Engineer - Pistol/Elixir Condition

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:

Information

This build provides solid condition damage, strong condition removal, and high endurance recovery for an offensive, yet versatile, playstyle.

Skill Bar

Pistol/PistolHealingUtilityElite

Weapon Variants

Shield over the offhand Pistol, trading extra burning for more defense/CC

Skill Variants

  • Elixir U Elixir U
    50Recharge.png
    Elixir U
    Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    - better for stomping/rezzing
  • Optional.png
    Supply Crate Supply Crate
    1Activation.png
    180Recharge.png
    Supply Crate
    Turret. Request a supply drop of turrets.
    Damage.pngDamage: 266
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    - better capture-point defense
  • Optional.png
    Elite Mortar Kit Elite Mortar Kit
    Elite Mortar Kit
    Weapon kit. Equip a mortar kit.
    - longer range attacks
  • Optional.png
    Elixir X Elixir X
    1Activation.png
    105Recharge.png
    Elixir X
    Elixir. Transform. Drink Elixir X, becoming a rampaging brute or whirling tornado.
    Tornado.pngTornado (15s): Transformed into a tornado.
    Rampage.pngRampage (20s): Assumed the form of a massive juggernaut.
    - good for 1v1 and Skyhammer

Specializations


Variants

  • Take the HGH Grandmaster (top) for might stacking



Equipment

Pistol.png
Pistol.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Sigil Variants

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
    - for more might with HGH

Equiment Variants

  • Superior Rune of Balthazar Superior Rune of Balthazar
    Superior Rune of Balthazar.pngSuperior Rune of Balthazar
    (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
    - for longer burning duration
  • Superior Rune of the Krait Superior Rune of the Krait
    Superior Rune of the Krait.pngSuperior Rune of the Krait
    (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
    - for longer bleed duration and poison/torment

Usage

  • When you enter combat be sure to swap weapons early. You rely on
    Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    to begin triggering your on-crit traits.
  • Dodge often. Adrenaline Pump supplies a constant flow of endurance, and with vigor increases your endurance regen by 100%.
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    supplies on-demand refills as well.
  • Use your condition clears wisely; try not to cleanse more than you need to
    • Elixir H Elixir H
      1Activation.png
      25Recharge.png
      Elixir H
      Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
      Heal.pngHealing: 5,560
      Protection.pngProtection (5s): -33% Incoming Damage
      Regeneration.pngRegen (10s): 1,300 Heal
      Swiftness.pngSwiftness (10s): 33% Movement Speed
      Elixir U Elixir U
      50Recharge.png
      Elixir U
      Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
      Quickness.pngQuickness (6s): Skills and actions are 50% faster.
      Might.png5Might (6s): 150 Power, 150 Condition Damage
      Fury.pngFury (6s): 20% Critical Chance
      Stun-Break.pngBreaks stun
      Toss Elixir H Toss Elixir H
      ½Activation.png
      25Recharge.png
      Toss Elixir H
      Elixir. Toss Elixir H to randomly grant protection, regeneration, or vigor to allies.
      Protection.pngProtection (5s): -33% Incoming Damage
      Regeneration.pngRegen (10s): 1,300 Heal
      Vigor.pngVigor (10s): 100% Endurance Regeneration
      Radius.pngRadius: 240
      Range.pngRange: 900
      Toss Elixir U Toss Elixir U
      ½Activation.png
      50Recharge.png
      Toss Elixir U
      Elixir. Toss Elixir U, creating a random spell at the target location.
      Duration.pngDuration: 12 seconds
      Range.pngRange: 900
      remove 1 condition each
    • Toss Elixir C Toss Elixir C
      ½Activation.png
      25Recharge.png
      Toss Elixir C
      Elixir. Toss Elixir C, converting one condition into boons for allies.
      Book.pngConditions Converted to Boons: 2
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      removes 1 condition and converts 2 conditions to boons
    • Elixir C Elixir C
      ½Activation.png
      40Recharge.png
      Elixir C
      Elixir. Drink Elixir C, converting all conditions into random boons.
      Duration.pngDuration: 5 seconds
      removes 1 condition and converts the rest into boons

Counters

  • Heavy CC
  • Condition Transfer Necromancers
  • Diamond Skin Elementalists
Build rating - 2 stars
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3 Ratings
0 stars
CGSN gave this build 0 stars July 2015

While Elixirs have definitely gained enough buffs from the specialization patch and a version of it warrants a spot on the conquest list, this version is not it. It is extremely easy to maintain 25 might stacks with HGH now and 750 power/condition damage is not something to trade in for 2% less damage per boon.

This build takes 1 stunbreaker on a 50 second cooldown (not even taking the excellent Reactive Lenses trait despite going into Tools). There are redundant vigor traits which do not stack with Adrenal Implant (it's on the acknowledged bugs list for ANet, but as it doesn't work right now, those are trait slots that are doing nothing). RNG access to protection through Elixir H/Toss H is not reliable enough for the low armor values.

Damage output is okay-- just okay, but again, lacking in comparison to a more traditional HGH build. Relies quite heavily on 5-second duration condition spikes on moderate cooldowns. Defensive utilities are okay because of Tool Kit, but defensive stats are bad due to choice of amulet and specializations. Iron blooded is not a suitable replacement for protection. The choices were just not optimal for slot. Healing and ability to take hits are both low.

I do like the choice to take Elixir U though. Toss U in particular ended up being far more useful than I initially anticipated. Both fields are great to throw down on a point and fight around.

5 stars
Engineer gave this build 5 stars July 2015

Build feels amazing. It was nice to have tons of condo removal as an engi for a change. It also does great in 1v1 situations as well

0 stars
Hanz gave this build 0 stars July 2015

Bad elixir build No#23478823

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