Build

Engineer - Flamethrower Condi

Gold.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 26 Days ago.

Focused on: Condition damage.

Designed for:

Overview

A PvP condition Engineer build focusing on bursting with Burn Burning.

Skill Bar

Regenerating Mist
¼Activation.png
21Recharge.png
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Regeneration.png2Regeneration (3s): 780 Heal
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Water
Radius.pngRadius: 480
Incendiary Ammo
50Recharge.png
Incendiary Ammo
Burn foes with your next three attacks.
Burning.png2Burning (3s): 786 Damage
Duration.pngIncendiary Ammo Duration: 45 seconds
Throw Wrench
½Activation.png
17Recharge.png
Throw Wrench
Throw a wrench that returns to you, striking foes each way.
Damage.pngDamage: 266
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage, 2% Incoming Condition Damage
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Toss Elixir S
45Recharge.png
Toss Elixir S
Toss Elixir S, granting stealth to allies in the target area.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Pistol/Pistol
Healing
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then explodes, dealing damage to nearby enemies.
Damage.pngDamage: 124
Bleeding.pngBleeding (4s): 88 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Radius.pngRadius: 120
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (5s): 168 Damage, -33% Healing Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
12Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 142
Blind.pngBlind (3s): Next outgoing attack misses.
Confusion.png3Confusion (4s): 149 Damage On Skill Use, 120 Damage
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Blowtorch
½Activation.png
12Recharge.png
Blowtorch
Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
Damage.pngDamage at 200 Distance: 355
Damage.pngDamage at 400 Distance: 234
Damage.pngDamage at 600 Distance: 117
Burning.png4Burning at 200 Distance (5s): 2,620 Damage
Burning.png3Burning at 400 Distance (5s): 1,965 Damage
Burning.png2Burning at 600 Distance (5s): 1,310 Damage
Book.pngNumber of Targets: 3
Range.pngRange: 600
Glue Shot
½Activation.png
30Recharge.png
Glue Shot
Coat the target area with a glue puddle that immobilizes and cripples foes on impact.
Immobilize.pngImmobilize (1½s): Unable to move.
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngGlue Puddle Duration: 5 seconds
Book.pngUnblockable
Radius.pngRadius: 240
Range.pngRange: 700
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Flamethrower
Not usable underwater.png
Flamethrower
Weapon kit. Arm yourself with a flamethrower that replaces your weapon skills.
Tool Kit
Tool Kit
Weapon kit. Equip a kit that gives you a variety of tools.
Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Breaks Stun.pngBreaks Stun


Flamethrower
Flame Jet
Activation.png
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Damage.png10Damage: 800
Burn.pngBurning (2s): 262 Damage
Book.pngAttacks per Second: 5
Range.pngRange: 425
Flame Blast
½Activation.png
6Recharge.png
Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Damage.pngDamage: 247
Book.pngNumber of Targets: 5
Range.pngRange: 600
Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
Napalm
30Recharge.png
Napalm
Burn foes with a wall of napalm at the target location.
Damage.pngDamage: 36
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Smoke Vent
20Recharge.png
Smoke Vent
Vent smoke from your flamethrower blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable

Slot Changes

Utility skill options instead of
Elixir S Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Breaks Stun.pngBreaks Stun
:
  • Elixir C Elixir C
    ½Activation.png
    40Recharge.png
    Elixir C
    Elixir. Drink Elixir C, converting all conditions into random boons.
    Duration.pngDuration: 5 seconds
    - only for extreme scenarios with high condition pressure.
  • Bulwark Gyro Bulwark Gyro
    Not usable underwater.png
    20Recharge.png
    Bulwark Gyro
    Gyro. Deploy a bulwark gyro to apply Watchful Eye to nearby allies.
    Damage.pngDamage Reduced: 50%
    Bulwark Gyro.pngWatchful Eye (4s): 33% of incoming damage is taken by your bulwark gyro.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 15 seconds
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    or
    Purge Gyro Purge Gyro
    Not usable underwater.png
    20Recharge.png
    Purge Gyro
    Gyro. Deploy a purge gyro to remove conditions from you and your nearby allies.
    Book.pngConditions Removed: 2
    Book.pngRecharge Time: 3 seconds
    Duration.pngDuration: 15 seconds
    - when using the Scrapper elite spec.

Elite skill options:

  • Supply Crate Supply Crate
    Not usable underwater.png
    1Activation.png
    120Recharge.png
    Supply Crate
    Turret. Request a supply drop of turrets.
    Damage.pngDamage: 266
    Stun.pngStun: 2 seconds
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 60 seconds
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    or
    Elite Mortar Kit Elite Mortar Kit
    Not usable underwater.png
    Elite Mortar Kit
    Weapon kit. Equip the mortar kit.
    - when using core Engineer.
  • Sneak Gyro Sneak Gyro
    ¾Activation.png
    40Recharge.png
    Sneak Gyro
    Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
    Stealth.pngStealth (4s): Invisible to foes.
    Duration.pngDuration: 30 seconds
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 300
    - when using the Scrapper elite spec.

Specializations

Firearms
Sharpshooter
Sharpshooter.pngSharpshooter
Critical hits have a chance to cause bleeding.
Book.pngChance on Critical Hit: 33%
Bleeding.pngBleeding (3s): 66 Damage
Chemical Rounds
Chemical Rounds.pngChemical Rounds
Your pistol skills have increased condition duration.
Radius.pngDuration Increase: 50%

Heavy Armor Exploit
Heavy Armor Exploit.pngHeavy Armor Exploit
Your critical hits have a chance to give you swiftness and apply vulnerability to your foe.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Vulnerability.pngVulnerability (3s): 1% Incoming Damage, 1% Incoming Condition Damage
Radius.pngPercent: 50%

High Caliber
High Caliber.pngHigh Caliber
You have an increased critical hit chance against foes within the range threshold.
Critical Chance Increase.pngCritical Chance Increase: 10%
Book.pngRange Threshold: 240
Hematic Focus
Hematic Focus.pngHematic Focus
You have increased chance to critically strike against bleeding foes.
Critical Chance Increase.pngCritical Chance Increase: 10%
Pinpoint Distribution
Pinpoint Distribution.pngPinpoint Distribution
Increases condition damage on nearby allies.
Pinpoint Distribution.pngPinpoint Distribution (9s): 150 condition damage
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
Book.pngCombat Only

Skilled Marksman
Skilled Marksman.pngSkilled Marksman
You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.
Radius.pngAttack Speed Increase: 10%
Book.pngRecharge Reduced: 20%

No Scope
10Recharge.png
No Scope.pngNo Scope
Critical hits within the range threshold have a chance to grant fury.
Fury.pngFury (4s): 20% Critical Chance
Radius.pngPercent: 100%
Book.pngRange Threshold: 240
Serrated Steel
Serrated Steel.pngSerrated Steel
Bleeding you cause lasts longer.
Radius.pngDuration Increase: 33%
Juggernaut
Juggernaut.pngJuggernaut
Gain might and stability while wielding a flamethrower.
Might.pngMight (15s): +30 Power, +30 Condition Damage
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngInterval: 3 seconds

Modified Ammunition
Modified Ammunition.pngModified Ammunition
Increase damage for each condition on a foe.
Damage.pngDamage Increase: 2%

Incendiary Powder
10Recharge.png
Incendiary Powder.pngIncendiary Powder
Critical hits inflict burning. Burning you apply lasts 33% longer.
Burning.png2Burning (4s): 1,048 Damage

Variants

  • If using Scrapper take
    Heavy Armor Exploit Heavy Armor Exploit
    Heavy Armor Exploit.pngHeavy Armor Exploit
    Your critical hits have a chance to give you swiftness and apply vulnerability to your foe.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Vulnerability.pngVulnerability (3s): 1% Incoming Damage, 1% Incoming Condition Damage
    Radius.pngPercent: 50%
    in order to keep gaining Swiftness for HP regen.
Alchemy
Hidden Flask
40Recharge.png
Hidden Flask.pngHidden Flask
Drink an Elixir B when struck while below the health threshold.
Radius.pngHealth Threshold: 75%
Invigorating Speed
5Recharge.png
Invigorating Speed.pngInvigorating Speed
When you gain swiftness, you also gain vigor.
Vigor.pngVigor (5s): +50% Endurance Regeneration

Protection Injection
5Recharge.png
Protection Injection.pngProtection Injection
Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
Protection.pngProtection (3s): -33% Incoming Damage

Health Insurance
Health Insurance.pngHealth Insurance
Outgoing healing to allies is increased while using a med kit.
Book.pngHealth Insurance: 33% Outgoing Heal Effectiveness
Transmute
15Recharge.png
Transmute.pngTransmute
Incoming conditions have a chance to convert into boons.
Radius.pngPercent: 100%
Inversion Enzyme
Inversion Enzyme.pngInversion Enzyme
Elixir gun abilities that remove conditions now convert them into boons instead.

Self-Regulating Defenses
75Recharge.png
Self-Regulating Defenses.pngSelf-Regulating Defenses
Drink an Elixir S when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%

Backpack Regenerator
Backpack Regenerator.pngBackpack Regenerator
Regenerate health every second when using a kit.
Healing.pngHealing: 117
Alchemical Tinctures
Alchemical Tinctures.pngAlchemical Tinctures
Throwing or consuming elixirs removes conditions from those affected. Your boon duration is increased.
Book.pngConditions Removed: 1
Radius.pngDuration Increase: 20%
HGH
HGH.pngHGH
Elixirs grant might, have reduced recharge, and have increased duration.
Might.png2Might (15s): +60 Power, +60 Condition Damage
Book.pngRecharge Reduced: 20%
Radius.pngDuration Increase: 20%

Stimulant Supplier
10Recharge.png
Stimulant Supplier.pngStimulant Supplier
Drop a stim pack when you use a healing skill.

Iron Blooded
Iron Blooded.pngIron Blooded
Incoming damage is reduced for each boon you have.
Damage.pngDamage Reduction per Boon: 2%
Tools
Optimized Activation
Optimized Activation.pngOptimized Activation
Using tool belt skills grants vigor.
Vigor.pngVigor (2s): +50% Endurance Regeneration
Static Discharge
Static Discharge.pngStatic Discharge
Discharge a bolt of lightning whenever you use a tool belt skill.

Reactive Lenses
Reactive Lenses.pngReactive Lenses
Activates utility goggles when blinded or disabled.

Power Wrench
Power Wrench.pngPower Wrench
Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills.
Damage.pngDamage Increase: 10%
Radius.pngEffectiveness Increased: 100%
Book.pngRecharge Reduced: 33%
Mechanized Deployment
Mechanized Deployment.pngMechanized Deployment
Recharge of your tool belt skills is reduced.
Book.pngRecharge Reduced: 15%
Streamlined Kits
20Recharge.png
Streamlined Kits.pngStreamlined Kits
Equipping a kit creates an attack or spell and grants you swiftness.
Swiftness.pngSwiftness (20s): 33% Movement Speed

Lock On
Lock On.pngLock On
Striking a foe in stealth analyzes them.

Takedown Round
10Recharge.png
Takedown Round.pngTakedown Round
Striking a foe above the health threshold places a delayed explosive charge on them.
Radius.pngPercent: 50%
Excessive Energy
Excessive Energy.pngExcessive Energy
While at full endurance you deal additional damage.
Damage.pngDamage Increase: 10%
Kinetic Battery
40Recharge.png
Kinetic Battery.pngKinetic Battery
After evading a strike, your next tool belt skill is instantly recharged.
Kinetic Battery.pngKinetic Charge (8s): The next tool belt skill you use is instantly recharged.

Adrenal Implant
Adrenal Implant.pngAdrenal Implant
Endurance regeneration is increased.
Book.pngEndurance Regeneration Increase: 50%

Gadgeteer
Gadgeteer.pngGadgeteer
Build static charges when struck. At maximum charge level, your next gadget skill is overcharged and recharges faster.
Book.pngCharges: 5
Book.pngRecharge Reduced: 25%

Scrapper Variant

Scrapper over Tools:

Scrapper
Function Gyro
20Recharge.png
Function Gyro.pngFunction Gyro
You gain access to the function gyro, which can be used to finish a foe or revive an ally at range.
Shocking Speed
10Recharge.png
Shocking Speed.pngShocking Speed
Using a leap or blast finisher in a lightning field applies superspeed around you.
Superspeed.pngSuperspeed (3s): Movement speed is greatly increased.
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 240

Perfectly Weighted
8Recharge.png
Perfectly Weighted.pngPerfectly Weighted
Hammer skills deal increased damage. Evading an attack grants stability.
Damage.pngDamage Increase: 10%
Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.

Recovery Matrix
Recovery Matrix.pngRecovery Matrix
Using your heal skill temporarily reduces damage you receive.
Protection.pngProtection (5s): -33% Incoming Damage
Decisive Renown
10Recharge.png
Decisive Renown.pngDecisive Renown
When you successfully revive an ally or finish an enemy, you grant boons to nearby allies.
Superspeed.pngSuperspeed (3s): Movement speed is greatly increased.
Might.png5Might (10s): +150 Power, +150 Condition Damage
Radius.pngRadius: 240
Rapid Regeneration
Rapid Regeneration.pngRapid Regeneration
Rapidly regenerate health while affected by swiftness or superspeed.
Swiftness.pngHealing.pngSwiftness: 101
Superspeed.pngHealing.pngSuperspeed: 340
Radius.pngInterval: 1 second

Expert Examination
Expert Examination.pngExpert Examination
Stunning or dazing a foe applies vulnerability and weakness to them.
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% Incoming Condition Damage

Mass Momentum
Mass Momentum.pngMass Momentum
Gain power based upon your toughness. Gain might while you have stability.
Might.pngMight (5s): +30 Power, +30 Condition Damage
Book.pngGain Power Based on a Percentage of Toughness: 10%
Radius.pngBoon Application Interval: 1 second
Impact Savant
Impact Savant.pngImpact Savant
The duration of your outgoing stuns and dazes are increased, and the duration of stuns and dazes applied to you are decreased.
Radius.pngOutgoing Stun and Daze: 25%
Radius.pngIncoming Stun and Daze: 25%
Adaptive Armor
1Recharge.png
Adaptive Armor.pngAdaptive Armor
Gain stacking toughness when struck. Reduce incoming condition damage.
Damage.pngCondition Damage Reduced: 20%
Adaptive Armor.pngAdapted Armor (10s): 60 Toughness
Book.pngMaximum Stacks: 5

Final Salvo
Final Salvo.pngFinal Salvo
Activating a gyro grants stability to you and the gyro. Gyros grant superspeed and create a lightning field when destroyed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Book.pngPulses: 3
Radius.pngRadius: 240
Combo.pngCombo Field: Lightning

Applied Force
10Recharge.png
Applied Force.pngApplied Force
Gain quickness when you gain might above the threshold.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Might.pngRequired boon (s): +30 Power, +30 Condition Damage
Book.pngStack threshold: 10

Equipment

Pistol.png
Pistol.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
I.png
Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +15% Burning Duration; When you're struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90s) (5): +100 Condition Damage (6): +20% Burning Duration; When you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10s)
Wanderer's Amulet
Wanderer's Amulet.pngWanderer's Amulet
+1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise

Variants

Pistol

  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    over Doom.

Amulet

  • Rabid Amulet Rabid Amulet
    Rabid Amulet.pngRabid Amulet
    +900 Precision +900 Toughness +1200 Condition Damage

Counters

  • Necromancers

Top Streamers

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22 Ratings
Gold Medal - Great
QxxxQ said this build was great 5 weeks ago

It's a great build, pro tip:before the match starts use incendiary ammo so you have it, it comes off cool down by the best time you fight somebody.

Gold Medal - Great
FormerBearbowUser said this build was great last month

Just like how Je2ter said, this build is scary in the right hands, but requires lots of practice. If your an average player you may want to play the power hammer build, my favorite build for simply having fun.

Gold Medal - Great
Je2ter said this build was great last month

In the right hands this build is scary. But for the average player they will want to play the power hamer build. With some practice this build will blindside people who are not ready for the large amount of condi damage and pressure. My favorite build to play when i want to have fun.

19 More Ratings
Gold Medal - Great
Quelta said this build was great last month

This build is very close to thief/rev gameplay. With some tweaks, it's great +1 build. At the moment, I play this build on 1780-1850 rating with many succes. Your counters are warrior and chronophantasma chrono. So, I think that this build can be used in Gold T1-> Plat T2. Overall, it is not that great in terms of survivability/sustain/team support etc. like power hammer scrapper, but it is different and your opponent don't expect condi engi. So after ~ 20 succesfull games, this build should be great.

Bronze Medal - Basic
Alienwareguy said this build was basic January 2017

The build definitely has killing pressure, and I find that I'm extremely potent 1v1 unless of course SIGNET NECROMANCERS. They will shut this build down entirely unless you manage to use terrain to your advantage, and you are careful with your Incendiary Ammo, preferably saving it for AFTER the Necros initial transfer. I a personally like running with a shield over the offhand pistol, and I also prefer to take Elixir H heal over the Healing Turret for more instantaneous condi clear, and more direct healing. People seem to have learned over the years and they now instant nuke the healing turret unless you pick it up rather promptly often reducing your total healing, and the cooldown on healing turret just does not justify its lack of performance in some circumstances. For example the current meta GS/Mace Zerk warr will tear up any healing turret you lay down almost instantly without even trying. As long as you stay away from Necromancers, specifically signet corruption mancers then you should have a good time But as well all know S5 is very necro heavy, so Power Scrapper might be a more viable alternative in the mean time.

Gold Medal - Great
Bellakim1 said this build was great November 2016

When you play this burn-scrapper build , you must play this build as if you are playing dagger pistol thief, what I mean by this is that , just like a thief using a shorbow , you have to use rocket boots to move from a point to point as fast as you can and you burst down your enemy like an assassin. But the difference is that you are using your condis to assassinate your target, not your power. Stealth gyro can be used offensively or defensively. I think it is best to use Stealth gyro when you want to revive your teammates. I main thief and I think this build can replace thief's role. This build has less mobility compared to thief but this build can burst faster than thief. Always prioritize +1 fights. Jump into +1 fight and burst down your enemy as fast as you can and rush to next place using your rocket boots. If you cannot find +1 fights look for 1vs1 fights and try not to run into even number team fights.

Gold Medal - Great
Halae said this build was great October 2016

So far as I've played with it, this build has been great; it performs well versus most enemies (the exception being signet necromancers and warriors busting out berserker stance) and has a hilarious amount of burst, often dealing 5000 or more per second if you can get all the burning stacks up. the place where it lacks is in team fights; unfortunately, while this build is great at dealing with one enemy, it;s not very good at dealing with two or more.

Still, as long as you can resist engaging enemies in multi-versus-one confrontations, you should have a lot of fun with this setup. I definitely recommend it.

Bronze Medal - Basic
Hanz said this build was basic October 2016

Quite powerful in the right hands, but it's definitely not on the same level as a power scrapper in terms of utility and consistency.

Gold Medal - Great
Atreiana said this build was great September 2016

This build provides enormous condition pressure, rivaled only by necromancers. Either you are in a large brawl at the middle, or in 1-on-1 at the side points, you will always deal massive amounts of condition damage. One of the disadvantages of this build - its limited survivability, though it mostly depends on the player.

If you will play smart, for example, attack your enemy from stealth, you could oneshot many people. Use flamethrower toolbelt skill then third skill on pistol and you could deal blindness, confusion and burning at once. If you are having troubles dealing with necros, you should consider swapping tool kit and supply crate for elixir c and elixir x. Elixir C removes conditions from you and elixir x toolbelt skill transforms them into a moa, which can be helpful when they are in the reaper mode.

Elixir S also allows save finishing of the downed enemies

Melee classes can be blinded with fifth skill on flamethrower and immobilized by fifth skill on pistol.

Gold Medal - Great
Seravat said this build was great August 2016

I tested this build lastnight with a slight variation to elixir s and elite (keeping crate for warriors), build is refreshing to play and not to toot any horns but deadly in my hands which I did not expect at first. I'm going to give this one Great for now as I have been keeping my eye on it and trying it in unranked last night was first time in ranked with it and it carried me through 5 wins! I really like the playstyle this build affords also, and those 'Zerker Warriors' that have sooooo much condi resistance well they didn't seem to be able to withstand the onslaught of nonstop condi pressure and that glue gun is a savior. I'll just Plus mad disengage ability with healing coming from swiftness your disengage heals and really becomes a tactic instead, necros seem to also have difficulty with this build/style but DH stood it's ground so no 1v1 there. Little hard to deal with a Power Hammer but the sustain allows for nice kiting. Against Chrono's seems they don't deal well getting confusion on them and clones, the FT works well with clones IMO. I'm hoping to see this move up.

Gold Medal - Great
Fast spide r said this build was great July 2016

Given that engineer has some of the most powerful conditions in terms of damage, this build is amazing for applying and bursting these conditions. I love the playstyle of the build, as it is a high skill cap build. High risk, high reward, which is my second favorite playstyle. One weakness, as said before, is condition pressure, but if you learned this build well, you know very well that most people can learn your combos, so you have to use stealth to engage and/or disengage. Thus, you can become a very unpredictable and decently mobile class, almost thief-like. I first saw this build as a fail because it ran two kits and Elixir S, which made me laugh because that's what most PvE people run, but once I got really into this build, I found it one of the best things I could play. It is incredibly powerful given that it's unexpected of engineers to run something other than hammer and elixir gun, and that is has a HUGE punch in that small package. The other weakness is that if your Elixir S is on cooldown, you are easily stunlocked, and will most likely be forced to use your second Elixir S, but this build can dish out some nice lockdown with the right combos and such. The damage makes it a very valuable tool, and the stealth makes it very slippery. Overall, this build is extremely powerful against most builds, and can even rival a condi revenant in damage, as well as being able to beat one if played good enough. The wanderer amulet makes it decently tanky.

Gold Medal - Great
Antonioxd said this build was great July 2016

Considering the fact that marauder Hoelbrak scrapper build is no longer working in condition meta, this can easily be the ONLY carry build available for Engineer. Revenant can be killed within one rotation while out of condition cleanses. This build also provides two invulnerability, stealth, and blinds that guarantee a certain level of survivability depends on how aggressive you are playing.

This build gets hard-countered by druids and warriors. As long as you're not fighting 1 v 1 against these classes and keep distance/ disengage skills up, it shouldn't be a big problem........

Just pray rev is not hopping on you when you have no cooldown up.

Gold Medal - Great
Vagrant said this build was great June 2016

An incredibly effective build when used properly. It can deal massive amounts of condition damage in a very short period of time (I've seen it melt enemies who were unprepared). It is also incredibly effective at tanking large groups with the combination of blinds, knockbacks, and blocks provided by tool kit 4 and elixir s. In the current meta, many "tank" builds do not have condi counters, making this more effective. I've only seen good berserkers and necros counter this build. Thieves simply do not stand a chance in any encounter with this build, and elementalists without obsidian flesh or heavy condi cleanse will melt.

It's one weakness is that it's just as vulnerable to conditions as most of your enemies are. The only condi cleanse is in the heal, which is a mere 2 conditions. A smart necro can wreck this build by taking all the conditions off their teammates and using plague signet against you.

The scrapper variant trades mobility for utility, which is a worthwhile tradeoff IMO.

My suggestion for improvement -- remove all uses of elixir s. Change self regulating defenses to backpack regenerator, and elixir s to slick shoes -- you won't regret it. The backpack regeneration in combination with other sources of healing means you regenerate like a beast, and can get away with slick shoes.

Silver Medal - Good
Jio Derako said this build was good March 2016

Can definitely catch people off-guard with the burst of conditions, and stacks damage very quickly and easily. It feels more fragile than the power hammer build however, and with a slight weakness to conditions itself (smaller health pool, less elixirs), it can be a little weak in some matchups.

Overall, it's effective given the right conditions (no pun intended), but not incredible, out-shined by its power hammer option. In matchups without too many Reapers and against foes with less condi cleanse however, this build will likely melt a number of opponents.

Silver Medal - Good
J0ttem said this build was good February 2016

Fun build, catches people offguard more often than not and deals insane damage if the burns stack up. Gets completely shat on by condi necros though, which is a really common build right now.

Gold Medal - Great
Kreck said this build was great February 2016

I can't say if this build is really that good because right now, game are weird due to the fact we can't play in ranked, but for the moment it's working pretty well for me. Let's see in 1 month (Zzzz ....) if my mind change :)

Gold Medal - Great
Tarmac said this build was great January 2016

Nice build - not sure about the elite, prefer Elixir X myself, but otherwise nice job.

Silver Medal - Good
Aidenn said this build was good August 2015

It works well if your target lets you stack up your burning but the effectiveness drops like three times if they cleanse the condition before you can stack it. Otherwise at times you can get 4-5k burning

Silver Medal - Good
Birdtree093 said this build was good August 2015

a fun build to play in unranked but way too easy to point yourself out and be bursted down plus with so much condi cleanse nowadays there is no real duration with burns on the enemy

Silver Medal - Good
Galdeius said this build was good July 2015

This build is really good for soloQ as the damage from burns can be destructive however the issue is that if the burn is removed aka d/d ele or a bunker guard then it's big advantage is negated and is relitivly weak and squisy

Gold Medal - Great
Jbuckman81 said this build was great July 2015

Love this build, popping the FT toolbelt skill in addition to pistol 4 and firearms rank 3 typically puts 10-13 stacks of fire up on folks plus a slew of other conditions. Anyone who can clear is finished in seconds. Pistol 5 is underrated and really works well when used to secure a close up P4 skill and tool 3 pry bar.

Decent survive illy with tools, FT 5 for blind and Elixir for escapes or stomps.

I have a hard time against guardians who are good with a managing condition clearing and the obvious elementalist who just laugh as conditions. Of course they laugh at all damage seeing how they can just sustain though it all.

Thus build to me provides me with the best results out of the current metas for engineer.

Just my two cents.

Blunderbuck, Borliss Pass 80 engineer

Silver Medal - Good
Billaboong said this build was good July 2015

An unique builds that provides high burning damage and high surviveability. A great alternative to the classic condition engineer.