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Firebrand - Sagebrand

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Hybrid damageSupport.

Designed for:


Overview

A more condition damage oriented version of Symbolbrand that often sees play on NA.

Skill Bar

Scepter/FocusHealingUtilityElite
Axe/Shield

Slot Changes

Utility

can be replaced by either of the following skills (if you do this, take on Virtues):

  • - very defensive choice, great against conditions.
  • - another stun break and more focus on boons with some added group cleansing.
  • - great choice in case you and your allies need better protection against CC.

Template Code

[&DQExKy4fPjVLFwAATAEAAAQBAADDFgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations




Equipment

Scepter.png
Focus.png
I.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Axe.png
Shield.png
II.png
Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Superior Sigil of Purging
10Recharge.png
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
II.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Equipment Changes

Runes

  • - easy access to Resistance Resistance if you can afford to give up some mobility.

Usage

General

  • Sustained healing (when not flipping through tomes) for the most part will come from dodge rolling and Aegis Aegis spamming (specifically through the traits and ).
  • recharges all your Tomes, try to exhaust them for your sustain before having to resort to this elite.
    • NOTE: the cooldown of a tome which is actively being used during a CD reset WILL NOT be reset! For instance if you still have 3 pages on but a target is just about to die, exit the tome so it can recharge.
    • CD resets are limited to the tomes themselves, skills within the tomes are excluded.


Symbols and damage

  • Most of the damage comes from symbols, autoattacks, and passive procs.
  • Thanks to the passive of Tome of Justice is greatly enhanced, especially when targets ball up. Let's say 2 enemies are reviving a downed teammate. If you hit 3 targets with 1 Axe slash, the passive will immediately be charged and 1 stack of AoE Burning Burning will be inflicted on all of them. Throw in a ,
    Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 1135 (3.2)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    , and some spam to top it off and this can quickly snowball into an entire team wipe for them in a matter of seconds.
  • Because of your symbols can cover an entire capture point on certain maps. They'll also heal allies, damage foes, and apply boons among other things. Stand in them for as long as possible!
  • There are 3 symbols in the build:
    • (Scepter) is a high uptime symbol that delivers lots of hits, making it ideal for proccing Burning from Tome of Justice's passive.
    • (Axe) which probably does more things than any other symbol. There are 2 important things to note about this skill - one, it's always placed in front of your character, not below you or the target and two, turns this skill into a CC which Daze Dazes upon being placed on the ground.
    • A lesser version of procs from your mantra heal via . This is a short duration one but fairly important because there's not a lot of Protection Protection in the build, not to mention that it can be activated instantly by blowing mantra charges even while CC'd. Being instant, it's also a good source of extra damage if you need some additional cleave.
  • If you want to do burst damage, overlap a bunch of symbols and keep targets inside them with CCs such as or whilst autoattacking.
  • is both a defensive and offensive utility skill. Against condition builds you should hold onto it and use it for cleansing when appropriate. Otherwise it could be used to stack Burning Burning on your target with the help of some other skills. Enemies receive 2 stacks of Burning whenever they enter or leave the skill's area, so you could drop it right on top of them for 2 stacks, knock them outside with , and then pull them right back in with .
  • Every CC skill in the build procs Chill Chill via .


Mantras

  • Given enough time Mantras will recover their charges as long as at least one charge is left, so think twice before using the final charge - that's the most powerful one, but will put the Mantra on full CD.
  • is your healing skill.
    • should be shared with as many allies as possible. They do not receive the initial healing, but they do gain Aegis Aegis with all its related trait benefits. Note that this skill can be used while CC'd.
    • The Aegis Aegis can be shared with downed players when you're reviving them in case you're being cleaved down.
  • is a mix of both damage and sustain.
    • Each charge inflicts damage and various conditions, most notably Weakness Weakness (mitigates incoming direct damage significantly) and Blind Blind (the skill's instant, and being able to make attack miss no matter what you're doing can be really strong when used right).
    • is the final charge which applies Immobilize Immobilize. While the immob doesn't last too long, it's still good for pinning targets down in a team fight or just rooting them into multiple overlapping symbols.


Tomes

  • Swapping out of a tome sends it on CD even if you didn't consume all the pages. Skills #4 and #5 are usually the strongest but with the longest recharge.
  • It's possible to switch directly from tome to tome.
  • Since the build doesn't trait for extra pages, your use of tomes is going to be a bit more limited, often prioritizing the use of only 2-3 skills.


Damage boost and some CC

  • Chapter 1: Searing Spell Chapter 1: Searing Spell
    ½Activation.png
    Chapter 1: Searing Spell
    Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
    Damage.pngDamage: 391 (1.1)
    Burning.pngBurning (3s): 393 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    spam after
    Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 1135 (3.2)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    can be used for burst damage while standing in symbols. The rest of the tome is more situational.
  • Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.png2Burning (6s): 1572 Damage
    Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    is useful for stacking Weakness Weakness, which means this is arguably the most defensive skill here.
  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    is the only CC on this tome, and a rather good one at that. As usual, CCs are mostly situational.
  • Epilogue: Ashes of the Just Epilogue: Ashes of the Just
    &34;Activation.png
    12Recharge.png
    Epilogue: Ashes of the Just
    Recall the memory of fallen heroes, granting allies the searing blades of justice.
    Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
    Burning.pngBurning (3s): 393 Damage
    Radius.pngRadius: 600
    should be used at least once, this skill has 3 charges, each as strong as an autoattack on its own. Great for adding some extra damage to your burst.


Healing, cleansing, boon stacking

  • Usually start with
    Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.png[PvE] Eternal Oasis (8s): 33% Heal Effectiveness
    Epilogue Eternal Oasis.png[PvP/WvW] Eternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 5.
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    , then spam
    Chapter 1: Desert Bloom Chapter 1: Desert Bloom
    ½Activation.png
    Chapter 1: Desert Bloom
    Tales of desert blooms create a wave of healing for your allies.
    Heal.png[PvE] Healing: 730 (0.96)
    Heal.png[PvP/WvW] Healing: 564 (0.728)
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 600
    (and
    Chapter 2: Radiant Recovery Chapter 2: Radiant Recovery
    ¾Activation.png
    4Recharge.png
    Chapter 2: Radiant Recovery
    Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
    Heal.png[PvE] Healing: 457 (0.77)
    Heal.png[PvP/WvW] Healing: 388 (0.5)
    Book.png[PvE/WvW] Conditions Removed: 3
    Book.png[PvP] Conditions Removed: 2
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    if you need cleansing) to heal up.


The tome of emergencies

  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    4Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 497 (1.4)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Radius.pngRadius: 240
    should be used as often as possible on this tome, both as an offensive and defensive skill.
  • Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    10Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    is a reflect which makes it very situational. A life saver in some matchups, borderline useless in others. The CD almost matches its duration which allows for nearly permanent upkeep.
  • Chapter 4: Stalwart Stand Chapter 4: Stalwart Stand
    ¼Activation.png
    10Recharge.png
    Chapter 4: Stalwart Stand
    Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
    Resistance.pngResistance (1s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Pulses (PvE): 4
    Book.pngNumber of Targets: 3
    Interval.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    Stun-Break.pngBreaks stun
    should usually be the first skill you use after entering this tome, and this is your single best tool against conditions. Under heavy condition pressure you may not have enough time to cleanse with , in which case the low cast time and the Resistance Resistance provided by this skill are going to be quite useful. This is also the only tome skill which breaks stun. Try to use it twice before leaving the tome, if possible.
  • Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    12Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
    Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
    Radius.pngRadius: 600
    is the best tool you have against direct damage. Don't leave the tome without using it at least once.

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Build rating - 4 stars
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4 Ratings
1 star
Staub gave this build 1 star last month

Update: Oct 13 patch. This build has been performing not so well for a while, but with the ridiculous nerf to symbols, there is no more reason to play Sagebrand / Mender brand . any other Guardian brand that used to rely on symbols. 90% of guardian builds are F tier now. No longer viable.

Edit: Updating my rating as the build has taken shape now.

Happy to finally see Sagebrand here but giving this a 1 star for now since the curremt version listed here is terrible. Weighty terms is an absolute must for this build. Also, taking CoP is useless - leave the slot open and alternate between mantra of potence and mantra of lore which, btw is much better than CoP when traited. Scepter is a vert situational weapon that is viable only on limited match ups - sword is still the weapon of choice. Also, you don't need renewed focus on Sagebrand. Mantra of Liberation is a much better pick.

5 stars
Majki83 gave this build 5 stars June 2020

Another fb build im curently fall in luf. After some days for me now is even better than symbolbrand. Idk its me or not but this build has more agressive playstyle than symbolbrand and in good hands very cancerous. Curently for me one of the strongest teamfighter (i know its not meta but who cares). Rly enjoyable...

5 stars
Sorem gave this build 5 stars April 2020

Very solid build, in many situations a much superior setup than the more popular Symbolbrand. I have been running it successfully in ATs and plat 2~3. I do wanna point out though that with the nerfs to Mantra of Truth it is a viable alternative to swap it out for some other handy utilities. To be fair, all utilities are swapable other than the heal, which is essencial. In my experience other than the ones listed, quickness mantra even after the nerfs has proved to be handy, specially for quick bursts and recharging other mantras and stability mantra is sometimes worthy over renewed focus, specially because it also stunbreaks allies. Worth mentioning also that in my opinion if you're running 2 or less mantras, it is better to run Stalward Speed over Weighty Terms in FB.

Double energy sigils is also viable and Sigil of Smoldering can be considered vs comps with low condi cleanse, as well as runes of balthazar and, if you're running mantra of truth, rune of aristocracy can be good. Lynx can be used also over Travelers if you're trying to be more aggressive.

Edit: It is worth mentioning that it struggles against this meta's Mallyx Herald condition.

1 More Rating
4 stars
Hanz gave this build 4 stars April 2020

Not as good as the Mender version, but it works.

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