Firebrand - Pure Celestial

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: DamageSupport.

Designed for:


Put a complete loop of Quickness Quickness on you and your team to dramatically increase DPS, use the Firebrand's unique and powerful support skills, spam boons, and unleash a long chain featuring aoe, double strikes, and quite a few burning tricks.

Play it in GW2's Open World in a large sens as you can play it competitively in PvE, PvP, and WvW without having to change anything.




  • This build uses an offensive set (axe-torch), and a defensive set (scepter-focus) with according stats and sigils. The defensive set was introduced because the build already has two damage skillbars that can loop (axe-torch and ), and it adds ranged attacks.
  • The high synergy of utility skills with the rest of the build clearly limits possibilities of variants.



  • even though you're not using a sword. Better for short fights or if you're expecting external sources of Fury Fury.


Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Assassin stat icon.png
Assassin stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
Minstrel stat icon.png
Superior Rune of Leadership
Mystical +5 Agony Infusion


  • Switching to the defensive set will heal you three times : additional HP from extra vitality, heal from , and an extra dodge with , that will be converted into heal through .


  • A full damage version of this build would turn out to have extreme DPS, but the calculation of how to arrange condition damage and regular damage stats is still to be made.


  • instead of for more raw damage.
  • instead of and instead of for more burning-based damage.


  • If you want the loop of Quickness Quickness you'll have to use the .
  • If you can't afford it, use any rune with a high boon bonus, such as or .
  • You can also use a celestial rune such as or .
  • If for any reason you're not using , use sigils and consumables focused on concentration : , a +100 concentration food like
    , and a utility such as



  • for better loot.
  • for a balanced option.
  • for the hardest challenges such as t4 fractals and WvW.


  • and
    will all return the same concentration buff. Use any of these.


Quickness chain

  • When the fight starts, use , the three charges of , and to trigger both and .
  • Be as close to your team as you can to buff them too. Be aware that Quickness Quickness sources have a wide variety of range.
  • Use and to trigger when your mantras are recharging or when you need the 600 radius from shouts.

Standard Rotation

  • Rotation Goal

Use all five skills from this tome in reversed order, from the epilogue to chapter one. When you exit the tome, use a few basic strikes and the axe/torch skills will be recharged and ready to strike again. The tome recharges on a kill, insert it in your chain as often as you can.


  • This build excels at turning your team's conditions into boons. will make sure that and turn one, and turns three, thanks to both and .
  • When there are too many conditions on you or your team, or shouts are recharging, use .
  • Useful combo : the water field from + for aoe heal.
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