Guardian - Core Bunker

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: BunkerSupport.

Designed for:



Overveiw

  • Support oriented Core guardian
  • Take note that this build is not meta but is a fun build to play in unranked or low elo games.

Skill Bar

StaffHealingUtilityElite
Mace/Shield

Other Weps

  • Feel free to take Hammer over Staff for a more offensive build.

Utility changes

can be replaced by:

  • extra self condi cleanse if needed
  • for an extra shout

can be replaced by:

  • The added Block can be nice

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Specializations




Varients

  • take if not using Purging Flames
  • Can't find such trait "Invigorated_Bulwark"! Please refer to our trait index - If you want more self sustain/healing

Equipment

Staff.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
I.png
Mace.png
Shield.png
II.png
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Water
Superior Rune of the Water.pngSuperior Rune of the Water
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Amulet

  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
Magi Amulet Magi Amulet
Magi Amulet.pngMagi Amulet
+900 Precision +900 Vitality +1200 Healing Power

Runes

  • Superior Rune of the Scrapper Superior Rune of the Scrapper
    Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
  • Superior Rune of the Soldier Superior Rune of the Soldier
    Superior Rune of the Soldier.pngSuperior Rune of the Soldier
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.

Counters

  • Team comps that rely heavily on rotations counters this build; the Bunker guard is great for teamfights but has slow movement and is not that effective in 1v1 or 2v2 situation, it really starts to shine at 3v3 and above.

Usage

  • General Keep in mind that your role as a bunker isn't just to keep yourself alive - in fact you should keep most of your supportive skills for your allies in case they need to be healed, cleansed of conditions or protected by boons. You should be the first in line to res them as well.
  • Virtue of Resolve should be kept for the passive as long as possible, but the active AoE healing and condi cleansing is definitely worth utilizing.
  • Virtue of Courage (enhanced by your traits) is your only skill which is capable of breaking stun on not only you but also your allies while providing Stability Stability, Aegis Aegis and Protection.
  • Empower Empower in a team fight will heal you for a huge amount because of Altruistic Healing Altruistic Healing, plus will aid in spikes by giving allies 12 stacks of Might and release an AoE heal when the skill ends. Combine it with Virtue of Justice Virtue of Justice to get your allies up to 15 stacks of Might
  • Give Swiftness to your team before the match starts! Use Symbol of Swiftness Symbol of Swiftness on the spawn point's exit gate ~4 seconds before the match starts. Each pulse of the symbol stacks Swiftness Swiftness.
  • Remember that your shouts condi clear as well as the buff it provides
Build rating - 3 stars
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3 Ratings
0 stars
Hanz gave this build 0 stars April 2017

Staff and shouts are outdated concepts. There's too much damage in the game to survive without meditations (and most shouts are incredibly weak aside from the AoE cleanse). I love staff but a sword/shield mace/focus setup works better because it can sustain better AND might even win some 1v1s on mender.

If you want a core bunker, play the f2p version of the symbol build.

5 stars
FormerBearbowUser gave this build 5 stars March 2017

his build is an exptional bunker, maybe not on the level of bunker druid but still a very good bunker.

5 stars
Soren eleazar gave this build 5 stars March 2017

Not Meta but great build if you dont have access to HoT stuff or want to play a support guard