Build

Engineer - Frontline Scrapper

Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageUtility.

Designed for:

Overview

This build is designed to deal high damage and group CC in a frontline group. It can also play an excellent role as 'counter periph' eliminating enemy ranged classes.

Skill Bar

Hammer
Healing
Utility
Elite


Kits

Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable

Skill Variants

Healing

  • for a mobile water field on toolbelt.

Utility

Elite

Specializations

Variants

Equipment

First Weapon Set
  • Main Hand
Hammer
Stats: Marauder's
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Shoulders
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Chest
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Hands
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Legs
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Feet
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Berserker's
  • Ring 2
Stats: Berserker's
  • Earring 1
Stats: Berserker's
  • Earring 2
Stats: Berserker's
  • Back
Stats: Marauder's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

  • Use more Marauder's or Soldier's for more defense.

Sigils

  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    or
    Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    higher burst damage
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Keep boon duration in mind if changing rune.
  • Superior Rune of the Scrapper Superior Rune of the Scrapper
    Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
    for a slight damage boost and damage reduction when away from the melee train.

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    Alternate offensive option.
  • Carrot Soufflé Carrot Soufflé
    Carrot Soufflé.pngCarrot Soufflé
    Nourishment (60 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from kills
    Consumable
    Alternate damage option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.
  • Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Consumable
    Might stacking.

Utility

  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable

Usage

Hammer

  • If using Ensure it is active for pulsing stealth to your allies.
  • Engage with at close range for interrupting CC and damage
    • If you are feeling ranged pressure at this stage it is extremely useful to activate for a mobile defense from enemy projectiles for nearby allies and yourself.
  • Choose a target such as a Reaper or Tempest to use at. This will mitigate damage thrown at the engage as it is an evade, and will also deal high damage to the target.
  • Immediately follow up with for high damage.
  • Auto attack with hammer, activating as it comes off cooldown until the commander disengages.
    • deals high damage, however it is best used when you can take advantage of the block and mitigate some enemy damage. Activate when chasing enemies through damage or when you need to disengage.
  • As you pull off to regroup, go in to and activate followed straight away by on a low health or vulnerable enemy without stability, in attempt to separate them from their own regroup and potentially generate a down. If they do go down, begin a stomp, then walk away and allow to finish the stomp.
  • Activate , double tapping to activate its chain ability followed immediately by using to blast finish your water combo field.


Skills

  • has a powerful block similar to a guardian's that you can use to mitigate damage. Use in chokes, or to avoid high damage scenarios, or to pull away from dangerous situations.
  • is a powerful invulnerability skill. Try to use this to avoid damage rather than to react to already taken damage, as you have an automatic one traited that will come in to play should you get low on health.
  • can be used to secure stomps, escape enemies, stealth downed allies and cleanse a condition should it be your last resort.
  • is fairly weak considering the damage thrown around- however activating it whenever it is up can help mitigate small amounts of damage, or for a reasonable daze that can interrupt enemies. The main benefit of this skill comes from its tool belt ability.

Gameplay Tips

  • takes a little bit of time to reach maximum stacks. Until then, keep in mind your toughness may be lower than your allies around you.
  • gives a small amount of stability, making it especially useful after as it allows you to get off your burst.
  • is unblockable. It can be used through Aegis, Shelter and other blocks. Interrupting a Shelter can prove deadly for an enemy Guardian.

Weaknesses

  • Reliant on team for stability
  • Low toughness as the fight begins
  • Reliant on team for most boons
  • Easily isolated from group

Gameplay Videos

  • YouTube:
    [Vng] Freakshow
Build rating: 70%
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4 Ratings
Silver Medal - Good
Xivor said this build was good April 2017

This build is fairly strong and a good option for Engineer primaries. I would not say this is meta, but definitely can fill any remaining frontline spots in a squad. This build provides good stealth for small team ganking, reveal on enemy pushes, and strong CC with hammer 5.

Bronze Medal - Basic
Coglin said this build was basic April 2017

This is an overrated build in my opinion. There are at least three more beneficial or survivable builds if you want to run on the front lines.

Gold Medal - Great
Gorok said this build was great August 2016

This build works great in zerg fight

1 More Rating
Gold Medal - Great
The Blue Rangerr said this build was great June 2016

A solid addition to all WvW groups and really fun to play. Brings Water Fields and Stealth, filling key roles in any zerg with excellent damage to boot.