Build

Engineer - Power Bomber

Gold.png

The community gave this build a rating, making it second-tier: Good.

Last modified: 92 Days ago.

Focused on: Direct damageUtility.

Designed for:

Overview

The power Engineer build for PvE that combines high damage with an easy rotation. Consider using the Condi Build for higher Fractals and Raids.

Skill Bar

Regenerating Mist
¼Activation.png
21Recharge.png
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Regeneration.png2Regeneration (3s): 780 Heal
Book.pngNumber of Targets: 5
Combo.pngCombo Field: Water
Radius.pngRadius: 480
Grenade Barrage
½Activation.png
25Recharge.png
Grenade Barrage
Throw several grenades at once.
Damage.pngDamage: 133
Book.pngNumber of Grenades: 6
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Big Ol' Bomb
½Activation.png
25Recharge.png
Big Ol' Bomb
Set a timed charge with a big blast that launches nearby foes.
Damage.pngDamage: 598
Launch.pngLaunch: 400
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 300
Surprise Shot
8Recharge.png
Surprise Shot
Fire a bullet out of your belt.
Damage.pngDamage: 266
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Orbital Strike
¾Activation.png
40Recharge.png
Orbital Strike
Call down energy from the sky to blast an area.
Damage.pngDamage: 354
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Book.pngUnblockable
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,500
Rifle
Healing
Utility
Elite
Hip Shot
¾Activation.png
Hip Shot
Deliver a quick rifle shot from the hip that pierces targets.
Damage.pngDamage: 274
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Range.pngRange: 1,200
Net Shot
10Recharge.png
Net Shot
Immobilize foes with a net shot.
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 1
Range.pngRange: 1,200
Blunderbuss
½Activation.png
10Recharge.png
Blunderbuss
Fire a cloud of shrapnel that causes more damage the closer you are to foes.
Damage.pngDamage within 0-250 Range: 675
Damage.pngDamage within 250-400 Range: 591
Damage.pngDamage within 400-550 Range: 501
Damage.pngDamage within 550-700 Range: 422
Bleeding.png4Bleeding within 0-250 Range (4s): 352 Damage
Bleeding.png3Bleeding within 250-400 Range (4s): 264 Damage
Bleeding.png2Bleeding within 400-550 Range (4s): 176 Damage
Bleeding.pngBleeding within 550-700 Range (4s): 88 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 700
Overcharged Shot
15Recharge.png
Overcharged Shot
Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
Damage.pngDamage: 422
Launch.pngFoe Launch Distance: 450
Knockback.pngSelf Knockback Distance: 300
Range.pngRange: 600
Jump Shot
1Activation.png
20Recharge.png
Jump Shot
Blast the ground, damaging nearby foes and leaping to your target.
Damage.pngLeap Damage: 380
Damage.pngLanding Damage: 759
Vulnerability.png3Vulnerability (7s): 3% Incoming Damage, 3% Incoming Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Leap
Range.pngRange: 800
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Grenade Kit
Grenade Kit
Device kit. Equip a kit that replaces your weapon with grenade skills.
Bomb Kit
Bomb Kit
Device kit. Equip a kit that replaces your weapon with bomb skills.
Rifle Turret
Not usable underwater.png
½Activation.png
20Recharge.png
Rifle Turret
Turret. Build a rifle turret that shoots at foes.
Damage.pngDamage: 476
Book.pngAttack Range: 1000
Duration.pngRate of Fire: 2 seconds
Range.pngRange: 1,000
Elite Mortar Kit
Not usable underwater.png
Elite Mortar Kit
Weapon kit. Equip the mortar kit.


Kits

Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable
Bomb Kit
Bomb
½Activation.png
Bomb
Set a timed charge that damage nearby foes.
Damage.pngDamage: 407
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Fire Bomb
½Activation.png
10Recharge.png
Fire Bomb
Set a timed charge that burns nearby foes.
Damage.pngDamage: 71
Burn.pngBurning (3s): 393 Damage
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Concussion Bomb
½Activation.png
18Recharge.png
Concussion Bomb
Set a timed charge that causes confusion to nearby foes.
Damage.pngDamage: 163
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Smoke Bomb
½Activation.png
25Recharge.png
Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Smoke
Glue Bomb
½Activation.png
25Recharge.png
Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
Cripple.pngCripple (1s): -50% Movement Speed
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngGlue Puddle Duration: 3 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Unblockable.pngUnblockable

Specializations

Explosives
Evasive Powder Keg
10Recharge.png
Evasive Powder Keg.pngEvasive Powder Keg
Creates a bomb when you dodge.
Grenadier
Grenadier.pngGrenadier
Increase the throw velocity and blast radius of grenades.
Radius.pngRadius Increase: 60
Book.pngVelocity Increase: 100%

Explosive Descent
Explosive Descent.pngExplosive Descent
Release a barrage of grenades when you take falling damage. You take less damage from falling.
Damage.pngDamage Reduced: 50%

Glass Cannon
Glass Cannon.pngGlass Cannon
Damage increases when above health threshold.
Damage.pngDamage Increase: 5%
Radius.pngHealth Threshold: 90%
Steel-Packed Powder
Steel-Packed Powder.pngSteel-Packed Powder
Explosions cause vulnerability.
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Aim-Assisted Rocket
10Recharge.png
Aim-Assisted Rocket.pngAim-Assisted Rocket
Striking a foe occasionally tags it for a seeker rocket.
Book.pngChance on Hit: 33%

Shaped Charge
Shaped Charge.pngShaped Charge
Deal more damage to targets with vulnerability.
Damage.pngDamage Increase: 7%

Short Fuse
Short Fuse.pngShort Fuse
Bombs explode faster and have a faster cooldown.
Book.pngRecharge Reduced: 20%
Book.pngFuse Time: 1 second
Explosive Powder
Explosive Powder.pngExplosive Powder
Improves damage from explosions. Turrets explode and knock back foes when destroyed.
Damage.pngDamage Increase: 10%
Siege Rounds
Siege Rounds.pngSiege Rounds
Mortar rounds leave a longer-lasting combo field. Orbital Strike hits an additional time 1 second after the first hit.
Radius.pngDuration Increase: 50%

Shrapnel
Shrapnel.pngShrapnel
Explosions have a chance to cripple and cause bleeding.
Book.pngChance on Hit: 15%
Bleeding.pngBleeding (12s): 264 Damage
Crippled.pngCrippled (2s): -50% Movement Speed

Thermobaric Detonation
10Recharge.png
Thermobaric Detonation.pngThermobaric Detonation
Evasive Powder Keg is now a blast finisher.
Combo.pngCombo Finisher: Blast
Firearms
Sharpshooter
Sharpshooter.pngSharpshooter
Critical hits have a chance to cause bleeding.
Book.pngChance on Critical Hit: 33%
Bleeding.pngBleeding (3s): 66 Damage
Chemical Rounds
Chemical Rounds.pngChemical Rounds
Your pistol skills have increased condition duration.
Radius.pngDuration Increase: 50%

Heavy Armor Exploit
Heavy Armor Exploit.pngHeavy Armor Exploit
Your critical hits have a chance to give you swiftness and apply vulnerability to your foe.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Vulnerability.pngVulnerability (3s): 1% Incoming Damage, 1% Incoming Condition Damage
Radius.pngPercent: 50%

High Caliber
High Caliber.pngHigh Caliber
You have an increased critical hit chance against foes within the range threshold.
Critical Chance Increase.pngCritical Chance Increase: 10%
Book.pngRange Threshold: 240
Hematic Focus
Hematic Focus.pngHematic Focus
You have increased chance to critically strike against bleeding foes.
Critical Chance Increase.pngCritical Chance Increase: 10%
Pinpoint Distribution
Pinpoint Distribution.pngPinpoint Distribution
You gain condition damage based on your precision.
Book.pngGain Condition Damage Based on a Percentage of Precision: 10%

Skilled Marksman
Skilled Marksman.pngSkilled Marksman
You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.
Radius.pngAttack Speed Increase: 10%
Book.pngRecharge Reduced: 20%

No Scope
10Recharge.png
No Scope.pngNo Scope
Critical hits within the range threshold have a chance to grant fury.
Fury.pngFury (4s): 20% Critical Chance
Radius.pngPercent: 100%
Book.pngRange Threshold: 240
Serrated Steel
Serrated Steel.pngSerrated Steel
Bleeding you cause lasts longer.
Radius.pngDuration Increase: 33%
Juggernaut
Juggernaut.pngJuggernaut
Gain might and stability while wielding a flamethrower.
Might.pngMight (15s): +30 Power, +30 Condition Damage
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Radius.pngInterval: 3 seconds

Modified Ammunition
Modified Ammunition.pngModified Ammunition
Increase damage for each condition on a foe.
Damage.pngDamage Increase: 2%

Incendiary Powder
10Recharge.png
Incendiary Powder.pngIncendiary Powder
Critical hits inflict burning. Burning you apply lasts 33% longer.
Burning.png2Burning (4s): 1,048 Damage
Tools
Optimized Activation
Optimized Activation.pngOptimized Activation
Using tool belt skills grants vigor.
Vigor.pngVigor (2s): +50% Endurance Regeneration
Static Discharge
Static Discharge.pngStatic Discharge
Discharge a bolt of lightning whenever you use a tool belt skill.

Reactive Lenses
Reactive Lenses.pngReactive Lenses
Activates utility goggles when blinded or disabled.

Power Wrench
Power Wrench.pngPower Wrench
Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills.
Damage.pngDamage Increase: 10%
Radius.pngEffectiveness Increased: 100%
Book.pngRecharge Reduced: 33%
Mechanized Deployment
Mechanized Deployment.pngMechanized Deployment
Recharge of your tool belt skills is reduced.
Book.pngRecharge Reduced: 15%
Streamlined Kits
20Recharge.png
Streamlined Kits.pngStreamlined Kits
Equipping a kit creates an attack or spell and grants you swiftness.
Swiftness.pngSwiftness (20s): 33% Movement Speed

Lock On
Lock On.pngLock On
Striking a foe in stealth analyzes them.

Takedown Round
10Recharge.png
Takedown Round.pngTakedown Round
Striking a foe above the health threshold places a delayed explosive charge on them.
Radius.pngPercent: 50%
Excessive Energy
Excessive Energy.pngExcessive Energy
While at full endurance you deal additional damage.
Damage.pngDamage Increase: 10%
Kinetic Battery
40Recharge.png
Kinetic Battery.pngKinetic Battery
After evading a strike, your next tool belt skill is instantly recharged.
Kinetic Battery.pngKinetic Charge (8s): The next tool belt skill you use is instantly recharged.

Adrenal Implant
Adrenal Implant.pngAdrenal Implant
Endurance regeneration is increased.
Book.pngEndurance Regeneration Increase: 50%

Gadgeteer
Gadgeteer.pngGadgeteer
Build static charges when struck. At maximum charge level, your next gadget skill is overcharged and recharges faster.
Book.pngCharges: 5
Book.pngRecharge Reduced: 25%


Equipment

Stats

  • Berserker Trinkets, Armor and Weapons

Upgrades

Rifle.png
I.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
I.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Variants

  • Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    instead of
    Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    in night time dungeons.
  • Specific enemy damage bonus Sigil instead of
    Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    in dungeons with one enemy type.
    • for example
      Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
      Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
      +10% Damage vs. Undead
      for Arah.

Infusions

  • Use the infusions with +5 power if available.

Consumables

Food

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable

Utility

  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.png+100 PowerCondition Duration Increased By 10% +10 Experience from kills
    Consumable

Usage

DPS Rotation

Engineer has a lot of skills, the DPS rotation depends heavily on your alacrity uptime. Though the general idea of a good engineer rotation can be boiled down to using your highest damaging skills off cooldown.

Priority Skills:

  • Surprise Shot Surprise Shot
    ¼Activation.png
    Surprise Shot
    Stealth Attack. Shoot an arrow that immobilizes your foe.
    Damage.pngDamage: 146
    Immobilize.pngImmobilize (2s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  • Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
  • Grenade Barrage Grenade Barrage
    ½Activation.png
    30Recharge.png
    Grenade Barrage
    Throw several grenades at once.
    Damage.pngDamage: 122
    Book.pngNumber of Grenades: 6
    Radius.pngExplosion Radius: 150
    Range.pngRange: 1,200
  • Shrapnel Grenade Shrapnel Grenade
    ½Activation.png
    5Recharge.png
    Shrapnel Grenade
    Throw grenades that explode in a hail of shrapnel, causing bleeding.
    Damage.pngDamage: 196
    Bleed.pngBleeding (10s): 220 Damage
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Radius.pngExplosion Radius: 150
    Range.pngRange: 900
  • Poison Grenade Poison Grenade
    ½Activation.png
    25Recharge.png
    Poison Grenade
    Throw several grenades that explode in poisonous cloud.
    Damage.pngDamage: 178
    Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 3
    Range.pngRange: 900
    Unblockable.pngUnblockable
  • Freeze Grenade Freeze Grenade
    ½Activation.png
    20Recharge.png
    Freeze Grenade
    Throw grenades that chill foes with a frigid blast.
    Damage.pngDamage: 178
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Grenades: 3
    Book.pngNumber of Targets: 5
    Radius.pngExplosion Radius: 240
    Range.pngRange: 900
    • Use these skills whenever they recharge.

Use your bomb auto-attack to fill in the gaps:

  • Bomb Bomb
    ½Activation.png
    Bomb
    Set a timed charge that damage nearby foes.
    Damage.pngDamage: 407
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    .

As a a fight opener you can use:

  • Orbital Strike Orbital Strike
    ¾Activation.png
    40Recharge.png
    Orbital Strike
    Call down energy from the sky to blast an area.
    Damage.pngDamage: 543
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Unblockable.pngUnblockable
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,500

Running

  • Swap to
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for additional movement speed if you know you wont be put into combat in the next 20 seconds.
  • Swap to rifle and use
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    for additional movement.
    • You can swap to a kit and back to rifle before the end of the leap to increase the leap distance slightly and to cancel the damage upon landing to avoid being put into combat.
  • Swap to
    Elixir Gun Elixir Gun
    Elixir Gun
    Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
    and use
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    in reverse for additional movement.
  • These skills will put you in combat if you hit enemies, which will negate any advantage from using them, so avoid using them when there's enemies close.

Stealth

  • Use
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    in combination with blast finisher skills such as
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    Orbital Strike Orbital Strike
    ¾Activation.png
    40Recharge.png
    Orbital Strike
    Call down energy from the sky to blast an area.
    Damage.pngDamage: 543
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Unblockable.pngUnblockable
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,500
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Flame Blast Flame Blast
    ½Activation.png
    6Recharge.png
    Flame Blast
    Fire a napalm ball that rolls through foes and explodes.
    Damage.pngDamage: 247
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    to stealth the group.

Pathing

Once you Trigger certain Mob Groups while beeing in Stealth they will follow you unless you "Path" them. This is done by standing Still until the Mobs reach you. For further information check out this:

YouTube:
Pathing Tutorial by Vitarain
.


Stacking Might

  • Use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and swap
    Bomb Kit Bomb Kit
    Bomb Kit
    Device Kit. Equip a kit that replaces your weapon with bomb skills.
    to
    Flamethrower Flamethrower
    Flamethrower
    Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
  • Place
    Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    on top of the placed
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
  • Move so you are standing inside
    Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    and are aiming into the length of the line.
  • Use
    Flame Blast Flame Blast
    ½Activation.png
    6Recharge.png
    Flame Blast
    Fire a napalm ball that rolls through foes and explodes.
    Damage.pngDamage: 247
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    and
    Detonate Flame Blast Detonate Flame Blast
    Detonate Flame Blast
    Detonate your napalm ball.
    Damage.pngBlast Damage: 576
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Blast
  • Use
    Orbital Strike Orbital Strike
    ¾Activation.png
    40Recharge.png
    Orbital Strike
    Call down energy from the sky to blast an area.
    Damage.pngDamage: 543
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Unblockable.pngUnblockable
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,500
  • Use
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    and cancel the leap.
  • Place
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    and
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
  • Swap to shield and use
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    , then swap back to rifle.
  • Swap
    Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
    to
    Thumper Turret Thumper Turret
    ½Activation.png
    50Recharge.png
    Thumper Turret
    Turret. Build a high-health thumper turret that damages nearby foes.
    Damage.pngDamage: 635
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngRate of Fire: 3 seconds
    Radius.pngRadius: 240
  • Use the toolbelt skill
    Rumble Rumble
    ¼Activation.png
    45Recharge.png
    Rumble
    Release a shockwave of inertial force to damage nearby foes.
    Damage.pngDamage: 244
    Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Book.pngNumber of Targets: 5
    Stun-Break.pngBreaks stun
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 240
    and swap
    Thumper Turret Thumper Turret
    ½Activation.png
    50Recharge.png
    Thumper Turret
    Turret. Build a high-health thumper turret that damages nearby foes.
    Damage.pngDamage: 635
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngRate of Fire: 3 seconds
    Radius.pngRadius: 240
    back to
    Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
  • Use
    Flame Blast Flame Blast
    ½Activation.png
    6Recharge.png
    Flame Blast
    Fire a napalm ball that rolls through foes and explodes.
    Damage.pngDamage: 247
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    and
    Detonate Flame Blast Detonate Flame Blast
    Detonate Flame Blast
    Detonate your napalm ball.
    Damage.pngBlast Damage: 576
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Blast
    again.

Tips

Skill usages

  • Always press
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    twice so
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    triggers right after placing the turret. Healing turret provides great sustain for your team, able to heal 5 people for a significant amount and curing 2 conditions on each every 15-20 seconds.
  • You can pick the turret up for a 5 second cooldown reduction, or use
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    for a blast finisher.
    • When choosing to
      Detonate Healing Turret Detonate Healing Turret
      Detonate Healing Turret
      Detonate your healing turret.
      Damage.pngDamage: 1,270
      Radius.pngRadius: 120
      Combo.pngCombo Finisher: Blast
      you should do so during
      Cleansing Burst Cleansing Burst
      15Recharge.png
      Cleansing Burst
      Overcharge your healing turret, supplying a burst of healing that cures two conditions.
      Heal.pngHealing: 2,520
      Regeneration.pngRegen (5s): 650 Heal
      Book.pngConditions Removed: 2
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 480
      Combo.pngCombo Field: Water
      for a blast in the created water field, or detonate it on a fire field to increase group DPS.
  • Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    reflects projectiles for a short duration and is nice for positioning mobs to your desire with a knockback.
  • Use
    Flash Shell Flash Shell
    ½Activation.png
    25Recharge.png
    Flash Shell
    Launch a phosphorous mortar round that burns brightly at impact point.
    Damage.pngDamage: 226
    Blind.pngBlind (5s): Next Outgoing attack misses.
    Book.pngNumber of targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 1,500
    to blind trash mobs.

Misc

Toolbelt skills have many intricacies to them as they can be used without the utility going on cooldown. This allows you to swap a utility in and out purely for its toolbelt skill:

  • Toss Elixir B Toss Elixir B
    ½Activation.png
    25Recharge.png
    Toss Elixir B
    Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
    Stability.png3Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngRadius: 180
    Range.pngRange: 900
    gives stability and one of the following boons: fury, might, retaliation or swiftness.
  • Toss Elixir U Toss Elixir U
    ½Activation.png
    50Recharge.png
    Toss Elixir U
    Elixir. Toss Elixir U, creating a random spell at the target location.
    Duration.pngDuration: 12 seconds
    Range.pngRange: 900
    randomly creates either a
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    or a
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    , useful if your group lacks projectile defense.
  • Toss Elixir C Toss Elixir C
    ½Activation.png
    25Recharge.png
    Toss Elixir C
    Elixir. Toss Elixir C, converting one condition into boons for allies.
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    converts 2 conditions to boons, one of the Engineer's many condition clears.
  • Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    grants stealth for 5 seconds, very useful for both long and short skips.
  • Toss Elixir R Toss Elixir R
    ¼Activation.png
    100Recharge.png
    Toss Elixir R
    Elixir. Toss Elixir R, curing conditions and reviving allies.
    Book.pngRevive Percent per Pulse: 17%
    Book.pngConditions Removed: 1
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    revives an ally gradually and cleanses conditions in a target area, has 1200 range!
  • Super Speed Super Speed
    25Recharge.png
    Super Speed
    Run at double speed.
    Duration.pngDuration: 5 seconds
    Stun-Break.pngBreaks stun
    can be useful for skipping faster.
97%
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6 Ratings
Gold Medal - Great
FormerBearbowUser said this build was great 4 days ago

WAYYYYYY, easier than the "power grenadier" build, i reccomend this for any engi without HoT.

Gold Medal - Great
Wueselchen said this build was great September 2016

So much easier to play than the current "Power Grenadier" and really fun getting through fractals with this build. Plus you can choose a variety of utility skills for pretty much any situation if needed. Love it!

Gold Medal - Great
KragV said this build was great September 2016

Simply the best engi build to run fractals now that toughness has been nerfed, great cleave damage and blinds for trash mobs, great burst and decent dps for everything else, and easy to play with that.

3 More Ratings
Gold Medal - Great
TheDashingEngie said this build was great September 2016

After giving it a run on my last raid clear and few t4 fractal dailies, i can honestly say that this build is a fantastic alternative to the Condition build, and is actually a flat out better option for low toughness/moving targets. Outside of having DPS that rivals Daredevil's, Guardian's or Fresh Air Tempest's, it is considerably easier to play than the Condition variant, due to focus on just two Kits, and Toolbelt skills, which also smoothens the learning process for new Engineers.

I must also praise it on its flexibility - you can easily switch out of the Rifle Turret, and take extra utility, depending on what your group needs. Since you're not using your Rifle for anything, but the stats, you're free to pick a pistol/shield for fights where extra block/projectile reflect is really good like Slothasor. Same cannot be said about Condition, as the 4 kit & double pistol playstyle is pretty much neccessary, if you want to dish out the trademark DPS.

In general: incredibly solid, flexible, fun, and simple build to play. I can't say that it's better or worse than the Meta Condi we're all used to - they compliment each other, and both have their moments to shine, just like Staff and Fresh Air Tempest, for example.

Silver Medal - Good
Madmike117 said this build was good September 2016

When I'm in a high level fractal or raid, I run the Power Grenadier build, but for open world this one is much better for me due to the inclusion of 'Tools' so that I can easily swap to perma-swiftness with streamlined kits. If you don't feel like switching to PG, then PB will perform almost as well.

Gold Medal - Great
ErikoTheGuy said this build was great September 2016

Compareble to just about any top dps build in the game while having a very easy rotation to pull off. Engineer has great utility as well making this build even better.