grenades that explode.
    Damage.pngDamage: 117
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 5
    Radius.pngExplosion Radius: 120
    Range.pngRange: 900
    .

Running

  • Swap to
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for additional movement speed if you know you wont be put into combat in the next 20 seconds.
  • Equip a Rifle and use
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    for additional movement.
    • You can swap to a kit and back to rifle before the end of the leap to increase the leap distance slightly and to cancel the damage upon landing to avoid being put into combat.
  • Swap to
    Elixir Gun Elixir Gun
    Elixir Gun
    Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
    and use
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    in reverse for additional movement.
  • These skills will put you in combat if you hit enemies, which will negate any advantage from using them, so avoid using them when there's enemies close.

Stealth

  • Use
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    in combination with blast finisher skills such as
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    Orbital Strike Orbital Strike
    ¾Activation.png
    40Recharge.png
    Orbital Strike
    Call down energy from the sky to blast an area.
    Damage.pngDamage: 543
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Unblockable.pngUnblockable
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,500
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Flame Blast Flame Blast
    ½Activation.png
    6Recharge.png
    Flame Blast
    Fire a napalm ball that rolls through foes and explodes.
    Damage.pngDamage: 247
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
  • Alternatively, if
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    is on cooldown or there are many enemies close you can use
    Sneak Gyro Sneak Gyro
    45Recharge.png
    Sneak Gyro
    Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
    Stealth.pngStealth (4s): Invisible to foes.
    Duration.pngDuration: 30s
    Radius.pngStrike Interval: 3s
    Radius.pngRadius: 300
    and
    Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    .
    • Note that
      Sneak Gyro Sneak Gyro
      45Recharge.png
      Sneak Gyro
      Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
      Stealth.pngStealth (4s): Invisible to foes.
      Duration.pngDuration: 30s
      Radius.pngStrike Interval: 3s
      Radius.pngRadius: 300
      is usually too slow to keep up with the party, but the initial 4 seconds of stealth in combination with
      Toss Elixir S Toss Elixir S
      ½Activation.png
      50Recharge.png
      Toss Elixir S
      Elixir. Toss Elixir S, granting stealth to allies in target area.
      Stealth.pngStealth (5s): Invisible to foes.
      Radius.pngRadius: 180
      Range.pngRange: 900
      should stealth the party for long enough.
    • After you're done with skipping you can swap out
      Sneak Gyro Sneak Gyro
      45Recharge.png
      Sneak Gyro
      Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
      Stealth.pngStealth (4s): Invisible to foes.
      Duration.pngDuration: 30s
      Radius.pngStrike Interval: 3s
      Radius.pngRadius: 300
      with
      Elite Mortar Kit Elite Mortar Kit
      Elite Mortar Kit
      Weapon kit. Equip a mortar kit.
      while it's still active to avoid waiting for it to recharge.


Stacking Might

  • Swap
    Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
    to
    Elixir Gun Elixir Gun
    Elixir Gun
    Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
  • Place
    Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    on top of the placed
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
  • Move so you are standing inside
    Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    and are aiming into the length of the line.
  • Use
    Flame Blast Flame Blast
    ½Activation.png
    6Recharge.png
    Flame Blast
    Fire a napalm ball that rolls through foes and explodes.
    Damage.pngDamage: 247
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    and
    Detonate Flame Blast Detonate Flame Blast
    Detonate Flame Blast
    Detonate your napalm ball.
    Damage.pngBlast Damage: 576
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Blast
  • Use
    Orbital Strike Orbital Strike
    ¾Activation.png
    40Recharge.png
    Orbital Strike
    Call down energy from the sky to blast an area.
    Damage.pngDamage: 543
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Unblockable.pngUnblockable
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,500
  • Use
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    and cancel the leap.
  • Place
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    and
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
  • Swap to shield and use
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    , then swap back to rifle.
  • Swap
    Elixir Gun Elixir Gun
    Elixir Gun
    Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
    to
    Thumper Turret Thumper Turret
    ½Activation.png
    50Recharge.png
    Thumper Turret
    Turret. Build a high-health thumper turret that damages nearby foes.
    Damage.pngDamage: 635
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngRate of Fire: 3 seconds
    Radius.pngRadius: 240
  • Use the toolbelt skill
    Rumble Rumble
    ¼Activation.png
    45Recharge.png
    Rumble
    Release a shockwave of inertial force to damage nearby foes.
    Damage.pngDamage: 244
    Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Book.pngNumber of Targets: 5
    Stun-Break.pngBreaks stun
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 240
    and swap
    Thumper Turret Thumper Turret
    ½Activation.png
    50Recharge.png
    Thumper Turret
    Turret. Build a high-health thumper turret that damages nearby foes.
    Damage.pngDamage: 635
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngRate of Fire: 3 seconds
    Radius.pngRadius: 240
    back to
    Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
  • Use
    Flame Blast Flame Blast
    ½Activation.png
    6Recharge.png
    Flame Blast
    Fire a napalm ball that rolls through foes and explodes.
    Damage.pngDamage: 247
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    and
    Detonate Flame Blast Detonate Flame Blast
    Detonate Flame Blast
    Detonate your napalm ball.
    Damage.pngBlast Damage: 576
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Blast
    again.

Tips

Skill usages

  • Always press
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    twice so
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    triggers right after placing the turret. Healing turret provides great sustain for your team, able to heal 5 people for a significant amount and curing 2 conditions on each every 15-20 seconds.
  • You can pick the turret up for a 5 second cooldown reduction, or use
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    for a blast finisher.
    • When choosing to
      Detonate Healing Turret Detonate Healing Turret
      Detonate Healing Turret
      Detonate your healing turret.
      Damage.pngDamage: 1,270
      Radius.pngRadius: 120
      Combo.pngCombo Finisher: Blast
      you should do so during
      Cleansing Burst Cleansing Burst
      15Recharge.png
      Cleansing Burst
      Overcharge your healing turret, supplying a burst of healing that cures two conditions.
      Heal.pngHealing: 2,520
      Regeneration.pngRegen (5s): 650 Heal
      Book.pngConditions Removed: 2
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 480
      Combo.pngCombo Field: Water
      for a blast in the created water field, or detonate it on a fire field to increase group DPS. However be aware that
      Detonate Healing Turret Detonate Healing Turret
      Detonate Healing Turret
      Detonate your healing turret.
      Damage.pngDamage: 1,270
      Radius.pngRadius: 120
      Combo.pngCombo Finisher: Blast
      also comes with a knockback.
  • Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    reflects projectiles for a short duration and is nice for positioning mobs to your desire with a knockback.
  • Use
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    and / or
    Flash Shell Flash Shell
    ½Activation.png
    25Recharge.png
    Flash Shell
    Launch a phosphorous mortar round that burns brightly at impact point.
    Damage.pngDamage: 226
    Blind.pngBlind (5s): Next Outgoing attack misses.
    Book.pngNumber of targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 1,500
    to blind trash mobs.

Misc

Toolbelt skills have many intricacies to them as they can be used without the utility going on cooldown. This allows you to swap a utility in and out purely for its toolbelt skill:

  • Toss Elixir B Toss Elixir B
    ½Activation.png
    25Recharge.png
    Toss Elixir B
    Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
    Stability.png3Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngRadius: 180
    Range.pngRange: 900
    gives stability and one of the following boons: fury, might, retaliation or swiftness.
  • Toss Elixir U Toss Elixir U
    ½Activation.png
    50Recharge.png
    Toss Elixir U
    Elixir. Toss Elixir U, creating a random spell at the target location.
    Duration.pngDuration: 12 seconds
    Range.pngRange: 900
    randomly creates either a
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    or a
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    , useful if your group lacks projectile defense.
  • Toss Elixir C Toss Elixir C
    ½Activation.png
    25Recharge.png
    Toss Elixir C
    Elixir. Toss Elixir C, converting one condition into boons for allies.
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    converts 2 conditions to boons, one of the Engineer's many condition clears.
  • Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    grants stealth for 5 seconds, very useful for both long and short skips.
  • Toss Elixir R Toss Elixir R
    ¼Activation.png
    100Recharge.png
    Toss Elixir R
    Elixir. Toss Elixir R, curing conditions and reviving allies.
    Book.pngRevive Percent per Pulse: 17%
    Book.pngConditions Removed: 1
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    revives an ally gradually and cleanses conditions in a target area, has 1200 range!
  • Super Speed Super Speed
    25Recharge.png
    Super Speed
    Run at double speed.
    Duration.pngDuration: 5 seconds
    Stun-Break.pngBreaks stun
    can be useful for skipping faster.
97%
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7 Ratings
Silver Medal - Good
Xb3k13v3r said this build was good November 2016

This build has not really been updated post spring/summer balance patches. I feel like there are better trait options and rotation options. This specific build does not appear to be the best anymore. I'm not confident enough just yet to put forth my own build adjustments and reasons, also the time and patience, no thanks.

Gold Medal - Great
Vagrant said this build was great October 2016

I've been using this build for months now.

I do such high DPS that I pull aggro off of DPS classes at a range. Combine with necros that can epidemic, and the result is such an overpowered team that everything dies.

Gold Medal - Great
Chase said this build was great September 2015

Finally got to see this build in action. In the right hands it is in-fucking-credible. Extremely high DPS in scenarios where the boss doesn't cleanse (and considering the not-so-bad ramp up time it can come back soon enough). Does a great job in the flexibility department. Capable of stacking 25 might on the party, capable of aoe stealthing the party, capable of blinding trash. This build can do it all with enough mastery. Given it's simpler role of DPS and stealth, this one does absolutely fine and surpasses many other classes for DPS. Lacks mobility and tbh it requires a very high level of mastery imo for it to be competitive. But if you're an expert, then by all means try this build out!

4 More Ratings
Gold Medal - Great
Fredor said this build was great September 2015

The highest dmg the engi has to offer which also has some great blind utility without the need to swap skills. Condi cleanse and immunity might be problematic though.

Gold Medal - Great
Josh2905 said this build was great August 2015

This build is fun to use and has ridiculous damage output. I prefer it over the power grenadier one.

Gold Medal - Great
Nike said this build was great August 2015

14s break even point for damage done compared to Power Grenadier. Better than PG in level 80 content.

Gold Medal - Great
Poipo32 said this build was great August 2015

Highest DPS I could achieve on an Engi, a superior replacement to the power grenadier build. The nourishment is key to the working of this build but it is well worth it.