Engineer - Double Kit Condi Roamer



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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageMobility.

Designed for:

Overview

This WvW roaming build is a strong and effective build for engineers to use in WvW. It has great burst healing, condis, stable utility, and decent toughness To maximize this build, it is recommended that this be adjusted into your own personal variant.

Skill Bar

First Weapon set

Pistol/Shield
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
Activation.png
40Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngBlock Duration: 1.5 seconds
Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Optional.png
Tool Kit
Tool Kit
Weapon Kit. Equip a kit that gives you a variety of tools.
Optional.png
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Kits

Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable
Bomb Kit
Bomb
½Activation.png
Bomb
Set a timed charge that damage nearby foes.
Damage.pngDamage: 407
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Fire Bomb
½Activation.png
10Recharge.png
Fire Bomb
Set a timed charge that burns nearby foes.
Damage.pngDamage: 71
Burn.pngBurning (3s): 393 Damage
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Concussion Bomb
½Activation.png
18Recharge.png
Concussion Bomb
Set a timed charge that causes confusion to nearby foes.
Damage.pngDamage: 163
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Smoke Bomb
½Activation.png
25Recharge.png
Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Smoke
Glue Bomb
½Activation.png
25Recharge.png
Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
Cripple.pngCripple (1s): -50% Movement Speed
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngGlue Puddle Duration: 3 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Unblockable.pngUnblockable
Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable

Skill Variants

The first Optional.png slot is for your primary kit:

Grenade Kit Grenade Kit
Grenade Kit
Device Kit. Equip a kit that replaces your weapon with grenade skills.

or

Bomb Kit Bomb Kit
Bomb Kit
Device Kit. Equip a kit that replaces your weapon with bomb skills.

:

The Second Optional.png slot is for extra utility. Viable options are:

  • Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    - this provides a powerful 3 second invulnerability in addition to
    Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    , which grants you Stealth Stealth. Very useful for stomping/ressing.
  • Slick Shoes Slick Shoes
    45Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Unblockable.pngUnblockable
    - stunbreaker on toolbelt and a CC.
  • Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    - for mobility and a blast finisher.

Specializations

Bomb KitAdeptMasterGrandmaster

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Grenade KitAdeptMasterGrandmaster

Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index

Weapons

First Weapon Set
  • Main Hand
Pistol
Stats: Rabid/Dire
Superior Sigil of Torment Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
  • Off Hand
Shield
Stats: Rabid/Dire
Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.

Sigil Variants

Stat Sigils to replace

Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.

:

  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
    easy to maintain 6 stacks of Might Might.
  • Superior Sigil of Corruption Superior Sigil of Corruption
    Superior Sigil of Corruption.pngSuperior Sigil of Corruption
    Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
    - at max stacks, this sigil provides 250 condition damage
    • However, it is relatively easy to lose your stacks in WvW, via going underwater or being downed.

Offensive Sigils to replace

Superior Sigil of Torment Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)

:

  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    - this sigil has a good synergy with the combo-chain of
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    -->
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    -->
    Bomb Kit Bomb Kit
    Bomb Kit
    Device Kit. Equip a kit that replaces your weapon with bomb skills.
    .

Defensive Sigils to replace either one:

  • Superior Sigil of Cleansing Superior Sigil of Cleansing
    9Recharge.png
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    - the current champion of defensive options for full-rabid engineers.
    • Compared to
      Superior Sigil of Generosity Superior Sigil of Generosity
      9Recharge.png
      Superior Sigil of Generosity.pngSuperior Sigil of Generosity
      60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
      , the biggest advantage this sigil has is that you can somewhat choose when to remove that one condition.
  • Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    - while not the best pure-defensive sigil, this sigil makes up by providing offensive potential in being able to transfer strong conditions like Burn Burn or even Fear.
    • The drawback is that this is random, thus you might transfer useless conditions such as 1 stack of 0.

Equipment

Armor
  • Head
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Shoulders
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Chest
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Hands
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Legs
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Feet
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Accessories
  • Amulet
Stats: Rabid/Dire
  • Ring 1
Stats: Rabid/Dire
  • Ring 2
Stats: Rabid/Dire
  • Earring 1
Stats: Rabid/Dire
  • Earring 2
Stats: Rabid/Dire
  • Back
Stats: Rabid/Dire

Equipment Variants

  • Superior Rune of Balthazar Superior Rune of Balthazar
    Superior Rune of Balthazar.pngSuperior Rune of Balthazar
    (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Superior Rune of the Undead Superior Rune of the Undead
    Superior Rune of the Undead.pngSuperior Rune of the Undead
    (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)

Usage

  • With two kits and your pistol, you have a significant number of skills and combos at your disposal. Learn when to use each one to achieve success - reacting to changing battle circumstances is key.
  • Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    and
    Static Shield Static Shield
    Activation.png
    40Recharge.png
    Static Shield
    Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
    Stun.pngStun (1s): Unable to use skills or move.
    Duration.pngBlock Duration: 1.5 seconds
    can be used defensively or offensively by making you immune to most enemy attacks. Closing the distance while your shield is up is an easy way to bait an attack to stun with
    Static Shield Static Shield
    Activation.png
    40Recharge.png
    Static Shield
    Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
    Stun.pngStun (1s): Unable to use skills or move.
    Duration.pngBlock Duration: 1.5 seconds
    or creating an opportunity for
    Grenade Barrage Grenade Barrage
    ½Activation.png
    30Recharge.png
    Grenade Barrage
    Throw several grenades at once.
    Damage.pngDamage: 122
    Book.pngNumber of Grenades: 6
    Radius.pngExplosion Radius: 150
    Range.pngRange: 1,200
    or
    Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    .
  • Try not to start fights with
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    , as most players are aware of its animation and will dodge accordingly. This can be used to your advantage by cancelling the cast and baiting out a dodge before the fight starts.
    • Magnet pull in particular is an excellent primer to get off some of your stronger abilities.
      Pry Bar Pry Bar
      ½Activation.png
      15Recharge.png
      Pry Bar
      Confuse your foe by smacking them with a pry bar.
      Damage.pngDamage: 658
      Confusion.png5Confusion (5s): 325 Damage On Skill Use
      Range.pngRange: 130
      is the most common follow-up.
      Rocket Kick Rocket Kick
      ½Activation.png
      17Recharge.png
      Rocket Kick
      Use your rocket boots to do an explosive kick that burns foes.
      Damage.pngDamage: 266
      Burn.png2Burning (5s): 1,310 Damage
      Range.pngRange: 300
      works as a replacement and
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      (placed beforehand) is a nice CC combo.
  • Static Shot Static Shot
    15Recharge.png
    Static Shot
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage.pngDamage: 97
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.png2Confusion (3s): 130 Damage On Skill Use
    Book.pngNumber of Bounces: 4
    Range.pngRange: 900
    is a common opener to fights, as it is a ranged blind and cleansing it will proc confusion damage.
  • For more intrepid players,
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    can be combined with
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    or
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    to throw enemies off cliffs. Traiting for
    Accelerant-Packed Turrets Accelerant-Packed Turrets
    Accelerant-Packed Turrets
    Turrets explode when killed. When your turrets explode, they push back foes.
    Damage.pngDamage: 487
    Knockback.pngKnockback: 150
    Radius.pngRadius: 120
    also allows your
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    to knock enemies over the edge.
  • Bomb Kit Bomb Kit
    Bomb Kit
    Device Kit. Equip a kit that replaces your weapon with bomb skills.
    :
    • Bombs have much more kiting potential than grenades in close-quarters due to
      Smoke Bomb Smoke Bomb
      ½Activation.png
      25Recharge.png
      Smoke Bomb
      Set a timed charge that creates a cloud of smoke, blinding nearby foes.
      Blind.pngBlindness (3s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 2 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Field: Smoke
      ,
      Glue Bomb Glue Bomb
      ½Activation.png
      25Recharge.png
      Glue Bomb
      Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
      Cripple.pngCripple (1s): -50% Movement Speed
      Immobilize.pngImmobilize (1s): Unable to move.
      Book.pngNumber of Targets: 5
      Duration.pngGlue Puddle Duration: 3 seconds
      Radius.pngInterval: 1 second
      Radius.pngRadius: 240
      Unblockable.pngUnblockable
      , and
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      . Combine with
      Box of Nails Box of Nails
      ¾Activation.png
      10Recharge.png
      Box of Nails
      Scatter nails that bleed and cripple foes.
      Bleed.pngBleeding (2s): 85 Damage
      Cripple.pngCripple (2s): -50% Movement Speed
      Book.pngNumber of Targets: 5
      Duration.pngBox of Nails Duration: 4 seconds
      Radius.pngRadius: 240
      Unblockable.pngUnblockable
      to slow down pursuers if you're disengaging or to kite melee attackers endlessly. Punish any chasers with Fire Bomb or Concussion Bomb.
    • Your blast finishers consist of
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      ,
      Magnetic Inversion Magnetic Inversion
      Magnetic Inversion
      Release the magnetic field to push back nearby foes.
      Damage.pngDamage: 61
      Knockback.pngKnockback: 300
      Radius.pngRadius: 180
      Combo.pngCombo Finisher: Blast
      ,
      Detonate Healing Turret Detonate Healing Turret
      Detonate Healing Turret
      Detonate your healing turret.
      Damage.pngDamage: 1,270
      Radius.pngRadius: 120
      Combo.pngCombo Finisher: Blast
      , and potentially
      Rocket Boots Rocket Boots
      ¾Activation.png
      20Recharge.png
      Rocket Boots
      Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
      Damage.pngDamage: 244
      Book.pngRocket Range: 900
      Radius.pngRadius: 120
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 600
      . Combine one or multiple of these finishers with
      Regenerating Mist Regenerating Mist
      ¼Activation.png
      21Recharge.png
      Regenerating Mist
      Release a mist of healing liquid to regenerate nearby allies.
      Regeneration.png2Regen (3s): 780 Heal
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 480
      Combo.pngCombo Field: Water
      or
      Cleansing Burst Cleansing Burst
      15Recharge.png
      Cleansing Burst
      Overcharge your healing turret, supplying a burst of healing that cures two conditions.
      Heal.pngHealing: 2,520
      Regeneration.pngRegen (5s): 650 Heal
      Book.pngConditions Removed: 2
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 480
      Combo.pngCombo Field: Water
      for healing or
      Smoke Bomb Smoke Bomb
      ½Activation.png
      25Recharge.png
      Smoke Bomb
      Set a timed charge that creates a cloud of smoke, blinding nearby foes.
      Blind.pngBlindness (3s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 2 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Field: Smoke
      for some stealth. Blasting
      Fire Bomb Fire Bomb
      ½Activation.png
      10Recharge.png
      Fire Bomb
      Set a timed charge that burns nearby foes.
      Damage.pngDamage: 71
      Burn.pngBurning (3s): 393 Damage
      Book.pngNumber of Targets: 5
      Book.pngPulses: 4
      Duration.pngDuration: 3 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Field: Fire
      is also an option if the extra might is needed.
      • Note that if blasting for stealth while in the middle of combat, stick to using
        Detonate Healing Turret Detonate Healing Turret
        Detonate Healing Turret
        Detonate your healing turret.
        Damage.pngDamage: 1,270
        Radius.pngRadius: 120
        Combo.pngCombo Finisher: Blast
        and
        Magnetic Inversion Magnetic Inversion
        Magnetic Inversion
        Release the magnetic field to push back nearby foes.
        Damage.pngDamage: 61
        Knockback.pngKnockback: 300
        Radius.pngRadius: 180
        Combo.pngCombo Finisher: Blast
        , as the other blast finishers will cause damage and put Revealed Revealed on you.
  • Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
    :
    • Grenades have an easy time inflicting a plethora of conditions. They are used best at nearly max range or in close quarters. At medium ranges, stick to your pistol and force the enemy to distance themselves or close in.
    • Poison Grenade Poison Grenade
      ½Activation.png
      25Recharge.png
      Poison Grenade
      Throw several grenades that explode in poisonous cloud.
      Damage.pngDamage: 178
      Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
      Book.pngNumber of Grenades: 3
      Book.pngNumber of Targets: 3
      Range.pngRange: 900
      Unblockable.pngUnblockable
      is extremely useful against high-sustain classes like warriors and certain ranger variants, as the poison inflicted tends to be extremely long and the grenade is unblockable.
    • Flash Grenade Flash Grenade
      ½Activation.png
      10Recharge.png
      Flash Grenade
      Throw grenades that explode in blinding flash.
      Damage.pngDamage: 36
      Blind.pngBlindness (5s): Next outgoing attack misses.
      Book.pngNumber of Grenades: 3
      Book.pngNumber of Targets: 3
      Radius.pngExplosion Radius: 150
      Range.pngRange: 900
      and
      Freeze Grenade Freeze Grenade
      ½Activation.png
      20Recharge.png
      Freeze Grenade
      Throw grenades that chill foes with a frigid blast.
      Damage.pngDamage: 178
      Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
      Book.pngNumber of Grenades: 3
      Book.pngNumber of Targets: 5
      Radius.pngExplosion Radius: 240
      Range.pngRange: 900
      are crucial to keeping you alive in melee-range situations.

Counters

  • Classes that utilize a lot of stability, blinds, and/or evades
  • Heavy CC pressure
  • Condition necromancers
  • Other condition-based engineers (weak against itself)

Video Guides

  • YouTube:
    Koroshi - Engineer WvW Build
  • YouTube:
    Teldo Daily [#10]
  • YouTube:
    Teldo Daily [#11]

Streamers

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