Build

Engineer - Frontline Scrapper

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 39 Days ago.

Focused on: Direct damageUtility.

Designed for:

Overview

This build is designed to deal high damage and group CC in a frontline group. It can also play an excellent role as 'counter periph' eliminating enemy ranged classes.

Skill Bar

Regenerating Mist
¼Activation.png
21Recharge.png
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Regeneration.png2Regeneration (3s): 780 Heal
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Water
Radius.pngRadius: 480
Defense Field
25Recharge.png
Defense Field
Project a reflective dome around you.
Duration.pngDuration: 5 seconds
Book.pngReflects Missiles
Radius.pngRadius: 240
Toss Elixir S
45Recharge.png
Toss Elixir S
Toss Elixir S, granting stealth to allies in the target area.
Stealth.pngStealth (5s): Invisible to foes.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Throw Wrench
½Activation.png
17Recharge.png
Throw Wrench
Throw a wrench that returns to you, striking foes each way.
Damage.pngDamage: 266
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage, 2% Incoming Condition Damage
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Detection Pulse
¾Activation.png
20Recharge.png
Detection Pulse
Remove stealth from enemies in a large area.
Revealed.pngRevealed (6s): You cannot stealth.
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Hammer
Healing
Utility
Elite
Positive Strike
½Activation.png
Positive Strike
Smack your hammer into your foe while empowering yourself.
Damage.pngDamage: 323
Might.pngMight (8s): +30 Power, +30 Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Electro-whirl
1Activation.png
6Recharge.png
Electro-whirl
Spin around, reflecting missiles and hitting enemies.
Damage.pngDamage (2x): 888
Book.pngNumber of Impacts: 2
Book.pngNumber of Targets: 3
Book.pngReflects Missiles
Combo.pngCombo Finisher: Whirl
Radius.pngRadius: 180
Rocket Charge
Activation.png
12Recharge.png
Rocket Charge
Dash forward with a rocket-charged hammer to damage enemies.
Damage.pngDamage (3x): 1,212
Book.pngNumber of Impacts: 3
Book.pngNumber of Targets: 5
Book.pngEvade: 1 second
Combo.pngCombo Finisher: Leap
Radius.pngRadius: 240
Range.pngRange: 1,000
Shock Shield
20Recharge.png
Shock Shield
Magnetize your hammer, blocking attacks while striking foes in front of you.
Damage.pngDamage (5x): 1,010
Vulnerability.png10Vulnerability (5s): 10% Incoming Damage, 10% Incoming Condition Damage
Book.pngNumber of Targets: 5
Duration.pngBlock Duration: 2 seconds
Range.pngRange: 170
Thunderclap
¾Activation.png
24Recharge.png
Thunderclap
Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration.
Damage.pngDamage (6x): 1,452
Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
Stun.pngStun: 1 second
Book.pngPulses: 6
Radius.pngInterval: 1 second
Combo.pngCombo Field: Lightning
Radius.pngRadius: 240
Range.pngRange: 1,200
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Bulwark Gyro
Not usable underwater.png
20Recharge.png
Bulwark Gyro
Gyro. Deploy a bulwark gyro to apply Watchful Eye to nearby allies.
Damage.pngDamage Reduced: 50%
Bulwark Gyro.pngWatchful Eye (4s): 33% of incoming damage is taken by your bulwark gyro.
Book.pngNumber of Targets: 5
Duration.pngDuration: 15 seconds
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Breaks Stun.pngBreaks Stun
Tool Kit
Tool Kit
Weapon kit. Equip a kit that gives you a variety of tools.
Sneak Gyro
¾Activation.png
40Recharge.png
Sneak Gyro
Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
Stealth.pngStealth (4s): Invisible to foes.
Duration.pngDuration: 30 seconds
Radius.pngInterval: 3 seconds
Radius.pngRadius: 300


Kits

Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable

Skill Variants

Healing

  • Medic Gyro Medic Gyro
    Not usable underwater.png
    ½Activation.png
    20Recharge.png
    Medic Gyro
    Gyro. Deploy a medic gyro to heal nearby allies.
    Healing.pngPersonal Heal: 4,510
    Healing.pngGyro Heal: 820
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 14 seconds
    Radius.pngRadius: 240
    for a mobile water field on toolbelt.

Utility

  • Elixir Gun Elixir Gun
    Elixir Gun
    Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
    group condition clear with
    Fumigate Fumigate
    Activation.png
    12Recharge.png
    Fumigate
    Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
    Damage.png5Damage: 140
    Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
    Book.pngConditions removed: 5
    Book.pngNumber of Targets: 5
    Range.pngRange: 450
    and
    Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    plus solid cleave damage with
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
  • Elixir B Elixir B
    ½Activation.png
    40Recharge.png
    Elixir B
    Elixir. Drink Elixir B to gain fury, might, retaliation, and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): +30 Power, +30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    If Stability Stability is an issue
  • Elixir U Elixir U
    40Recharge.png
    Elixir U
    Elixir. Drink Elixir U, which grants quickness and applies the benefits of the warrior's Frenzy skill or thief's Haste skill.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): +150 Power, +150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Breaks Stun.pngBreaks Stun
    Huge personal damage increase
  • Slick Shoes Slick Shoes
    40Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Book.pngUnblockable
    for powerful CC and low cooldown stun break toolbelt skill.

Elite

  • Elite Mortar Kit Elite Mortar Kit
    Not usable underwater.png
    Elite Mortar Kit
    Weapon kit. Equip the mortar kit.
    for additional Water Field, Poison Field and ranged damage.

Specializations

Inventions
Cleansing Synergy
10Recharge.png
Cleansing Synergy.pngCleansing Synergy
Using heal skills triggers a cleansing pulse around you.
Over Shield
Over Shield.pngOver Shield
Shield skills gain recharge reduction and grant protection to nearby allies.
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Book.pngRecharge Reduced: 20%
Radius.pngRadius: 360

Automated Medical Response
120Recharge.png
Automated Medical Response.pngAutomated Medical Response
All heal skills recharge when struck while you are below the health threshold.
Radius.pngHealth Threshold: 25%

Autodefense Bomb Dispenser
20Recharge.png
Autodefense Bomb Dispenser.pngAutodefense Bomb Dispenser
Drop a smoke bomb when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch).
Heal Resonator
Heal Resonator.pngHeal Resonator
When you use a healing skill, you apply regeneration to nearby allies.
Regeneration.pngRegeneration (6s): 780 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Experimental Turrets
Experimental Turrets.pngExperimental Turrets
Turrets apply boons to allies around them.
Flame Turret.pngMight.png3Might (10s): +90 Power, +90 Condition Damage
Healing Turret.pngVigor.pngVigor (3s): +50% Endurance Regeneration
Net Turret.pngSwiftness.pngSwiftness (10s): 33% Movement Speed
Rifle Turret.pngFury.pngFury (5s): 20% Critical Chance
Rocket Turret.pngRetaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Thumper Turret.pngProtection.pngProtection (3s): -33% Incoming Damage
Radius.pngInterval: 10 seconds
Radius.pngRadius: 600

Soothing Detonation
Soothing Detonation.pngSoothing Detonation
When you trigger a combo using a blast finisher, allies near the effect are healed.
Healing.pngHealing: 340
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Mecha Legs
Mecha Legs.pngMecha Legs
Movement speed is increased. Cripple, chill, and immobilize durations are reduced.
Immobilize.pngImmobilize: Unable to move.
Crippled.pngCrippled: -50% Movement Speed
Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Book.pngMovement Speed Increase: 25%
Radius.pngCondition Duration Reduction: 33%
Energy Amplifier
Energy Amplifier.pngEnergy Amplifier
Your healing power is increased while you have regeneration.
Attribute bonus.pngAttribute Adjust: 250
Advanced Turrets
Advanced Turrets.pngAdvanced Turrets
Reduce damage taken by turrets. Turrets create reflective shields when built.
Damage.pngDamage Reduction: 33%
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Book.pngReflects Missiles

Bunker Down
2Recharge.png
Bunker Down.pngBunker Down
Create a proximity mine and med kit at your location when you critically hit with an attack.

Medical Dispersion Field
Medical Dispersion Field.pngMedical Dispersion Field
A percentage of healing you apply to yourself is shared with nearby allies.
Healing.pngHealing: 20%
Radius.pngRadius: 360
Alchemy
Hidden Flask
40Recharge.png
Hidden Flask.pngHidden Flask
Drink an Elixir B when struck while below the health threshold.
Radius.pngHealth Threshold: 75%
Invigorating Speed
5Recharge.png
Invigorating Speed.pngInvigorating Speed
When you gain swiftness, you also gain vigor.
Vigor.pngVigor (5s): +50% Endurance Regeneration

Protection Injection
5Recharge.png
Protection Injection.pngProtection Injection
Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
Protection.pngProtection (3s): -33% Incoming Damage

Health Insurance
Health Insurance.pngHealth Insurance
Outgoing healing to allies is increased while using a med kit.
Book.pngHealth Insurance: 33% Outgoing Heal Effectiveness
Transmute
15Recharge.png
Transmute.pngTransmute
Incoming conditions have a chance to convert into boons.
Radius.pngPercent: 100%
Inversion Enzyme
Inversion Enzyme.pngInversion Enzyme
Elixir gun abilities that remove conditions now convert them into boons instead.

Self-Regulating Defenses
75Recharge.png
Self-Regulating Defenses.pngSelf-Regulating Defenses
Drink an Elixir S when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%

Backpack Regenerator
Backpack Regenerator.pngBackpack Regenerator
Regenerate health every second when using a kit.
Healing.pngHealing: 117
Alchemical Tinctures
Alchemical Tinctures.pngAlchemical Tinctures
Throwing or consuming elixirs removes conditions from those affected. Your boon duration is increased.
Book.pngConditions Removed: 1
Radius.pngDuration Increase: 20%
HGH
HGH.pngHGH
Elixirs grant might, have reduced recharge, and have increased duration.
Might.png2Might (15s): +60 Power, +60 Condition Damage
Book.pngRecharge Reduced: 20%
Radius.pngDuration Increase: 20%

Stimulant Supplier
10Recharge.png
Stimulant Supplier.pngStimulant Supplier
Drop a stim pack when you use a healing skill.

Iron Blooded
Iron Blooded.pngIron Blooded
Incoming damage is reduced for each boon you have.
Damage.pngDamage Reduction per Boon: 2%

Variants

  • Iron Blooded Iron Blooded
    Iron Blooded.pngIron Blooded
    Incoming damage is reduced for each boon you have.
    Damage.pngDamage Reduction per Boon: 2%
Scrapper
Function Gyro
20Recharge.png
Function Gyro.pngFunction Gyro
You gain access to the function gyro, which can be used to finish a foe or revive an ally at range.
Shocking Speed
10Recharge.png
Shocking Speed.pngShocking Speed
Using a leap or blast finisher in a lightning field applies superspeed around you.
Superspeed.pngSuperspeed (3s): Movement speed is greatly increased.
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 240

Perfectly Weighted
8Recharge.png
Perfectly Weighted.pngPerfectly Weighted
Hammer skills deal increased damage. Evading an attack grants stability.
Damage.pngDamage Increase: 10%
Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.

Recovery Matrix
Recovery Matrix.pngRecovery Matrix
Using your heal skill temporarily reduces damage you receive.
Protection.pngProtection (5s): -33% Incoming Damage
Decisive Renown
10Recharge.png
Decisive Renown.pngDecisive Renown
When you successfully revive an ally or finish an enemy, you grant boons to nearby allies.
Superspeed.pngSuperspeed (3s): Movement speed is greatly increased.
Might.png5Might (10s): +150 Power, +150 Condition Damage
Radius.pngRadius: 240
Rapid Regeneration
Rapid Regeneration.pngRapid Regeneration
Rapidly regenerate health while affected by swiftness or superspeed.
Swiftness.pngHealing.pngSwiftness: 101
Superspeed.pngHealing.pngSuperspeed: 340
Radius.pngInterval: 1 second

Expert Examination
Expert Examination.pngExpert Examination
Stunning or dazing a foe applies vulnerability and weakness to them.
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% Incoming Condition Damage

Mass Momentum
Mass Momentum.pngMass Momentum
Gain power based upon your toughness. Gain might while you have stability.
Might.pngMight (5s): +30 Power, +30 Condition Damage
Book.pngGain Power Based on a Percentage of Toughness: 10%
Radius.pngBoon Application Interval: 1 second
Impact Savant
Impact Savant.pngImpact Savant
The duration of your outgoing stuns and dazes are increased, and the duration of stuns and dazes applied to you are decreased.
Radius.pngOutgoing Stun and Daze: 25%
Radius.pngIncoming Stun and Daze: 25%
Adaptive Armor
1Recharge.png
Adaptive Armor.pngAdaptive Armor
Gain stacking toughness when struck. Reduce incoming condition damage.
Damage.pngCondition Damage Reduced: 20%
Adaptive Armor.pngAdapted Armor (10s): 60 Toughness
Book.pngMaximum Stacks: 5

Final Salvo
Final Salvo.pngFinal Salvo
Activating a gyro grants stability to you and the gyro. Gyros grant superspeed and create a lightning field when destroyed.
Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Book.pngPulses: 3
Radius.pngRadius: 240
Combo.pngCombo Field: Lightning

Applied Force
10Recharge.png
Applied Force.pngApplied Force
Gain quickness when you gain might above the threshold.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Might.pngRequired boon (s): +30 Power, +30 Condition Damage
Book.pngStack threshold: 10

Variants

  • Rapid Regeneration Rapid Regeneration
    Rapid Regeneration.pngRapid Regeneration
    Rapidly regenerate health while affected by swiftness or superspeed.
    Swiftness.pngHealing.pngSwiftness: 101
    Superspeed.pngHealing.pngSuperspeed: 340
    Radius.pngInterval: 1 second
    For self sustain, if needed.
  • Applied Force Applied Force
    10Recharge.png
    Applied Force.pngApplied Force
    Gain quickness when you gain might above the threshold.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Might.pngRequired boon (s): +30 Power, +30 Condition Damage
    Book.pngStack threshold: 10
    Significant damage increase at the cost of defense.


Equipment

First Weapon Set
  • Main Hand
Hammer
Stats: Marauder's
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Shoulders
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Chest
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Hands
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Legs
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Feet
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Marauder's
  • Ring 2
Stats: Marauder's
  • Earring 1
Stats: Soldier's
  • Earring 2
Stats: Marauder's
  • Back
Stats: Marauder's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

  • Use more Berserker's or Marauder's for more damage or more Soldier's for more defense. Commander's and Wanderer's are also good options if boon duration is needed.

Sigils

  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    or
    Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    higher burst damage
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Keep boon duration in mind if changing rune.
  • Superior Rune of the Scrapper Superior Rune of the Scrapper
    Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
    for a slight damage boost and damage reduction when away from the melee train.

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+15% Boon Duration+10% Experience from kills
    Consumable
    Damage reduction and extra boon duration.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Cheaper option. Good for uncoordinated groups without good stability rotations.

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 6% of your toughnessGain power equal to 4% of your vitality+10 Experience from kills
    Consumable
    for
    Adaptive Armor Adaptive Armor
    1Recharge.png
    Adaptive Armor.pngAdaptive Armor
    Gain stacking toughness when struck. Reduce incoming condition damage.
    Damage.pngCondition Damage Reduced: 20%
    Adaptive Armor.pngAdapted Armor (10s): 60 Toughness
    Book.pngMaximum Stacks: 5
    builds
  • Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.png+100 VitalityGain Ferocity Equal to 10% of Your Vitality+10% Experience from Kills
    Consumable
    for
    Applied Force Applied Force
    10Recharge.png
    Applied Force.pngApplied Force
    Gain quickness when you gain might above the threshold.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Might.pngRequired boon (s): +30 Power, +30 Condition Damage
    Book.pngStack threshold: 10
    builds

Usage

Hammer

  • If using
    Sneak Gyro Sneak Gyro
    ¾Activation.png
    40Recharge.png
    Sneak Gyro
    Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
    Stealth.pngStealth (4s): Invisible to foes.
    Duration.pngDuration: 30 seconds
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 300
    Ensure it is active for pulsing stealth to your allies.
  • Engage with
    Thunderclap Thunderclap
    ¾Activation.png
    24Recharge.png
    Thunderclap
    Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration.
    Damage.pngDamage (6x): 1,452
    Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
    Stun.pngStun: 1 second
    Book.pngPulses: 6
    Radius.pngInterval: 1 second
    Combo.pngCombo Field: Lightning
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    at close range for interrupting CC and damage
    • If you are feeling ranged pressure at this stage it is extremely useful to activate
      Defense Field Defense Field
      25Recharge.png
      Defense Field
      Project a reflective dome around you.
      Duration.pngDuration: 5 seconds
      Book.pngReflects Missiles
      Radius.pngRadius: 240
      for a mobile defense from enemy projectiles for nearby allies and yourself.
  • Choose a target such as a Reaper or Tempest to use
    Rocket Charge Rocket Charge
    Activation.png
    12Recharge.png
    Rocket Charge
    Dash forward with a rocket-charged hammer to damage enemies.
    Damage.pngDamage (3x): 1,212
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 5
    Book.pngEvade: 1 second
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 240
    Range.pngRange: 1,000
    at. This will mitigate damage thrown at the engage as it is an evade, and will also deal high damage to the target.
  • Immediately follow up with
    Electro-whirl Electro-whirl
    1Activation.png
    6Recharge.png
    Electro-whirl
    Spin around, reflecting missiles and hitting enemies.
    Damage.pngDamage (2x): 888
    Book.pngNumber of Impacts: 2
    Book.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 180
    for high damage.
  • Auto attack with hammer, activating
    Electro-whirl Electro-whirl
    1Activation.png
    6Recharge.png
    Electro-whirl
    Spin around, reflecting missiles and hitting enemies.
    Damage.pngDamage (2x): 888
    Book.pngNumber of Impacts: 2
    Book.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 180
    as it comes off cooldown until the commander disengages.
    • Shock Shield Shock Shield
      20Recharge.png
      Shock Shield
      Magnetize your hammer, blocking attacks while striking foes in front of you.
      Damage.pngDamage (5x): 1,010
      Vulnerability.png10Vulnerability (5s): 10% Incoming Damage, 10% Incoming Condition Damage
      Book.pngNumber of Targets: 5
      Duration.pngBlock Duration: 2 seconds
      Range.pngRange: 170
      deals high damage, however it is best used when you can take advantage of the block and mitigate some enemy damage. Activate when chasing enemies through damage or when you need to disengage.
  • As you pull off to regroup, go in to
    Tool Kit Tool Kit
    Tool Kit
    Weapon kit. Equip a kit that gives you a variety of tools.
    and activate
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Book.pngUnblockable
    Range.pngRange: 1,200
    followed straight away by
    Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage
    Range.pngRange: 130
    on a low health or vulnerable enemy without stability, in attempt to separate them from their own regroup and potentially generate a down. If they do go down, begin a stomp, then walk away and allow
    Function Gyro Function Gyro
    20Recharge.png
    Function Gyro.pngFunction Gyro
    You gain access to the function gyro, which can be used to finish a foe or revive an ally at range.
    to finish the stomp.
  • Activate
    Healing Turret Healing Turret
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    , double tapping to activate its chain ability
    Cleansing Burst Cleansing Burst
    Not usable underwater.png
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 480
    followed immediately by using
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 120
    to blast finish your water combo field.


Skills

  • Tool Kit Tool Kit
    Tool Kit
    Weapon kit. Equip a kit that gives you a variety of tools.
    has a powerful block similar to a guardian's
    Shelter Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Healing.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    that you can use to mitigate damage. Use in chokes, or to avoid high damage scenarios, or to pull away from dangerous situations.
  • Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Breaks Stun.pngBreaks Stun
    is a powerful invulnerability skill. Try to use this to avoid damage rather than to react to already taken damage, as you have an automatic one traited that will come in to play should you get low on health.
  • Toss Elixir S Toss Elixir S
    45Recharge.png
    Toss Elixir S
    Toss Elixir S, granting stealth to allies in the target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 900
    can be used to secure stomps, escape enemies, stealth downed allies and cleanse a condition should it be your last resort.
  • Bulwark Gyro Bulwark Gyro
    Not usable underwater.png
    20Recharge.png
    Bulwark Gyro
    Gyro. Deploy a bulwark gyro to apply Watchful Eye to nearby allies.
    Damage.pngDamage Reduced: 50%
    Bulwark Gyro.pngWatchful Eye (4s): 33% of incoming damage is taken by your bulwark gyro.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 15 seconds
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    is fairly weak considering the damage thrown around- however activating it whenever it is up can help mitigate small amounts of damage, or for a reasonable daze that can interrupt enemies. The main benefit of this skill comes from its tool belt ability.

Gameplay Tips

  • Adaptive Armor Adaptive Armor
    1Recharge.png
    Adaptive Armor.pngAdaptive Armor
    Gain stacking toughness when struck. Reduce incoming condition damage.
    Damage.pngCondition Damage Reduced: 20%
    Adaptive Armor.pngAdapted Armor (10s): 60 Toughness
    Book.pngMaximum Stacks: 5
    takes a little bit of time to reach maximum stacks. Until then, keep in mind your toughness may be lower than your allies around you.
  • Perfectly Weighted Perfectly Weighted
    8Recharge.png
    Perfectly Weighted.pngPerfectly Weighted
    Hammer skills deal increased damage. Evading an attack grants stability.
    Damage.pngDamage Increase: 10%
    Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    gives a small amount of stability, making it especially useful after
    Rocket Charge Rocket Charge
    Activation.png
    12Recharge.png
    Rocket Charge
    Dash forward with a rocket-charged hammer to damage enemies.
    Damage.pngDamage (3x): 1,212
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 5
    Book.pngEvade: 1 second
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 240
    Range.pngRange: 1,000
    as it allows you to get off your burst.
  • Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Book.pngUnblockable
    Range.pngRange: 1,200
    is unblockable. It can be used through Aegis, Shelter and other blocks. Interrupting a Shelter can prove deadly for an enemy Guardian.

Weaknesses

  • Reliant on team for stability
  • Low toughness as the fight begins
  • Reliant on team for most boons
  • Easily isolated from group

Gameplay Videos

  • YouTube:
    [Vng] Freakshow
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2 Ratings
Gold Medal - Great
Gorok said this build was great August 2016

This build works great in zerg fight

Gold Medal - Great
The Blue Rangerr said this build was great June 2016

A solid addition to all WvW groups and really fun to play. Brings Water Fields and Stealth, filling key roles in any zerg with excellent damage to boot.