Build

Guardian - Merciful Frontline

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Focused on: Ground controlHealingSupportUtility.

Designed for:

Overview

The EU meta build for a sustained 'ball' style frontline designed to be a powerful healer and resurrect bot. Has extremely high personal and group sustain at a slight cost to damage and boon up-time. Used by many EU guilds including [Ash], [vE], and [vR].

Skill Bar

HammerHealingUtilityElite
Mace/Shield

Weapon Variants

Staff

Staff
Healing
Utility
Elite
Wave of Wrath
½Activation.png
Wave of Wrath
Make a powerful shock wave, hitting up to five foes.
Damage.pngDamage: 222
Book.pngNumber of Targets: 5
Range.pngRange: 600
Orb of Light
½Activation.png
3Recharge.png
Orb of Light
Fire a moving orb of light that damages enemies and heals allies it touches. Detonate the orb to heal nearby allies.
Damage.pngDamage: 444
Healing.pngHealing: 271
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Symbol of Swiftness
¾Activation.png
15Recharge.png
Symbol of Swiftness
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage.pngDamage (5x): 185
Swiftness.pngSwiftness (4s): 33% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Range.pngRange: 1,200
Empower
Activation.png
20Recharge.png
Empower
Channel might to yourself and allies around you. Heal nearby allies when it ends.
Healing.pngHealing: 1,500
Might.png12Might (10s): +360 Power, +360 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Line of Warding
1Activation.png
40Recharge.png
Line of Warding
Ward. Create a line in front of you that foes cannot cross.
Duration.pngDuration: 5 seconds
Range.pngRange: 1,200
  • Staff can be used instead of hammer or Mace/Shield to provide a very powerful healing burst and additional might through empowers, on top of its general usefulness through symbols and CC.

Skill Variants

Utility

When running with larger numbers and unable to get use out of teleporting to downs (e.g. they are dying too fast off tag to solo res)
When running in a very tight group with many guardians to assist in the healing and resurrecting.
When Stability Stability is limited.
  • If projectile defense is needed.

Specializations

Variants

  • Only one Guardian per party needs to take
    since its effect does not stack, and Communal Defenses gives excellent passive healing.

Variants

  • For staff builds.
  • Reduces healing output but brings more boon uptime and condition clear. Should be taken with
    .

Equipment

Celestial stat icon.png
Marauder stat icon.png
Celestial stat icon.png
Marauder stat icon.png
Celestial stat icon.png
Marauder stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Wanderer stat icon.png
PvE weapon swap.png
Wanderer stat icon.png
Wanderer stat icon.png
6x
Superior Rune of Mercy
18x
Mighty WvW Infusion

Variants

Stats

  • Swap Celestial for Crusader's for an easier to obtain stat.
  • Add Commander's or Marauder's for extra damage.
  • Add Wanderer's, Minstrel's or Soldier's for extra defense.
    • Add more Cleric's or Minstrel's for additional healing focus at the cost of damage. Particularly for GvGs, more bunker focused gear aims for around 1k healing power.

Infusions

  • 18x
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords
    for bunker builds.

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    Superior Sigil of Renewal Superior Sigil of Renewal
    9Recharge.png
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
    At 370+ Healing Power,
    out scales the healing of Renewal Sigil, however Renewal can be useful for inexperienced players.
  • Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    for Stability Stability uptime.
  • Superior Sigil of Transference Superior Sigil of Transference
    Superior Sigil of Transference.pngSuperior Sigil of Transference
    Outgoing healing effectiveness is increased by 10%.

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.

Utility

  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Offensive option.
  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Support option.

Usage

Hammer

  • Rotation: Engage with
    ,
    and immediately after use
    . Catch enemies with
    . Continue autoattacking until
    is ready or until you regroup, in which case save
    to blast Water Fields.
  • is a blast finisher - use it on combo fields like fire, water, and chill.

Mace/Shield

  • Use Mace/Shield to support your group and create heavy burst CC and healing. The autoattack provides very strong AoE healing.
  • Rotation: Autoattack continuously throughout the fight. When bombing the enemy in Mace, use your
    to give an extremely high healing Regeneration plus AoE pressure. Then activate on your shield
    for a burst heal to allies and protection, followed by
    for a high damage skill and a small damage mitigation. Either when you see a downed enemy or ally, use
    to push back a res/stomp attempt, either double tapping for a large burst AoE heal or channeling for projectile defense.

Staff

  • Use
    to disrupt enemies and split players away from the main group whilst also stripping some stability.
  • Double tapping
    will immediately activate its chain skill
    , a good group AoE heal if you are under heavy pressure. With this build this is an even more powerful heal than usual and should be used to try save low allies.
  • Stack might for your team with
    . It will also heal you for a huge amount because of
    , plus a huge AoE healing thanks to
    and Sigil of Transference.
  • When running to/from objectives, speed up your zerg with
    .
  • Stack might for your team with
    .

Resurrecting

  • Resurrecting plays a huge part in this build. Your
    paired with
    Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    makes your revive speed extremely quick, but also gives allies huge amounts of health when they are revived, along with protection and a burst heal from the Aegis they are granted. Focus on saving your allies above all else, as long as it will not cost you your own life.

General

  • Healing your allies is another huge focus of this build. Be mindful of their HP at all times and use
    to burst cleanse heavy condition pressure and provide a very large on demand heal.
  • Use
    to escape damage.
    will also refresh your virtues, meaning it is best used when all virtues are on cooldown. You can use virtues whilst channeling this skill to get the most effectiveness out of its cooldown resetting.
  • Use
    when you are being overwhelmed with conditions. Try to use it during fights and not on regroups, where you may block allies from blasting water fields.
  • - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • is your -and your party's- panic stability and area break stun. Use it only after
    is on cooldown and stability it urgently needed.
  • Applying boons to party members and yourself will heal you via

Gameplay Videos

  • YouTube:
    [vR]Hybrid
  • YouTube:
    [bM] Falx
Build rating: 95%
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4 Ratings
Silver Medal - Good
Tyroxin said this build was good October 2017

A very similar build to the common AH Frontliner only picking a few different support choices, probably the most important being the Mercy Rune and Merciful Intervention, combined they allowed mid sized groups to swiftly handrezz their downed players. In zerg fights however its effectivity drops off somewhat, especially in pug zergs, as the amount of downed players becomes unbearable for the rezz focus. Furthermore the release of the Firebrand pushes the necessity of a core guard further down.

This build still works good and should still be great in guild sized fights, but there are better options right now.

Gold Medal - Great
Bhima said this build was great October 2016

This is a fun, effective and relatively forgiving build. Have had good success with it so far, and I'm sure those that are actually good at it can make this build unstoppable. Its very satisfying to be in the middle of a massive bomb field and drop purging flames, mace 2 and just support the heck out of the zerg.

Gold Medal - Great
Arete said this build was great September 2016

Extremely strong build with a low skill floor but high skill ceiling. Compared to AH Frontliner it excels in smaller scales but drops off in effectiveness in large (40+ a side) scale fights. The downstate control this build brings via Mercy runes, Banish and Merciful Intervention is a huge part of what defines the post-HoT meta.

1 More Rating
Gold Medal - Great
The Blue Rangerr said this build was great September 2016

A powerful guardian healer who, in large numbers, can make a group virtually unkillable. A guardian running this should have no issue with personal sustain and be able to keep ally squishies from being exploded by AoE pressure.

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